
xxxjtmxxx
+ FRATER DOMUS +-
Posts
127 -
Joined
-
Last visited
Everything posted by xxxjtmxxx
-
Hello there, i have a problem with the Sicaran. I would like to take him because its an iconic tank, but i dont get his role? for which kind of enemy he is good? regards
-
Showcase- show us your your tyranid schemes!
xxxjtmxxx replied to Brother Nathan's topic in + TYRANIDS +
Prime white, contrast black Legion, then 1/3 of the Black in corvus Black and for finish little Strips of dawnstone -
Showcase- show us your your tyranid schemes!
xxxjtmxxx replied to Brother Nathan's topic in + TYRANIDS +
-
So my First try for this Edition is an all Infantry and Artilery list with some Sentinel Support. Plan is to Block the enemy out of my deployment zone and shoot him with durable squads which going forward. Astra (2000 points) Astra Militarum Strike Force (2000 points) Combined Regiment CHARACTER Death Korps Marshal (75 points) • 1x Laspistol 1x Power weapon • Enhancement: Grand Strategist Lord Solar Leontus (125 points) • Warlord • 1x Conquest 1x Konstantin’s hooves 1x Sol’s Righteous Gaze Platoon Command Squad (60 points) • 1x Platoon Commander • 1x Close combat weapon 1x Plasma pistol 1x Power fist • 4x Veteran Guardsman • 4x Close combat weapon 1x Grenade launcher 2x Lasgun 4x Laspistol 1x Medi-pack 1x Plasma gun 1x Regimental Standard Platoon Command Squad (60 points) • 1x Platoon Commander • 1x Close combat weapon 1x Plasma pistol 1x Power fist • 4x Veteran Guardsman • 4x Close combat weapon 1x Grenade launcher 2x Lasgun 4x Laspistol 1x Medi-pack 1x Plasma gun 1x Regimental Standard Primaris Psyker (60 points) • 1x Force weapon 1x Laspistol 1x Psychic Maelstrom Primaris Psyker (60 points) • 1x Force weapon 1x Laspistol 1x Psychic Maelstrom Ursula Creed (55 points) • 1x Duty and Vengeance 1x Power weapon BATTLELINE Cadian Shock Troops (65 points) • 1x Shock Trooper Sergeant • 1x Chainsword 1x Laspistol • 9x Shock Trooper • 9x Close combat weapon 1x Grenade launcher 7x Lasgun 1x Plasma gun 1x Vox-caster Cadian Shock Troops (65 points) • 1x Shock Trooper Sergeant • 1x Chainsword 1x Laspistol • 9x Shock Trooper • 9x Close combat weapon 1x Grenade launcher 7x Lasgun 1x Plasma gun 1x Vox-caster Death Korps of Krieg (130 points) • 2x Death Korps Watchmaster • 2x Plasma pistol 2x Power weapon • 18x Death Korps Trooper • 18x Close combat weapon 2x Grenade launcher 14x Lasgun 2x Meltagun 1x Plasma gun 1x Vox-caster Death Korps of Krieg (130 points) • 2x Death Korps Watchmaster • 2x Plasma pistol 2x Power weapon • 18x Death Korps Trooper • 18x Close combat weapon 2x Grenade launcher 14x Lasgun 2x Meltagun 1x Plasma gun 1x Vox-caster Death Korps of Krieg (130 points) • 2x Death Korps Watchmaster • 2x Plasma pistol 2x Power weapon • 18x Death Korps Trooper • 18x Close combat weapon 2x Grenade launcher 14x Lasgun 1x Plasma gun 2x Sniper rifle 1x Vox-caster Infantry Squad (65 points) • 1x Sergeant • 1x Close combat weapon 1x Laspistol • 7x Guardsman • 7x Close combat weapon 7x Lasgun • 1x Heavy Weapons Team • 1x Close combat weapon 1x Laspistol 1x Mortar OTHER DATASHEETS Earthshaker Carriage Battery (70 points) • 1x Battery close combat weapons 1x Earthshaker cannon Earthshaker Carriage Battery (70 points) • 1x Battery close combat weapons 1x Earthshaker cannon Field Ordnance Battery (100 points) • 2x Battery close combat weapons 2x Heavy lascannon 2x Lasgun 2x Laspistol Field Ordnance Battery (100 points) • 2x Battery close combat weapons 2x Bombast field gun 2x Lasgun 2x Laspistol Heavy Weapons Squad (60 points) • 3x Las small arms 3x Lascannon 3x Weapons team close combat weapons Heavy Weapons Squad (60 points) • 3x Las small arms 3x Lascannon 3x Weapons team close combat weapons Heavy Weapons Squad (60 points) • 3x Las small arms 3x Lascannon 3x Weapons team close combat weapons Medusa Carriage Battery (65 points) • 1x Battery close combat weapons 1x Medusa siege cannon Medusa Carriage Battery (65 points) • 1x Battery close combat weapons 1x Medusa siege cannon Rapier Laser Destroyer Battery (60 points) • 2x Close combat weapon 2x Laser destroyer Rapier Laser Destroyer Battery (60 points) • 2x Close combat weapon 2x Laser destroyer Scout Sentinels (150 points) • 3x Close combat weapon 3x Hunter-killer missile 3x Lascannon 3x Sentinel chainsaw Command Squads and psyker go with 2 Dkok Squads. Leontus and Dkok Marshal going in the 3th Dkok squad. they giving a lot of Orders to nearby arty. Creed in the infantry squad, also to order units and to give some strats. both cadian squats to take objektives between arty and Frontline. Sentinels to give fire Support for arty. then a lot of arty and laser weapons to took everything.
