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CustomTitle

  1. Hey everyone, welcome to my WIP thread, showcasing my ongoing work on my main 40k army, my World Eaters, and their allies, the band of traitorous Imperial Guard known to the galaxy as "Urash's Marauders". I realise that some of you probably already know my thread in the Hall of Honour section. Now I've chosen to open a WIP thread for two reasons: One, I am far better (and faster) at converting and kitbashing than I am at painting. So this thread will give me the chance to keep posting new stuff even while I haven't managed to finish the paintjob on the models in question Two, the number of truly creative and spectacular threads in this section - like Brother Heinrich's Night Lords or 1000Heathen's Heresy thread, to name but two - is truly astounding and inspiring, and I would like to be a part of that ;-) Like I said, my World Eaters have always been, and continue to be, my most important 40k project. I worked on them back when I was a teenager, and they are the army i pretty much immediately returned to when getting back into the hobby in late 2010 after a longer hiatus. So before I show you the unpainted, work in progress stuff - warts and all - let me just share a few impressions of the painted part of my World Eaters as it stands right now: Here's a look at almost all of the painted models. I give you Khorne's Eternal Hunt: http://images.dakkadakka.com/gallery/2013/7/19/518400-Army%2C%20Chaos%2C%20Chaos%20Space%20Marines%2C%20Conversion%2C%20Khorne%2C%20Khorne%27s%20Eternal%20Hunt.jpg My World Eaters' background is that they are the remnants of the 12th Astartes legion's 4th assault company. While most of the legion fractured into small warbands after the Skalathrax campaign, the 4th still functions as a fairly coherent fighting force. And even though this force is reasonably similar to other World Eaters’ forces all over the galaxy, there’s one marked difference: The legionaries of the 4th are still clinging fiercely to their martial honour, a remnant of their past as the Warhounds Astartes legion. They feel that it is only their honour that still gives them purpose, and so they are eternally trawling the galaxy for powerful warriors and worthy prey, a never ending hunt in the service of the Blood God – hence the name. Let me show you some more pictures: http://images.dakkadakka.com/gallery/2013/7/19/518402_sm-Army%2C%20Chaos%2C%20Chaos%20Space%20Marines%2C%20Conversion%2C%20Khorne%2C%20Khorne%27s%20Eternal%20Hunt.jpg A model I am really proud of is my converted Heldrake, called the "Hellrazor": http://images.dakkadakka.com/gallery/2013/7/19/518404-Army%2C%20Chaos%2C%20Chaos%20Space%20Marines%2C%20Conversion%2C%20Khorne%2C%20Khorne%27s%20Eternal%20Hunt.JPG Building and painting Chaos Lords in Terminator armour is a lasting addiction of mine, so here are some of them: http://images.dakkadakka.com/gallery/2013/7/19/518405-Army%2C%20Chaos%2C%20Chaos%20Space%20Marines%2C%20Conversion%2C%20Khorne%2C%20Khorne%27s%20Eternal%20Hunt.jpg And there’s an equally large collection of Chaos Lords in power armour, of course. Among them my converted Dark Apostle (shown on the left): http://images.dakkadakka.com/gallery/2013/7/19/518406-Army%2C%20Chaos%2C%20Chaos%20Space%20Marines%2C%20Conversion%2C%20Khorne%2C%20Khorne%27s%20Eternal%20Hunt.jpg Then there’s a small collection of champions and models I painted just for fun (among them the starts of a dedicated gladiator squad). While several of those concepts may be spun off into an own squad, all of these “stragglers” together can almost make up another berzerker squad: http://images.dakkadakka.com/gallery/2013/7/19/518407-Army%2C%20Chaos%2C%20Chaos%20Space%20Marines%2C%20Conversion%2C%20Khorne%2C%20Khorne%27s%20Eternal%20Hunt.jpg And finally, there’s the beginnings of a small detachment of traitorous Space Wolves, led by one "Joras Turnpelt". These will be used as "regular" Chaos Space Marines (optionally granted the Mark of Khorne), whenever the battle plan calls for some bolter-wielding personnel: http://images.dakkadakka.com/gallery/2013/7/19/518408-Army%2C%20Chaos%2C%20Chaos%20Space%20Marines%2C%20Conversion%2C%20Khorne%2C%20Khorne%27s%20Eternal%20Hunt.jpg All in all, that's quite a collection already: http://images.dakkadakka.com/gallery/2013/7/19/518401-Army%2C%20Chaos%2C%20Chaos%20Space%20Marines%2C%20Conversion%2C%20Khorne%2C%20Khorne%27s%20Eternal%20Hunt.JPG In addition to the models seen above, there are also some more recent additions (or simply models I am pretty proud of). Such as... ...my custom Dark Apostle Stian Gul (wielding a huge warhorn, since hearing its sounds will always prove more inciting to the World Eaters than any sermon could ever hope to be) and my custom Warpsmith Deracin, Keeper of the Forge: http://images.dakkadakka.com/gallery/2013/8/13/527022-Chaos%2C%20Chaos%20Lord%2C%20Chaos%20Space%20Marines%2C%20Conversion%2C%20Huntmaster%2C%20Khorne.JPG Both models were completely build from various plastic parts. And there's my newest Daemon Engine, dubbed the "Wargrinder": http://images.dakkadakka.com/gallery/2013/9/6/534840-Chaos%2C%20Chaos%20Space%20Marines%2C%20Conversion%2C%20Counts%20As%2C%20Daemon%20Engine%2C%20Decimator.JPG http://images.dakkadakka.com/gallery/2013/9/6/534846-Chaos%2C%20Chaos%20Space%20Marines%2C%20Conversion%2C%20Counts%20As%2C%20Daemon%20Engine%2C%20Decimator.JPG http://images.dakkadakka.com/gallery/2013/8/30/532668-Chaos%2C%20Chaos%20Space%20Marines%2C%20Counts%20As%2C%20Decimator%2C%20Dreadknight%2C%20Khorne%2C%20Kitbash.JPG And, last but not least, my World Eaters can be accompanied by an allied regiment of Traitor Guard, Urash's Marauders. This is still a fairly small detachment, and I mostly use the project to build and paint whatever takes my fancy: http://images.dakkadakka.com/gallery/2012/10/31/426663-Chaos%2C%20Conversion%2C%20Lntd%2C%20Lost%20And%20The%20Damned%2C%20Marauders%2C%20Paintjob%2C%20Renegades.JPG http://images.dakkadakka.com/gallery/2012/10/12/420624-Chaos%2C%20Chaos%20Cultists%2C%20Dark%20Vengeance%2C%20Starter%20Box%2C%20Traitor%20Guard%2C%20Traitors.JPG So yeah, so much for the recap of the painted part of my army. If you would like to see more of those guys, you're very welcome to head over to my Hall of Honour thread and check them out. And now for the less finished stuff Let me just start by posting some of the things that I am currently working on (or that have already been built but still lack some colour). First up, my Chaos Terminators. I have been in love with Terminators as a unit type for a very long time, and this has nothing to do with their rules. There’s just something about these colossal, armoured behemoths that really clicks with me. And from a converter’s perspective, the added size compared to regular Marines offers lots of room for customisation, dramatic posing etc. Alas, the original metal Chaos Terminators were always a