kanaellars Posted September 4, 2008 Share Posted September 4, 2008 In all probabilty, no. This will not preclude me from taking a stick to GDUK and getting an answer out of the design team, if not on our dex then on how our current Codex operates with C:SM 5th Ed. I concur! Link to comment https://bolterandchainsword.com/topic/84849-new-space-wolf-codex/page/11/#findComment-1681630 Share on other sites More sharing options...
Wolf Lord Beowulf Posted September 4, 2008 Share Posted September 4, 2008 If the DA Codex and Chaos dex are any indication, I almost don't want a new dex if the're going to homogenize everything that makes our chapter unique. Also, my teeth are getting almost as long as time I've spent away from the B&C. What ho, pups?! Sally forth and whatnot! :lol: Link to comment https://bolterandchainsword.com/topic/84849-new-space-wolf-codex/page/11/#findComment-1681769 Share on other sites More sharing options...
Jonny Wolf Posted September 4, 2008 Share Posted September 4, 2008 I heard that if Ragnar is on the table he confers Bezerk, Furious, Angry, Peeved and Miffed Charge to all space wolves on the field to include allies and land speeders. At least that's what Jervis emailed me this a.m. Link to comment https://bolterandchainsword.com/topic/84849-new-space-wolf-codex/page/11/#findComment-1681785 Share on other sites More sharing options...
Ullr Direfang Posted September 4, 2008 Share Posted September 4, 2008 I heard that if Ragnar is on the table he confers Bezerk, Furious, Angry, Peeved and Miffed Charge to all space wolves on the field to include allies and land speeders. ahhh, so how must of us are truly feeling. does it grant +1WS, +1BS, +2S, +1T,+2I, +2A, and immunity to all moral stuff? no... but if we ever did get such a pissed of model fluff wise, that is what would have to happen. Link to comment https://bolterandchainsword.com/topic/84849-new-space-wolf-codex/page/11/#findComment-1681861 Share on other sites More sharing options...
Spacefrisian Posted September 4, 2008 Share Posted September 4, 2008 On the subject as to where to get those TL autocannon just search for the local IG players most likely they have them as leftover from their Heavyweapon teams. And no we cannot take power of the machine spirit (unless the vehicle has it automaticly) , its not in our dex. Link to comment https://bolterandchainsword.com/topic/84849-new-space-wolf-codex/page/11/#findComment-1681909 Share on other sites More sharing options...
Fellblades Posted September 4, 2008 Share Posted September 4, 2008 I dont have my dex right on front of me, but i think it tells us to refer to the SM codex, so yes we can take Power of the machine spirit. Or it said that in a FAQ... I cant remeber Link to comment https://bolterandchainsword.com/topic/84849-new-space-wolf-codex/page/11/#findComment-1681944 Share on other sites More sharing options...
Dark Bjoern Posted September 4, 2008 Share Posted September 4, 2008 I dont have my dex right on front of me, but i think it tells us to refer to the SM codex, so yes we can take Power of the machine spirit. Or it said that in a FAQ... I cant remeber No, we can´t take equipment (SM and Vehicle) from C:SM. We´re only allowed to use weapons and equipment from the armoury in C:SW. Link to comment https://bolterandchainsword.com/topic/84849-new-space-wolf-codex/page/11/#findComment-1681992 Share on other sites More sharing options...
Crimson Devil Posted September 4, 2008 Share Posted September 4, 2008 Yes, we can take the Power of the Machine Spirit for the short time it will exist. The 5th ed. FAQ was written with the obvious intention of working with the NEW marine codex, and not the current one. So for a short time we get to benefit from some loop holes. From the FAQ: Space Wolves vehicles: Use the point costs and rules from Codex: Space Marines for Dreadnoughts, Land Speeders, Attack Bikes, Whirlwinds, Predators, Land Raiders and Vindicators. All of the different variants and options available to these units in a Space Marine army are also available to the Space Wolves. The exception to this is the Venerable Dreadnoughts, which must be chosen from the Space Wolves army list (as detailed on page 7), and not the Space Marines army list. Link to comment https://bolterandchainsword.com/topic/84849-new-space-wolf-codex/page/11/#findComment-1682301 Share on other sites More sharing options...
