Karhedron Posted Thursday at 07:28 AM Share Posted Thursday at 07:28 AM (edited) 9 minutes ago, Maritn said: +1 OC on the Ancients unit must surely be an error? RAW wouldn't that just be flat +1 and not +1 for each model? If you look at the unit profiles, they list OC on a per-model basis so I think logically the Ancient rules would work in the same way. I.e. you increase the OC by +1 before you multiply by the number of models in the Unit. Edited Thursday at 07:29 AM by Karhedron DemonGSides and ThaneOfTas 2 Back to top Link to comment https://bolterandchainsword.com/topic/388419-codex-space-marines-multi-part-intercessor-vanguard-vet-teaser-legends-culling/page/45/#findComment-6187320 Share on other sites More sharing options...
Indy Techwisp Posted Thursday at 07:28 AM Share Posted Thursday at 07:28 AM 21 minutes ago, Mogger351 said: Alongside that, why are heavy bolters magically S6 when an eradicator picks one up? Clearly the gunshield on the front is incorporating some Cawl-tech to make the bullets bullet harder. Interrogator Stobz, ThaneOfTas, Lord Blacksteel and 2 others 5 Back to top Link to comment https://bolterandchainsword.com/topic/388419-codex-space-marines-multi-part-intercessor-vanguard-vet-teaser-legends-culling/page/45/#findComment-6187321 Share on other sites More sharing options...
Orange Knight Posted Thursday at 07:47 AM Share Posted Thursday at 07:47 AM (edited) Some positives for White Scar players or fans of bikes in general. Outriders are legitimately looking good. When you add a Captain you will basically always be able to advance and charge. And you can have a squad with 2 Thunder Hammers that are getting +1 damage. I think this unit is going to be quite scary when it zoomes across the table and charges. Even the ATV has a more impressive damage profile with the Multi-Melta. Edited Thursday at 07:54 AM by Orange Knight Karhedron 1 Back to top Link to comment https://bolterandchainsword.com/topic/388419-codex-space-marines-multi-part-intercessor-vanguard-vet-teaser-legends-culling/page/45/#findComment-6187323 Share on other sites More sharing options...
Indy Techwisp Posted Thursday at 07:59 AM Share Posted Thursday at 07:59 AM 10 minutes ago, Orange Knight said: Some positives for White Scar players or fans of bikes in general. Outriders are legitimately looking good. When you add a Captain you will basically always be able to advance and charge. And you can have a squad with 2 Thunder Hammers that are getting +1 damage. I think this unit is going to be quite scary when it zoomes across the table and charges. Even the ATV has a more impressive damage profile with the Multi-Melta. The lack of Assault on the Bike Chappy's Twin Boltrifles is a little annoying from a WS Cav perspective, but everything else looks to have improved. That said, Outrider Squads seem to have lost the ability to add an ATV to the unit. Link to comment https://bolterandchainsword.com/topic/388419-codex-space-marines-multi-part-intercessor-vanguard-vet-teaser-legends-culling/page/45/#findComment-6187324 Share on other sites More sharing options...
Dark Shepherd Posted Thursday at 08:10 AM Share Posted Thursday at 08:10 AM (edited) 9 hours ago, Wolf Guard Dan said: Devastated they got rid of “Ride hard, ride fast.” It’s my go to stratagem. Declaring I’m going to ride hard, ride fast with the correct deadpan delivery cracks the gaming group up every time. I want to take a look at the book. I assume no one downloaded a virus using that link? No viruses to report AND a Nigerian general invited me to a tournament !Tramampamoline! Wulfen no longer take up 2 seats in Land Raiders!!!! Wulfen can go in rhinos too!! And drop pods I welcome this Wulfen spam edition Edited Thursday at 08:53 AM by Dark Shepherd Maritn and redmapa 2 Back to top Link to comment https://bolterandchainsword.com/topic/388419-codex-space-marines-multi-part-intercessor-vanguard-vet-teaser-legends-culling/page/45/#findComment-6187326 Share on other sites More sharing options...