tad too expensive for my teenage self, back in the 90s, and by the time the new plastic Chaos Terminators came around in 2007, I was still on my hobby hiatus. But when I returned to wargaming in 2010, a box of Terminators was a part of the first order I ever placed with GW, and the resulting squad was actually among the first things I built. Over time, I kept adding more models to the squad, since I wanted them to be a fitting retinue for my Chaos Lords. So here are pretty much all the Terminators I’ve come up with so far: First up, a Terminator wielding a chainfist and a Combi-Melta: http://images.dakkadakka.com/gallery/2012/12/12/440324_sm-Chaos%2C%20Chaos%20Space%20Marines%2C%20Conversion%2C%20Khorne%2C%20Terminator%20Armor%2C%20Warhammer%2040%2C000.JPG http://images.dakkadakka.com/gallery/2012/12/12/440325_sm-Chaos%2C%20Chaos%20Space%20Marines%2C%20Conversion%2C%20Khorne%2C%20Terminator%20Armor%2C%20Warhammer%2040%2C000.JPG As you can see, I added Khornate bunny ears to the model’s armour – a trait shared by pretty much all of my “regular” Terminators. On a related note, I am really glad that I didn’t break off all the weapon arms when the newly released codex said these guys could get either the combi-weapon or the special CC weapon. This oversight was fortunately corrected in the FAQ. Phew! Here’s a Terminator with a Heavy Flamer. You know, for the “Burn!” in “Kill! Maim! Burn!” http://images.dakkadakka.com/gallery/2012/12/12/440326_sm-Chaos%2C%20Chaos%20Space%20Marines%2C%20Conversion%2C%20Khorne%2C%20Terminator%20Armor%2C%20Warhammer%2040%2C000.JPG http://images.dakkadakka.com/gallery/2012/12/12/440327_sm-Chaos%2C%20Chaos%20Space%20Marines%2C%20Conversion%2C%20Khorne%2C%20Terminator%20Armor%2C%20Warhammer%2040%2C000.JPG Funnily, this is also one of the few models actually wearing a Terminator helmet… In this case, it’s the one with the Rhinoceros like horn which I quite like. And while we are on the subject of special weapons, here’s a Terminator with a Reaper Autocannon: http://images.dakkadakka.com/gallery/2012/12/12/440330_sm-Chaos%2C%20Chaos%20Space%20Marines%2C%20Conversion%2C%20Khorne%2C%20Terminator%20Armor%2C%20Warhammer%2040%2C000.JPG http://images.dakkadakka.com/gallery/2012/12/12/440331_sm-Chaos%2C%20Chaos%20Space%20Marines%2C%20Conversion%2C%20Khorne%2C%20Terminator%20Armor%2C%20Warhammer%2040%2C000.JPG this model was actually converted from an AOBR loyal Terminator! I added some WFB Marauder shoulder pads to the Terminator’s knees to mask their loyal heritage… This next model was built to be the squad’s champion: http://images.dakkadakka.com/gallery/2012/12/12/440328_sm-Chaos%2C%20Chaos%20Space%20Marines%2C%20Conversion%2C%20Khorne%2C%20Terminator%20Armor%2C%20Warhammer%2040%2C000.JPG Again, the model is armed with a chainfist and Combi-Melta. I used a leftover head from the FW Lord Zhufor kit to show this guy’s status as a champion. http://images.dakkadakka.com/gallery/2012/12/12/440329_sm-Chaos%2C%20Chaos%20Space%20Marines%2C%20Conversion%2C%20Khorne%2C%20Terminator%20Armor%2C%20Warhammer%2040%2C000.JPG And now, let me show you my favourite conversions in the squad: http://images.dakkadakka.com/gallery/2012/12/12/440339_sm-Chaos%2C%20Chaos%20Space%20Marines%2C%20Conversion%2C%20Khorne%2C%20Terminator%20Armor%2C%20Warhammer%2040%2C000.JPG This guy was also converted from an AOBR Termie — from the very model that came as a giveaway with WD when 5th edition was released, to be exact. When I built this guy in early 2010, I was quite proud of myself for figuring out that the chaos bitz could be combined with the loyal AOBR models. It’s surely been some time since then, and I like to imagine that my more recent conversions are quite a bit more ingenious. But this is where it started http://images.dakkadakka.com/gallery/2012/12/12/440340_sm-Chaos%2C%20Chaos%20Space%20Marines%2C%20Conversion%2C%20Khorne%2C%20Terminator%20Armor%2C%20Warhammer%2040%2C000.JPG Here’s my favourite detail about the model, though: When I built it, I didn’t have enough chaos shoulder pads. So I used a really old WFB skeleton as a stand-in on the model’s right arm. Take a look: http://images.dakkadakka.com/gallery/2012/12/12/440338_sm-Chaos%2C%20Chaos%20Space%20Marines%2C%20Conversion%2C%20Khorne%2C%20Terminator%20Armor%2C%20Warhammer%2040%2C000.JPG Pretty nifty, huh? Then there’s this guy, also converted from an AOBR model, from the sergeant in fact. http://images.dakkadakka.com/gallery/2012/12/12/440332_sm-Chaos%2C%20Chaos%20Space%20Marines%2C%20Conversion%2C%20Khorne%2C%20Terminator%20Armor%2C%20Warhammer%2040%2C000.JPG http://images.dakkadakka.com/gallery/2012/12/12/440333_sm-Chaos%2C%20Chaos%20Space%20Marines%2C%20Conversion%2C%20Khorne%2C%20Terminator%20Armor%2C%20Warhammer%2040%2C000.JPG I really went all out on this guy back then, adding lots of skull trophies, chains, some very nice Chaos Knight pauldrons, and all new weapons. The horns came from the “Khornate head” from the regular CSM kit. The Pteryges loincloth worn by the model fits with the gladiatorial look of the World Eaters rather nicely. And finally, the squad’s (and company’s) standard bearer, brother Verak: http://images.dakkadakka.com/gallery/2012/12/12/440341_sm-Chaos%2C%20Chaos%20Space%20Marines%2C%20Conversion%2C%20Khorne%2C%20Terminator%20Armor%2C%20Warhammer%2040%2C000.JPG http://images.dakkadakka.com/gallery/2012/12/12/440342_sm-Chaos%2C%20Chaos%20Space%20Marines%2C%20Conversion%2C%20Khorne%2C%20Terminator%20Armor%2C%20Warhammer%2040%2C000.JPG Since the model is carrying an icon (from the WFB Warriors of Chaos) in its right hand, I had to find a way to combine the bolter and power fist, so I built a little “DIY Talon of Horus” by adding regular Bolters and an ammo feed from an old CSM heavy Bolter to the fist. I also used a shaved down berzerker head as a stylised helmet for the model, showing its special status in the squad. Although this guy was one of the first conversions I did after getting back into the hobby, he still holds up rather nicely, doesn’t he? Unfortunately, I have only managed to paint a single regular Terminator up until now. In fact, it was the first Terminator I ever painted. Here he is: http://images.dakkadakka.com/gallery/2012/12/12/440334_sm-Chaos%2C%20Chaos%20Space%20Marines%2C%20Conversion%2C%20Khorne%2C%20Terminator%20Armor%2C%20Warhammer%2040%2C000.JPG http://images.dakkadakka.com/gallery/2012/12/12/440337_sm-Chaos%2C%20Chaos%20Space%20Marines%2C%20Conversion%2C%20Khorne%2C%20Terminator%20Armor%2C%20Warhammer%2040%2C000.JPG http://images.dakkadakka.com/gallery/2012/12/12/440335_sm-Chaos%2C%20Chaos%20Space%20Marines%2C%20Conversion%2C%20Khorne%2C%20Terminator%20Armor%2C%20Warhammer%2040%2C000.JPG http://images.dakkadakka.com/gallery/2012/12/12/440336_sm-Chaos%2C%20Chaos%20Space%20Marines%2C%20Conversion%2C%20Khorne%2C%20Terminator%20Armor%2C%20Warhammer%2040%2C000.JPG This was my test model for the squad, so you may be able to spot