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28 minutes ago, phandaal said:

If you aren't going *PSHHHHEEW* *CHHHSSSSHHHH* *PCHHHWWW* and turning minis over on their sides to demonstrate how badly they just got wrecked, are you really even playing a game?


Precision sniping knocks 3 wounds off my 4 wound character.
"Tis but a flesh wound" in appropriate voice.

 

Just saw on IG there's gonna be a battle report on Wednesday for the WH+ people. Couldn't screen grab anything coherent because my reflexes are crap, but I DID see that the Combi Lieutenant has a separate Flamer profile. Can't tell the stats but that's nice to see. 

Gentlemen, please.

 

Let's not get too upset over what the rules and profiles "should be" and accept that a certain level of abstraction has to be applied.

 

These profiles are very exciting, and are generating a lot of discussion already. Let's enjoy ourselves for the time being.

25 minutes ago, Mazer Rackham said:

Pfft. C'mon, bro, I lift. :tongue:

 

86597b49505d42685a126ef3786651b8.jpg

 

I always liked that for non-power armored characters, these are crew served or vehicle mounted weapons. Then Space Marines (and Sisters of Battle) are just hefting them like "I AM the vehicle."

10 minutes ago, Orange Knight said:

Gentlemen, please.

 

Let's not get too upset over what the rules and profiles "should be" and accept that a certain level of abstraction has to be applied.

 

These profiles are very exciting, and are generating a lot of discussion already. Let's enjoy ourselves for the time being.

I mean, we just danced the dance that the abstraction is wildly inconsistently applied which the problem.

 

Some of us enjoy it notably less when profiles become mathematically driven meaningless numbers. It becomes a "game you play with 40k minis" in a way.

12 minutes ago, Mogger351 said:

I mean, we just danced the dance that the abstraction is wildly inconsistently applied which the problem.

 

Some of us enjoy it notably less when profiles become mathematically driven meaningless numbers. It becomes a "game you play with 40k minis" in a way.

 

Nothing shown is so egregious that I would call it "meaningless numbers"

 

 

It may be time to dust off my Sternguard. That much flexibility in one unit is something Primaris Space Marines have never had before.

 

In a weird way it helps with the adaptibility we lost when the Tactical squad and Devastator squad went to Legends.

1 hour ago, phandaal said:

 

Agree 100%. It still is for many people. It's actually nice to see more people bringing this up even here where it is not the dominant topic.

 

Some crazy people (me, and sometimes my opponents :laugh:) even act out particularly wild scenarios as they happen on the table, complete with sound effects.

 

If you aren't going *PSHHHHEEW* *CHHHSSSSHHHH* *PCHHHWWW* and turning minis over on their sides to demonstrate how badly they just got wrecked, are you really even playing a game?

Stripped the last 3 wounds off a baneblade with a venom doing a tank shock on Friday night.  Rolled a 1, which killed my venom who had 1 wound left.

Baneblade proceeded to explode and kill a nearby leman russ on 6 wounds and a chimera with 5.

We both laughed manically and I pulled up the clip from Return of the Jedi with the A-wing ramming the SSD bridge.

Kept saying "Too late!" and miming diving off to the side every time I tank shocked with raiders constantly, the rest of the night.

Edited by Dark Legionnare

The new Sternguard are very interesting. 

 

They are effective against many profiles, but they don't seem overwhelming against any of them.

 

If the unit is well costed they could be a very good unit to fill a space in an army as a generalist option, but they might end up too costly. We'll see...

45 minutes ago, Orange Knight said:

If the unit is well costed they could be a very good unit to fill a space in an army as a generalist option, but they might end up too costly. We'll see...

 

This is my concern, GW historically overprices generalists on the assumption that they can always use their optimum abilities. In most battles your opponent has too much say in events to let your elites play without trying to spoil their fun.

2 hours ago, Zebukkuk said:

It may be time to dust off my Sternguard. That much flexibility in one unit is something Primaris Space Marines have never had before.

