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So I really need to clean this thread up and make it less disorganized and stuff. So in here you will find: 40k Grey Knights Adepta Sororitas Inquistion Exorcists Chapter Deathwatch Militarum Tempestus Adeptus Mechanicus Imperial Knights Raptors......No longer have this army Thanks GW 30K Raven Guard Adeptus Custodes Sisters of Silence Necromunda Redemptionist Completed models/ squads HQ Terminator Librarian Reynald de Vichers Inquistor (Interigator) Abygayl Selene Brotherhood Champion Landry de Lauzon Techmarine Talus ELITES Venerable Dreadnought Draper TROOPS Strike Squad Tancrede de Hautville Strike Squad Gaiwan de Monglane Strike Squad Godfrey de Caux Termnator Squad Tibauld De Gaudin FAST ATTACK Interceptor Squad De Plessiez HEAVY SUPPORT Purgation Squad Des Barres FLYERS DEDICATED TRANSPORTS Razorback "Long Swords" Kill Team Octarius Hand of Titan Raptors Hqs 10th Co Chaplain Arthurus Phobos Libraian Hes Elites Chief Apothercary Chraddas and Apothecary La Rocha 5th Scout Squad led by Veteran Sgt Helios Troops Fast Attack Heavy Support Dedicated Transports Flyers Lord of War Terrain Other Project Back to Badab Kill Team- Raptors Team 7 909th "Hell Rain" Charlie Company (Inquistorial Strom Troopers) Hqs Ordo Malleus Termiantor Inqusitor Lord Martyn Odum Ordo Malleus Inquistor Lord MyKel Westen with his Alcolytes Commissar Lord Kiera Lynx Elites Troops Alpha Squad Fast Attack Heavy Support Dedicated Transports Flyers Lord of War Terrain Order of the Valorous Heart Hqs Elites Troops Fast Attack Heavy Support Dedciated Transports Flyers Lord of War Terrain Completed Grey Knight Group Shot (12/05/2021) Raptors Completed Group Photo (02/23/2021) Order of the Valorous Heart Completed Group photo (11/07/2021)
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- Adepta Sororitas
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The recent replies motivated for me to try to grapple with something that I put together back in the day but never finished and, indeed, never get as much put down on paper as I seem to recall. That is, a take on the Adeptus Mechanicus. Before I try to do that in more fragmentary fashion than some of the other threads (if such a thing is truly possible), a little bit of history is needed on the discussion that centred around the Adeptus Mechanicus and how one could interpret them in the 40k setting. THE ADEPTUS "ME-CAN-ICUS" VS. THE ADEPTUS "ME-CAN'T-ICUS" This was the central historical debate around the Adeptus Mechanicus back in the day. Simply, did the Adeptus Mechanicus understand the technology that they used/created/perpetuated ("can-icus") or was everything blackboxed behind STC or, subsequently, the C'tan ("can't-icus"). As one might imagine, many thousands of words (tens of thousands!?) were posted on the fan forums of the time as to which was the most correct. I think that it's reasonable to suggest that on the "can" side, you had people focused on the tech from the original Rogue Trader* whereas others were more inspired by the "Cassocks in Space"** approach to the Imperium that was focused around the Adeptus Ministorum and "priesthood" via A Canticle for Leibowitz. * I still love the visual of having crystal control consoles rising on suspensors from the floor of a starship! ** This is obviously a prejudiced reference of the Imperium as what amounts to a medievalised version of the Catholic Church... in spaaacce. It's very much focused on the A Canticle for Leibowitz approach to the Adeptus Mechanicus and is what one might think of as the "standard" approach of GW to the orgnaisation. SO WHAT CAME OUT OF THAT? Discussion. Lots of it. Over at the Anargo Sector Project, I advocated for what I considered a "more balanced" approach to the Adeptus Mechanicus. There were other voices at the time that called for something markedly different, including the fun Philip Sibbering with his 40k Concepts (proof, if ever it was needed, that if you marry concepts to artwork you're on for a winner to start with). And for once a great deal of the inspirational materials came from GW in the form of Mechanicum (novel), Titanicus (novel), one by Matt Farrer (part of the Calpurnia novels but I forget which), and what Gav Thorpe had done with the Inquisition (mostly positive, but a mixed bag). Or rather, the inspiration came about after a lot of time was spent discussing the approach and subsequent GW/BL materials happened to fit a lot of that discussion. :) SO, THE FRAGMENTS... The central premise of this alternate (?) approach is that it tries to balance the "can" and "can't" elements of the Adeptus Mechanicus. The proposed answer to this was to focus on the premise of the Mystery Cult, or the notion that the lowest ranks of the Adeptus Mechanicus were very much on the "can't" side of the continuum. They didn't really know what they were doing. Everything was learned by rote, and prayers and ritualism were used to obfuscate the truth behind the actions. Herein, the "Machine Spirit" (and more broadly "Machine God") were divine premises and referring to animistic principles. As one went up the hierarchy of the Cult