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Only War Introduction (Pre-Game Topic)


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3 minutes ago, Lysimachus said:

Altheltics… already got it.
Survival… already got it.
Nav(Surface)... already got it.
Common Lore(IG and War)... already got it.

 

If OW is like the other FFG Games, these do stack, so if you already have the Skill, it goes to +10.

 

Aptitudes and Talents are the ones which don't stack.

 

2 minutes ago, Mazer Rackham said:

 

If OW is like the other FFG Games, these do stack, so if you already have the Skill, it goes to +10.

 

Aptitudes and Talents are the ones which don't stack.

 

 

 

 

Ooo, ok, so that wouldn't be too bad, then? Lasgun Barrage still wouldn't be ideal, but it would be the only duff pick?

 

Ok, cool. Then my previous initial suggestion stands for group consideration (...once Mojake says it is time for that bit, anyway! :biggrin:)

 

 

 

 

31 minutes ago, Mazer Rackham said:

 

Aptitudes and Talents are the ones which don't stack.

 

 

Some do, but I guess that Sound Constitution doesn't exist in this game. 

 

I get the Rapid Reload issue though. 

 

Look at it this way, everyone gets something that they haven't got and Black Jack already has it. 

 

There's no in Team. 

 

 

 

2 hours ago, Lysimachus said:

Home World:
Frontier (4)
+3 to any 2 of: Ag, Per, BaS
Skills: Awareness, Low Gothic, Navigation(Surface), Survival
Combat Sense or Quick Draw
Independent Operation
Distrustful of Authority

Commanding Officer
Phlegmatic (1)
Common Lore (Imperial Guard, War)

Training:
Line Infantry (2)
+3Str, -3Int,
Athletics,
Rapid Reload,
M36 Lasgun, 4 Charge Packs, Flak Armour, 2 Frags, 2 Kraks

Doctrines:
Die Hards (3)
Starting Aptitude - Toughness

Hardened Fighters (2)
+2WS,
Street Fighting,
Swap standard melee weapon for Common (or lower rarity) Low Tech weapon, or apply Mono to standard melee weapon

Sappers (3)
+2Int,
Security, Tech-Use, Trade(Technomat),
Technical Knock,
Lascutter
Improved rolls against structures

Drawbacks:
Iconoclasts (-3)
Issues with Ecclesiarchy.

Total: 12

 

I like this proposed regiment set up. 

Edited by Trokair
Forgot the Balistic skill apreviation issue, sorry, edited to BaS
5 hours ago, Mazer Rackham said:

Thankfully, we can buy some back with Drawbacks, one of which might be appropriate for us would be Iconoclasts. It makes us a bit thorny around priests, but if one of lads wanted to be that Archetype, he now has a reason, mission (in every sense of that word) and friction.

 

A priest is tempting.  Necronauts idea of a Meso-American themed guard unit could work there if the priest was a bit of a zealous head-taker in the name of the Emperor rather than a more... encouraging figure :p

7 hours ago, Xin Ceithan said:

I’d guess if it’s all meadows and nomadic vehicle ranches of roaming grow herds than it would be classified as an Agriworld not “Frontier”? 

 

I think it would depend on population levels and potential production for export and Imperial tithing. If the world can sustain itself but not really export much then Frontier, if it produces enough food or other farm products to support one or more nearby hive/factory/shrine worlds or so then Agri.

 

 

5 hours ago, Mazer Rackham said:

I've been musing. This gets ahead of ourselves a little, but I've had a moment to ruminate.

 

Does Frontier mean the same thing to everyone? Is it a Frontier World or a Frontier World? I was just thinking that whilst the description does lead itself to meta Northwest Passage in the character of the legion, it also applies to the local system strategically. As a Frontier World, we are on the borders of known space. There be bastards and scum aplenty just waiting to pull our toes off to find out where we hide the sugar.

 

How would you develop an army, a force, to prevail on a rough world which can, at any time be raided or cut off by some twonk with a few ships?

 

Could be Frontier World in both senses. 

 

 

5 hours ago, Lysimachus said:

When i said Highland/Wild West, I wasn't suggesting kilts/bagpipes, or stetsons/duster coats, or particular accents... :laugh:

 

Fair enought, though I do think there might be someting in that mush-up idea, another time perhaps. 

 

 

Edited by Trokair
2 hours ago, Trokair said:

 

 

Could be Frontier World in both senses. 

 

 

 

Fair enought, though I do think there might be someting in that mush-up idea, another time perhaps. 

 

 

 

What do you mean Tro? 

 

You can't get more Frontier than Double Sun's and Blue Milk, although the tech level may be a bit off. 

 

 

 

 

Alrighty, I think everybody has either contributed or seen the latest replies, so it looks like Phlegmatic is the clear winner.

 

8/12 points remaining.