how I was still finding my feet painting Terminators. I’ll definitely need to drill out the barrels at some point, since they look rather horrible. The base will also have to be changed to reflect the current look of my bases, but apart from that, I think this guy works out alright. The problem remains that these guys are quite a bit less fun to paint than they are to convert. These are also some of my older conversions, so they may lack the flair of some of the more current models. In addition to the rank and file Termies, I always like to convert a Chaos Lord or two. Here are some examples: First up, a Chaos Lord in Terminator armour wielding a pair of lightning claws: This guy may also be the start of a small, dedicated LC unit: http://images.dakkadakka.com/gallery/2013/1/4/448734_sm-Chaos%2C%20Chaos%20Lords%2C%20Chaos%20Space%20Marines%2C%20Chaos%20Space%20Marrines%2C%20Conversion.JPG http://images.dakkadakka.com/gallery/2013/1/4/448735_sm-Chaos%2C%20Chaos%20Lords%2C%20Chaos%20Space%20Marines%2C%20Chaos%20Space%20Marrines%2C%20Conversion.JPG http://images.dakkadakka.com/gallery/2013/1/4/448736_sm-Chaos%2C%20Chaos%20Lords%2C%20Chaos%20Space%20Marines%2C%20Chaos%20Space%20Marrines%2C%20Conversion.JPG As you can see, the Chaos Termie Lord kit formed the base for the conversion (although the torso front came from the regular Chaos Terminators). I added a pair of SW Lightning claws, since I liked the extra sharp look of the claws. The head and right shoulderpad came from the FW World Eaters Terminators, while the Khornate bunny ears were cut off a WFB Finecast champion of Khorne. It seems like a very easy kitbash, but it took me ages to get the pose on this guy right. The second model I managed to complete has already appeared in some of my fluff is Brother Hokar, the 4th assault company's Master of the Guard. http://images.dakkadakka.com/gallery/2013/1/4/448738_sm-Chaos%2C%20Chaos%20Lords%2C%20Chaos%20Space%20Marines%2C%20Chaos%20Space%20Marrines%2C%20Conversion.JPG http://images.dakkadakka.com/gallery/2013/1/4/448740_sm-Chaos%2C%20Chaos%20Lords%2C%20Chaos%20Space%20Marines%2C%20Chaos%20Space%20Marrines%2C%20Conversion.JPG The idea of using the great Chaos Knight pauldrons as a sort of cowl was lifted from Lamby’s excellent “Legion of Thorns” thread. I think it really adds character to a Terminator! I also had the idea of arming him in a rather unconventional way by giving him a spear and shield. I wanted this to reflect the World Eaters’ gladiatorial traditions: I imagine that gladiators in the grimdark of the far future would be trained to use different weapon configurations (pretty much like the gladiators in ancient Rome), so I thought it would be interesting to explore different loadouts for no other reason than to give some additional character to the individual models. I can imagine a bodyguard for Lorimar where every member is wielding a highly individual combination of weapons — wouldn’t that be cool? Anyway, as you can see, the model’s legs came from a SW Terminator. I felt the trophy pelt was a nice callback to the 4th assault company’s role as a hunting party. I used some bits from the Skullcrusher kit to make the armour on the legs look slightly more chaotic. http://images.dakkadakka.com/gallery/2013/1/4/448737_sm-Chaos%2C%20Chaos%20Lords%2C%20Chaos%20Space%20Marines%2C%20Chaos%20Space%20Marrines%2C%20Conversion.JPG Hokar also uses a shield from the Skullcrusher kit. Many people are skeptical of shields on Khorne models, but I felt that, as Master of the Guard, Hokar should really be equipped for defense as well as offense. Plus everyone who has seen the fantastically corny Spartacus series knows shields can be used in fairly creative ways… Phew, with this huge first post out of the way, let me welcome you once again to this WIP thread! Expect to see more updates soon! And, of course, I would be happy to hear any feedback, ideas, suggestions or questions you might have! In any case, thanks for looking and stay tuned for more!
  2. So given that I have half a dozen different projects on the go and trying to compile all my disparate ideas into one thread was perhaps not the best plan, I thought I'd instead start some individual blogs for each project in the relevant boards. In case you hadn't guessed, this one is for my assorted Daemons. I'm planning on collecting forces of all four powers of Chaos over time, though predominantly I'll be focussing my efforts on Slaanesh and Nurgle for now (though I do have minis for the other Gods in the pipeline). So, let's get to the juicy stuff shall we? I've already posted my Changeling and Beast of Nurgle on the forum before, so I'll just leave those links in place and instead post fresh WIPs of my Infernal Enrapturess, purchased today! Also been working on a Fiend conversion from a metal Hive Guard (which I started loing before plastic Fiends were a twinkle in Slaanesh's eye) And finally, some Plague Drone WIPs (though the models have somewhat progressed since these photos). I have various other things I'm working on but this was all I had photographed at the moment. Hopefully I actually update this thread!
  3. Hi all, long-time lurker (to the extent that I legitimately forgot I had an account here and had to get Kurgan the Lurker's help recovering it [thanks man!]) and I thought that, since I'm a responsibleish adult, I felt that I should make a WIP log of my, already sizable collections. Now, my one, true love for factions is the World Eaters/Khorne Daemonkin. Even though it's the smallest of my factions right now, as I managed to luck out with some friends not wanting the Death Guard halves of Dark Imperium, so I got those on the cheap. And the Dark Angels were literally given to me by a friend who said, and I quote "Yeah, they're yours. I don't have the time to play 40k, or the space to store these". So I was just casually given at least 2k points of Dark Angels. So, welcome to my WIP thread. Some pretty pictures: Maulerfiend I'm most happy about how the eyes and legion badge came out Skarbrand Everyone's favorite madman: Khârn the Betrayer Some Daemons and a Spawn Mortarion More to come!
  4. Hello, I have some questions about the World Eaters in the Horus Heresy. I know some of these are doubtless answered in Betrayer, but my life is currently in boxes and I don't know where my copy is 1. Did any loyalist World Eaters survive Istvaan III in any numbers - ie, not including Knights-Errant like Macer Varren? I know there is a canon reference to a group of loyalist Death Guard who repainted themselves in their old Dusk Raiders colours, and I do truly love the War Hounds scheme... 2. Could the Butcher's Nails that were implanted into the ordinary World Eaters (not Angron's original version) be removed without killing them? 3. When in the Heresy did the World Eaters become fully Khornate? 4. When did they start painting their pauldrons red? Thanks guys, Glory to the 12th!
