New Hunt, Old Prey
So due to a burst of ‘inspiration’ and some time off I managed to get the Stormglaive Hunters pretty much done. I say pretty much cause I realized a bit after I took the group shot that I had not actually painted the Outrider Sgt chainsword and in the few days lost it…. Well they are pretty much done and we got into a battle.
Stormglaive Hunters (Storm Warriors)
So there is a FLGS like a few blocks from my house that has their 40k day on Thursday. I have been teaching a few newbies how to play (if your new to this blog). Well one of my early students returned, this time with a built CP of Morgrim’s Butchas. They were still a little green on the game mechanics. So we did my simple Take and Hold mission but added some strats, namely the ones in the CPs and Command reroll. Keeping it light, but still adding.
Anyway, mine was an easy setup of having the khan lead the outriders on the flank, which the hogboys were set up across the field and the impulsor on my home objective in case I was on the defensive. They had both boyz units near their home objective. I got first turn and it was off to the races.
Now I was a little worried as I was out-numbered and the beast snagga CP has stuff for anti-vehicle. Not to realize that the dice had other plans. Subatan rushed forward and advanced to close the gap to the hogboys, only a minor wound from the guns before they made their near point blank charge. The Implusor shifted to another mid board objective and had line on one of the boyz units. They were set up on the line so I had pistol/rapid fire range and in a hail of fire dropped most of the boys in a single volley. The khan and his escort managed to drop half the hogs in melee and only took two wounds in return.
Charging ahead.
That was a full unit of orks...
Orks called the WAAUGH like immediately as the marines had dug in already. While the wounded boys failed their battleshock. They still headed to help the hogs. The second unit lead by Morgrim advanced forward to engage the Impulsor. Nothing came of the orks light amount of shooting. Both units managed to made their respected charges. The Emperor was protecting that round as the small reinforcing orks didn’t manage to crack the bikers’ armour and just scratched the paint on the impulsor. The bikers focused on the hogs, but only managed to take down one more and leave the other heavily wounded. The impulsor failed to bonk any of it’s assailants.
No Vp scored as the orks were overriding the objective the impulsor was on. Time to fix that as the assault squad disembarked and set up their own charge. Subatan Khan had his bikers fall back to the ork’s home objective. The assault unit split fire, the sgt taking a shot at finishing the hogs, but the WAAUGH protected him, while the bolt rounds failed to hurt the brutes. The khan finished the last hog with a single Devestating shot and his squad charged into the boys with the assault squad charging into Morgrim’s unit. The WAAUGH held firm as only the last two of the normal boys were dropped and the nob managed to crush a biker. The assault squad had issues wounding the tough orks, but still dropped the squad to almost half, the Impulsor managed to crush two boyz into the ruin walls while Morgrim continued to tear into it.
Orks ready their charge.
Storm Warriors preop their counter charge
Surrounded, Morgrim’s unit broke but fought on. The last nob was speared by Subatan and the bikers fell back to the objective. The boys all failed to do any damage that round and his boys were taken out, leaving only Morgrim left to face the near full might of the marines. Game was called at that point.
Ok, so Subatan Khan's movement ability is nuts on the small board. Being able to shoot and charge after advance and fallback means you can’t pin the unit down. Especially with the Master Rider enhancement which allows your bikers to just ignore terrain. It is an alpha strike force as it needs to get in the first kills to lower the return fire. Storm Riders helps as it drops wound rolls from 3s to 4s which helps whether that return. I can see Quarry of the Khan helping with larger targets of the older CPs. Also the Impuslor has a decent amount of firepower at close range. At 12” it’s throwing 14 shots at S4 1Dmg. So honestly this thing can hit hard, especially if Quarry is attached to it (more so if the squad is embarked so you get the five pistol shots as well).
Overall not bad, but going to try and get in another game or two before I put these away for a while. Nice bonus is that the whole thing fits on a single mag-tray.
Thanks for reading.
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