Magnus Aurelius Posted November 27, 2008 Share Posted November 27, 2008 About the rhino and razorback point costs, 2 things. 1. In the german and french FAQ it says that we can use the new point costs for the rhino and razorback. 2. From what i've read, they use the new point costs in the UKGT. So i'm using the new point costs. And no one seems to object against it anyhow, Magnus Aurelius Link to comment https://bolterandchainsword.com/topic/84849-new-space-wolf-codex/page/12/#findComment-1787704 Share on other sites More sharing options...
muzzyman1981 Posted November 27, 2008 Share Posted November 27, 2008 Well of course we can use the new points costs in the US, the FAQ that states we can take them are in German and French but they are still Space Wolves FAQ even if they were in cave drawings. =P Link to comment https://bolterandchainsword.com/topic/84849-new-space-wolf-codex/page/12/#findComment-1787713 Share on other sites More sharing options...
rangemaster Posted January 1, 2009 Share Posted January 1, 2009 I personally think that there should be more Hq options and a little less point restrictions. 750pts is a lot for some people. I understand the need for the 750 pts per hq, but it would make the army a little more exciting if you have like a librarian and a rune priest or something. the great company banner should stay the same, but they should make a standard bearer option for smaller armies. and they need to make a space wolves command squad or something (get a wolf lord, iron priest, some thralls, a standard, a rune preist and a wolf priest) It'd be cool. The metal HQ's are so boring because pretty much every sw army has the same leaders. That's my $0.03 worth on the subject, and damn our american currency. Link to comment https://bolterandchainsword.com/topic/84849-new-space-wolf-codex/page/12/#findComment-1825642 Share on other sites More sharing options...
Lord Howland Greywolf Posted January 1, 2009 Share Posted January 1, 2009 I think that the retinue rule should be changed to 1,000pts becouse it makes more sense that way. Link to comment https://bolterandchainsword.com/topic/84849-new-space-wolf-codex/page/12/#findComment-1826177 Share on other sites More sharing options...
kanaellars Posted January 1, 2009 Share Posted January 1, 2009 On half decent authority, the HQ rule will be going away completely, and we will use standard force org like everyone else. Good authority being that every other army is losing thier special HQ rules. Link to comment https://bolterandchainsword.com/topic/84849-new-space-wolf-codex/page/12/#findComment-1826198 Share on other sites More sharing options...
Grey Mage Posted January 1, 2009 Share Posted January 1, 2009 Wich I think kind sucks, alot. Link to comment https://bolterandchainsword.com/topic/84849-new-space-wolf-codex/page/12/#findComment-1826288 Share on other sites More sharing options...
Beef Posted January 2, 2009 Share Posted January 2, 2009 I hope we dont end up with I4 rune and wolf priests Link to comment https://bolterandchainsword.com/topic/84849-new-space-wolf-codex/page/12/#findComment-1826982 Share on other sites More sharing options...
afunnynoob Posted January 22, 2009 Share Posted January 22, 2009 From my thoughts, mostly wishful thinking, these are my thoughts of what they should do to the new sw codex: 1. make bloodclaws ws 4 with beserk charge still there. 2. if above was not satisfied and they are still ws 3, give them rending. 3. make wolf guard either cheaper or better stats, ie. ws 5 4. seeing as that normal sm captains and chapter masters have a ws 6, give the sw special charaters a ws of 7\ 5. give ragnar blackmane a 3+ invulnerable save,(he's supposed to be faster than he is) 6. make the wolf guard an independent squad. 7. give grey hunters and higher relentless 8. give all sw a 5+ psychic sv 9. either make blood claws fearless, or give them a higher ld,(blood claws never retreat). 10. make Logan Grimnar better, no current thoughts on that. 11.give long fangs a re-roll on all misses 12. make the sw ven dreads with a ws 6 and bs 5 with better special rules,( way too expensive compared to the normal sm ven dreads in new sm codex) these are all just wishful thoughts that seem fairly likely if GW doesn't change the cost of the units very much. the point change is much more likely though. Link to comment https://bolterandchainsword.com/topic/84849-new-space-wolf-codex/page/12/#findComment-1853837 Share on other sites More sharing options...
Marek Grimfang Posted January 22, 2009 Share Posted January 22, 2009 I want BC's with higher WS/BS and GH's to have the ability to get a secong Spec. Weapon in their packs, and for Long Fangs to be able to take Spec. Weapons instead of HW's. Link to comment https://bolterandchainsword.com/topic/84849-new-space-wolf-codex/page/12/#findComment-1853845 Share on other sites More sharing options...