Mechanicus, however, you brought in more and more elements of the "can" side of the continuum. Finally, Magos and Archmagos (etc.) had access to the "hidden mysteries" of technical knowledge. So, the first base. An hierarchical approach to the Cult Mechanicus before one even gets into the difference between lay practitioners and those that are invested into the Cult Mechanicus. As an example of this, the Universal Laws of the Adeptus Mechanicus (both Mysteries and Admonitions) are part of the lower-echelons of the Cult Mechanicus and are firmly ensconced in the "can't" side of things---even if there might be some variation in rank access even at this lowest of levels. If one continues to rise through the ranks of the Cult Mechanicus, however, you are introduced to what I refer to as the Derivative Mysteries/Admonitions, and finally to the Prime or Root Mystery/Admonition. TTRPG Note: For those interested in this side of things, the basic gist of how this manifests is that different (Theological) Ranks of the Adeptus Mechanicus are restricted in their access to certain broad skill types. For example, the lowest echelons may only Operate and Repair technology. The next rank up are those that can Build technology. Finally, there are those that have Wildcard access to technical skills, which aggregate those skill into unrealistic combinations (hyper-competence) that also serve to break down Tech Level differences. THE PHILOSOPOHIES OF THE ADEPTUS MECHANICUS The "Philosophies" were originally meant to be mirrors to the factions within the Inquisition, at least insofar that they were spiced to how Tech Priests might approach technology. The obvious continuing example would be Philosophies that dabbled with Xenos or Malleus technologies, but a lot of the others seem to have been lost to time. THE BINARY DOGMA OF FACTIONALISM This deliberately-pretentious term was a stand-in for the obvious conservative/liberal divide in the Adeptus Mechanicus that was suggested from the discussions (back in the day! ;)) and subsequently showed up in novels like Mechanicum. The general gist of this is obvious: the orthodoxy is inherently conservative and leans towards the "can't" interpretation, while the more radical "liberal" approaches get up to shenanigans with technology (like research and exploration). THE PARADIGMS OF THE ADEPTUS MECHANICUS Given the importance of Forge Worlds, the "Paradigms" were invented to create a specific confluence of Faction and Philosophy that may become dominant and lead to broad trends (primarily orthodox as radical Forge Worlds would be more contentious). This was a specific part of the Anargo Sector Project, so re-tooling them outside of that is a little bit more challenging but possible. THE TECHNOLOGY OF THE ADEPTUS MECHANICUS The novels Mechanicum and Titanicus really started to get into the technological manifestations back in the day and, at least based upon current readings, this now seems to be the norm. The adoption of terms like "binaric cant" is a (sensible, for once) part of this by GW. I'm not sure where I would take this. At the moment my notes started and left with Haptic Interfaces and the Noosphere, but technology has come along since those days. I'm wondering about such things as distributed networks that don't use standard communications infrastructure etc. (You can interpret elements of these from some of the more recent novels). * * * And that's where I'm going to leave this one for the moment.
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Ok guys, I desperately need help. About a couple of months ago, I was cruising through eBay and saw a Cerastus Knight Atrapos with a starting bid of $65. I figured, hey, I will give it a shot. I primarily play Dark Angels and Sons of Horus, but for $65 I couldn't pass it up. I ended up winning it for that amount. I promptly assembled it and since then it has sat in my drawer, languishing away. To make a long story short, I decided that my project for the next couple of months will be the completion of my Atrapos. Which brings me to some points that are kinda questions. 1) Are there any benefits to running an Imperial Knight House vs. a Mechanicus Knight? I know there is a difference, but I unfortunately have not had the opportunity to look at the new AdMech codex. I have the Imperial Armor Index with the Atrapos' stats, but seeing as how the new Codexes supersede the Indexes I figure there might be some new issues or themes to consider. 2) What kind of custom bits are available to spruce up a Knight, GW or otherwise? I had an idea about a custom Knight house that had a Greco-Roman theme to it. I thought that it would be cool to replicate the scenes of Trajan's column on the armor panels of the Knight describing its history. Unfortunately for me, that involves either 1) a level of painting skill I do not have or 2) a level of greenstuff skill that I do not have. 3) Lastly, I would like this Knight to be field-able in either my 30k Sons of Horus army or my 40k Dark Angels Army without having to stretch the fluff too much. Is this feasible? If so, what are some of ya'lls suggestions? Thank you in advance for answering!