  5. ElDuderino

    khornies

    From the album: New stuff

  6. ElDuderino

    khorny

    From the album: New stuff

  7. Closet Skeleton

    basing test3

    From the album: daemons

  8. From the album: daemons

  9. From the album: daemons

  10. Hello! It's been sooooooooooo long since I've been here. Other than lurking the past week or so. I've finally gotten back to the hobby after a really long break. I've already stabbed myself several times with my hobby knife, so blood has once again been spilled for the blood god. I apologize for picture quality in advance. I'll try and figure out a better way to pic as I go. Let's get into it shall we? I've been converting some Blood Warriors into zerkers amongst other things. Converting is my main passion, and I suck at painting. Here's some of my progress with the zerkers, a brute, and Apostle (with toadies). Paint job is representative of what I want the army to look like. http://i.imgur.com/iTeEgJGm.jpg Aspiring Champion w/Powerfist http://i.imgur.com/gHk9Wokm.jpg Aspiring Champion w/Power Axe and Standard Bearer http://i.imgur.com/J5onP7Om.jpg Trio of Zerkers w/Standard Bearer http://i.imgur.com/BJLdJ2nm.jpg Et Tu Brute http://i.imgur.com/OE9faaMm.jpg http://i.imgur.com/scidFXum.jpg Apostle w/Toadies http://i.imgur.com/bNLJ5dem.jpg Jump Champ W/Combi Flamer
  11. Hi I'm pretty new to kill team, been looking at various factions and how I would build lists for them. I'm mostly into it for the hobby aspect but I would quite like if my lists didn't completely suck :) I was looking into heretic astartes and see it as a good excuse to kitbash some berserkers with blood warriors. (I have a pack of the old easy to build blood warriors for just such an occasion). I was thinking of the following list ++ Kill Team List (Heretic Astartes) [99pts] ++ + Leader + Chaos Cultist Champion [5pts]: Autogun, Khorne. Leader + Specialists + Berserker Champion [19pts]: Power axe, World Eaters. Combat Chaos Space Marine Gunner [16pts]: Khorne, Plasma gun, World Eaters. Sniper Khorne Berserker [17pts]: Chainaxe, Chainsword, World Eaters. Veteran + Non-specialists + Chaos Cultist [4pts]: Autogun, Khorne Chaos Space Marine Gunner [16pts]: Autocannon, Khorne, World Eaters Khorne Berserker [22pts]: Chainaxe, Chainsword, Icon of Wrath, World Eaters ++ Total: [99pts] ++ (might have to replace the autocannon with a heavy bolter if I can't source the part somewhat affordably, not buying a start collecting box for it). I have a few questions: 1) General advice on improvements? 2) What to do with the extra point? Leaning towards upgrading the nonspecialist cultist to a heavy stubber gunner. 3) What about extended roster. Aside from 'build one csm gunner of every heavy weapon' and '4 extra autogun cultists to replace one marine' I don't have a lot of ideas. 4) Not sure about the Veteran specialism. I see a lot of people running zealot but the turn 1 charge potential of veteran seems so good. Or maybe do both and have the plasma gunner live dangerously as a non-sniper? Any opinions? I understand its not the fluffiest list with gunners in it for world eaters but I'd like to restrict myself to the blood warriors I have for now.
  12. With Codex: World Eaters just around the corner, I thought it was time to bring up the topic of how to approach a new codex release with an existing Crusade. The natural reaction to any new Codex might be to simply start again, but I find that solution extremely unsatisfying. Being a narrative format, it would be disappointing to simply throw out all the narrative development I've put into this force so far. On the other hand, the Chaos Warband rules for CSM are pretty powerful, as far as benefits go. I have lost most of my battles, but all three Glory trackers are at Favoured status thanks to a judicious use of Agendas. And when a Chaos Warband is Favoured in a category, they get some significant discounts on important Requisitions - especially increasing supplies and adding WLTs and Relics. Importantly, there's no requirement to use those free Requisitions on CSM units, so you can add free WLTs and Relics to allied units as well... There is one big disadvantage to this, however: if you have started a Chaos Warband, your trackers always go down in every battle, regardless of whether you even use CSM units or not. But to increase your Glory trackers, you must use your Warband Champion in battle. This means your Champion is always exposed to battle scars, and our campaign house rules state that scars can only be removed if a unit skips a battle. This is why Kratus, prior to his ascension, was being used in every battle (even when not the best choice) and had accumulated two very detrimental battle scars. For several battles, Kratus had been unable to perform Heroic Intervention, for example. Ultimately, my concern is that I have benefited heavily from using the Chaos Warband rules, and those benefits might not be replicable with Codex: World Eaters, so they might feel undeserved. But then I did the Agendas and I suffered the battle scars on my Champion, to my detriment in many battles. So, I have a solution: All CSM-specific battle traits and Crusade relics will be exchanged for the nearest World Eater equivalents. Arkrath benefits from keeping all his pre-ascension Chaos Boons. This is something currently unique to CSM, since both Death Guard and Thousand Sons Daemon Princes lose their boons upon ascension. I don't know which way World Eaters will go, but if WE Daemon Princes lose their boons on ascension, then I will need to drop those as well. Similarly to (2), any benefits gained through the Chaos Warband that can't be done using the World Eaters' rules will be reversed. For example, Dreior's Berzerker squad gained a battle trait because I had a Favoured Warfleet - if World Eaters don't have some equivalent mechanic then I'll simply remove the trait. If Berzerker PL changes to account for the new Berzerker Eviscerator, I may need to change unit sizes or I'll be at a significant disadvantage. The main reason they're at 8-man squads now (other than Khorne's number) is to match the 1:20 PL/points ratio. Units that I've lost access to will need to be replaced with their nearest equivalents. The last one will be easy enough for most things: Thrax the Exalted Champion will become a Master of Executions and the Cultists will become Jakhals. But the Dark Apostle, Baruda, will be a bit trickier. I may have to consider giving him a new weapon so he can conceivably use the rules for an MoE as well, but it feels boring to have two virtually identical characters. I'll have to think on that one. Of course, all of this is assuming that World Eaters even get Crusade rules. There's no reason to believe we won't, but this Codex is looking like enough of a departure from existing 9th edition Codexes that there's a small part of me that wonders if maybe we won't. But hey, if that happens then I'll just continue using the CSM Crusade rules!
  13. Terminators have to be some of my favourite models in the game. Personal tank armour? Hell yeah! I've been sitting on a couple of boxes of the newer Chaos Terminators for some time, but have been hesitant to build them with Codex: World Eaters around the corner, especially since some earlier rumours suggested that there wouldn't be any Terminators at all. Now that we've seen all the releases and have multiple leaks indicating that Terminators are still in, I feel a lot more comfortable working on some replacements for Murdax's Butchers. Here are the first five members of the new Butchers: The heads and crests are 3D printed to resemble the old Forgeworld upgrade kit. The heads are a simple STL file, but the crests came from a Berzerker head kit that I modified to fit the Terminator armour body. I also added some weapons and bits from the new AoS Chaos Chosen kit for a little variety, and added some chains to the weapons to resemble the upcoming Berzerker kit. Murdax himself is already made from the new Terminator kit, so once these guys are done it'll just be a matter of making four more Terminators to round out the squad.
  14. Took a month, but Arkrath is finally done! Painting red Daemonic flesh when the model is also wearing red armour is always tricky, so I went with the option of painting the flesh like a redder version of his moral skin tone. Of course, had to slather on the blood for the oversized chainfist! I expanded on the rock that the Daemon Prince model comes with, making it feel more like the type of rocks the rest of the army uses. I also added some more similar rocks made it feel less like a random "hero rock". I'm also particularly pleased with how the bionic leg turned out - I've been wanting to do a biomechanical Daemon for years! That Venomcrawler leg just happened to be the perfect bit and I couldn't be happier. Overall, I'm very happy with how it turned out. The Daemon Prince model is such a great kit, I honestly can't get over just how neatly everything fits together and how many options it has. It did take a long time to paint, though - there are just so many details. I noticed several details that I missed just while taking these photos, but honestly, it gets to a point where you have to call good enough "done". Enjoy!