 

Home World: Frontier World (3)

Commanding Officer: Phlegmatic (1)

Regiment Type:

Spoiler

Source Regiment Type Cost
OW Armoured Regiment 4
OW Reconnaissance Regiment 3
OW Drop Troops 3
OW Hunter-Killer 3
OW Light Infantry 2
OW Line Infantry 2
OW Mechanised Infantry 3
OW Siege Infantry 2
SoH Close Assault Regiment 3
SoH Mechanised Reconnaissance Regiment 3
SoH Rapid Reconnaissance Regiment 8
SoH Salvage and Recovery Regiment 3
SoH Super-Heavy Armoured Regiment 7
HotE Artillery Regiment 4
HotE Guerilla Regiment 4
HotE Grenadiers 4
HotE Heavy Reconnaissance Regiment 8
HotE Rough Rider Regiment 5

Training Doctrines:

Spoiler

Source Doctrine Cost
OW Close Order Drill 2
OW Die-Hards 3
OW Favoured Foe 3
OW Hardened Fighters 2
OW Iron Discipline 3
OW Sharpshooters 4
OW Survivalists 4
SoH Crusaders 3
SoH Defenders of the Faith 2
SoH Defenders of the Omnissiah 3
SoH Demolitionists 4
SoH Sappers 3
SoH Snipers 2
HotE Anti-Aircraft 4
HotE Anti-Armour 4
HotE Close Quarters Battle 5
HotE Heavy Lancers 5
HotE Infiltrators 4
HotE Skirmishers 4

Special Equipment Doctrines:

Spoiler

Source Doctrine Cost
OW Augmetics 2
OW Chameleoline 3
OW Combat Drugs 2
OW Demolitions 3
OW Scavengers 3
OW Warrior Weapons 3
OW Well-Provisioned 3
SoH Automated Artillery 2
SoH Bonded to the Machine Cult 3
SoH Cyber-Enhanced 3
SoH Breachers 2
SoH Ogryn Weapons 1
SoH Reliquary 1
SoH Sabre Battery 3
SoH Servitor Accompaniment 2
HotE Cavalry Mounts 5
HotE Covert Strike 5
HotE Electro-Vox Warfare 4
HotE Forward Observation 4
HotE Vanguard 6

Regimental Drawbacks (gives points back):

Spoiler

Source Drawback Extra Points
SoH Conscripts 3
SoH Iconoclasts 3
SoH Primitive 5
SoH Tainted 3
SoH Traitors 5
SoH Warp-Delayed 4
HotE Cloud of Suspicion 3
HotE Condemned 6
HotE Cult of Chivalry 3
HotE Dishonoured 3
HotE Doomed 7
HotE Honour Bound 4
HotE Incompetent Leadership 5
HotE Lost Home World 5
HotE Mistrusted 3
HotE Poorly Provisioned 4
HotE Regimental Rivalry 2
HotE Scarred by Loss 4
HotE The Few 5

 

As mentioned before, you must pick one Regiment Type, then you can pick from the remaining lists freely.

 

Since there's a lot to unpack in this one, I'll give it until Monday before I try and work out where we stand on votes! Then it's on to equipment...

 

Great discussions so far :thumbsup:

Well, my suggestion was given earlier (sorry again! :facepalm::tongue:) so you can see my previous post for the reasonings of the selections, but for simplicity it was:

 

Regiment:
Line Infantry (3)

 

Doctrines:
Die Hards (3)
Hardened Fighters (2)
Sappers (3)

 

Drawbacks:
Iconoclasts (-3)

 

Total of 8, which would bring us to the full 12 points.

 

@Lysimachus I think that means we have 4 more points to spend on additional doctrines, no?

 

Disregard, I'm an idiot. The tally is correct.

 

I'm going to roll a character up this weekend. It sounds like we still might want a medic, and need either a sergeant or a commissar, any of which I'm happy to slot into as needed. Or failing that a heavy gunner.

 

I think I have a rough idea of what everyone has requested thus far:

 

Mazer: storm trooper

Lysimachus: weapons specialist

Trokair: Ogryn(?)

Lord Ikka: Tech Priest
A.T.: munitorum priest

MG: also Ogryn?

Me: Commissar/sergeant/medic?

Edited by Necronaut

Dose the squad of player require a Sergeant (as a speciality) or can one of the players be nominated to be the sergeant for the purpose of interacting with NPC and such and it is just a fluff role?

 

Related to this if a Sergeant as a specialist role is required can a Commissar fill that role instead of a Sergeant for the squad?  

1 hour ago, Necronaut said:

I think I have a rough idea of what everyone has requested thus far:

 

Mazer: storm trooper

Lysimachus: weapons specialist

Trokair: Ogryn(?)

Lord Ikka: Tech Priest
A.T.: munitorum priest

MG: also Ogryn?

Me: Commissar/sergeant/medic?

 

 

I think Badgers was the 8th player, and wanted a Ratling?

 

1 hour ago, Necronaut said:

@Lysimachus I think that means we have 4 more points to spend on additional doctrines, no?

I think I have a rough idea of what everyone has requested thus far:

 

Mazer: storm trooper

Lysimachus: weapons specialist

Trokair: Ogryn(?)