LPetersson Posted January 22, 2009 Share Posted January 22, 2009 I really don't see any justification for giving BCs higher WS/BS. They re the young ones who were still humans not too long ago, and their youth and 'greenness' should be portrayed that way IMO. I hope that +2 on Counter Attack is confirmed in the rules, otherwise they deserve to get furious charge instead of/in addition to... WGs should have WS5 to show that they are truly elite. WL/WGBL/Logan/Ragnar needs to be brought in line, statswise with CSM. Long Fangs deserve BS5 to show off their shootyness. VenDreads' stats should be brought in line with CSM VDs. Other than that, I hope they keep organisation/wargear the same, keep WGPLs and update Ranek/Ulrik. Link to comment https://bolterandchainsword.com/topic/84849-new-space-wolf-codex/page/12/#findComment-1853884 Share on other sites More sharing options...
Jonny Wolf Posted January 22, 2009 Share Posted January 22, 2009 I really don't see any justification for giving BCs higher WS/BS. They re the young ones who were still humans not too long ago, and their youth and 'greenness' should be portrayed that way IMO. Seriously? They grew up on Fenris and they're space marines - they should have the same WS as a Iquisitorial Priest? :huh: Link to comment https://bolterandchainsword.com/topic/84849-new-space-wolf-codex/page/12/#findComment-1853906 Share on other sites More sharing options...
Spacefrisian Posted January 22, 2009 Share Posted January 22, 2009 VenDreads' stats should be brought in line with CSM VDs. So you want to make the SW one weaker? Link to comment https://bolterandchainsword.com/topic/84849-new-space-wolf-codex/page/12/#findComment-1853907 Share on other sites More sharing options...
Greyshift Posted January 22, 2009 Share Posted January 22, 2009 I want lots of things but to be honest i'd settle for a new Codex that keeps the character of our wolves and states our rules in plain, simple english. Too much to hope for? Link to comment https://bolterandchainsword.com/topic/84849-new-space-wolf-codex/page/12/#findComment-1853934 Share on other sites More sharing options...
Valhalla Posted January 22, 2009 Share Posted January 22, 2009 From my thoughts, mostly wishful thinking, these are my thoughts of what they should do to the new sw codex: 1. make bloodclaws ws 4 with beserk charge still there. 2. if above was not satisfied and they are still ws 3, give them rending. 3. make wolf guard either cheaper or better stats, ie. ws 5 4. seeing as that normal sm captains and chapter masters have a ws 6, give the sw special charaters a ws of 7\ 5. give ragnar blackmane a 3+ invulnerable save,(he's supposed to be faster than he is) 6. make the wolf guard an independent squad. 7. give grey hunters and higher relentless 8. give all sw a 5+ psychic sv 9. either make blood claws fearless, or give them a higher ld,(blood claws never retreat). 10. make Logan Grimnar better, no current thoughts on that. 11.give long fangs a re-roll on all misses 12. make the sw ven dreads with a ws 6 and bs 5 with better special rules,( way too expensive compared to the normal sm ven dreads in new sm codex) these are all just wishful thoughts that seem fairly likely if GW doesn't change the cost of the units very much. the point change is much more likely though. Kind of based on your list here is what I'd like to see in a new wolf Dex. #1: Blood Claws go to WS 4, BS 3 they lose Beserk Charge but gain Furious Charge #2: Make Wolf Guard a standard for any troop squad (similar to sarg in Nilla or Dark Angels squads) #3: Boost SW characters, Logan needs a lot of work because he's worth no more than 150 points with current stats #4: I like the 3+ invul for Ragnar, I would also like to see him keep Beserk Charge for squad #5: Bjorn! #6: Give Wolf Priests litanies of hate (or whatever the new way less cooler name is) #7: Integrate the 13th company into the main codex. Wulfen as Elites, Fenrisian wovles as FA choices, allow gate power and a Independent character which allows Wuflen as troop choices (to make the list viable, this should also forbid vechiles). #8: Keep counter attack as special rule for army #9: Rework the "against all odds" rule so that there is no negative modifier for losing combat with new rules #10: Fenrisian armor save improved to either +4 or +5 #11: I like your fearless blood claw idea, it really fits the fluff #12: Wolf Guard as stand alone elite choice, bring terminator point costs down. #13: scout squads may re-roll outflanking die (they're elites after all) Link to comment https://bolterandchainsword.com/topic/84849-new-space-wolf-codex/page/12/#findComment-1854178 Share on other sites More sharing options...
thewolfpriest Posted January 23, 2009 Share Posted January 23, 2009 i think of HQ every 750 pts is awesome it allow us having more HQ than any other chapter :lol: and we know that character are good on close combat, and always we can pay a 60 pts WGBL. which makes a terrific addition for any unit. well that is my penny of wisdom. Link to comment https://bolterandchainsword.com/topic/84849-new-space-wolf-codex/page/12/#findComment-1854561 Share on other sites More sharing options...
