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4 hours ago, ursvamp said:

I wonder if that means that some of the current ones are 1’s and 3’s, or some of the current ones are also 1’s.

 

I had imagined a 3 would be something like Warhorde, for Orks, or Invasion Fleet, for Nids. Where the whole army gets a solid buff.

But holding out on what a 3point detachment looks like ’til the first Codex-releases could be interesting.

 

A good question. I am hoping none of them are 3 points as that would mean they could not be used in Incursion sized games.

 

On the other hand, I can see some of them being 1 points. The Eldar Wraithguard Detachment is pretty meagre (basically give Wraithguard/blades/lords the army faction rule which they are normally excluded from). It is only worth taking if you plan to REALLY spam Wraithhost units. If it is 1 point and can be bolted on to some of the more flexible Detachments, I would give a bit of a buff to these units without being all-or-nothing.

1 hour ago, Karhedron said:

 

A good question. I am hoping none of them are 3 points as that would mean they could not be used in Incursion sized games.

 

On the other hand, I can see some of them being 1 points. The Eldar Wraithguard Detachment is pretty meagre (basically give Wraithguard/blades/lords the army faction rule which they are normally excluded from). It is only worth taking if you plan to REALLY spam Wraithhost units. If it is 1 point and can be bolted on to some of the more flexible Detachments, I would give a bit of a buff to these units without being all-or-nothing.

I was thinking about the kroot hunting pack. It's an interesting point as it does hyper focus on a subset of units, which would suggest a 1dp. It is a big set of buffs for those units that could well be worth 2dp. However if I'm just bringing kroot, what exactly am I supposed to pair it with? What happens if I don't spend all 3dp?

2 hours ago, Karhedron said:

 

On the other hand, I can see some of them being 1 points. The Eldar Wraithguard Detachment is pretty meagre (basically give Wraithguard/blades/lords the army faction rule which they are normally excluded from). It is only worth taking if you plan to REALLY spam Wraithhost units. If it is 1 point and can be bolted on to some of the more flexible Detachments, I would give a bit of a buff to these units without being all-or-nothing.

 

Good example!

it’s the same with the Haemonculus covens detachment for Drukhari; few units benefit from a, relatively, low-impact buff. And still need support from non-buffed units in order to make a functioning list.

Hard to motivate taking, alone, compared to every other availible detach.

 

 

1 hour ago, Mogger351 said:

I was thinking about the kroot hunting pack. It's an interesting point as it does hyper focus on a subset of units, which would suggest a 1dp. It is a big set of buffs for those units that could well be worth 2dp.


yeah. I’m very curious to see what points value they assign to the Kroot one.

As you say; pretty strong buff! But affects such a narrow amount of units.

hm.

Edited by ursvamp
On 5/7/2026 at 2:02 PM, Orange Knight said:

 

Yeah, I guess every army can now do everything the same as every other. Why even give us chapter keywords?

 

True. I wish they would remove those so we could freely mix and match.

 

On 5/7/2026 at 2:02 PM, Orange Knight said:

There is definite narrative erosion. We have seen this all before, we know where it leads.

 

You mean erosion of narrative where the chapter armies are bizarrely flanderised nonsense that does not match the fluff? Like White Scars fielding armies mostly consisting of bikes and no infantry as their chapter rules do not support infantry, even though in lore they are a normal codex compliant chapter with a lot of infantry? The sort of balancing like BA have better assault troops but worse shooty units just does not work. It will just mean a BA army will be all assault units and no shooty units. Only way you can make bonuses like to work is if you give the point increase to units that benefit from the extra rules, but that would be a ton fiddly point costs and GW would never do it. 

 

I am not a fan of any extra subfaction/detachment rules existing, but this new approach in which you can mix things is a definite improvement. The units get priced like they had detachment bonuses anyway and in the old system the detachments support only some units. This leads to flanderised armies where for SoB example you either have basically all the repentia (if you use penitent detachment) or no repentia (if you don't.) With the new way you can more freely choose what units you actually like, and then choose detachment bits that support them. You can actually have fluffy combined arms forces instead of flanderised one trick pony armies that are rare in the fluff.  

