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=][= A 'Deathwatch' Roleplaying Game =][=

 

 THE SPECTRE OF ULLANOR

 

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+ Character/Data Thread +

 

'How could you possibly fathom the depth of outrage, the silent scream of the very granite beneath our feet?

Men forget - mankind has struggled to eclipse all witness with time, denial, and distance.

But this world is old...it remembers what it once was, and evermore is it stained with our bloody suppression.'

 

- Astropath Gaius Terchian, Adept Quartus, Hades Hive, shortly before destruction by orbital Rok-strike.

 

 

Setting:large.ArmageddonSystem.jpg.31c71b5d2fc2a3262a9ccb6bfa9494bb.jpg

 

The Third War for Armageddon rages. Beset on all sides by the Ork fleet, their numberless troops, their brutish atrocities and callous war-make, the Imperial Defenders are hard pressed to rebuff the onslaught of an age. Not even during the previous Orkicide, are times so desperate. Imperial Guard march to war in Brigades of stoic millions, the Faithful Adepta Sororitas and mighty Legions of the Collegio Titanicus stalk the rubble-strewn, corpse-haunted wastelands the Xenos wretches have brought, giving battle in the name of humanity, of survival, even of spite.

 

Victory is not assured, even though the legendary warriors of the Astartes plunge through the rank muck and foetid air of the embattled planet, Bolters barking, they too are almost detritus, spilled by the terrible conflict. In the depths of Hive Acheron, treachery brews - and although the Emperor has seen fir to deploy Colonel Schaeffer and his last chancers to cull the villainous turncoats, other poisons steal into the well.

 

In the jungles, and the deserts, the war grows hot, bloody. Attrition of the secretive forces employed by the Inquisition steady abrades the careful scalpel-like strokes, but Ghazkhull and top chieftains are no so easily murdered. Blunt force is brought to bear against the threats - with hammer blow strikes from Space Marine Squads across the embroiled sectors...

 

DRAMATIS PERSONAE:

 

 

PERSONAE CALAMITUS:

 

  • Ordo Xenos Index: Orkoid Species - Warboss Gorrblud Gruntkruncha, 'Da Krump-King'
  • Lord Herman Von Strab, Deposed Tyrant of Armageddon (Reported KIA, 998.M41) +ADDENDUM, ORDO XENOS CONF: re Colonel Schaeffer/13th Penal Legion: Operative Report #3491+

 

LOCATION:

 

  • Hive Acheron (Underhive, Factory Complexes (East/West), Von Strab Memorial Gardens/Arch, Motorway etc)
  • Plains of Acheron (Ash Wastes, Ork Rok Forts)
  • Hemlock River (Hemlock River Tunnel, Hemlock River Dam)

 

Spoiler

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++ CONDITIONS OF PLAY ++

 

CAMPAIGN RULES:

 

Spoiler

As per OOC thread:

  1. The GM can, will, may, may not, change, alter, ignore or otherwise manipulate: rules, dice rolls, lore, settings, profiles etc all in the interests of expediency and good gameplay.
  2. Only Armageddon Chapters
    1. No homebrew or Marines who simply have no lore being there.
  3. No Relictors
  4. No Blackshields
    1. However, 1 x Player (with GM work) may buy the 'Return to Duty' deed, which will make the Marine a DW Veteran. This then opens up the full gamut of DW stuff only for that Player.
    2. This Player cannot be a Libby.
  5. No Tyrannic War Vets
  6. No Tom Cruise
  7. No Mortal/Human, or Xenos Player Characters
  8. 1 x Libby character max, highly GM/Player engineered (i.e: I will work with you)
    1. No other restrictions on Specialty
  9. No Deathwatch training (all RF will require Tests)
    1. Any Weapon Qualities or Properties that automatically confirm RF (Like Volatile) function normally.
  10. Spec Ammo restrictions
    1. Ammo comes from a limited pool of types I randomly roll, can be taken by whoever, no need to Req
  11. Ammo = Rule of 3.
  12. Start Play as Rank 1
    1. Start with 1500xp
  13. Start play with 20 Renown (Respected)
  14. All Marines get 3 Fate Points (you don't roll, it's 3). If gear or deeds alter this, or add to it, that's fine.
  15. All starting weapons are Standard Marine gear, no shot selector, extra flamer damage, etc.
    1. Deathwatch gear may be Req for Sig Wargear
    2. Deathwatch gear will be available to obtain/req at plotpoints.
    3. Chapter Trappings are unaffected.

 

Player Characters and Game Attendance (AUTOPILOTING):

 

Players have to deal with real life, I get that. People who are busy will not be penalised, but I can't autopilot for long periods of time, since I have a lot to do on my own account. Therefore, if a Player cannot attend for whatever reason, the character will be deemed to be either:

  • Present, but otherwise unavailable, occupied, or what-have-you, or;
  • Completely removed from play via GM trapdoor.