Orange Knight Posted Thursday at 08:29 AM Share Posted Thursday at 08:29 AM 29 minutes ago, Indy Techwisp said: That said, Outrider Squads seem to have lost the ability to add an ATV to the unit. We don't have any confirmation of what units and characters can be combined. That's going to be listed in the MFM along with the unit points. Karhedron 1 Back to top Link to comment https://bolterandchainsword.com/topic/388419-codex-space-marines-multi-part-intercessor-vanguard-vet-teaser-legends-culling/page/45/#findComment-6187330 Share on other sites More sharing options...
ZeroWolf Posted Thursday at 09:28 AM Share Posted Thursday at 09:28 AM 57 minutes ago, Orange Knight said: We don't have any confirmation of what units and characters can be combined. That's going to be listed in the MFM along with the unit points. Wasn't that listed in the datasheet last edition though? I got the cards last time and it is part of the unit composition there Link to comment https://bolterandchainsword.com/topic/388419-codex-space-marines-multi-part-intercessor-vanguard-vet-teaser-legends-culling/page/45/#findComment-6187335 Share on other sites More sharing options...
Karhedron Posted Thursday at 09:46 AM Share Posted Thursday at 09:46 AM 1 hour ago, Orange Knight said: Outriders are legitimately looking good. When you add a Captain you will basically always be able to advance and charge. And you can have a squad with 2 Thunder Hammers that are getting +1 damage. I think Tactical Doctrine will possibly be even more valuable once you get stuck in. Fall back shoot and then charge again. Especially tasty if we can still add ATVs (seems unclear at this point). Link to comment https://bolterandchainsword.com/topic/388419-codex-space-marines-multi-part-intercessor-vanguard-vet-teaser-legends-culling/page/45/#findComment-6187336 Share on other sites More sharing options...
MoriyaSchism Posted Thursday at 10:12 AM Share Posted Thursday at 10:12 AM 3 hours ago, Mogger351 said: Alongside that, why are heavy bolters magically S6 when an eradicator picks one up? It's a card game, don't think too much about it. Interrogator Stobz and ggergnayr 2 Back to top Link to comment https://bolterandchainsword.com/topic/388419-codex-space-marines-multi-part-intercessor-vanguard-vet-teaser-legends-culling/page/45/#findComment-6187337 Share on other sites More sharing options...
Rhavien Posted Thursday at 10:28 AM Share Posted Thursday at 10:28 AM Hellblaster doing D2 regardless of overheating? My link isn't working right now, so I can't have a second look. Can anybody confirm? Link to comment https://bolterandchainsword.com/topic/388419-codex-space-marines-multi-part-intercessor-vanguard-vet-teaser-legends-culling/page/45/#findComment-6187339 Share on other sites More sharing options...
Karhedron Posted Thursday at 10:30 AM Share Posted Thursday at 10:30 AM (edited) 3 minutes ago, Rhavien said: Hellblaster doing D2 regardless of overheating? My link isn't working right now, so I can't have a second look. Can anybody confirm? Yes, I just spotted the same thing myself. It is ironic that the one squad that is better at overcharging now has less incentive to do so. I wonder if it is a typo? Vs Marines, it is hardly worth supercharging. Going from S7 to S8 no longer changes the wound roll vs T5. You already do 2 damage and the only change is the extra pip of AP. You are likely to do as much damage to yourself from overheats as you will extra damage to the enemy. Against units with an Invuln, you are actually better off NOT supercharging! Edited Thursday at 10:33 AM by Karhedron Interrogator Stobz, Rhavien and FarFromSam 3 Back to top Link to comment https://bolterandchainsword.com/topic/388419-codex-space-marines-multi-part-intercessor-vanguard-vet-teaser-legends-culling/page/45/#findComment-6187340 Share on other sites More sharing options...
Orange Knight Posted Thursday at 10:49 AM Share Posted Thursday at 10:49 AM 1 hour ago, ZeroWolf said: Wasn't that listed in the datasheet last edition though? I got the cards last time and it is part of the unit composition there Yes it was. This is a change in 11th edition. I personally hate it Lathe Biosas and ZeroWolf 2 Back to top Link to comment https://bolterandchainsword.com/topic/388419-codex-space-marines-multi-part-intercessor-vanguard-vet-teaser-legends-culling/page/45/#findComment-6187341 Share on other sites More sharing options...