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- Cerastus Knight Atrapos
- Adeptus Mechanicus
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So awhile ago, Umbral and I started doing some Adeptus Mechanicus bits and pieces for my Adamanticores project. We'd pretty much filled out a surprisingly diverse complement of tech-priests, various armed laity [the Data-Recovery team], and even some hulking brute 'praetorian'-alikes; and then put all this to the side as other projects of more pressing immediacy came once more to the fore. And then part-way through last week, we both kinda wound up - completely independently of each other - playing around to do a few more, of evidently rather *different* feel to what'd come before. So with that in mind ... behold, our latest exercise in Hobby ADHD. Not quite sure what we're going to do with them - or which of our various projects they'll fit into as yet. So they'll no doubt continue to expland slooooowly as one or more warbands of more 'traditional' AdMech flavouring than the stuff we've done thus far. The three chaps in the back are quite likely heavily armoured and hulking 'elite' Skitarii - with an obvious Warlord in the person of the middle chap with the axe and skull, and two escorts for him. These're largely [but not entirely] Umbral's handiwork - we had a few spare Sigmarines and had been wondering what to do with them... The two in front are all my own. I decided I wanted to try and put the "priest" back in "Tech-Priest" and assemble a pretty standard [if low-ranking] member of the Clergy that really brought back that 'classic' 3rd ed AdMech kinda vibe [don't get me wrong, I've loved the 'offbeat' ones we've done for the Adamanticores, and the modern GW AM range is pretty cool ... but I want to see more Medieval sometiimes!]. Hence the chap on the left, who's evidently been captured mid-rite - what with the swinging incense censer, and the illuminating torch. Also quite a contrast [and a welcome one, I feel] for him to be comparatively unarmed [with hte exception of the pistol at his side - this *is* the 41st millennium, after all!]. That's kinda what i meant by bringing it back to "Priests" rather than militants. [Partsmix is a Bretonnian Men-At-Arms body, Skitarii head, Censer from the Scions' servo-skull plus a miscellaneous bit of sprue, arms also from the Scions kit, and hte torch is made out of the lower half of a Scions banner with the staff-topper from the Empire Wizard kit, and a pistol from the Cadian Command] The chap on the right , the Machine Cultist, i didn't really set out ot make *at all*. He just kinda came together spontaneously when i was looking at some Skitarii arms and a flagellant body that I happened to have sitting around. From there, a large bald head to possibly suggest some vat-grown or otherwise not-entirely-organic-human [kinda like the Hitmen iwth hte red ties and abominable movie franchise you may have seen around], and some long dangling cables were all that was needed to 'complete' the look - a data-tether that runs directly into his spine, and a more 'generic' cable into his side [which'll hopefully hep to convey a sense of 'motion']. The bionic arm won't be out of place, either! [Partsmix is Flagellant body, Cadian Command head, Skitarii arms & weapon, cabling from a Cadian Command servo-skull and a Skitarii backpack] Now as for the three warriors, from left to right ... On the left we have a mixed close-assault and ranged warrior - a heavily modded chain-fist and lightning claw for the former, with a hellpistol and MIU grenade launcher for the latter. [Partsmix: left hand fist is from Tyberos [plus a servo-thing from a scyllax and a pistol from the Scions kit], head from Sicarans, Sigmarine body, and Marine lightning claw. The backpack .. which was my contribution to proceedings, is a Cadian Command vox-caster, parts from a Marine arm, a Guard grenade launcher and magnoculars, Grey Knights purity seal, Guard HQ gas-mask and banner topper, and I thnk the cabling might be from a Skitarii special weapon? hard to remember. The grenade-launcher WAS aligned with his ocular unit - but after a breakage and reattachment, haven't been able to get it back *quite* to the same positioning. Oh well. Close enough. ] Middle is the Skitarii Warlord. He gets across vibe of a battle-hungry, highly experienced, and heavily modded mortal frame in immortal armoured shell quite nicely, I reckon. [Partsmix: Head and surrounding area from a Scyllax, axe-head from a Tech-priest Enginseer; Volkite [*CHOOM!* *CHOOM!*] from the Magos Dominus with a resin barrel [umbral has a thing about actually having barrels that have space in 'em, you see]; and Sigmarine body] On the right, a much more exclusively close-assault oriented warrior - twin lightning claws, but also a servo-arm that may indicate this particular soldier has been pursuing with some success an ordination and greater technical competency. [Partsmix: Marine lghtning-claws, Sicaran head, Enginseer backpack, and Sicaran taser-goad thing].