Lord Ikka: Tech Priest
A.T.: munitorum priest

MG: also Ogryn?

Me: Commissar/sergeant/medic?

I'm a filler- Weapon specialist/Operator/whatever we need in the end. I have not requested any specific archetype at the moment.

7 hours ago, Necronaut said:

Mazer: storm trooper

Lysimachus: weapons specialist

Trokair: Ogryn(?)

Lord Ikka: Tech Priest
A.T.: munitorum priest

MG: also Ogryn?

Me: Commissar/sergeant/medic?

 

Just to clarify, maximum of 4 support specialties please guys. It stops looking like an Only War squad when only half of them are guardsmen :tongue:

 

6 hours ago, Necronaut said:

I suppose having a command-specialty is not an absolute requirement, but having at least one person with the command skill is objectively useful, bordering upon necessary in OW.

 

They also get Sweeping Orders which are very good squad-wide buffs.

 

6 hours ago, Trokair said:

Dose the squad of player require a Sergeant (as a speciality) or can one of the players be nominated to be the sergeant for the purpose of interacting with NPC and such and it is just a fluff role?

 

Related to this if a Sergeant as a specialist role is required can a Commissar fill that role instead of a Sergeant for the squad?  

 

You don't need a Sergeant specialty RAW, but you do need somebody to carry the ranks of sergeant and corporal (or whatever they're called in your regiment). That said, the sergeant will have a rough time without having Command - don't underestimate how often Fear and Pinning might come up. A Commissar can fulfill the role, but you miss out on the Sweeping Orders. Though it would present interesting narrative interactions with Frontier World 'Distrustful of Authority' rule.

Edited by Mojake
1 hour ago, Mojake said:

maximum of 4 support specialties please guys.

 

I think we're already there for that, aren't we?

 

Badger's Ratling, Mazer's Storm Trooper, Tro's Ogryn, and maybe AT's priest (not 100% sure if the last one is confirmed or not)

 

So the rest of us need to be regular Guard?

 

 

 

 

 

Question: assuming we go with the Regiment above (and again, it's not decided, so if people have other ideas to put forward, they still should, right?) we don't have any vehicles listed as part of our standard gear - can we still be assigned vehicles on a mission by mission basis, or even pick them up as we go?

 

If so, an Operator wouldn't be a bad pick in case we need a driver? They'd also get Tech-Use twice in their Skills (= +10), which could make them our Tech-Priest (Lite) if we've already filled our Support slots?

 

 

13 minutes ago, Lysimachus said:

I think we're already there for that, aren't we?

 

Necro's Commissar and MG's Ogryn too.

 

13 minutes ago, Lysimachus said:

so if people have other ideas to put forward, they still should, right?

 

The more options, the better!

 

13 minutes ago, Lysimachus said:

can we still be assigned vehicles on a mission by mission basis

 

Yes, but more likely you'd be supported by a motorised regiment who can ferry you.

 

13 minutes ago, Lysimachus said:

or even pick them up as we go?

 

Hiding an 'acquired' Chimera from the Departmento might be difficult :biggrin:

Edited by Mojake

Maybe we can get the Incompetent Leadership to explain:

 

How we don't have a Sergeant. 

 

"Where's your Sargent?"

"He got decapitated by an 88 about six months ago." 

 

'Acquired' a loose Chimera. 

 

"We have a vainglory Commissar and it's his personal steed!" 

 

 

 

 

Edited by Machine God
Woof Woof
2 hours ago, Mojake said:

Just to clarify, maximum of 4 support specialties please guys. It stops looking like an Only War squad when only half of them are guardsmen :tongue:

 

I'm fine with a regular guy if needed - the priest was a response to Necronauts post about being iconoclasts

 

Looks like we have a lasgun specialist, sniper, and a special weapon user. Need to figure out where another guardsman will fit in outside of the 'meatshield' role :p
If we do end up with a Chimera I guess we'd need a driver?

 

Edited by A.T.
11 minutes ago, Machine God said:

It's weird that you don't have any pure Guardsman in OW, all the archetypes are specialists. 

 

I think weapon specialist is the pure guardsman if you specialise into lasgun.

 

While the hellgun is clearly more powerful the extra range and options of the standard (especially triplex) don't look bad for an all-purpose type guy.

24 minutes ago, A.T. said:

While the hellgun is clearly more powerful the extra range and options of the standard (especially triplex) don't look bad for an all-purpose type guy.

 

I have to say, it pleases my heartless chest to see the Inquisitor variable lasgun settings.

 

They are decent guns, but only in the RPG's. :tongue:

1 hour ago, A.T. said:

If we do end up with a Chimera I guess we'd need a driver?

 

From what I have read in the book having an Operator on the team would be useful in case we need a driver for a chimera, but even if we don’t need a driver they can still pilot a Sentinel (if we can lay our hands on one) or use the Auspex/scanner they come with to gather Intel for the team and act as a normal lasgun armed guardsmen the rest of the time.   

 

 

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