Wolf89 Posted September 4, 2008 Share Posted September 4, 2008 This is a loophole, expensive, and not worth it if you ask me, but a loophole none the less. I have a feeling I'll be getting more use out of my rhinos than I will my other vehicles. I just hope the points will go down. Link to comment https://bolterandchainsword.com/topic/84849-new-space-wolf-codex/page/11/#findComment-1682330 Share on other sites More sharing options...
Thylacine Posted September 5, 2008 Share Posted September 5, 2008 The points on the Rhinos drop, they have the smoke launcher for free but the Extra Armour upgrade is now 15 points so with it they cost the same as now! Looking forward to using a Las/Plas Razorback in this edition, 'Flash-bang, take that Greenskin'. Thylacine Link to comment https://bolterandchainsword.com/topic/84849-new-space-wolf-codex/page/11/#findComment-1682597 Share on other sites More sharing options...
Crimson Devil Posted September 5, 2008 Share Posted September 5, 2008 Now that penetrating hits no longer cause an automatic stun anymore, Extra Armor is simply not worth 15 points. Link to comment https://bolterandchainsword.com/topic/84849-new-space-wolf-codex/page/11/#findComment-1683377 Share on other sites More sharing options...
Wolf89 Posted September 5, 2008 Share Posted September 5, 2008 The points on the Rhinos drop, they have the smoke launcher for free but the Extra Armour upgrade is now 15 points so with it they cost the same as now! Looking forward to using a Las/Plas Razorback in this edition, 'Flash-bang, take that Greenskin'. Thylacine The way I understand the SW FAQ is that we don't use the Rhino point costs in the C:SM's. When I stated I was hoping the points will go down, I was referring to when the Space Wolves codex comes out. ;) As Crimson Devil stated, extra armor really isn't worth the 15 points, but we'll have to see what the future brings for our rhinos. Link to comment https://bolterandchainsword.com/topic/84849-new-space-wolf-codex/page/11/#findComment-1683400 Share on other sites More sharing options...
Crimson Devil Posted September 5, 2008 Share Posted September 5, 2008 That is my understanding as well. We keep the expensive rhinos and razorbacks. They are not in the list of vehicles I quoted above and GW copied and pasted the same answer from the older FAQ for the Long Fangs' razorback. It specifically says use the cost of the Grey Hunters' Razorback. So we are stuck with it. While this is most likely a mistake, I don't see GW fixing it anytime soon. Link to comment https://bolterandchainsword.com/topic/84849-new-space-wolf-codex/page/11/#findComment-1683457 Share on other sites More sharing options...
Thylacine Posted September 7, 2008 Share Posted September 7, 2008 The majority of the vehicles mentioned all have some major difference in rules, options and prices from those in the SW codex. I can't believe that GW would want to make a SW army even more expensive to the players than it already is. I am totally peeved with the cost of models in the SW codex compared to equivalent models in the SM codex which are constantly cheaper. If there was something to gain from the higher price then I would not complain but more and more it seems the price difference is just plain laziness on the part of GW staff. I was looking forward to competing in the last local tournament for the year but, there seems little chance of producing a take on all comers list with what I have to work with for the price I have to pay. Keeping my fingers crossed that we have a new FAQ released when the new SM codex is released and that it comes before the cut-off date for lists at Orktoberfest. Link to comment https://bolterandchainsword.com/topic/84849-new-space-wolf-codex/page/11/#findComment-1684823 Share on other sites More sharing options...
littlbitz Posted September 7, 2008 Share Posted September 7, 2008 The most recent FAQ says we will choose our Vehicles from Codex space marines and use the points costs listed there. Link to comment https://bolterandchainsword.com/topic/84849-new-space-wolf-codex/page/11/#findComment-1684846 Share on other sites More sharing options...
