Mogger351 Posted Wednesday at 03:38 PM Share Posted Wednesday at 03:38 PM Just now, redmapa said: Well that was the exact same choice we had before and you even acknowledge it by saying we only picked half of the Vows, so wheres the issue exactly? Because nothing changed except we have no army rule and the one we had is now nerfed and baked into detachment, so what exactly did this fix or what exactly did the army gain? Because your entire point is that thing A sucked because we only picked two but New THing B is good because now we get to choose between two rules, what exactly is your point? This is a feather in the cap of "give them their own codex" really. Link to comment https://bolterandchainsword.com/topic/388419-codex-space-marines-multi-part-intercessor-vanguard-vet-teaser-legends-culling/page/43/#findComment-6187209 Share on other sites More sharing options...
HeadlessCross Posted Wednesday at 04:44 PM Share Posted Wednesday at 04:44 PM Someone done leaked the detachments https://ibb.co/album/kHZGYc Some interesting stuff, but since I'm in the office I can't do the big dive I was hoping for. Rhavien, Lord Marshal, Karhedron and 1 other 4 Back to top Link to comment https://bolterandchainsword.com/topic/388419-codex-space-marines-multi-part-intercessor-vanguard-vet-teaser-legends-culling/page/43/#findComment-6187214 Share on other sites More sharing options...
jaxom Posted Wednesday at 05:26 PM Share Posted Wednesday at 05:26 PM Almost all the detachments, I didn’t see Stormlance. Not all the info was there for some detachments, but I liked what I read. More thoughts when I have time for a longer post. Link to comment https://bolterandchainsword.com/topic/388419-codex-space-marines-multi-part-intercessor-vanguard-vet-teaser-legends-culling/page/43/#findComment-6187223 Share on other sites More sharing options...
Nephaston Posted Wednesday at 05:27 PM Share Posted Wednesday at 05:27 PM 40 minutes ago, HeadlessCross said: Someone done leaked the detachments https://ibb.co/album/kHZGYc Some interesting stuff, but since I'm in the office I can't do the big dive I was hoping for. The damocles upgrade for transports is a neat reason to model a satellite dish on a transport of your choice, maybe even steal it from the deimos rhino upgrade kit or the impulsor. Zebukkuk 1 Back to top Link to comment https://bolterandchainsword.com/topic/388419-codex-space-marines-multi-part-intercessor-vanguard-vet-teaser-legends-culling/page/43/#findComment-6187224 Share on other sites More sharing options...
Indy Techwisp Posted Wednesday at 05:50 PM Share Posted Wednesday at 05:50 PM 22 minutes ago, jaxom said: Almost all the detachments, I didn’t see Stormlance. Not all the info was there for some detachments, but I liked what I read. More thoughts when I have time for a longer post. Looks like there's at least 2 different people who are leaking the codex. One who knows how to take photos properly and one who doesn't. Subtleknife, Lathe Biosas, ggergnayr and 2 others 3 2 Back to top Link to comment https://bolterandchainsword.com/topic/388419-codex-space-marines-multi-part-intercessor-vanguard-vet-teaser-legends-culling/page/43/#findComment-6187228 Share on other sites More sharing options...
MoriyaSchism Posted Wednesday at 05:50 PM Share Posted Wednesday at 05:50 PM 21 minutes ago, Nephaston said: The damocles upgrade for transports is a neat reason to model a satellite dish on a transport of your choice, maybe even steal it from the deimos rhino upgrade kit or the impulsor. Steal? You mean reclaim. Valkyrion, Kallas, Casual Heresy and 1 other 2 2 Back to top Link to comment https://bolterandchainsword.com/topic/388419-codex-space-marines-multi-part-intercessor-vanguard-vet-teaser-legends-culling/page/43/#findComment-6187229 Share on other sites More sharing options...
Orange Knight Posted Wednesday at 05:55 PM Share Posted Wednesday at 05:55 PM Another leak. I came across this on reddit by chance but couldn't find it again to see if there was more... Lathe Biosas 1 Back to top Link to comment https://bolterandchainsword.com/topic/388419-codex-space-marines-multi-part-intercessor-vanguard-vet-teaser-legends-culling/page/43/#findComment-6187231 Share on other sites More sharing options...