  15. THE CRUENTES Arkrath, the Hand of Khorne DAEMON PRINCE, 11PL For ten thousand years, the Astartes who would become Arkrath, Kratus, has led his warband of Chosen Terminators. Entering the Long War as a veteran warrior in the ranks of the XII Legion's Terminator elite, Kratus was frequently found in the most bloody of battles. This boldness amassed for him a significant following of Terminators, and they adopted the moniker of Red Butchers, once a reviled and pitied name but one that had since taken on a new sense of respect in their new worship of Khorne. It was from these same ranks that a warlord named Bardûl rose to prominence, his single-minded devotion to the Blood God eclipsing even Kratus's own. When Bardûl declared the founding of the Aksha'i Cruentes and the start of the Red Crusade, Kratus stood beside him, ready to go to war with the galaxy. As Bardûl's chief bodyguard and confidant, Kratus defended the man who called himself Hand of Khorne, as well as delivering justice to those who impeded the Bloodfather's dominance. It was not uncommon for Kratus to be dispatched to kill other Champions of Khorne who had displeased the Hand in some way. During the War for Janus, however, Bardûl grew impatient with the gifts his Daemonic patrons bestowed upon him, and he drank too greedily from the well of power that is Chaos worship, transforming into a monstrous Chaos Spawn. The power vacuum was quickly filled by the former Terminator Champion, who tore the symbolic chainfist from his erstwhile master's broken Terminator plate and took it for his own. Kratus's ascent was meteoric, and before long he was courting the same Daemonic patrons as his former master. Unlike Bardûl, however, Kratus's ambition and arrogance were tempered by personal sacrifices, having suffered several grievous wounds, including the loss of his own leg. Such losses displayed a certain dedication to the Lord of Battles, however they were still defeats in the eyes of the Blood God and would be punished. After one such defeat, Kratus was whisked away to the Warp before the alien witch's magicks could kill him. It was there that Kratus was first imprisoned and tortured by his patron, known to him as Ska'nzand the Wrathforged. He was held here for eight hundred years, by his perception, however never did his faith and determination waver. Impressed by this, Ska'nzand released Kratus on a quest of penitent rage throughout the Eye of Terror for another eight hundred years. In realspace only hours later, a winged figure manifested before the Cruentes, who were on the verge of tearing themselves apart to find a new leader. Monstrous in stature, this figure was armoured in what appeared to be a mockery of Terminator plate and bore a warped chainfist on its right vambrace. It did not use the name Kratus, for the man who bore that name was dead, it said. This was now Arkrath, the True Hand of Khorne. Warlord Trait: Hatred Incarnate Relic: Gorget of Eternal Hate Rank: Legendary Battle Honours: Scorpion Tail (Chaos Boon) - +1A Serpent's Fangs (Chaos Boon) - +1 to wound in first round of combat Warp Stalker (Chaos boon) - reroll advance and charge Razor-edged - improve AP of melee weapon by 1 Blackstone Shard Amulet - cannot be targeted by psychic powers Null-field Disruptor - ignores invulnerable saves Baruda, Blood Priest of Kharneth DARK APOSTLE, 6PL An early convert to the Cult of the Blood God, Baruda was instrumental in the formation of the Cruentes. He wears the charcoal black armour of Loyalist chaplains in dark mockery of his misguided counterparts. Baruda is an extremely - and some might say excessively - zealous individual, to the point that those around him view him with slight unease. However, there is no denying that his entreaties to the Dark Powers are an effective tool. He knows the Dark Zealotry, Wrathful Entreaty and Illusory Supplication prayers. Warlord Trait: Eternal Vendetta Relic: Mantle of Traitors Rank: Heroic Battle Honours: Detestation (Path of the Righteous) - cannot be targeted by psychic powers Stoic Fervour (Path of the Righteous) - 6+ FNP, 4+ FNP vs mortal wounds Just Killer (Path of the Righteous) - +1S when attacking units smaller than his Daemonic Flesh (via Chaos Reward Requisition) - unit gains +1T Aspect of Khorne (via Chaos Reward Requisition) - once per game free use of Fury of Khorne or Scorn of Sorcery stratagems Razor-edged(?) Crozius (via Victor Bonus) - AP of Crozius improved by 1 Thrax Gorechosen EXALTED CHAMPION, 6PL Thrax is a wandering traveller, claiming to be an original member of the War Hounds Legion and claiming to be the bearer of the coveted relic, Gorefather. Regardless of the truth to his words, the Berzerkers who follow Thrax into battle are invariably inspired to great deeds of bloodshed as Thrax himself frequently seeks out the strongest enemies he can find. Warlord Trait: Flames of Spite Relic: Gorefather Rank: Blooded Battle Honours: Sigil of the Shadowlord - 4+ Invul, 4+ FNP vs mortal wounds Validon's Bloodthunderers 8x KHORNE BERZERKERS, 10PL Validon is one of the Cruentes' longest-serving Berzerker Champions, and has been instrumental to the cohesion of the Cruentes as a fighting force. He instituted a gradual change to the Eternal Warrior's fighting pits: instead of individual combat, the pits would focus more on squad-based combat. Through repeated training in this manner over hundreds of years, the instinct to fight in a squad of brothers became so ingrained that even in the deepest frenzy, Berzerkers would know to fight together. Validon leads seven Berzerkers, collectively known as the Bloodthunderers. Rank: Battle-hardened Battle Honours: Hate-fuelled Butchers - +1 to WS Divine Guidance (Path of the Righteous) - improves melee AP by 1 Dreior's Hunters 8x KHORNE BERZERKERS, 10PL A newer member of the Cruentes, Dreior is a vat-grown gift from Fabius Bile's gene clinics. Implanted with false memories, he believes himself to be a veteran of the Long War, and despite his relative youth, he is a consummate fighter. He and his squad are often seen breaking through enemy lines and hunting down specific targets. Dreior leads seven Berzerkers simply known as the Hunters. Rank: Battle-hardened Battle Honours: Bitter to the Bone - can choose their Wanton state Fervid Focus (Path of the Righteous) - can move horizontally through terrain and models Trusted Hounds (via Warfleet Favour) - can choose a character's aura to always be in range Gorm's Stalkers 8x KHORNE BERZERKERS, 10PL Another long-serving member of the Cruentes, Gorm leads the newest inductees into battle. His strict command gives these initiates their first taste at combat, and puts them on the path to becoming fully-fledged Berzerkers of the Cruentes. Gorm's habit of consuming the flesh of the dead, however, often permeates through the ranks of those under his command. As a result, a significant number of Cruentes share his cannibalistic tendencies. Gorm leads seven Berzerkers known as the Stalkers. Rank: Battle-hardened Battle Honours: Hate-fuelled Butchers - +1 to WS Fervid Focus (Path of the Righteous) - can move horizontally through terrain and models Serpentine Fangs (via Dark God Favour) - Gorm's