Dark Bjoern Posted September 7, 2008 Share Posted September 7, 2008 The most recent FAQ says we will choose our Vehicles from Codex space marines and use the points costs listed there. Something that makes me a happy wolf. I had read through the new C:SM dex a littlebit. Razorback with the most expensive weapon for 5 points more then the basic RB in the old C:SM and yes, TL AssCannons and the Lascannon/TLplasmagun, TL heavy flamers are aviable for the RB. And the new dreads are funny. The Typhoon Missile Launcher had been reworked: Frag and Krag-missiles like a normal ML and he´s heavy2 now. At the moment i´m quit happy that our old dex is not a standalone dex. Not to forget that Land Speeder Tornados are no longer restricted in their weapon configuration. Now you can give your Land Speeder a Multimelta and an Assault Cannon. Muuuhhuhuhuhahahahahahaaaaaaaaaaa!!!!!!! Link to comment https://bolterandchainsword.com/topic/84849-new-space-wolf-codex/page/11/#findComment-1684851 Share on other sites More sharing options...
Crimson Devil Posted September 7, 2008 Share Posted September 7, 2008 The most recent FAQ says we will choose our Vehicles from Codex space marines and use the points costs listed there. Except for Rhinos and Razorbacks. The SW codex is very clear about the point value we must pay and the FAQ doesn't alter that. On the Bright side we can have any of the new razorback upgrades. Link to comment https://bolterandchainsword.com/topic/84849-new-space-wolf-codex/page/11/#findComment-1684928 Share on other sites More sharing options...
Dark Bjoern Posted September 7, 2008 Share Posted September 7, 2008 The most recent FAQ says we will choose our Vehicles from Codex space marines and use the points costs listed there. Except for Rhinos and Razorbacks. The SW codex is very clear about the point value we must pay and the FAQ doesn't alter that. On the Bright side we can have any of the new razorback upgrades. In my C:SW are no point values given for most vehicles (including rhino and razorback). There is only a not "see C:SM" so yes we will profit from the new point costs. And yes will will also profit from the new Stormshield, cause the first note in our Armoury says clearly that we use the description for such equipment from C:SM. The reference page in the back of our codex is only a quick reference to the then actual 3rd.ED C:SM but with a new C:SM we will use this dex as our reference. Link to comment https://bolterandchainsword.com/topic/84849-new-space-wolf-codex/page/11/#findComment-1684947 Share on other sites More sharing options...
termitom Posted September 7, 2008 Share Posted September 7, 2008 Hey people Im sooooooooooooooooooo glad there redoing SW its like there fading out.......... the otherday i went to a games workshop and some kid whod don 40k for 2 yrs didnt know SWs excisted!!! i not really bothered with the rules i want plastic wulfen!! YAYAH Termi Link to comment https://bolterandchainsword.com/topic/84849-new-space-wolf-codex/page/11/#findComment-1684996 Share on other sites More sharing options...
The God Emperor Posted September 7, 2008 Share Posted September 7, 2008 I've always been proud of being a supplement instead of being stand-alone. I rather derive my wargears' stats from the C: SM instead of our own since our gears are derived from the STC constructs albeit with small adjustments and whats not but the differences are small and inconsequential. SM goes down, we go down with them too but if they go up than we shall too. Link to comment https://bolterandchainsword.com/topic/84849-new-space-wolf-codex/page/11/#findComment-1685079 Share on other sites More sharing options...