 

They will take no part in the combats, either dealing or taking damage, and will to all intents and purposes be in the GM Bag Of Infinite Holding.

 

Note that I will massage the numbers and quality of the enemy to compensate, but I will not run your Character. I simply have too much to do.

 

Squad Modes:

 

Normal. Codex, Chapter etc. Cohesion Mechanics work as normal.

 

XP and Rewards:

 

Limited. If the game goes to extra chapters, we do it, if not.

 

Advanced Training:

 

All Players receive the following:

  • Common Lore (Armageddon)
  • Common Lore (Armageddon Wars)
    • These Talents cover the Second and Third Wars - Space Marines generally are better read, trained and briefed than any other soldier. You would be aware of the deployments and forces on the surface. Not the small, hasitly formed militias etc, but the Big Names and other Chapters would be known to you. Typical IFF knowledge.

 

Players should of course retain Forbidden Lore (Xenos), since Orks are Orks, and everyone knows Orks. If they didn't before, they do now.

 

Locations, Origin and Insertion:

 

Usually, in a DW Game, the Players would be inserted as a team. When the Campaign goes live, Players will be invited to write a post to describe their current situation as directed, and make thier way towards a Signal Locator which they will come into range. Hypnogogic training from the parent Chapters and Ordo Xenos ciphers will trigger the Marine to respond. You may of course narrate this as a strange urge, a foriegn compulsion, or accept it, depending on your humours.

 

Edited by Mazer Rackham
Moar gubbins

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Designation: Brother Hierax

Chapter: Raptors

Company: [REDACTED]

Role: Assault & Close Support

 

Service Record: [REDACTED]

 

Ordo Xenos Operator Profile: Individual is reserved and brooding, bordering upon rudeness, but keenly observant. Individual has been observed to excel in the arenas of covert operations, infiltration, and assassination of high priority targets. Individual Individual has been flagged as a prospective Inquisition asset and has been recommended for secondment to the Deathwatch.

 

"Victorious warriors win first and then go to war, while defeated warriors go to war first and then seek to win." - Ancient Terran Proverb

Edited by Necronaut

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Designation: Brother Kurkov

Chapter/Company/Squad: Angels of Fire - 2nd Company - 3rd Squad

Role: Devastator - Flame Specialist

Current Theatre: [REDACTED BY ORDER OF THE ORDOS XENOS]

 

The Angels of Fire are a quiet chapter, in the history of the Imperium. Their deeds are numerous but never shouted, never boasted about. The Angels have spent many years fighting Xenos menaces such as the Hrud, the Aeldari, and the Ork- when the Warlord Gazghull began the Third War for Armageddon the chapter knew it had to respond with a large force to reinforce the beleaguered defenders. Headed by the Battle-barge Reaping Embers, seven companies of the chapter were deployed to the massive warzone. Brother Kurkov is one of those warriors.

 

Kurkov is a cold, calculating veteran. He has risen to his position in the 2nd Company by his years of experience, many of them in urban campaigns against the likes of Orks and Aeldari, specializing in utilizing flame-based weaponry against his foes. Kurkov uses the flames like a scientist, tactically burning the minimum necessary to destroy the enemy while preserving the environment around his unit. This is his intense training and discipline on display, as he secretly longs to shower flames across his enemies and the world, much like many in his chapter.

Celebrants Catechism of War:
"What is joy?"
"To know one's purpose and to fulfil it!"
"What is our purpose?"
"To serve the Emperor!"
"How do we serve?"
"By bringing death to his foes!"
"What is death?"
"It is JOY!"

 

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Brother Incario is a relative newcomer to the Celebrants Battle Companies, having been transferred from the 6th Reserve to the 5th during the Chapter's journey to join the Imperial forces at Armageddon. However, he is nonetheless a skilled, experienced soldier, well trained in the strategies of the Codex Astartes, and has proudly worn the Celebrants’ bold colours in more than a hundred battles.

 

Though capable of serving in any role, it was decided by Incario's superiors that his humours were well suited for a place as one of the 5th Company's Devastators. Resilient, observant, and tactically adept - Incario is an ideal support trooper, a hulking bulwark around which a squad could form a formidable defence or prosecute a deadly advance with equal success.

 

The Celebrants’ Chapter Cult teaches that true joy is found in fulfilling one's purpose. This means that even in the worst of combat situations their Battle-brethren remain calm and quietly assured, content in the knowledge that they are doing exactly what they were created to do. As such, in personality Incario is typically open and affable in manner, and is never happier than when mowing down the enemies of the Emperor with a storm of fire from his heavy bolter.

 

Edited by Lysimachus
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