Indy Techwisp Posted Wednesday at 06:06 PM Share Posted Wednesday at 06:06 PM 8 minutes ago, Orange Knight said: Another leak. I came across this on reddit by chance but couldn't find it again to see if there was more... Not a particularly interesting Smurf. Also, am I correct in saying that you can run a divergent chapter army without being forced to use any of their specific detachments? I've seen a few BT players complaining about the 3 detachments they're "forced" to use. Link to comment https://bolterandchainsword.com/topic/388419-codex-space-marines-multi-part-intercessor-vanguard-vet-teaser-legends-culling/page/43/#findComment-6187235 Share on other sites More sharing options...
jaxom Posted Wednesday at 06:07 PM Share Posted Wednesday at 06:07 PM 11 minutes ago, Orange Knight said: Another leak. I came across this on reddit by chance but couldn't find it again to see if there was more... My immediate, thoughtless, reaction is I feel bad for the Emperor’s Champion. Maritn 1 Back to top Link to comment https://bolterandchainsword.com/topic/388419-codex-space-marines-multi-part-intercessor-vanguard-vet-teaser-legends-culling/page/43/#findComment-6187236 Share on other sites More sharing options...
Jukkiz Posted Wednesday at 06:13 PM Share Posted Wednesday at 06:13 PM 4 minutes ago, jaxom said: My immediate, thoughtless, reaction is I feel bad for the Emperor’s Champion. Just give your champion a name and say he is best buddies with Calgar, should make his rolls better ThaneOfTas, Subtleknife and ggergnayr 3 Back to top Link to comment https://bolterandchainsword.com/topic/388419-codex-space-marines-multi-part-intercessor-vanguard-vet-teaser-legends-culling/page/43/#findComment-6187237 Share on other sites More sharing options...
Nephaston Posted Wednesday at 06:21 PM Share Posted Wednesday at 06:21 PM 29 minutes ago, MoriyaSchism said: Steal? You mean reclaim. Perhaps, but with this enhancement you are technically not limited to a rhino. One could plonk increasingly more massive dishes on a Land Raider for instance. Casual Heresy 1 Back to top Link to comment https://bolterandchainsword.com/topic/388419-codex-space-marines-multi-part-intercessor-vanguard-vet-teaser-legends-culling/page/43/#findComment-6187239 Share on other sites More sharing options...
HeadlessCross Posted Wednesday at 06:24 PM Share Posted Wednesday at 06:24 PM 32 minutes ago, Indy Techwisp said: Looks like there's at least 2 different people who are leaking the codex. One who knows how to take photos properly and one who doesn't. and here we have the full codex. Only had a quick glance, but the most important part of all: Bladeguard Ancients aren't trash in combat anymore! DemonGSides and templargdt 2 Back to top Link to comment https://bolterandchainsword.com/topic/388419-codex-space-marines-multi-part-intercessor-vanguard-vet-teaser-legends-culling/page/43/#findComment-6187240 Share on other sites More sharing options...
Casual Heresy Posted Wednesday at 06:41 PM Share Posted Wednesday at 06:41 PM 16 minutes ago, HeadlessCross said: and here we have the full codex. Only had a quick glance, but the most important part of all: Bladeguard Ancients aren't trash in combat anymore! More importantly: Bladeguard Ancients are still a thing?! I would have bet good money they just get rolled into the Ancient data sheet. ThaneOfTas 1 Back to top Link to comment https://bolterandchainsword.com/topic/388419-codex-space-marines-multi-part-intercessor-vanguard-vet-teaser-legends-culling/page/43/#findComment-6187243 Share on other sites More sharing options...
HeadlessCross Posted Wednesday at 06:47 PM Share Posted Wednesday at 06:47 PM Phobos Captain with the Dev Doctrine shooting enhancement + Eliminators sounds like a fun sniping squad Link to comment https://bolterandchainsword.com/topic/388419-codex-space-marines-multi-part-intercessor-vanguard-vet-teaser-legends-culling/page/43/#findComment-6187244 Share on other sites More sharing options...
HeadlessCross Posted Wednesday at 06:50 PM Share Posted Wednesday at 06:50 PM 8 minutes ago, Casual Heresy said: More importantly: Bladeguard Ancients are still a thing?! I would have bet good money they just get rolled into the Ancient data sheet. They should have, but GW can't be known for consistency. Link to comment https://bolterandchainsword.com/topic/388419-codex-space-marines-multi-part-intercessor-vanguard-vet-teaser-legends-culling/page/43/#findComment-6187246 Share on other sites More sharing options...
