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Are we ready to talk about how running a Blood Angels increases the cost of several melee orientated units over their vanilla counterparts - even in the same deatchment. Assault Ints in Gladius are 75 points when Ultras but 80 when BA.... Does me running Lemartes elsewhere in my list make that unit 5 points more expensive? Obviously the answer is no.

 

I think this is indicative of a big Faction rule shake up for Marines. 

 

We know Oath is going for Vanilla marines. Is Red Thirst actually going to become BA faction rule? Hence why GW now sees these units as natively better in Blood Angels?

1 hour ago, ChapterMasterGodfrey said:

Are we ready to talk about how running a Blood Angels increases the cost of several melee orientated units over their vanilla counterparts - even in the same deatchment. Assault Ints in Gladius are 75 points when Ultras but 80 when BA.... Does me running Lemartes elsewhere in my list make that unit 5 points more expensive? Obviously the answer is no.

 

I think this is indicative of a big Faction rule shake up for Marines. 

 

We know Oath is going for Vanilla marines. Is Red Thirst actually going to become BA faction rule? Hence why GW now sees these units as natively better in Blood Angels?

That's... Interesting? Any finding the other way around? Something cheaper for BA than vanilla?

Seems like they were pretty conservative with the increased costs on subsequent units and didn't vary the cost of additional models too much. It'll be interesting to see what effect (if any) it has and how much things will be adjusted in the future.

3 hours ago, ChapterMasterGodfrey said:

Are we ready to talk about how running a Blood Angels increases the cost of several melee orientated units over their vanilla counterparts - even in the same deatchment. Assault Ints in Gladius are 75 points when Ultras but 80 when BA.... Does me running Lemartes elsewhere in my list make that unit 5 points more expensive? Obviously the answer is no.

 

I missed this as I assumed all the non-specific units would be uniformly costed so I didn't specifically check. Are there other examples for other Chapters are wonder?

 

Looks like @Crimson Longinus's wish has been fulfilled.

I'm naive and want to believe it's just an error as it makes no sense at all. Why would this only apply to assault intercessors and their jumpy cousins? Each and every melee focused unit would need to be more expensive. Also there should be units that should be less expensive than their vanilla brethren. 

Or do BA melee intercessors suddenly get access to eviscerators? That would be fire :thumbsup:

3 hours ago, Rhavien said:

That's... Interesting? Any finding the other way around? Something cheaper for BA than vanilla?

A couple of the tanks I think. This isn't applied consistently either, otherwise Salamanders SHOULD have more expensive Infernus squads. Meanwhile Blood Angels are paying more for certain units because...reasons. 

 

Dumb points are dumb. 

On 6/13/2026 at 5:34 PM, HeadlessCross said:

 

Sooooooooo Dark Angels don't do stealth missions?

 

Catching up on this thread and this caught my eye and all I could think of was Punkydoodles (spelling?) Heavy stealth: "Nobody can see you if there are no witnesses!" 

37 minutes ago, lhg033 said:

Catching up on this thread and this caught my eye and all I could think of was Punkydoodles (spelling?) Heavy stealth: "Nobody can see you if there are no witnesses!" 

Reminds me of that one Dark Brotherhood orc with the club from Oblivion (?).

1 hour ago, lhg033 said:

 

Catching up on this thread and this caught my eye and all I could think of was Punkydoodles (spelling?) Heavy stealth: "Nobody can see you if there are no witnesses!" 

Or as Corax called it, the Raven’s Jest.

On 6/17/2026 at 4:31 AM, redmapa said:

Had a quick look at the MFM and it seems like only the most dumpster tier units escaped the extra points for bringing more than 2 of the same units, clearly is not as nuanced as some people were hoping it to be. I still think this will just turn the rule of 3 into a rule of 2 in practice unless you really want to bring a certain unit then you just pay the tax, min maxxers will still find a way to exploit this somehow and everyone else gets to have less options in their armies.

This it only half true though. 