Grey Mage Posted January 23, 2009 Share Posted January 23, 2009 Especially with bloodclaws being headstrong. Remember all the problems that gave khornate players last ed? Link to comment https://bolterandchainsword.com/topic/84849-new-space-wolf-codex/page/12/#findComment-1854599 Share on other sites More sharing options...
Spacefrisian Posted January 23, 2009 Share Posted January 23, 2009 I just keep wondering why so many people want Berserk Charge exchanged for Furious Charge. It seems they want to have Berzerkers in our ranks. And after looking at what they did to nilla scouts, i doubt Bloodclaws will get Ws/Bs 4 unless they change fluff and say that our Veteran Scouts are the new recruits again. And you can bet on it that Wolfguard Pack leader becomes a standard addition for the units. Other things i would like to see. Special rules: -And they shall know no fear -Accute senses -Counter attack -Stubborn -Hq rule (every 1000 points) -Will not teleport. Wolflord, Runepriest, Wolfguard battle leader, Wolf Priest, Iron Priest: -Gain Wolfpelt as standard this allows them to automaticly pass their Ld test for counter charge (and the unit they are attached to At that moment) Other things are most likely already mentioned. Link to comment https://bolterandchainsword.com/topic/84849-new-space-wolf-codex/page/12/#findComment-1854857 Share on other sites More sharing options...
LPetersson Posted January 23, 2009 Share Posted January 23, 2009 I really don't see any justification for giving BCs higher WS/BS. They re the young ones who were still humans not too long ago, and their youth and 'greenness' should be portrayed that way IMO. Seriously? They grew up on Fenris and they're space marines - they should have the same WS as a Iquisitorial Priest? :) I see your point and ideally they would be better than priests and guardsmen, but they also shouldn't be as good as grey hunters. Well, IMO anyway. What would be really good would be WS that went from 1to 20 so BCs could be 4, GH 5 and normal humans 3. That would make more sense... VenDreads' stats should be brought in line with CSM VDs. So you want to make the SW one weaker? Yeah, sorry, my bad, that should have said wargear... Even though our cheap VD is kinda nice. Link to comment https://bolterandchainsword.com/topic/84849-new-space-wolf-codex/page/12/#findComment-1854931 Share on other sites More sharing options...
muzzyman1981 Posted January 23, 2009 Share Posted January 23, 2009 And you can bet on it that Wolfguard Pack leader becomes a standard addition for the units. I doubt this unless they remove the 20 Wolf Guard limit to the Space Wolves as this could very well seriously hamper people who love to take a bunch of Wolf Guard with their IC's. It wouldn't fit in with the fluff anyways as packs rely mainly on the pack themselves to provide a leader except for the Blood Claws and usually that would be a Sgt, most likely a Long Fang, who has lost the majority of their pack if not all of them and was chosen to lead a Blood Claw pack. Although with that taken in consideration they could have an option to upgrade the Sgt/Pack Leader into a full Wolf Guard Leader, which would allow more weapons options and the like. Link to comment https://bolterandchainsword.com/topic/84849-new-space-wolf-codex/page/12/#findComment-1855093 Share on other sites More sharing options...
LPetersson Posted January 23, 2009 Share Posted January 23, 2009 I just want to add in here that for me, fluff is king. If the codex doesn't feel like it fits with the fluff, then I'll cry and seriously consider whether I want to continue with the wolves D: WGPLs in squads is fluffy IMO after reading the Ragnar novels. Yes they have their own leaders in the pack, but are sometimes assigned Wolf Guard Pack Leaders. Whether that comes as an upgrade in the unit or selected from the Elite section like it is now is not so relevant to me, although I like the way it is now. Really, I just hope nothing is changes other than re-aligning stats/prices/Characters/Bjorn :-> Yes, I'm feeling a bit angsty... Link to comment https://bolterandchainsword.com/topic/84849-new-space-wolf-codex/page/12/#findComment-1855118 Share on other sites More sharing options...
