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Battle 12: 75PL vs GSC, Let It Burn



This battle occurred a few weeks ago, but real life got in the way. Sorry for the lack of updates! Regular scheduling is to follow.


I've also noticed that the recent formatting change on the B&C has deleted all of my paragraph breaks in previous entries, so I will eventually go back and fix them...eventually.


7 October, 2022


Burning with the power of the warp following his last encounter with the Imperial Knights, Kratus presses onwards through the dust-strewn wreckage of Hive Secundus. He's on a mission to uncover something buried in the heart of the city.


With an awkward, limping gait, Kratus leads his forces onward to a processional way to the dark belly of the hive. Those who can see Kratus notice something unusual about him - like if they see him from the corner of their eyes, his outline is slightly blurred.


Kratus is supported by the raving chants of Baruda the Dark Apostle, Validon's and Dreior's Berzerkers, a mob of Cultists, Murdax and his Red Butcher Terminators,  Xarian the Helbrute, and a new Helbrute named Vervek. One of the Berzerker squads is mounted in a Rhino.


This newcomer was, in fact, one of Kratus's former bodyguards who stole a glory kill from him several games back, and has been languishing in torture ever since...


The World Eaters are defending in this mission, as they must secure this site as a point of ingress to the core of the city. The Genestealers, being the current owners of this mysterious objective, must sabotage this potential entryway by performing actions on the objectives.


I choose the following Agendas: 

  • Blasphemous Ritual (perform an action in the centre of the table for potential XP and Dark God Glory points) - the World Eaters wish to 'consecrate' their entryway to the city's centre.
  • Cull the Hordes (gain XP for killing 6+ models in one phase) - Khorne demands blood.
  • Assassins (gain XP for killing characters) - Khorne demands worthy skulls.


As always with GSC, you get very little information on where they're going to deploy, and I know they can spring up out of nowhere so I try to screen my weaker left flank while focusing mainly on the right.




Kratus sees his unnamed follower loping off ahead, moving in a way that Terminator plate shouldn't, apparently unnoticed by the other Berzerkers. The figure, clad in the colours of the War Hounds Legion, turns back and reveals the positions of the enemies.



The warning was of little help, however. On the left, the mutants' bikers scream as they surge forward before the battle was even underway, followed by the skittering of claws on dusty pavement.



On the right, the jerryrigged civilian vehicles scamper back to try and avoid the fire of the two Helbrutes. In the ruins of some ruins of strangely non-Imperial origin, some shadowy figures can be seen waiting and watching.



With a roar, the Berzerkers and Terminators surge forwards using the Apoplectic Frenzy stratagem.


Note: these photos were taken after pre-game moves, but before my opponent had taken his first movement phase.



The bikers zip forwards, prayers to their Four-Armed False Emperor on their lips as they prepare their demolition charges. Their pure-blooded brothers follow in the dust they kick up.




In the centre, a mutant witch saunders forwards, her skull writhing with disgusting energies as she strikes down a couple of Berzerkers with mind bullets.



The makeshift explosives do their destructive work, blasting armour plates off Vervek's dreadnought hull and damaging several systems, before barrelling into the Cultists. The cultists open fire in Overwatch, slightly damaging one of the bikes.


Elsewhere, other shots ring out across the battlefield, including more than a little firepower directed at Vervek's already damaged form. However, none of them are able to finish off this beast and - despite the photo you see below - he is reduced to a single wound.



The bikers run down several Cultists, but their bodies gum up the light steeds. One of the bikers is thrown from the saddle and clubbed to death, while another suffers some damage. Luckily, the Cultists are so intoxicated by the bloodshed that none of them flee.



In my first turn, Xarian the Helbrute and the Berzerkers on foot advance up the centre, hoping to draw out the Genestealers. The Rhino moves up cautiously in a position to send reinforcements where needed.


Xarian fires up his new multimelta, sighting the foul mutant witch across the battlefield, and in an explosion of superheated matter, wipes her off the table. (Though I have no doubt she used some kind of trickery to escape!)





Meanwhile, Vervek lends a hand to the cultists, killing two more bikers as they struggle to extricate themselves from the mass of maddened humans. A few more Cultists are trampled, but again they pass their Morale test with a heroic stubbornness. Vervek gets bored and wanders off to fight the Genestealers...with his whole remaining wound. 