ZeroWolf Posted Thursday at 11:03 AM Share Posted Thursday at 11:03 AM 13 minutes ago, Orange Knight said: Yes it was. This is a change in 11th edition. I personally hate it Ah I see, yeah that is very annoying Link to comment https://bolterandchainsword.com/topic/388419-codex-space-marines-multi-part-intercessor-vanguard-vet-teaser-legends-culling/page/45/#findComment-6187342 Share on other sites More sharing options...
Kallas Posted Thursday at 11:04 AM Share Posted Thursday at 11:04 AM 11 hours ago, Wolf Guard Dan said: I want to take a look at the book. I assume no one downloaded a virus using that link? No virus for me! But you should definitely check out the Mr Beast money giveaway offer I can send you in DMs... Evil Eye, Wolf Guard Dan, DemonGSides and 1 other 4 Back to top Link to comment https://bolterandchainsword.com/topic/388419-codex-space-marines-multi-part-intercessor-vanguard-vet-teaser-legends-culling/page/45/#findComment-6187343 Share on other sites More sharing options...
MoriyaSchism Posted Thursday at 11:51 AM Share Posted Thursday at 11:51 AM I looked through the Codex leak and counted all the helmets on the shots of the new Intercessors. I counted 6 Mark X, 3 Mark VII, 1 Mark VIII and 1 beakie helmet. 6 default Mark X helmets in different styles and 7 classic style heads. That leaves 2 out of 13 that are of unknown mark at the moment. I made sure to check their bolters for the location of the magazine release to confirm they are images of the new Intercessors. phandaal, Nocturne Noble, Mmmmm Napalm and 1 other 4 Back to top Link to comment https://bolterandchainsword.com/topic/388419-codex-space-marines-multi-part-intercessor-vanguard-vet-teaser-legends-culling/page/45/#findComment-6187347 Share on other sites More sharing options...
Craig Posted Thursday at 12:14 PM Share Posted Thursday at 12:14 PM I find it funny someone has photoshopped helmet plumes on all the primaris lieutenants for their datasheet. Even with their meme level amount of models I don't think any actually have helmet plumes. Lathe Biosas 1 Back to top Link to comment https://bolterandchainsword.com/topic/388419-codex-space-marines-multi-part-intercessor-vanguard-vet-teaser-legends-culling/page/45/#findComment-6187350 Share on other sites More sharing options...
Focslain Posted Thursday at 12:56 PM Share Posted Thursday at 12:56 PM 5 hours ago, Orange Knight said: And you can have a squad with 2 Thunder Hammers that are getting +1 damage. Thunder hammers get +1 to hit roll, other melee get the +1D, all gain sustain 1. Dr. Clock and Orange Knight 2 Back to top Link to comment https://bolterandchainsword.com/topic/388419-codex-space-marines-multi-part-intercessor-vanguard-vet-teaser-legends-culling/page/45/#findComment-6187356 Share on other sites More sharing options...
Lord Marshal Posted Thursday at 12:59 PM Author Share Posted Thursday at 12:59 PM Preview of the slightly less snowflakey chapters who spring out of the vanilla codex. This will be in the PDF instead of the codex I guess? Lathe Biosas 1 Back to top Link to comment https://bolterandchainsword.com/topic/388419-codex-space-marines-multi-part-intercessor-vanguard-vet-teaser-legends-culling/page/45/#findComment-6187358 Share on other sites More sharing options...
Indy Techwisp Posted Thursday at 01:08 PM Share Posted Thursday at 01:08 PM (edited) Well the codex compliant article is up and White Scars get absolutely shafted because apparently our special little Detachment is already in the codex. Which is strange because I can see the Imperial Fists at the top of the Detachment. Everyone else gets special buffs for their named guys but we don't get that treatment apparently. Oh, and Dark Angels get the ability to have battleline bikes because apparently we can't have anything that DA don't have better. This is gonna be the same nonsense we have now where our preferred Detachment is locked to 3dp 'cause it's getting abused in Comp by 3 divergent chapters at once except now we don't even have our own White Scars specific Detachment to use instead. Edited Thursday at 01:10 PM by Indy Techwisp RolandTHTG, Wolf Guard Dan and Orange Knight 1 2 Back to top Link to comment https://bolterandchainsword.com/topic/388419-codex-space-marines-multi-part-intercessor-vanguard-vet-teaser-legends-culling/page/45/#findComment-6187359 Share on other sites More sharing options...