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- Inq28
- Adeptus Mechanicus
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A Search for Knowledge: A Magos Malleus Paint Log
BitsHammer posted a topic in + WORKS IN PROGRESS +
I admit that I'm stepping on some fluff to create Magos Malleus as a thing, but I felt it was appropriate considering the army. Some may know of this project from the Ad Mech section, but for those who don't, I'm working on Forge World Moon Deimos, the Ad Mech who support the Knights of Titan both through supplies, and sometimes in battle. This means they fight daemons regularly enough to make it a point to have Magos who likely specialize in such studies, hence the created title. So the official artwork for Deimos is pretty limited, being just this guy: http://wh40k.lexicanum.com/mediawiki/images/thumb/8/84/DeimosSkitarii.jpg/220px-DeimosSkitarii.jpg And as we can see there isn't a lot to work off here, but after spending FAR too long studying this picture to try and work out my paint scheme I've nailed down some details: blue-grey coats (following a Space Wolves painting scheme for this, but test models will determine if I stray from it. I tried some flat grey schemes but it lacked something thus pushing into Russ Grey and Ferensian Grey) with off white linings, red armour and underclothes, copper metal accents, and dull silver for the more functional parts. Pretty straight forward, though it does mean some more paint shopping is in order. But I can't start a plog without some painting so here's a 95% completed Cawl (5% being the basing that I'm honestly probably never going to get around to doing since I'm not building a Mars army): The way the colors wash out a little with my camera honestly annoys me but it's almost a decade old and only 10mpx so I'll take what I can get since it does an okay job at least. I fully admit that I am more of a fan of subtle effects (that don't always carry over on my camera), so the cables aren't done with strong highlights, nor are the glowing bits going full OSL (I figure if he's outside, which is how I usually base my models, then he's likely competing with stronger light sources like the sun, so I keep a glow but don't take it to full OSL levels). Consider it a style choice to be a little more subdued I suppose. So with Forge World Graia's rules (warlord trait to shoot while locked in combat, and the surviving death or fleeing on a 6) the obvious winners are Vanguard (who like getting close and will likely end up in combat anyways) and Electro-priests (who either like getting close or actually into melee, and turn into a horde of one wound tanks that get a 5++, a 5+ to ignore things that get past that and with Graia another 6+ to avoid wounds that get past that. Basically they're better at tanking wounds than most things in the game, and since they don't care about cover (6+ armour means they won't get better than a 5+ from cover) means they can be used more aggressively). Naturally everything benefits from a chance to not die on a 6, though the way it plays the army will definitely be leaning away from more static based shooting (though running some ranged shooting will still be a thing, it's not going to be a gunline focused army). Only many games will determine if being aggressive will actually pay off, but I look forward to seeing how many armies are properly grounded. ;) That said, here's what is currently ready for paint (and has been washed with Nuln Oil yesterday evening): Not seen are the Skitarii I'm currently building into sub-assemblies. 4 Rangers (1 Alpha with rifle, 1 Ranger with rifle, 1 Ranger with Omnispex, 1 Ranger with Arquebus) and 6 Vanguard (2 Alphas with rifles, 1 Plasma Vanguard, 1 Vanguard with Data Tether, 2 Vanguard with rifles). I may make one of the rifle Vanguard into an Arc Rifle Vanguard since S6 shooting is still good, even if it's not good against vehicles, but I haven't fully committed to that yet. I'm a little hesitant to do it since that does mean 2-3 weapons that can't shoot while running up the board to get into position, but then again it's possible that they may turn out to be effective if I'm dealing with T3 models (wounding on 2s is always good) that I don't want to waste plasma on or light vehicles (Sentinels, Dark Eldar skimmer craft) that I don't want to use a Neutron Laser on in lieu of heavier targets. Basically I'm looking at them as kind of a middle ground weapon for the purposes of a TAC army, plus they look cool (which is always the most important thing, right?). I'm going to try and update at least every few days at least, and with no idea how much will be added to this army (I'm currently thinking of being able to field a full sized unit of every option, but that might be a little much :P), especially with the rumored Mechanicus/Necron box game that may be coming (that is if it isn't just Mars rules).- 7 replies