Orange Knight Posted Wednesday at 06:55 PM Share Posted Wednesday at 06:55 PM (edited) A lot of weapons don't have increased strength. It does look like the intent is for Marines to be tougher, not for everything to increase to the point where the new toughness is made irrelevant. Gravis stays at T6. ...Reivers are now just... fantastic Edited Wednesday at 06:59 PM by Orange Knight Casual Heresy 1 Back to top Link to comment https://bolterandchainsword.com/topic/388419-codex-space-marines-multi-part-intercessor-vanguard-vet-teaser-legends-culling/page/43/#findComment-6187249 Share on other sites More sharing options...
Indy Techwisp Posted Wednesday at 07:18 PM Share Posted Wednesday at 07:18 PM Can someone confirm this, apparently Kor'sarro Khan gained a Ranged weapon that's just setting his bird on the enemy???? ggergnayr 1 Back to top Link to comment https://bolterandchainsword.com/topic/388419-codex-space-marines-multi-part-intercessor-vanguard-vet-teaser-legends-culling/page/43/#findComment-6187250 Share on other sites More sharing options...
redmapa Posted Wednesday at 07:21 PM Share Posted Wednesday at 07:21 PM 1 hour ago, Indy Techwisp said: Not a particularly interesting Smurf. Also, am I correct in saying that you can run a divergent chapter army without being forced to use any of their specific detachments? I've seen a few BT players complaining about the 3 detachments they're "forced" to use. Oh yeah thats me, Im sorry for wanting to play my army with their rules instead of playing Ultramarines, so far the only way to get that is through detachments so if I want to use VOWS, you know the rule they have had since their inception and what drew me to the chapter, I have to use a detachment and then add whatever else. So yeah, options are limited if you want your army to keep having the flavour that made you want to play that army. At least before I could use any detachment and still use my army's special rule so in terms of gameplay it felt like I was playing a distinct army and not yet another UM variant. ThaneOfTas and Maritn 2 Back to top Link to comment https://bolterandchainsword.com/topic/388419-codex-space-marines-multi-part-intercessor-vanguard-vet-teaser-legends-culling/page/43/#findComment-6187252 Share on other sites More sharing options...
HeadlessCross Posted Wednesday at 07:21 PM Share Posted Wednesday at 07:21 PM 24 minutes ago, Orange Knight said: A lot of weapons don't have increased strength. It does look like the intent is for Marines to be tougher, not for everything to increase to the point where the new toughness is made irrelevant. Gravis stays at T6. ...Reivers are now just... fantastic The Carbine actually has a purpose now when it didn't before. Knives are cooler by default though, and I feel like if you really want Precision shots you'll just take Eliminators. 2 minutes ago, Indy Techwisp said: Can someone confirm this, apparently Kor'sarro Khan gained a Ranged weapon that's just setting his bird on the enemy???? He did. Two S4 AP-1 D2 at BS3+. Still not seeing a reason to use Korsarro but maybe another deep read later or someone else will find purpose for him. Link to comment https://bolterandchainsword.com/topic/388419-codex-space-marines-multi-part-intercessor-vanguard-vet-teaser-legends-culling/page/43/#findComment-6187253 Share on other sites More sharing options...
Indy Techwisp Posted Wednesday at 07:24 PM Share Posted Wednesday at 07:24 PM 1 minute ago, redmapa said: Oh yeah thats me, Im sorry for wanting to play my army with their rules instead of playing Ultramarines, so far the only way to get that is through detachments so if I want to use VOWS, you know the rule they have had since their inception and what drew me to the chapter, I have to use a detachment and then add whatever else. So yeah, options are limited if you want your army to keep having the flavour that made you want to play that army. At least before I could use any detachment and still use my army's special rule so in terms of gameplay it felt like I was playing a distinct army and not yet another UM variant. To clarify I didn't mean someone in here. I meant that I've been seeing these comments a lot in the subreddits and facebook comments. BT has just been very notable in those comments because a lot of people seem genuinely angry that they're apparently forced to use the vows rather than ignore them which is the opposite sentiment than in here. Link to comment https://bolterandchainsword.com/topic/388419-codex-space-marines-multi-part-intercessor-vanguard-vet-teaser-legends-culling/page/43/#findComment-6187254 Share on other sites More sharing options...