Karhedron Posted Thursday at 02:06 PM Share Posted Thursday at 02:06 PM Just looking though the leaked Codex and apparently Infiltrators don't have INFILTRATE anymore. I wonder if that will get errata'ed? Link to comment https://bolterandchainsword.com/topic/388419-codex-space-marines-multi-part-intercessor-vanguard-vet-teaser-legends-culling/page/45/#findComment-6187365 Share on other sites More sharing options...
Crimson Longinus Posted Thursday at 02:08 PM Share Posted Thursday at 02:08 PM 1 minute ago, Karhedron said: Just looking though the leaked Codex and apparently Infiltrators don't have INFILTRATE anymore. I wonder if that will get errata'ed? Yes they do. It is right there at their core abilities. Karhedron, mel_danes and DemonGSides 2 1 Back to top Link to comment https://bolterandchainsword.com/topic/388419-codex-space-marines-multi-part-intercessor-vanguard-vet-teaser-legends-culling/page/45/#findComment-6187367 Share on other sites More sharing options...
Focslain Posted Thursday at 02:11 PM Share Posted Thursday at 02:11 PM (edited) Edit: Sniped by @Crimson Longinus Edited Thursday at 02:13 PM by Focslain Link to comment https://bolterandchainsword.com/topic/388419-codex-space-marines-multi-part-intercessor-vanguard-vet-teaser-legends-culling/page/45/#findComment-6187369 Share on other sites More sharing options...
jaxom Posted Thursday at 02:34 PM Share Posted Thursday at 02:34 PM 1 hour ago, Indy Techwisp said: Well the codex compliant article is up and White Scars get absolutely shafted because apparently our special little Detachment is already in the codex. Which is strange because I can see the Imperial Fists at the top of the Detachment. Everyone else gets special buffs for their named guys but we don't get that treatment apparently. Oh, and Dark Angels get the ability to have battleline bikes because apparently we can't have anything that DA don't have better. This is gonna be the same nonsense we have now where our preferred Detachment is locked to 3dp 'cause it's getting abused in Comp by 3 divergent chapters at once except now we don't even have our own White Scars specific Detachment to use instead. I agree with the sentiment, it stinks White Scars get nothing. Off the top of my head I can think of how to make a 2 DP detachment which is to mobility detachments as Gladius Task Force is to doctrine detachments. I do understand how the conclusion was reached that Spearpoint didn’t need updating. Stormlance didn’t need a lot of alteration to fit into the new Marine codex design paradigm, and the Spearpoint character bonus is now baked into the character. The others are based on detachments which saw drastic changes and their character bonuses were not baked in. I don’t agree with the conclusion though; White Scars deserve something too! RolandTHTG 1 Back to top Link to comment https://bolterandchainsword.com/topic/388419-codex-space-marines-multi-part-intercessor-vanguard-vet-teaser-legends-culling/page/45/#findComment-6187371 Share on other sites More sharing options...
Rhavien Posted Thursday at 02:52 PM Share Posted Thursday at 02:52 PM 1 hour ago, Indy Techwisp said: Well the codex compliant article is up and White Scars get absolutely shafted because apparently our special little Detachment is already in the codex. Which is strange because I can see the Imperial Fists at the top of the Detachment. No man. It's called off white look again Maritn 1 Back to top Link to comment https://bolterandchainsword.com/topic/388419-codex-space-marines-multi-part-intercessor-vanguard-vet-teaser-legends-culling/page/45/#findComment-6187372 Share on other sites More sharing options...
Robbienw Posted Thursday at 03:41 PM Share Posted Thursday at 03:41 PM 3 hours ago, MoriyaSchism said: I looked through the Codex leak and counted all the helmets on the shots of the new Intercessors. I counted 6 Mark X, 3 Mark VII, 1 Mark VIII and 1 beakie helmet. 6 default Mark X helmets in different styles and 7 classic style heads. That leaves 2 out of 13 that are of unknown mark at the moment. I made sure to check their bolters for the location of the magazine release to confirm they are images of the new Intercessors. That's cool they included a MkVIII helmet! Lord Marshal 1 Back to top Link to comment https://bolterandchainsword.com/topic/388419-codex-space-marines-multi-part-intercessor-vanguard-vet-teaser-legends-culling/page/45/#findComment-6187379 Share on other sites More sharing options...
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