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Hi -- this will be the log of my up and coming Adeptus Mechanicus force for 8th edition. I haven't touched 40k since 3rd edition so this is something of a revival for me. I'll be staying away from traditional forge-worlds by going with an Explorator Fleet theme; additionally the fleet has been lost out past the light of the Astronomicon for quite some time so it has slowly drifted into the realm of non-traditional in some cases. Think odd allies, worn down looking vehicles and mixed schemes on all of it as new forces have been rolled into the fleet over time. I'll be constructing characters to go with the fleet and hopefully this will be a fun outlet for some wacky ideas over time too. IMGUR Album : https://imgur.com/a/fcZq4 Some choice images so far : Figured I'd put at least one Onager on a rocky base, making the crawler legs make sense : http://imgur.com/UNiicII.jpg Adding some stowage to all the Onagers as well : http://i.imgur.com/K2z27O7.jpg Potential colour scheme -- just tone done in photoshop, no weathering etc : http://imgur.com/e2UyM3F.jpg My take on the Corpuscarii - A gang of asteroid miners who were somehow exposed to and gained control of the Motive Force and picked up by the fleet along the way. The traditional Fulgurites in the fleet are not a fan of the hard drinking, heretical workers who have somehow been blessed by the force of the Omnissiah but they can't deny their capability. ( Also a mockup -- I need to obliterate the Genestealer markings and add a bit more machine spirit -- also not a fan of the arms from the real priests - might need to find something a little more 'electrofist' looking and use that ) http://imgur.com/Qjz5iRM.jpg I love how the Neophyte Hybrid armor looks a lot like the Solar Auxilia suits -- another model I'd like to incorporate one day. -- More to come
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- ADMECH
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Another week dawns, ushering in another full week until the weekend ... What better way to help ease that pain than a brand new Glacial Geek Battle Report?! https://youtu.be/sN2kxbf2qQc This week my Dark Angels take on the Adeptus Mechanicus! The message ended with "return our lost assets." That was how the Adeptus Mechanicus ended a "request" for assistance. The Librarian crumpled up the missive and hand handed it back to the serf who had brought it to him, "What more should we expect from those who sold their souls for machinery?" He walked down the corridor in the Dark Angels Battle Barge towards the quarters of his fellow Epistolary so they could discuss this latest mission. Mars wanted them to drop to this planet and find out what had happened to an Ad Mech force that had stopped responding to communications. Seemed simple enough, but he knew that Mars shared as little as possible with those outside their Cult of the Ommnissiah and anything they said hid layers of secrets. He knew that should they proceed wantonly that the truth behind this "request" would only be discovered when it was too late ... Will the Dark Angels be able to locate and return the lost Adeptus Mechanicus force, or will the secrets of the Ommnissiah prove more deadly than they appear? Watch and find out!
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I haven't been having any luck with my skitarii infantry in my past games. to be fair I haven't built my lists around them per say either, but for what they do right now It is hard to justify bringing them in my games. Maybe I am just having really bad luck with them, or maybe I am expecting too much, but right now I feel that they don't do as much as scions or other guard units while being more expensive at the same time. Is there any way to get more milage out of vanguard or Rangers?