attacks gain +1 to wound on the charge Covenant of the Bloody Hand 20x CULTIST MOB, 5PL Despite this cultist warband's high attrition rate - or, perhaps, because of it - the cult members rarely have any trouble finding more volunteers for their ranks, as few mortal followers of Khorne can resist being given the opportunity to have their blood spilt on the battlefield. Members of this warband have begun adopting a sigil of a bloody handprint as they are inducted, signifying the dead passing on their covenant to the new warriors. Rank: Blooded Battle Honours: Believers of the True Faith - gain the Let the Galaxy Burn ability Murdax's Butchers 10x CHAOS TERMINATORS, 19PL Led by the dangerously ambitious champion, Murdax, the Butchers are a sub-warband of Terminators within the Aksha'i Cruentes. Fierce warriors all, this warband adopted the nickname of Red Butchers upon their descent into the worship of the Blood God. With Terminator plate being difficult to manufacture amongst the Traitor Legions, and with the World Eaters' excessively high attrition rate, the warriors in the Butchers are, ironically for their namesake, some of the more measured of the Cruentes. However, this should not be taken as a lack of aggression - they are capable of as much as their Berzerker brethren, however they have all trained for millennia to hone their use of the Butcher's Nails. Rank: Heroic Upgrades: Red Butchers (via Specialist Reinforcements Requisition) Battle Honours: Ambition's Edge - Murdax gains +1A, +1W and +1Ld Trusted Hounds - can benefit from certain character auras outside of range Hate-fuelled Butchers - +1WS Fervid Focus (via Path of the Righteous: Glorious Ceremony Requisition) - can move horizontally through terrain and models Vervek the Condemned HELLBRUTE, 7PL Vervek's fate is a cautionary tale for any individual who stands in the way of a mighty Champion of Khorne and his glory, for this former Terminator stole a trophy kill that Kratus had claimed. In the eyes of the Blood Father, of course, such triviality didn't matter - however, in the eyes of the corporeal judge and executioner claiming the god's authority, he was little more than a usurper. Vervek was carved out of his Terminator plate with little care, being no more than a head and torso before he was entombed within a Dreadnought's sarcophagus. Rank: Battle-ready Xarian the Bloody Idiot HELLBRUTE, 7PL Once the champion of a whole Cruentes warband, Xarian - formerly known also as Doomgore - was deposed of his position after it was apparent that he did not deserve to lead. Originally, he was the lieutenant of a rival World Eaters warband, the control over which he seized through betrayal, before he pledged them to the Cruentes. As a reward for bolstering their ranks, Xarian was gifted with command of his own warband and a rebellious Daemon sword. The sword resisted Xarian's ownership at first, having not been seized through combat. However, after several battles, Xarian appeased the weapon by stabbing it through his own stomach. Amused by this attempt at sacrifice, the sword appeared to capitulate. It soon became apparent that the sword still had not deemed Xarian worthy. Even though its power had been unlocked, it still rebelled at some of the worst moments possible, often leading to Xarian's defeat. Out of frustration, several conspirators - including Kratus and his Terminators - turned on the champion, dismembering his body and burying the Daemon sword deep within the Eternal Warrior. Xarian was kept alive as an amusement, more than anything, and was interred within a dreadnought sarcophagus. Xarian is a Helbrute, armed with a plasma cannon and hammer. Rank: Battle-hardened Battle Honours: Hate-fuelled Butcher - +1 to WS Despoiler Without Mercy - +1 to BS Chaos Rhino Motorpool CHAOS RHINOS, 4PL x2 Ranks: Rhino I - Battle-ready Rhino II - Battle-ready Rhino III - deleted Bardûl the Wretched Fool CHAOS SPAWN, 1PL A horrid, mutated mess of flesh, Bardûl is kept by the Cruentes as a "living" cautionary tale for those who would squander the gifts of the gods. Bardûl was once a mighty Champion of Khorne, blessed by the Blood God's favour and a promising locus around which the shattered remnants of the World Eaters Legion could gather. However, Bardûl was tempted with more power than he could bear. One of his Daemonic patrons offered him a tiny sliver of immortality, but the Chaos Lord demanded more. In a painful twist of hubris, the mighty Hand of Khorne was wracked with torment as his wrathful masters poured ever more mutating power of Chaos into the champion, until he was no longer recognisable. Rank: Battle-hardened Battle Honours: Fleet of Foot - +1Mv, +1 Advance and Charge rolls Grizzled - 6+ FNP THE PACT CRUENTES - DAEMONIC ALLIES Gorethane RENDMASTER, 7PL Equally at home hewing through ranks of foes from atop its warped chariot as it is duelling with enemy champions, the Gorethane is a dark master of battle. It can be seen directing its Bloodletter hordes from the front, always eager to slay. Warlord Trait: Glory of Battle Rank: Battle-ready Bloodseeker SKULLMASTER, 7PL The Bloodseeker is a swift butcher, and one of the first Neverborn to swear allegiance to Arkrath during his penance. Wielding the accursed axe Bloodbane and thundering into battle atop a loping Juggernaut, the Bloodseeker is a terrifying foe in battle. Relic: A'rgath, King of Blades Rank: Battle-ready Bloodletter Packs 6PL Rank: Battle-ready Bloodcrushers 6PL Rank: Battle-ready Flesh Hounds 5PL Rank: Battle-ready
  16. For weeks, Kratus's physical form had been in flux. His movement was not a fluid motion, as if viewed through a pict feed at a low framerate. In the blink of an eye, Kratus would appear in a totally different position; blink again, and he might appear to have never moved, as if he were totally disconnected from reality. Kratus has offered many a worthy skull to the Blood God's throne, felling skilled warriors and titanic Knights alike. It was the foul xenoform known as the Salt Wyrm that evaded his wrath: blows that would have landed perfectly, with a ferocity that would tear apart a battle tank, were evaded at the last moment by the Genestealer Patriarch. Bleeding from a dozen wounds and on the verge of a brain haemorrhage from the xenos's cowardly psychic attack, Kratus's blurred form emitted wisps of pure darkness, like smoke made of the stuff of black holes. In a swirl of swallowed light, he vanished. Minutes turned to hours as the Cruentes' menials pulled injured warriors from the battlefield and the xeno-mutants burrowed back into their lairs, with no sign of the Chaos Lord. Challenges rang out amongst champions of the Cruentes, and blood was spilled in a race for the warband to find a new leader before it tore itself apart. It was at the apex of this bloodshed, when it looked like the Cruentes were about to splinter, that a font of blood erupted and coagulated into a dozen or more forms. Most were roughly human-shaped, and several were atop black and brass steeds. One, however, was larger than the rest, its ancient Terminator plate twisted to match its stature. 'Kratus is dead,' it said. 'Long live Arkrath, the Hand of Khorne.'