 

 

Edited by Crimson Longinus

Another one with more stuff hidden in the video, this time:

 

Some of the current Chaos Codex detachments are 3DP.

"Psyker" keyword now means you ignore any (negative) modifiers to hit.

"Heavy" still gives the bonus +1 to hit as long as you moved no more than 3", rather than having to remain stationary.

New "Mobile" keyword that now ignores movement restrictions for terrain

 

The written article seems to lance is now rerolling wounds rather than +1, but they didn't mention this in the video.

 

Taking all three of these 1DP Daemon detachments would give you 10 Strats and 7 enchancements.

Edited by Tastyfish
18 minutes ago, Tastyfish said:

Some of the current Chaos Codex detachments are 3DP.

 

If that is true for Chaos then the chances are the same will be true for other factions. This could render certain factions a lot weaker at Incursion level where 3DP Detachments are not available.

  

18 minutes ago, Tastyfish said:

Psyker keyword now means you ignore any (negative) modifiers to hit.

 

I like that one. Now there is a good reason to stick Librarians in squads.

  

18 minutes ago, Tastyfish said:

Heavy still gives the bonus +1 to hit as long as you moved no more than 3", rather than having to remain stationary.

 

A bit more flexibility and mobility is nice.

  

18 minutes ago, Tastyfish said:

The written article seems to lance is now rerolling wounds rather than +1, but they didn't mention this in the video.

 

That is going to be really strong if it is true. I am just building my Sanguinary Guard and I think Encarmine Lances might just be the ticket.

9 minutes ago, sitnam said:

I only scanned the article, but there didn't seem to be anything about ally detachments. Seems to be a great way to bring back some ally souping, and I figured since it was Daemons and CSM they'd mention it.

Nothing in the video either, focus on Daemons was on pure daemon armies.

How on Terra is this fair? Daemons get Advance and Charge as well as Assault on their ranged attacks. While Death Company get Advance and Charge in exchange for suffering a bunch of Mortal Wounds. I know that new editions always start a bit unbalanced but this is poor even by normal standards. :wallbash:

 

image.png.58efea8df320cf31275e6a7895c4a053.png   image.png.66dc6218db877cac75edbbfc1bc5e5e5.png

11 minutes ago, Karhedron said:

How on Terra is this fair? Daemons get Advance and Charge as well as Assault on their ranged attacks. While Death Company get Advance and Charge in exchange for suffering a bunch of Mortal Wounds. I know that new editions always start a bit unbalanced but this is poor even by normal standards. :wallbash:

 

   

 

Its important not to look at things like this in a bubble. There's datasheet availability, stratagems, enhancements, overall army strength to consider on detachment abilities like that.

9 minutes ago, Kyari said:

Its important not to look at things like this in a bubble. There's datasheet availability, stratagems, enhancements, overall army strength to consider on detachment abilities like that.

 

That is only true up to a point. Both detachments buff melee specialists in the same way. But one comes with a further bonus when used but the other comes with a pretty serious penalty.

I think the Blood Angels one is just bad. Which is a shame and - unless there's something surprising that we don't know yet - means it is probably kinda useless.

But I also think it's true that Daemons have limitations/weaknesses as an army that BA simply don't have and so, the detachment might serve to shore up those problems. So I don't think all detachments can be compared 1:1 across factions.

1 hour ago, Karhedron said:

How on Terra is this fair? Daemons get Advance and Charge as well as Assault on their ranged attacks. While Death Company get Advance and Charge in exchange for suffering a bunch of Mortal Wounds. I know that new editions always start a bit unbalanced but this is poor even by normal standards. :wallbash:

 

1. Only applies to BATTLELINE. 

2. 3/4 Daemons battleline units don't have guns.

3. Charging with Horrors is daft.

4. Daemons fold to a stiff breeze. Apart from Plaguebearers who are very slow.

1 hour ago, Kyari said:

 

Its important not to look at things like this in a bubble. There's datasheet availability, stratagems, enhancements, overall army strength to consider on detachment abilities like that.

Methinks Death Company (at least both foot variants) need a serious overhaul before losing one due to advancing and charging is worth it. 