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So I've been on a secret mission.... to get into a different army that is not 'power armoured'. I love my Ultra's, and my Thousand Sons/Chaos but I have built/painted/played most of the armies in the game that interested me. AdMech is different. I've played against them a fair amount. I play at our local GW, and a few groups of friends. I have to say the height of Power Armour at the store these days is insane. You can't swing a dead cat without hitting a dozen power armoured armies. (Not that I recommend doing so!) So it turns out the codex is around the corner. So I thought I'd post a shot of my last game: I am struggling to find something I like that also motivates me like Thousand Sons/ Red Corsairs / Ultra. I was on my back foot vs Renegades (FW) : Even though I commit to playing "Cawl Wall", I do a lot of damage back. (All the Artillery Renegades have is sick... S10, 2 x Laser Rapiers, and indirect 10 x D6 S4 is brutal, and untouchable) Dual Onager Dune Crawlers with Cawl were fantastic. I forgot a Datasmith, never got to change protocols. I swapped out two of my 4 Dunestriders to get a squad of rangers with sniper dude in them.. big mistake. I like those walkers... all of them. I never scored a point after T2 to t5, and then on T5 I scored 4 points, but he was already at 13. I did hit 12 to his 16 going into T7 but I had the bottom of the turn, drew up my 3 cards and all were impossible at that point in the game. He started annihilating me and by mid game I thought I was going to be swamped in zombies, but I did fend them off. The walkers with repairing HQ's running around are very good I think. He had so much trouble actually finishing off those units. But the two squads of Kastellan Robots were a huge threat, and one squad survived the game. SO they always took most shots. Mobility and staying power (combined in a unit) is a massive issue. I always despise using allies, but the golden boys would fit this army very well. (custodes). That being said ti was a fun game, I came within 2 points of tying it up, but I went back and looked and EVERY card I drew until T7 was 'hold something' which is probably what I felt I was least suited towards. Baller lasted the game, he had a lot of Ogryn, possessed, zombies and deposits of artillery. It was a very good list I'd say. It mimics Astra fairly well even with sprinkles of walkers, banewolfs, chimera's etc. (IE: Similar playstyle) +++++++++++++++++++++++++++++++++++++ Kudos to my friend. He's had this army since inception, but he doesn't like it as much as his other armies and I'm fortunate enough to borrow it while I buy some stuff, and fumble around in the dark like a fool trying to find my way. I started to work on a Onager Dunecrawler (Love the las type weapon) and was going Metalica (it's rare) and I also like the main stream red colour however it has become apparent there will be different Strategums for different Forgeworlds! So a bad choice in my first unit could suck!
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- imperial knight
- Adeptus Mechanicus
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INTRO: Yup, it's me, starting yet another WIP thread for a new project that I'll never finish - except, this one isn't for it's own project, it's to collate all the other ones. Now that the forum is open to Xenos content, I'm starting a new thread here to collect all my designs from 30k and 40k in one place, and although I don't yet have any xenos concepts to show, they're certainly on their way. Basically, while my blog is a place where I can have a separate archive to refer back to, all that content will also be posted here, in addition to works in progress, teasers and discussion of rules tweaks. INDEX: This is for fully finished stuff only - concepts with rules WHAT'S NEXT? For those of you who've followed my 30k designs, you'll know I've got a considerable back-log of concepts under my belt - part of this will be reviewing those (some will inevitably be consigned to the trash pile) and bringing them up to scratch, so they should appear in their final form at some point or another - you might have noticed I tend to do these in themed batches of three, so some are merely waiting for appropriate counterparts. In terms of new stuff, I foolishly started a thread for designing new Imperial Guard Regiments from planets we're familiar with, so that'll be rolled into this one. I've also got a whole host of other stuff in the pipeline, so I'll give you a glimpse: Harlequins Units - "Stilt Dancers, Furies and Shadowalkers" A whole host of new Legion vehicles, including an entirely original tank chassis Mechanicum Explorator units - Agrimensor Cadres, Hormeas Grav-Attack, Silphar Ornithopter Ordo Reductor units Imperial Army / Guard Tanks An entirely new faction - Questoris Yeomanry - the retainer infantry troops of Knight Households 30k & 40k And a whole bunch of stuff loitering on the edges of my feverish imagination I hope you'll follow me along for the ride, and as always - thanks for looking