  17. Or: I really need to make a proper urban-themed board for this narrative campaign that is set in a bloody city... 18 November, 2022 The sharp claws hunting us from the shadows have all but confirmed it: an ancient relic is buried under the surface of Hive Secundus, one that is of particular significance to the World Eaters. Rumour and hearsay had led them to this place, and it is time to claim the prize. The final preparations must be made to bombard this city and reach the relic within. Now, Genestealer Cultists have been found swarming the city, and we suspect that the foul xenos may have worked out how to use the fell technology within. Kratus, his flickering form uncertain in the material universe, leads Baruda, Murdax's Red Butchers, Validon's and Gorm's Berzerker squads, Xarian the Bloody Idiot and Vervek the Condemned in their Dreadnought chassis, and a mob of Cultists. The mission objective is essentially kill points (score VPs equal to the PL value of enemy units destroyed). The defender gets Light Cover while they're in their deployment zone, unless the attacker can turn off the objectives, which also earns the attacker VPs. Ever keen to show his worthiness to the Blood God, I have chosen Eye of the Gods (kill characters, vehicles or monsters for XP and Personal Glory) and Reaper (unit that kills the most gets XP) as my main Agenda picks. For my third, I figure that Deploy Vox Relays would be a good narrative choice for the story. I deploy aggressively, as normal with the Terminators and Cultists. I lose the first turn, but decide to rush both units up the board anyway with Apoplectic Frenzy to hopefully keep my opponent on the back foot. I figure the Atalan Jackals (gods, that name is going to be confusing in a few months...) will spring forward and try to threaten my Helbrutes, so I get the Cultists to help screen the machines against the dirt bikers' damnable bombs. Terminators plod up the field, knowing full well that they won't be protected by Illusory Supplication just yet. It's just GSC, how much firepower could they have? I keep Gorm's Berzerkers in Strategic Reserve, in the hope that they can nab an objective late in the game. In my opponent's first turn, the Goliath truck rumbles forward on my left flank. As expected, the bikers zip forward, past the suspiciously xenoform ruin in the centre, to harrass my Cultists. A Goliath Rockgrinder and a couple of light Ridgerunners wheel around to get some shots off at the Terminators. A not insignificant amount of shooting later, and four Red Butchers are taken out of action, their riddled bodies barely held together by their ancient armour. On the left, a wall of fire from the cultists (soon to be Jakhals?) inflicts a minor burn on the Jackals. The bikes charge, killing a few cultists, who in turn knock two bikers out of their saddles while the other speeds away. In my turn, the cultists advance to turn off the objective on the left. Weirdly, this is not an Action, so can be done after advancing - fine by me! Unfortunately, I forgot that they can't score VPs in the first round, but at least they'll be a distraction. In the middle/right, I send the Terminators out to secure the middle objective, and the Rhino to threaten the right objective. The Terminators also deploy a vox beacon for one of my Agendas. The Helbrutes ponder up and inflict a few wounds on each of the Goliaths. The Genestealers' second turn sees some Purestrains leap out of cover to maul the hapless cultists, turning the objective back on in the process. While the Rockgrinder hops on the objective on the right. Despite the Illusory Supplication from Baruda, the Terminators lose three models (note to self: trans-hit doesn't help much against BS4 enemies...), the Rhino suffers significant damage, and the Kellermorph pick off both of Baruda's little buddies and wound the priest himself. Oof. The cultists prove about as resilient as one can expect, and swiftly become a xenos meal. Frustratingly, the Genestealers burrow underground and head into Strategic Reserves. I always forget about that Stratagem... Meanwhile, the Rockgrinder ploughs into the Rhino, destroying it. Four (!!!) Berzerkers apparently tried, in vain, to stop the machine using nothing but their own bodies. It did not work, and half the squad disappears in a blisteringly bad roll. Things are not looking good, but I know I can still get this if I can disable some objectives and kill a bit more. On the left, Xarian the Helbrute atomises a good portion of the Goliath truck, destroying it. I didn't get good photos of this, but the Terminators likewise melt the Rockgrinder on the right, which turns out was rigged with explosives, killing a Berzerker and wounding everything else around it. Turns out that having 90% of your shooting be short-ranged against such a Stratagem is not wise! In my opponent's turn three, the trap is sprung and his Genestealers and the Muscle Beach make themselves known. Some sneaky buggers are also set up to cordon off the table edges against my own reserves. Back in the centre, the Aberrants and Purestrains clobber and scrabble into the remnants of my force. Unfortunately, one of Kratus's battle scars prevents him from performing a Heroic Intervention, so it's pretty much just down to the Terminators and Baruda. In a show of favour from the Bloodfather, Baruda is barely left standing, though the Genestealers' quick reflexes prevent his return swings from landing. The Red Butchers were not so lucky, and the Aberrants demolish the veteran warriors, though Murdax brings a couple of them down with him. My third turn is one of desperation. Kratus flickers into combat with the Purestrains, supported by Xarian, while the remaining Berzerkers from Validon's squad and Vervek launch themselves at the Aberrants. Meanwhile, my reserves move on from my own table edge, utilising an often-forgotten rule to be able to set up close to the enemy by keeping one model within 1" of my own table edge. Sadly, the charges in the middle weren't as successful as I had hoped. Vervek's power scourge was not the best weapon against 3W Aberrants, and the Berzerkers didn't quite finish them off, while the Purestrains proved to be too quick for even Astartes physiology. They finished off Baruda with numerous, viscious slashes. The lone Aberrant did end up fleeing, however unfortunately it wasn't due to my attacks, so I couldn't get XP for it. At least I could get VPs, though! At least Gorm's Berzerkers on the left were a little more successful, wiping out the Purestrains trying to hunt them down. Unfortunately, despite thinning my opponent's force somewhat, he still has tricks up his sleeve. The Patriarch, which we've learned calls itself the Salt Wyrm (though I still prefer "Big Daddy") blitzes through the ruins to stalk Kratus in an eerily familiar showdown. Meanwhile, shooting from the Ridgerunners knock out the last of Validon's Berzerkers, and the Hybrids that had been guarding the board edge throw themselves at Vervek, cutting at hydraulics and power cables, disabling the dreadnought. I try a couple of tricks: first, negating the damage from one of Big Daddy the Salt Wyrm's attacks using the Divine Shield stratagem from the Righteous Path rules. The blood shield succeeds in protecting him from the Patriarch's attacks...but I hadn't factored in the final genestealer. Kratus's blurred form, one second standing and fighting was on the ground bleeding in less than the blink of an eye. Fine, we'll play it that way! I use the last of my CPs on He Is Risen!, also from the Righteous Path rules. For a second, Kratus's body blinks out of existence... ...Only for him to reappear, a blood-curdling warcry on his lips. Kratus lays into both xenos, finally slaying the last of the Purebloods, but the legendary dexterity of the Big Salt Daddy Wyrm saves him from harm. Luckily, Kratus's terminator armour keeps him alive with only one wound remaining. GSC turn four, he still has some substantial shooting left, and Gorm's squad takes heavy casualties, In the middle, the Patriarch's witch powers prove too much, even for the divinely-inspired Kratus. Invading the heretic's mind with dark tendrils of energy, Kratus - standing in a pool of his own blood oozing from many wounds - begins bleeding from his eyes and other cranial orifices. He drops to his knees, but before the Patriarch can take his head, reality shudders around the Chaos Lord, and he disappears again in a wisp of warp smoke. With that, there's not much else that the World Eaters can do, and the Genestealers succeed in defending their territory from the Heretic Astartes once again. I do, however, manage to scrounge two Chaos Points to help keep some of my trackers at reasonable levels. Result: 53-65 Loss Kratus's Personal Glory: 7 -> 7Khorne's Dark God Glory: 6 -> 7Cruentes' Warfleet Glory: 7 -> 6 After the battle, however, Kratus doesn't reappear. At least, not immediately...
  18. It's been a hot minute since I provided much of an update to my Order of Battle! It also took a couple of months longer than intended to advance to the next phase of the Path of the Righteous that my force has begun. A quick reminder: these are optional rules from White Dward 472-476 from earlier this year. They follow your force at it walks a path of pure zeal, potentially leading to damnation in the process. These issues can be found in the Warhammer Vault, if you are a WH+ subscriber. In this phase of the Path, called the Absolution of Faith, a unit's Righteous Inspiration limit is raised from 4 to 8 points. For units with 7 or less points of Righteous Inspiration, several new stratagems are available. Notably: They Are Risen!, which allows the player to resurrect a character for 2CP on a 2+, once per battle. Doing so increases that character's Inspiration by 3 points, so you can only get away with this a couple of times per character! Divine Shield, which allows you to change the Damage characteristic of an incoming attack to 0 for 2CP, once per battle. This also increases that unit's Inspiration by 2 points. The Last Righteous Act, which is a fight-on-death Stratagem for 2CP. This increases the unit's Inspiration by 1 point. The rest of the stratagems do various things to improve a unit's combat ability (or psychic ability, for those inclined), and each increase the target unit's Inspiration by another 1 point. This phase of the Path also introduces a handful of new Requisitions, which simply allow the player to spread Righteous Inspiration points, redistribute Righteous Crusade Relics, or have a Righteous character teach a unit a Righteous Battle Trait. Oh, and there's some psychic stuff, but whatever So far, only Baruda (of course) has any Righteous Inspiration from taking a couple of Battle Traits in the previous phase. For some reason, Kratus also has a couple of Inspiration points - I must have started using the stratagems a few weeks ago, though I have no memory of doing so! Ah well, it's on the Unit Card, so Past Cheex must have been keeping track of something...right?