HeadlessCross Posted Wednesday at 07:25 PM Share Posted Wednesday at 07:25 PM 2 minutes ago, redmapa said: At least before I could use any detachment and still use my army's special rule so in terms of gameplay it felt like I was playing a distinct army and not yet another UM variant. You aren't though. You still have a bunch of bespoke units, and you act like Black Templars are smooth brained and don't use any tactics besides "hit the dude" with no flexibility whatsoever. This is what I'm talking about with pigeonholding. The army is BETTER now and you'll be able to build a fantastic number of different ways. ThaneOfTas and Valkyrion 1 1 Back to top Link to comment https://bolterandchainsword.com/topic/388419-codex-space-marines-multi-part-intercessor-vanguard-vet-teaser-legends-culling/page/43/#findComment-6187255 Share on other sites More sharing options...
redmapa Posted Wednesday at 07:32 PM Share Posted Wednesday at 07:32 PM 1 minute ago, HeadlessCross said: You aren't though. You still have a bunch of bespoke units, and you act like Black Templars are smooth brained and don't use any tactics besides "hit the dude" with no flexibility whatsoever. This is what I'm talking about with pigeonholding. The army is BETTER now and you'll be able to build a fantastic number of different ways. Did you even read my post? I already could build my army in a number of ways because the army had their own rule which meant whatever detachment I use felt like a Templar detachment, the flexibility was already there! You keep making up all these imaginary problems which are somehow solved but they werent problems, the only thing that changed is my army no longer feels like a BT army. And as much as I like a balanced army, who in their right mind plays BT and NOT make a list that focuses on close combat? ALL OUR UNITS ARE ABOUT CLOSE COMBAT! WHats next? Youre gonna tell me people arent playing BA for their jump infantry? Give me a break. Link to comment https://bolterandchainsword.com/topic/388419-codex-space-marines-multi-part-intercessor-vanguard-vet-teaser-legends-culling/page/43/#findComment-6187259 Share on other sites More sharing options...
Crimson Longinus Posted Wednesday at 07:42 PM Share Posted Wednesday at 07:42 PM (edited) 21 minutes ago, HeadlessCross said: The Carbine actually has a purpose now when it didn't before. Knives are cooler by default though, and I feel like if you really want Precision shots you'll just take Eliminators. But they have both now. Reivers just now have the gun, the pistol and the melee weapon. Same with scouts. Which is mildly annoying, as my models definitely are not built that way. Edited Wednesday at 07:43 PM by Crimson Longinus Link to comment https://bolterandchainsword.com/topic/388419-codex-space-marines-multi-part-intercessor-vanguard-vet-teaser-legends-culling/page/43/#findComment-6187261 Share on other sites More sharing options...
Lord Nord in Gravis Armour Posted Wednesday at 07:51 PM Share Posted Wednesday at 07:51 PM (edited) 9 minutes ago, Crimson Longinus said: But they have both now. Reivers just now have the gun, the pistol and the melee weapon. Same with scouts. Which is mildly annoying, as my models definitely are not built that way. It would have been impossible to build them with all of those weapons since the kit isn't designed that way. All of the carbines aside from the Sergeant's option are two-handed and there are no sheathed Combat Knives, only hand-wielded versions. So unless your squad are a disguised Genestealer Cult unit, you're going to run out of arms before you can model all of the weapons they now carry as standard. What the Hell, let the "new Reivers kit" rumors begin (after all, that's so much more likely than GW just doing something stupid... again). Edited Wednesday at 07:53 PM by Lord Nord in Gravis Armour Les is Moore Crimson Longinus 1 Back to top Link to comment https://bolterandchainsword.com/topic/388419-codex-space-marines-multi-part-intercessor-vanguard-vet-teaser-legends-culling/page/43/#findComment-6187262 Share on other sites More sharing options...
LostTemplar Posted Wednesday at 07:54 PM Share Posted Wednesday at 07:54 PM I took a look at the leaked codex. I am a BT player. I do think I will use the Tacticus detachment. I also quite like the repulsor's rules. Link to comment https://bolterandchainsword.com/topic/388419-codex-space-marines-multi-part-intercessor-vanguard-vet-teaser-legends-culling/page/43/#findComment-6187263 Share on other sites More sharing options...
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