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Only War Introduction (Pre-Game Topic)


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Hmm…

 

So, I'd say:

 

Microbead (8)
Chrono (2)
Photo Visor/Contacts (8)
Grapnel & Line (5)
Laspistol Sidearm (5)

 

That comes out at (28)

 

Not sure about the last (2)...

 

Extra knife? (Might be good if we all swap our knives for something else?) Extra uniform for wash day? Maybe Glow Globe or Recaf? There aren’t that many Abundant (2) items in the equipment lists?

 

And I can't actually see any Ubiquitous (1) items listed anywhere in any of the books, which is weird?

 

 

1 hour ago, Mazer Rackham said:

Autocannons are best on Ogryns thanks to Auto-stabilised, so not a bad shout.

 

Respirators and Sidearms would be a good idea too.

 

And eventually the 6/12 Mauler Cannon. 

 

 

 

1 hour ago, Lysimachus said:

 

Niiice. Cal will take a big machete (Sword), I reckon?

 

 

That's not a Knife! 

 

51 minutes ago, Mazer Rackham said:

Kukri.

 

Tastes like axe, looks like knife (uses Axe profile).

 

Uses: Cutting meat, vegetables, gutting fish, hewing long grass, kindling, tarps, rope, arms, necks, irritating Goblins, hammering nails, skulls, knocking in pegs, teeth, skewering lippy privates, and privates' lips...

 

 

Or a Parang or hopefully it won't trigger the filter. 

 

Billhooks 

 

 

 

28 minutes ago, Machine God said:

Or a Parang

 

Hmmm. Quality choice. I shall think upon it.

 

EDIT: Thinking about it, I need an axe that does everything, from climbing assistance, to lopping people's bark off, and since I'ma Stormtrooper, and the Axe doesn't have the 'Primitive' Quality - I think I'll actually go with a proper, full-blooded axe.

 

best-survival-axes-e1701370006433.jpg

 

Yeah. That's my speed, right there, because it will bring everyone else to a stop.

 

Trivia: Did you know the sharp edge of the axe-head is called 'the smile'...? :devil:

 

Edited by Mazer Rackham

It's just a thought that has popped into my head... but if us grunts are the descendants of another Guard regiment that was rewarded with settling on Mirador III... maybe that original regiment came from the same planet as Blackjack?

 

Obviously it would be multiple generations of separation, and I don't know if Mazer already has stuff in mind for this, but it could be a way to add a bit of connection between them?

 

 

14 minutes ago, Lysimachus said:

It's just a thought that has popped into my head... but if us grunts are the descendants of another Guard regiment that was rewarded with settling on Mirador III... maybe that original regiment came from the same planet as Blackjack?

 

I will be expanding on Blackjack a bit, once our dedicated GM pops open a character thread. I've even got AI (sorry!) artwork for him. Blackjack is from Antares IV, which is the Schola Progenium world he was drafted into, but he came from somewhere else. I don't know where exactly yet, as he won't tell me, but I need to deep character work on him.

 

14 minutes ago, Lysimachus said:

Obviously it would be multiple generations of separation, and I don't know if Mazer already has stuff in mind for this, but it could be a way to add a bit of connection between them?

 

I have a thread of connection which can be used, but I'd rather allow for character development by him being the eyes of the audience so to speak, by having him be fish-out-of-water and allowing explanation of whatever customs and rituals the Miradorians have. They wouldn't otherwise have this reason to speak about them, as to them it would be shared, normal, no need to discuss it.

 

Blackjack can open that up if it's needed as he grows to trust and work with them (you).

 

All this sounds good. Getting a feel for the regiment.

 

Any particular thoughts on what we need for me- Medic/Operator/Heavy Gunner/PBI? I'm happy to round out the squad and go with the most wanted option.

1 hour ago, Lord_Ikka said:

All this sounds good. Getting a feel for the regiment.

 

Any particular thoughts on what we need for me- Medic/Operator/Heavy Gunner/PBI? I'm happy to round out the squad and go with the most wanted option.

 

I'd vote for Medicae.

 

EDIT: Human gents, bear in mind your Encumbrance levels. I've worked out that our Combat Load (Standard Issue Kit) runs to 31 Kilos, and if your SB/TB = 6, you've only got a Carry Weight of 36 Kilos.

 

A Meltagun runs at 15 Kilos, and the ammo for it runs at 10% Weapon Weight, so 1.5 Kilos. The Lasguns run at 4 Kilos, and the Charge Packs 4 x 0.40 = 1.20.

 

Melta + 2 Reloads = 18 Kilos.

M36 + 4 mags = 5.2 Kilos

Diff: 12.8 Kilos, Total load Weight 43.8 Kilos.

Result = Massively encumbered at SB+TB (6), SB/TB (7) required (45kg).

 

That isn't including rations, lamp, poncho or water, just fighting order.

 

I'll be corrected, but I think my sums work.

 

Edited by Mazer Rackham

 

2 hours ago, Mazer Rackham said:

EDIT: Human gents, bear in mind your Encumbrance levels. I've worked out that our Combat Load (Standard Issue Kit) runs to 31 Kilos, and if your SB/TB = 6, you've only got a Carry Weight of 36 Kilos.

 

A Meltagun runs at 15 Kilos, and the ammo for it runs at 10% Weapon Weight, so 1.5 Kilos. The Lasguns run at 4 Kilos, and the Charge Packs 4 x 0.40 = 1.20.

 

Melta + 2 Reloads = 18 Kilos.

M36 + 4 mags = 5.2 Kilos

Diff: 12.8 Kilos, Total load Weight 43.8 Kilos.

Result = Massively encumbered at SB+TB (6), SB/TB (7) required (45kg).

 

That isn't including rations, lamp, poncho or water, just fighting order.

 

I'll be corrected, but I think my sums work.

 

 

I haven't done stats for Por yet for this game, but asume Ogryns can carry way more, and such happy for Por to carry extra stuff for other palyers if permissable. So some of ammo clips and food and so on to help get peoples weight down.

 

Edit:

Also do we wont to rethink our Additional Equipment spent to spend 10 points to improve our armour fromm coomon to best craftmenship, that halves the weight from 11 to 5.5 (and gets an aditiona  point of armour).  Pricy, but bigest weight safe I could figure out. 

 

Edit the second

I see we get lascutters from Sappers at 4kg per person, but do we all need them? Would a few be enough (on those characters that can spare the weight) and the rest trade them in or some such.

 

Edited by Trokair
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