  19. 11 November, 2022 With news of Hive Secundus housing something powerful, several armies are converging on the city. Kratus, having been thwarted in breaking into the catacombs himself, has resolved to instead locate the weakest crust of the inner city and simply bombard it from space, cracking it open and exposing the bounty within. The Cruentes believe they have found the perfect position. The only problem is that a strike force of Imperial Knights stand in their way. As a further obstacle, something seems to be lurking in the shadows. Superstitious cultists rant about "vampyrs" and "shapeshifters" that have hunted the city's denizens since the war began, snapping up whole communities as they tried to escape the conflict. Indeed, the darkness itself seems to have eyes...and claws... For this battle and the next, units in range of objectives (or in area terrain, if there are no objectives) are at -1Ld and -1 to Combat Attrition tests, as somthing unnervingly stalks the shadows and preys on the unwary. Kratus's physical form is becoming increasingly detached from time and space. His outline appears almost wispy. And his movements, rather than being smooth motion, appear more like short-distance jumps through space. One moment he might be looking away, the next moment he could be turned to face you - only to suddenly be looking away again, all without appearing to move. Baruda, ever the zealot, loudly proclaims it is simply yet another boon bestowed upon his Lord by the god of war. Kratus is accompanied by Baruda the Dark Apostle, Murdax's Red Butchers, Validon's Berzerkers, a mob of Cultists, and Bardûl's wretched form. In this mission, the objective is to secure the battlefield - however, the communication issues present in Secundus and the presences in the shadows have jumbled the orders somewhat. There are four objectives, two of which can only be captured by part of your army, and the other two can only be captured by the rest of your army, randomly determined before deployment. Kratus, Baruda and the Berzerkers are trying to take the nearer two objectives, while the Terminators, Cultists and Spawn are trying to take the farther two objectives. For Agendas, I choose the nearly ubiquitous Eye of the Gods to kill characters and vehicles, and supplement that with one of the Agendas from this mission pack, Machine Vendetta, to get even more experience from killing vehicles. I deploy almost everything on the right flank, hoping to overwhelm this side of the board and prevent the Knights from taking my closer objectives, while sneaking up and capturing one of his for just a turn or so. Kratus himself deploys on the far right with the Cultists, hoping to hold an objective while the mortals are thrown into the fray. As is normal, the Terminators form the anvil in the centre of the battlefield, supported by Baruda's dulcet singing voice. Unfortunately, the Knights win first turn, so I don't have a chance to activate my defensive prayer with Baruda. Despite this, I push on with the plan, and with a blood-curdling roar the Terminators and Cultists move up the field with Apoplectic Frenzy. Baruda uses his Warlord Trait, Eternal Vendetta, to mark the big Knight, Prince Arthur, for death. The chivalrous fools leap at this chance, knowing the Red Butchers' reputation for resilience. The two melta Armigers round on Murdax's squad, supported by the autocannon Armiger in the distance. Prince Arthur likewise moves down the street to offer his - not insubstantial - firepower. On the right flank, a few Cultists were slain by some incidental stubber fire, while a few more were dragged silently into the shadows by the denizens there. (In hindsight, I have no idea why I moved them onto the objective that they couldn't even capture anyway...) The combined firepower of all four Knights sends a storm of shrapnel, high-calibre shells and superheated gas towards the ancient, frenzied warriors. Their priceless plate holds surprisingly well without the machinations of the warp to help them, however six of them are still felled - four of them to the Helverin's autocannons! The ground rumbles as Arthur and one of his Armigers thunder into the survivors. Prince Arthur swings first, cutting open three of the berserk Terminators. Murdax himself survives and, of course, barrels into the Armiger in a Counter Offensive. The junior Knight suffers terribly from the Champion's chainfist as it carves through metal plating, reinforced conduits and locomotive stabilisers. With only four wounds left, the Knight is unable to land a killing blow on the World Eater. Losing nearly an entire Terminator squad on the top of turn 1 is obviously not ideal, however this now means that around two thirds of my opponent's force is out of position. The Berzerkers vault over the pipelines, while Baruda leaps over his attendants to hammer into the damaged Armiger. Kratus - not visible in this photo - moves up to try charging into Arthur as well. Unfortunately, his blasted bionic leg continued to plague him, as he failed his charge even with a reroll from Warp Stalker. The Berzerkers struck first, swarming up the Knight's legs and sawing into various joints and other weak spots, bringing the adamantine giant down to just 10 wounds. Arthur swung back, choosing to mete out his vengeance against the bugs clinging to his hull, killing most of the Berzerkers. Murdax leapt from the Armiger and slammed his chainfist into Arthur's weakened hull, inflicting just enough damage (12) to cause the Knight to lose its remaining power and topple onto its back. Meanwhile, Baruda slammed his corrupted crozius into the Armiger, likewise only bareuly causing enough damage (4) to sever the right hydraulics and conduits to cripple the war machine. In my opponent's turn, having lost two critical Knights, he steps up with his last Warglaive to avenge his fallen. Another punishing salvo from the last two Armigers incapacitates the last Berzerkers and knocks out Murdax. The plucky Knight pilot sees his chance, and launches into Baruda. Luckily, the priest still has two lackeys happy to sacrifice themslves, with one dying. Baruda swings back, inflicting significant damage to the Armiger's hull. In my turn, the Spawn gribbles up to help Baruda in his struggle against the warmachine. Elsewhere, unpictured, Kratus continues to set up his bombardment beacon, while the cultists advance onto one of my opponent's objectives to do the same there. The Spawn knocks a few more wounds off the Armiger, who splits his attacks between Baruda and the Spawn. The Spawn is easilly cut in half, but Baruda's final attendant leaps in the way of the whirring chainblades (an outstanding feat in itself, given that the disciple lacks a face), allowing his master to continue his onslaught, breaking the Knight's steed. Since I controlled more objectives for this turn, I now took the lead in VPs. Now it's just a matter of surviving long enough to keep it that way! In my opponent's turn, the last Armiger makes a good attempt at killing everything left in my army. The autocannons thump away at Baruda, knocking off two wounds thanks to his 6+ FNP, while the heavy stubbers kill off the Cultists (though maybe one or two more were claimed by the shadowy claws!). At this point, I had a choice to make: either keep Baruda on his objective and guarantee the win, or "do the Khorne thing" and charge. I do the Khorne thing and charge. The Armiger lands a single hit in overwatch, killing Baruda. Hmpf. With one model each left on the table, there's not much that either of us can do. He spends the last two turns firing on Kratus, whose Gorget of Eternal Hate easily deflects the heavy rounds while he finishes setting up the beacon. What a battle! The fates certainly swung from one side to the other, and my plan to just nab more objectives ended up working in my favour. Just one single turn of scoring more VPs than my opponent is all it took. Unfortunately, such a narrow victory (I assume) means that I only gain a paltry 4 Chaos Points. Bardûl the Wretched Fool earns the Fatigued Battle Scar. Baruda is the clear MVP for this battle, and so is Marked for Greatness, though this is not quite enough to progress to Heroic level. With the first of the beacons set, the warfleet of the Cruentes begins moving into position... Result: 45-35 Win Kratus's Personal Glory: 7 -> 7Khorne's Dark God Glory: 6 -> 7Cruentes' Warfleet Glory: 7 -> 7
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