1 hour ago, Karhedron said:

Both detachments buff melee specialists in the same way

*Cry-laughs in mono-Nurgle*
More seriously, this could tempt me to use my Nurgle army. They’ll not kill much, but early game movement blocking might be possible.

19 minutes ago, Vassakov said:

 

1. Only applies to BATTLELINE. 

2. 3/4 Daemons battleline units don't have guns.

3. Charging with Horrors is daft.

4. Daemons fold to a stiff breeze. Apart from Plaguebearers who are very slow.

Plague Bearers aren't slow if they can advance and charge, and frankly that advance and charge (and kinda shoot) actually does a LOT for the Daemon Battleline. It's definitely worth 2DP. 

12 hours ago, Mogger351 said:

I was thinking about the kroot hunting pack. It's an interesting point as it does hyper focus on a subset of units, which would suggest a 1dp. It is a big set of buffs for those units that could well be worth 2dp. However if I'm just bringing kroot, what exactly am I supposed to pair it with? What happens if I don't spend all 3dp?

Detachments that provide big buffs to specific sections of an army will likely be 2DP

 

If you go hard into that section and you can add it to a 2DP detachment that’s more general purpose, or 2 more 1DP detachments, it would probably be over powered.

 

but if you don’t want to go too hard into that section of the army and it’s 3 DP you’re just kinda screwed 

Edited by Inquisitor_Lensoven
5 hours ago, Tastyfish said:

The written article seems to lance is now rerolling wounds rather than +1, but they didn't mention this in the video.


i think that’s a miss-write in the article. In the video they talk about how good that strat is going to be for warp talons, specifically ”imagine getting Lance on your Warp Talons!”.

Considering WTs already have twin-linked, that wouldn’t be such a big deal if Lance was now rerolls To Wound (unless they also change twin-linked, of course. It could be going back to be rerolls to hit, for instance)

 

the 3point-comment sounds interesting! (I missed that when scumming through the video!). I wonder which ones that would be?

surely my beloved Deceptors is one, but which others could fit…

 

Also a great point by Karhedron, about 3p detachments being locked out of 1k point games.

maybe that’s where we’ll see more use of Battleline- and Character-focused detachments, like was sjown for Daemons in today’s article, maybe.

sounds like good way to keep powerlevels in line with the lower points cap, perhaps!

Different armies and different units. Death company didn't need the same buff lesser daemons did.

 

[edit] Whoops, old tab!

 

I think Pactbound will be a 3. It's doing very well at the moment and the critical 5s are going to be dangerous things to then allow people to combo in more things with.

Edited by Tastyfish
26 minutes ago, ursvamp said:


i think that’s a miss-write in the article. In the video they talk about how good that strat is going to be for warp talons, specifically ”imagine getting Lance on your Warp Talons!”.

Considering WTs already have twin-linked, that wouldn’t be such a big deal if Lance was now rerolls To Wound (unless they also change twin-linked, of course. It could be going back to be rerolls to hit, for instance)

 

the 3point-comment sounds interesting! (I missed that when scumming through the video!). I wonder which ones that would be?

surely my beloved Deceptors is one, but which others could fit…

 

Also a great point by Karhedron, about 3p detachments being locked out of 1k point games.

maybe that’s where we’ll see more use of Battleline- and Character-focused detachments, like was sjown for Daemons in today’s article, maybe.

sounds like good way to keep powerlevels in line with the lower points cap, perhaps!

TBH, I always preferred TL to effect attacks. Whether it flat out increases attacks a system gets, or issues rerolls.

 

simply having two guns as a single weapon shouldn’t logically make them better at causing damage. It should just make it easier to hit the target via volume.

1 hour ago, Inquisitor_Lensoven said:

TBH, I always preferred TL to effect attacks. Whether it flat out increases attacks a system gets, or issues rerolls.

 

simply having two guns as a single weapon shouldn’t logically make them better at causing damage. It should just make it easier to hit the target via volume.

I prefer re-roll wounds over re-roll hits, as the latter always feels like the second shot evaporates if the first one hits, while the former wounds better due to both projectiles hitting close to the same spot. Flat out more shots is king though.

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