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- Mechanicum
- Adeptus Mechanicus
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Sorry for the brief report. Time is really tight, but I wanted to at least document this game.... Game Setup: (POST Chapter Approved 2017) Maelstrom, 2,000 pts, Deployment: Frontline Assault. AdMech: Brigade: Cawl Dominus Techpriest 5 Vanguard/Ranger sqds 5 Torsion/Claw Breachers (New Test post Chapter Approved) 5 Infiltrators 1 Datasmith 10 Jazz Hands 3 Dragoons 3 Phosphor Kastelans 2 Onagers Nutrons Nids: Lots. Tervigon + Gaunt Blob Fart cloud squad (I always forget the name of these things. Essentially three dudes that force you to fire at -1) Super Zoanthrope 20 Geneastealers Tentacle super bug (Sorry forget the name, it's a close combat massive bug) Trygon (deep strikes with mortal wounds) 5 (?) Hive Guard squads of spore mines Deathleaper Shooty Carniefex Shooty Flyrant Shooty Warrior Squad The Mission is a new one.. pretty cool one: Kill Confirmed (?) Basically you have 3 cards a turn, but cannot discard any 'kill unit' type cards, and if at any point during your turn you kill any unit, you get a bonus victory point. A fairly balanced idea. Here's what my army looked like (there is some minor proxying, mostly the Breachers) +Hold the line boys. Here's the plan: Nids are hungry for meat, but we're more like chewing through an old 50's TV set. Indigestion for the win? + - I lose the roll to go first, I cannot seize. Here's our deployment: The Nids are a bit off screen, but you get the idea. One side is charging forward, the other is filling their boots with used batteries. + - Early Game: - Nids get good rolls. I am defenseless against the psychic phase but at this range it is mostly a buff session. - He does get first blood....and I can't believe how deadly the Hive Guard are! They take down 1 and a half Breachers. He infiltratred his Deathleaper behind some crates as well. But keeps the rest of his reserves intact. He takes an early 3 point lead (gets a bonus "Kill Confirmed", accomplishes a kill card, and First Blood.) - His turn is strong with shooting between those Hive Guard, and all the shots from the Gaunts (special psychic ability? allows him to advance and shoot) and Flyrant + Carnifex. - I draw 2 cards I can't do, but one is a shooting kill type! This is big because of where he put the Deathleaper. - This is where things get ugly for me (yes this soon)... I realize the fart cloud -1 to hit pretty much extends to his entire army. The Gaunts are already getting close because his special rule is roll mutli advance dice, and pick the highest. I have no real damagable targets with my low end firepower. It takes a LOT to kill about 6 gaunts... then I remember, with the Tervigon he can regen 10 per turn! Ugh. What a fool... I blame Cawl... he's so cocky. - I realize that I can barely see the Tervigon with a few key Dunecrawler Nutron shots, but with the -1 to hit Cawl is helping a bit, but not enough. Also the Tervigon warlord trait is -1 to all Damage. That's actually huge. I do about 5 wounds to the Tervigon, but it maybe takes 3? - The Torsion cannons have re rolls but again everything is so hard to hit. It's darn good Cawl allows rerolls of ANY to hit or I truly would be screwed. The bad BS of Kastelans and Breachers is keenly felt here... I need 6's to hit the bloody Deathleaper, and the Kastelans moved (change protocols for next turn) and therefore need 6's to hit his army! This is killing me. - I kill one unit. The Deathleaper is hit twice ,but wounded twice, and the Torsion guns split him apart. This gets me 2 points. But the rest of the turn is abysmal. I can't hit anything, and wounding is bad. The 3 Arquebus' do nothing as they do every game for me. (I think I got one wound off the Flyrant). Mid Game: + A shiny, obscure, robot from the back yells, "The odds of us surviving first contact are 3,720 to 1." Cawl deactivates the robot, and fires up an escape pod. + - Yes it looks bad. This is T2. He draws another kill card, and an objective. He has a fairly mediocre psychic phase which is good for me. - His Mawloc comes in, spanks some mortal wounds all around him. Then the shooting starts.... - Flyrant finishes off a squad, gaunts split fire and hose a bunch of Vanguard/Rangers. I have canticles Shroudpsalm running and it makes a HUGE difference on a few Vanguard, soaking up tons of fire. But weight of fire catches up... the Hive Guard ignore cover, and pop my Kastelan, and remove another Breacher. - Here's something I may have done illegally but it did not have an overall efffect. When the Mawloc came in, I played the Strategem that lets the Jazz hands fire 'as if in shooting phase (but at -1 BS). And I used Cawl's aura. I couldn't figure out if this was right or not... I don't use Cawl often and realized his shooting aura is for shooting phase, but the strat said to treat it like a shooting phase so I hope this was correct??? - I also had Jazz hands use the Wrath of Mars. Still I could not kill the Mawloc when it came in. That was ugly. It took about 2 mortal wounds and 4-5 more wounds, but it had a fair amount left. - End of Nid Turn and I'm shot up far worse than he is, and about to be assaulted. +From the nid perspective: A Sicarnan Surprise attack. A total act of desperation. Indecision causes these guys to blue-screen at the worst possible moment. I think they've been hit with ransom ware and won't be functional until Cawl can come up with some bitcoins. + - This is truly desperate. My opponent convinces me to take on the Tervigon with my shooting, and I agree... it's a sound judgement. But with all the damage reduction, and -1 to hit, the Dunecrawlers still struggle. The Torsion cannons have maybe... 