Meanwhile, I realise I should probably invest in some more disposable bait units, as the Genestealers on the right scamper forwards and make short work of Dreior's squad.



And the incredibly fast blue buggers just bypass Vervek entirely to grab one of my home objectives. Some lesser mutants show up to help them out and they sabotage his potential Hive Core entrance.



A mutant gunslinger appears with altogether too many arms and altogether too many pistols, taking aim at Baruda, whose chanting is messing with reality around the Terminators in the middle. He(?) succeeds in killing two of Baruda's buddies, and wounding the priest himself. I spend a command point to reroll one of his saves and he survives.



The outcome against Dreior's berzerkers was never really in question, but I take a photo anyway.



Even less contentious was the other Genestealers against the Cultists and Vervek, however here at least I am able to perform a Counter Offensive to kill a few of them with Vervek before he crumples to the ground. Somehow, the Cultist champion actually survives...and passes another Morale test!



Turning to deal with the new threat to the rear, Kratus blurs through reality to charge the mutants.



The Red Butchers begin desecrating the Imperial shrine in the centre of the table, knowing they could draw the attention of Khorne to the battle.



I seem to have missed a photo here, but Validon's berzerkers jump out of their Rhino and easily take care of the Genestealers on my right.


In my opponent's turn, the Patriarch makes himself known, followed by several Abominants as they counter my countercharge.



Kratus butchers the lesser mutants in my rear, chasing down the gunslinger that was leading them, but rescue is at hand.



Meanwhile, some more mutants appear to demolish another possible route into the heart of the city. They really don't want me in their lair, for some reason.



Various combined arms brings Xarian practically to his knees. He retaliates out of rage using the Fire Frenzy stratagem, blasting a decent hole out of the Goliath truck but failing to destroy it.



Kratus is surrounded by horrid, blue aliens. His ancient warplate wards off most of pistol shots from the Kellermorph as it disengages, but he is starting to bleed.


As he bleeds, however, his silhouette begins to blur more and more frequently.



On the right, a variety of mutants, aliens and vehicles launch into the Berzerkers and Helbrute.



Taking first swing, the Genestealers tear at Kratus, cutting deep into his armour. His strange warping and blipping through reality continues as he fights off the aliens, before he eventually disappears entirely.



Seizing the initiative with Counter Offensive, the Berzerkers launch themselves at the Patriarch and the Abominants, killing all but one of the horrible mutants and almost dragging down the Patriarch himself.


However, despite being forced to the ground himself, the Patriarch tears through the Astartes, scattering the squad, while Xarian is knocked over by the truck.



Emboldened by their newly desecrated/consecrated shrine to Khorne, the Terminators hurl themselves at the enemy with a mighty 12" charge.



Baruda is also feeling lucky, and turns to show the Genestealers his stick.



The Red Butchers, unsurprisingly, butcher their way through what was left on my right.



While Baruda knocks down a couple of xenos and takes a couple of scratches in the process.



Thinking their job was done, the Terminators failed to notice the biotech grafted into the Patriarch's carapace.



His Archeotech Nano-meds pump stimulants into his body and he scurries away to join some mutants that had been skulking around my right flank for some time.



The Genestealers in my rear, clearly deciding that they had no interest in Baruda's shiny stick, scamper off to take my other objective....



...while the gunslinger mutant easily caps the priest.



In my final turn, Murdax's Butchers close in with the slippery Patriarch, burning his makeshift bodyguards with their heavy flamers, before pummelling the Genestealer lord again.



The battle ends there, with the Genestealers having danced around the battlefield and destroying all of the objectives. The Terminators, seeing this fate, head back to the World Eaters' drop zone, leaving behind the Patriarch's corpse. They fail to notice the swarm of nanobots still in the creature's bloodstream, knitting its flesh back together. One of the Terminators turns....only to see the body missing.


Back at the drop zone, Kratus rematerialises with cuts and bruises all over. His silhouette is now blurred even when viewing him directly, and his blood is looking unusually black in colour.


No units level up this battle and the Rhino (which was destroyed at some point, but I now can't remember how) gains a pretty inconsequential battle scar. However, a solid roll for my Chaos Points after the battle and one successful Blasphemous Ritual puts my force in a better position to when they started.


Result: 30-65 Loss


Kratus's Personal Glory: 7 -> 7
Khorne's Dark God Glory: 5 -> 6
Cruentes' Warfleet Glory: 7 -> 7




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