Brother SRM Posted January 23, 2009 Share Posted January 23, 2009 From my thoughts, mostly wishful thinking, these are my thoughts of what they should do to the new sw codex: 1. make bloodclaws ws 4 with beserk charge still there. 2. if above was not satisfied and they are still ws 3, give them rending. 3. make wolf guard either cheaper or better stats, ie. ws 5 4. seeing as that normal sm captains and chapter masters have a ws 6, give the sw special charaters a ws of 7\ 5. give ragnar blackmane a 3+ invulnerable save,(he's supposed to be faster than he is) 6. make the wolf guard an independent squad. 7. give grey hunters and higher relentless 8. give all sw a 5+ psychic sv 9. either make blood claws fearless, or give them a higher ld,(blood claws never retreat). 10. make Logan Grimnar better, no current thoughts on that. 11.give long fangs a re-roll on all misses 12. make the sw ven dreads with a ws 6 and bs 5 with better special rules,( way too expensive compared to the normal sm ven dreads in new sm codex) these are all just wishful thoughts that seem fairly likely if GW doesn't change the cost of the units very much. the point change is much more likely though. I'm sure I love Space Wolves as much as you or anyone else here, but that's sort of a ridiculous wishlist. 1. I would like Bloodclaws to be WS4, but I heard berserk is being replaced with Furious charge. 2. No, they're not Death Company. 3. They're fine as they are. The extra attack dictates veteran status. 4. I'm fine with WS6, WS7 is the realm of ridiculous Chaos characters and space pansies. (Eldar) 5. He has a 4+ invulnerable save based solely on how fast he is, which is impressive enough. 6. Like a veteran squad? That sounds good to me. 7. That's kind of ridiculous, I won't lie. 8. 6+ psychic save is the best they have now, and even then it's rather silly. Psychic hood/Runic staff is good enough. 9. It would be strange for Blood Claws to have a higher LD than Grey Hunters or Wolf Guard. Don't like that. 10. For the points, I agree with you somewhat. He is still a pretty good character though. 11. That's flat out ridiculous. BS5 would be a somewhat reasonable upgrade for the price. 12. Their rules are better than SM Ven dreads already. I honestly think Wolves are pretty good as is. The reason I'd want a new codex is mostly to simplify things a bit, as our codex is somewhat clunky to navigate and really hard to understand for non-Wolf players. Power-wise, we're still in a very comfortable situation. Link to comment https://bolterandchainsword.com/topic/84849-new-space-wolf-codex/page/12/#findComment-1855119 Share on other sites More sharing options...
muzzyman1981 Posted January 23, 2009 Share Posted January 23, 2009 @LP - I honestly don't believe WGPL in every pack is fluffy....looking at the Ragnar books the only time WG are leading packs are if there are only a few packs involved in the battle (which is why I mentioned the option to upgrade the Sgt/reg Pack Leader to Wolf Guard to represent this). I believe normally they would have their own leader within the pack or in the case of Blood Claws be assigned a veteran Wolf to lead them. Link to comment https://bolterandchainsword.com/topic/84849-new-space-wolf-codex/page/12/#findComment-1855130 Share on other sites More sharing options...
G. A. K. Posted January 23, 2009 Share Posted January 23, 2009 I don't know why you guys are fretting about this so much. When the codex gets done we'll see what we see; until then we have the best of both worlds: all the cool third ed. wargear and all the new SM stuff too :) . Hell call me crazy but if we never get a new dex I wouldn't mind at all. Except we'd miss out on a few new minis :P G Link to comment https://bolterandchainsword.com/topic/84849-new-space-wolf-codex/page/12/#findComment-1855178 Share on other sites More sharing options...
Valhalla Posted January 24, 2009 Share Posted January 24, 2009 I just keep wondering why so many people want Berserk Charge exchanged for Furious Charge. It seems they want to have Berzerkers in our ranks. I'd much rather have furious charge especially with the changes in grenades to where you strike at initiative, this would make them a much more dangerous unit especially if it was accompanied by an increase to WS 4 (BS 3). This is the rumor from BOLS and it makes a lot of since. Not to mention the boost in strength would be nice too. Link to comment https://bolterandchainsword.com/topic/84849-new-space-wolf-codex/page/12/#findComment-1855800 Share on other sites More sharing options...
ChainsawDR Posted January 24, 2009 Share Posted January 24, 2009 After returning to 40k and the wolves after 15yrs, I couldn't find an entry in the SW codex for Njal Stormcaller - it'd be good to see him brought back in (I got a pdf copy of the codex as I wasn't going to buy it when a new one is coming soon - so I might have missed it so ignore this if he is in the codex). Link to comment https://bolterandchainsword.com/topic/84849-new-space-wolf-codex/page/12/#findComment-1856418 Share on other sites More sharing options...
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