 

In a weird way it helps with the adaptibility we lost when the Tactical squad and Devastator squad went to Legends.

Tactical Squads were never adaptable vs the rest of any codex they were in. 

7 minutes ago, Karhedron said:

 

This is my concern, GW historically overprices generalists on the assumption that they can always use their optimum abilities. In most battles your opponent has too much say in events to let your elites play without trying to spoil their fun.

 

Exactly this.

 

If anyone expects this unit to run around for 3 turns, getting shots off at infantry turn 1, some elites on turn 2, and then finishing off a vehicle on turn 3 - that's really not how things will play out.

Their durability is the same as Standard Intercessors. An opponent isn't going to let them target key units at optimum ranges more than once.

15 minutes ago, HeadlessCross said:

Tactical Squads were never adaptable vs the rest of any codex they were in. 

I know "old bad new good" is kind of your thing but you don't have to straight-up lie.

I was just looking at Ghazkhull's datasheet. He's costed at 300 and similar to Guilliman, although worse in some key areas. Based on Ghaz, I would expect Guilliman in the 340-380 point range?

 

We've also have a lot of discussion about the Heavy Bolter. At least one variant is Str6...

 

Edit: better pic 

 

Screenshot_20260914_223906_YouTube.jpg

 

The Company Heroes look absolutely solid in general. All members now have MC weapons as well, which is an upgrade. 

 

We can also see that Intercessors keep access to the Thunder Hammer, and it would appear that the weapon now has damage 3? 

 

Edited by Orange Knight

2 more blurry pics...

 

Screenshot_20260914_224756_YouTube.jpg

 

The Reiver Lt has a damage 2 weapon. Other abilities are too blurry for my old, tired eyes lol

 

Screenshot_20260914_224929_YouTube.jpg

 

Terminator Librarian gives the unit +2 Strength in melee. That's very good.

Can also increase range of shooting attacks from what I can make out.

 

Phobos Librarian grants ignore cover to the unit's weapons, or makes the unit harder to hit with a -1 to hit protection. 

 

Edit: sorry that I keep editing my posts. I'm currently relegated to using a mobile phone and it's causing me issues...

 

Edited by Orange Knight
52 minutes ago, Orange Knight said:

The Company Heroes look absolutely solid in general. All members now have MC weapons as well, which is an upgrade. 

 

We can also see that Intercessors keep access to the Thunder Hammer, and it would appear that the weapon now has damage 3? 

 

Company heroes do seem to have had a glow-up and thank goodness that the assorted Bolter profiles have been harmonised. That will make rolling their shooting a lot easier. 

 

A 3D Hammer is great news and makes my new Smash Captain a very happy camper! :biggrin:

large.20260825_205454.jpg.db07a796d18c72

 

1 hour ago, Evil Eye said:

I know "old bad new good" is kind of your thing but you don't have to straight-up lie.

A lot of personal shots taking place at this point in the thread.

1 hour ago, Orange Knight said:

Yeah Damage 3 on the Hammers is massive. 

Now I'm hoping they allow regular Captains to take them...

 

Can't believe there isn't a single captain with one out of the many we have had.  Kinda crazy.  Stupid enough that it isn't just an option, but that we also haven't had one to qualify to get him to have one is something.

 

Same kinda stupid that we can't have a DC Cap w/ JP with a thunder hammer too.  That's the real travesty of current rules, compared to "Should this bolter have one more strength or not?".

Edited by DemonGSides
2 hours ago, Evil Eye said:

I know "old bad new good" is kind of your thing but you don't have to straight-up lie.

How is:

1. 1 special and 1 heavy in a 10 man

2. Low shot and low AP basic guns

3. Low number of melee attacks

ever been flexible? "I can choose those few weapons!" is not the flex you think it is. Devastators are flexible, Sternguard were (and seems going back to) flexible. Command Squads used to be flexible. Tactical Squads were never flexible, and it's why they've been garbage for YEARS. 

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