Wolf89 Posted September 7, 2008 Share Posted September 7, 2008 The most recent FAQ says we will choose our Vehicles from Codex space marines and use the points costs listed there. Except for Rhinos and Razorbacks. The SW codex is very clear about the point value we must pay and the FAQ doesn't alter that. On the Bright side we can have any of the new razorback upgrades. In my C:SW are no point values given for most vehicles (including rhino and razorback). There is only a not "see C:SM" so yes we will profit from the new point costs. And yes will will also profit from the new Stormshield, cause the first note in our Armoury says clearly that we use the description for such equipment from C:SM. The reference page in the back of our codex is only a quick reference to the then actual 3rd.ED C:SM but with a new C:SM we will use this dex as our reference. "Der gesamte Trupp kann fur +50 Punkte mit einem Rhino oder, solange er nicht mehr als 6 Modelle enthalt, fur +70 Punkte mit einem Razorback ausgestattet werden..." (sorry about the umlaut, my laptop for some reason doesn't recognize the codes for the umlaut characters.) But this is the same as in the English version, they give you the point costs, and later tell you for details (equipment and weaponry) to look in the C:SM. So from my understanding you'd still use C:SW for the initial point costs, then upgrade via C:SM. I want GW to tell me this is wrong because I'd love ~40 point razorbacks. Link to comment https://bolterandchainsword.com/topic/84849-new-space-wolf-codex/page/11/#findComment-1685213 Share on other sites More sharing options...
Crimson Devil Posted September 8, 2008 Share Posted September 8, 2008 The entries for Wolf Guard, Grey Hunters, Blood Claws, & Long Fangs all have point values listed for the Rhino and Razorback. Link to comment https://bolterandchainsword.com/topic/84849-new-space-wolf-codex/page/11/#findComment-1685727 Share on other sites More sharing options...
QuestionableStrategy Posted November 26, 2008 Share Posted November 26, 2008 All good points. The first army I fielded in 40k were the sons of Russ, and though I haven't played them in many years, I still keep getting drawn again and again to the fluff of the Space Wolves. I await the new codex eagerly, and hope that whatver GW does, they deliver all that they deserve. Link to comment https://bolterandchainsword.com/topic/84849-new-space-wolf-codex/page/11/#findComment-1786973 Share on other sites More sharing options...
Wena Posted November 27, 2008 Share Posted November 27, 2008 Why do we want a new codex? Ours is awesome... we get the benefits of new C:SM stats and all the coolness we already have! It's already too easy to win... I have had my Space Puppies since 1995 and still pull out the Dark Millennium box with cards to reminisce. We have all we need (except some cool new models – ya that would be nice). Over the last year I have only lost two games out of more than a hundred!!! (I could have won both – bad dice in one and I made stupid mistake in the other). And that's winning every local tournament I joined (5 or 6) in that time - and yes - even winning 'Ard Boys with the pups. (Couldn't make semi-finals :) ) And now playing 5th edition I have only more fun than ever! I have to pull out my Daemon Hunters to try and lose every once in a while… Why fix something if it isn't broken? (No it's not) So what if we don't have this or that! Just because other armies do doesn’t that mean we have too also! (Whiners, go play those other armies then and leave the ale when you go!) A new codex is only going to mess up the good we already have (look at DA & BA - see if they don't agree) If they do make a new codex I hope it comes out with 7 Ed. Until then it's Ale & Axes for me - whiners can clean up the mess! Any ways, that’s how I feel…back to painting Blood Claws Wena Link to comment https://bolterandchainsword.com/topic/84849-new-space-wolf-codex/page/11/#findComment-1787542 Share on other sites More sharing options...
muzzyman1981 Posted November 27, 2008 Share Posted November 27, 2008 The reason I would like a new Codex is mainly to get some more fluff to model my Wolves after, second there are many things that need tweaking (the lack of our armory saying we can take Shotguns even though in the Scouts entry they can and the fact its in the summary). Mainly minor things that need explination. Also we need to get some more models, and if you get more models it would be extremely limiting to do that against an old Codex, it would also be nice to get one or two more Special Characters, maybe even ones that can be taken without regards to point totals. Link to comment https://bolterandchainsword.com/topic/84849-new-space-wolf-codex/page/11/#findComment-1787694 Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.