 

A lot of the units that I was looking at do have an increase for the 3rd unit, however, their base points also went down and the third unit is now where it originally sat, or are sometimes even lower. In the T'au codex alone, Pathfinders, Farstalkers, all the Crisis suits, and Broadsides all fall under this catagory. Some work out on the wash, Hammerheads and Pirahnas are base cheaper than current, but more expensive than current on the third, still saving a few points overall, but less, and some like the Stealthsuits and Rampagers have been increased in the way you've mentioned. 

 

Personally, I do think this take is rather nuanced and wasn't just a blanket increase across the board to punish 3 ofs. 

Edited by Tawnis
On 6/17/2026 at 6:56 AM, ChapterMasterGodfrey said:

Are we ready to talk about how running a Blood Angels increases the cost of several melee orientated units over their vanilla counterparts - even in the same deatchment. Assault Ints in Gladius are 75 points when Ultras but 80 when BA.... Does me running Lemartes elsewhere in my list make that unit 5 points more expensive? Obviously the answer is no.

 

I think this is indicative of a big Faction rule shake up for Marines. 

 

We know Oath is going for Vanilla marines. Is Red Thirst actually going to become BA faction rule? Hence why GW now sees these units as natively better in Blood Angels?

 

Could be. Though TBH I think it's more that they now can turn the dials for sub factions based on a unit being too strong in a detachment rather than the army as a whole. If they are concerned about the strength of Assault Intercessors in something like Liberator Assault group where they can shred units well above their weight class, then BA gets the points increase rather than all the marine factions. 

People (myself included) have been asking for this for some time, so that's how I read these changes, though I could see it being for the reason you mentioned as well, or could be both. 

32 minutes ago, Tawnis said:

 

Could be. Though TBH I think it's more that they now can turn the dials for sub factions based on a unit being too strong in a detachment rather than the army as a whole. 

Which is what the DP system is for. Blood Angels Assault Intercessors should not cost more. 

17 minutes ago, HeadlessCross said:

Which is what the DP system is for. Blood Angels Assault Intercessors should not cost more. 


But that's not an issue of combining a detachment with another detachment, that's an issue with a unit being far stronger in one part of the army than another. Liberator Assault Group is already 3DP, there is nowhere left to go on that. Would you rather the entire detachment gets nerfed because one or a couple units are a bit too strong which brings down the entire detachments viability, or they just get a minor points increase? This way is a far more deft touch and as someone who plays Liberator Assault Group semi frequently, I personally prefer it. 

Edited by Tawnis

Question as I try and come up with an opening day list for the weekend. Support characters, can they join squads(that they can normally join) with other characters attached or only if they have a rule that says they can? For example, can I attach a Terminator Ancient to a terminator squad with a Librarian? Or is it same as before and Support just has to be attached to a squad? If anyone even knows at this point.

14 minutes ago, Galron said:

Question as I try and come up with an opening day list for the weekend. Support characters, can they join squads(that they can normally join) with other characters attached or only if they have a rule that says they can? For example, can I attach a Terminator Ancient to a terminator squad with a Librarian? Or is it same as before and Support just has to be attached to a squad? If anyone even knows at this point.

The app has been mercifully helpful for this. Any issues cleared up in the mfm. 

 

Essentially if they have support, they need to be attached. If leader they can solo or join. 

 

I don't think there's much more to it than that.

23 minutes ago, Tawnis said:


But that's not an issue of combining a detachment with another detachment, that's an issue with a unit being far stronger in one part of the army than another. Liberator Assault Group is already 3DP, there is nowhere left to go on that. Would you rather the entire detachment gets nerfed because one or a couple units are a bit too strong which brings down the entire detachments viability, or they just get a minor points increase? This way is a far more deft touch and as someone who plays Liberator Assault Group semi frequently, I personally prefer it. 

The unit being that much stronger in one detachment than another is still covered by the DP system, because ALL Marine melee units are significantly better under LAG. Hence it's 3DP and the balancing factor is your stuck force disposition and not getting to combine with other detachments. 

 

Therefore, Blood Angels Assault Intercessors should not cost more. They aren't better in a force that is Angelic Host and Wrath Of The Doomed. 