-
ok, nice ideas. put this together we will see something like that 6 centurion, grav and laser 410 jumping with teleportarium for good Position for vehicles, monsters and heavy infantry 6 eradicators with biologis and captain 380 jumping with teleportarium for good Position for vehicles and monsters + ss thunderstrike for wound modi 160 10 hellblasters with lt. (maybe apo) to shred heavy infantry 375 or 430 10 infernus with captain 260 for mass infantry, jumping with teleportarium for good Position this are 1640 points and really heavy output. but we have only the centurions for melee und nothing what saves us objektives. So my try is to put in 5 incursors 90 midfield, giving the Hit bonus 5 veterans, 2 frak, Rest melee 100 midfield 5 veterans, 2 missile launcher, Rest melee 100 home These are total 1930 points. very aggressive, extrem mobile force. what did you think? edit. maybe changing the lt also to a captain for Position shananigans? or anywhere a librarion for better damage controle?
-
What Astartes units have Pleasantly Surprised you (?)
xxxjtmxxx replied to L30n1d4s's topic in + ADEPTUS ASTARTES +
good idea. mass cleaning with flamers and anti tank with centurions. nice -
What Astartes units have Pleasantly Surprised you (?)
xxxjtmxxx replied to L30n1d4s's topic in + ADEPTUS ASTARTES +
the combo with the centurions is insane. Will try it for myself. which other good anti infantry shooting source we have to give a captain the double strat? -
SG is not an option for me at the moment
- 235 replies
-
- Wh40k 10th Edition
- BLood Angels Chapter
- (and 1 more)
-
but points?
- 235 replies
-
- Wh40k 10th Edition
- BLood Angels Chapter
- (and 1 more)
-
would be cool. at the moment i dont like static gameplay with bloods, but maybe devastators with las are the solution. i think, the dc squads are on there own very killy, the Vanvets need help. So targets for oom are vehicles. yeah good point
- 235 replies
-
- Wh40k 10th Edition
- BLood Angels Chapter
- (and 1 more)
-
So, changing from second vindicator to grav devastators or quitting the jumper for grav devas? maybe 2x5 grav devas in drop pod for First or second turn anti tank Power?
- 235 replies
-
- Wh40k 10th Edition
- BLood Angels Chapter
- (and 1 more)
-
i want to build firstborne only. forcing bs Tests when you kill more than half the squad to negate oc is the plan
- 235 replies
-
- Wh40k 10th Edition
- BLood Angels Chapter
- (and 1 more)
-
First idea for me astorath 10 dc with jump with hammers lemartes 10 dc with jump with e weapon and melta/plasma sang priest with jump 10 VenVets with Jump 10 Assault with Jump Whirlwind Vindicator Vindicator total 1990 maximum aggressive with dc and venvets. i dont know if 2 vindicator are enough for anti tank? maybe not
- 235 replies
-
- Wh40k 10th Edition
- BLood Angels Chapter
- (and 1 more)
-
ok, thats a point. but assault squads have oc2. great plan. i think this will be my go with them. only question is, are 2 squads of devastators with grav enough for vehicles?
- 235 replies
-
- Wh40k 10th Edition
- BLood Angels Chapter
- (and 1 more)
-
maybe we are going without sangguard and more firstborne dc? i could imagine an all firstborne army doing well as blood angels.
- 235 replies
-
- Wh40k 10th Edition
- BLood Angels Chapter
- (and 1 more)
-
Wh40k 10th Edition Faction Focus: Astra Militarum
xxxjtmxxx replied to Lord Marshal's topic in + ASTRA MILITARUM +
This means you can get 3 of a kind for 5 or 6 different tanks. think this is for balancing that no one takes 9 of the same kind because they are op -
Hello, how many psy could Magnus use per phase? i dont get it.
-
how do you give the command squad outflank?
-
1250P Zone Mortalis - IF Stone Gauntlet - Feedback needed
xxxjtmxxx replied to tagsta's topic in + Army Lists +
i dont know that there is a New zm force org. -
1250P Zone Mortalis - IF Stone Gauntlet - Feedback needed
xxxjtmxxx replied to tagsta's topic in + Army Lists +
for stone gauntlet you need 2 squads of wardens i think -
HH 2.0 The Muster of Worlds: Imperialis Militia Tactica
xxxjtmxxx replied to Lord Marshal's topic in + Tactica +
when you make good positioning with the 50 man blobs, its not that easy to clear the board. i think, way to go ist multiple 150 man infantry blobs and lot of arty and tanks, pinning Marines to the ground and win over vp -
maybe thunderwolf kav as proxy for them? should be really cool
-
you could also use recons with ccw. you dont need to pay that much for them like seekers. with meltabombs they are a cheap tank hunter option