36 minutes ago, Tawnis said:


But that's not an issue of combining a detachment with another detachment, that's an issue with a unit being far stronger in one part of the army than another. Liberator Assault Group is already 3DP, there is nowhere left to go on that. Would you rather the entire detachment gets nerfed because one or a couple units are a bit too strong which brings down the entire detachments viability, or they just get a minor points increase? This way is a far more deft touch and as someone who plays Liberator Assault Group semi frequently, I personally prefer it. 


yeah.. no.

 

because then what you’re actually saying is, you have to take liberator assault or you’re just overpaying.

 

also, blood angels seem to be the only faction really hit in this way, you can’t say with a straight face that those units are the only ones where it makes sense across all factions (or even just blood angels, by your logic basically any melee unit should have gone up.. rievers are cheaper than assault intercessors but hit equally hard as an example)

 

I personally think it’s a hint to an army special rule change tbh

11 minutes ago, Emperor Ming said:

Ork boys new models have shootas, choppas and sluggas

 

But the datasheet on the app has not been updated:ermm:


presumably will happen once their book arrives or something 

1 hour ago, Tawnis said:

 

Could be. Though TBH I think it's more that they now can turn the dials for sub factions based on a unit being too strong in a detachment rather than the army as a whole. If they are concerned about the strength of Assault Intercessors in something like Liberator Assault group where they can shred units well above their weight class, then BA gets the points increase rather than all the marine factions. 

People (myself included) have been asking for this for some time, so that's how I read these changes, though I could see it being for the reason you mentioned as well, or could be both. 

But it's faction rather than detachment based. How should this make sense? If I choose stormlance I "don't punch above my weight" as a blood angel and I also loose the OotM bonus even if I don't take any BA specific units but still get penalized. Please explain how this would b viable.

Edited by Rhavien
26 minutes ago, Emperor Ming said:

Ork boys new models have shootas, choppas and sluggas

 

But the datasheet on the app has not been updated:ermm:

That is because the one in the app is for the 10th ed codex, which are the contemporary rules for the orks until their 11th codex.

 

The data cards for the units in armageddon are more of an early preview if you want to look at it that way.

1 hour ago, 01RTB01 said:

The app has been mercifully helpful for this. Any issues cleared up in the mfm. 

 

Essentially if they have support, they need to be attached. If leader they can solo or join. 

 

I don't think there's much more to it than that.

I dont have the app. Waiting for New Recruit to update. I already give GW too much money as it is. The question was more to whether Support was a blanket term or are some support units limited to joining only if certain other characters are not there?

 

On a side note, are we still limited to 3 enhancements even if we have 2 detachments?

Edited by Galron
2 hours ago, HeadlessCross said:

The unit being that much stronger in one detachment than another is still covered by the DP system, because ALL Marine melee units are significantly better under LAG. Hence it's 3DP and the balancing factor is your stuck force disposition and not getting to combine with other detachments. 

 

Therefore, Blood Angels Assault Intercessors should not cost more. They aren't better in a force that is Angelic Host and Wrath Of The Doomed. 


That assumes though that all melee units are created equal. 

 

Assault Intercessors having built in re-rolls of 1 to wound, and often full re-rolls if you position them against the right target, provides a far greater benefit to gaiing +1A and +2S per model than something like Bladeguard while have less models to benefit from the buff and don't interact with the improved strength to the same degree. 

Just because both are dedicated melee units, doesn't mean that the same buff improves them to the same degree. 

The latter point is correct, but previously, all marines would take a hit for a single detachment making a unit to strong, now it is just a single subfaction. It's not a perfect solution by any means, but it is an improvement. 

Edited by Tawnis

I've been reading various website and watching various videos and it seems like Disruption is the worst disposition at the moment.

But sometimes when something is the worst there's a real niche case where it becomes unbeatable, but I don't know enough about 10th to determine whether or not that will be true in 11th.  I know it's about the mission match up, so you might lose just because it's easier for your opponent to score as opposed to any clear tactical error.  

 

Were there weird/unlikely matchups during 10th tournament play that threw up surprises, and could that continue into 11th?

 

2 hours ago, Blindhamster said:

because then what you’re actually saying is, you have to take liberator assault or you’re just overpaying.

 

Correct. It is not a perfect solution, but before we'd have all the marine codices take a hit for the power of one detachment buffing unit, now it's just a sub faction. Not perfect, but better than before. 

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