1-2 shots. They take it. But fail to do anything. The Tervigon is holding me from killing Gaunts. I don't have LoS from anything else so... I throw reason to the wind and really do something stupid.... - The Sicaran Infiltrators come in; I had a card where I needed to take an objective from my opponent for 2 points. I desperately need these two points to just stay in the game. - I had 3 wounds to get rid of on the Tervigon. My original plan was to shoot up the Hive Guard though... they were really shredding me, now that they hit on 3's (not moving) and go through shroudpslam. So against my better judgement I throw 25 Strength 3 shots into the Tervigon and use two strategems: one to reroll 1's to hit, and Wrath of Mars. I hit a lot... a fair amount, but I only get about 3 wounds, and 1-2 mortal wounds. The Tervigon stands with 3 wounds left. - Back at the ranch, the Dragoons have to finish the job that the Arquebus' fail to yet again, by charging the Mawloc. They take a wound or two, but the Mawloc still lives. Some remaining Vanguard shots ignore the Gaunts because while the Tervigon lives, this will be futile. They shoot at some Spore mines, but I get zero points for spore mines (special rule). - The Jazz hands fire up again, and they fire everything into the Genestealers, as usual the army is -1 to hit... I maybe kill 5-6 out of 20. - I can't kill the Flyrant, and I finally can see part of the squad of that is emitting the -1 to hit cloud... I kill 2 out of 3 of them, so the cloud still exists.... - The Sicarans are now entirely screwed. They killed nothing in shooting. I was going to assault the Hive Guard pictured above, but my opponent convinces me with Tazer Goads I can get those last three wounds. I'll tell you at T8 a Tervigon is bloody hard to take down, especially reducing damage, and -1 to hit. I feel it's a big miss match, but I do it... I successfully charge the Tervigon (instead of the Hive Guard). Of course this is a massive, massive mistake. So I don't go for the Maelstrom points on the Hiveguard, and they can shoot like crazy, so that's two bad moves combined, because I bounce right off the Tervigon causing zero wounds. At 3 wounds I hoped he wouldn't be able to move far enough away from my squad to become unengaged, but apparently he can! Great news everybody, I killed no units this turn and am entirely exposed! + Don't worry boys, they hate chewing on metal....+ - Turn 3 is a good draw for my opponent. He's had reserves that really didn't have a job until now, he draws some objectives and the reserves take them. - He advances, and smites me successfully in a few areas depleting squads. - Shooting is fully normal thanks to my stupid moves, and bouncing off the Tervigon. As a result: - Sicarians are shot dead - Jazz Hands are shot to death with Gauts/Carnie - Rangers/Vanguard are shot to death with Flyrant. - I lose some other stuff... so before assault and the ensuing tabling, I concede. Cawl crawls in an escape pod mumbling something about 'resurrecting a better Primarch' and takes off... Conclusion: - Totally wiped. Torsion Breachers did nothing- but it was a bad match up. Really bad. They would have been a good anti-assault, short range marine type killer but this was the wrong match up. - I was out shot. Out psykered, and out assaulted. That's rough. - -1 to hit seemed to be super penal to this army. My best shooting (aside from Onagers) comes from BS4 (BS5 if moved) and BS4 Breachers. Even with Cawl my inability to hit was poor. - I was out maneuvered (typical with Admech) but without having an answer to an unbreakable horde, I had no options for movement. I had no answer for the Tervigon, and therefore no answer for the lead horde, nor the secondary horde of Genestealers. The buffer this created gave his Hive Guard and psychic phase free reign. This was key, but I saw no way to change the outcome of this game..... while I have done an honest assessment of mistakes I made, I don't think I could have changed the results....back to the drawing board!!!
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Gearing up for the move, but I wouldn't want to leave you all hanging, so here's a brand new Glacial Geek Battle Report! https://youtu.be/X-wNVZ7ezrE This time my Dark Angels take on the Adeptus Mechanicus! The mysterious piece of technology had resisted all scans up until this point. No one knew quite what it was capable of doing. The one general consensus was that it should remain dormant. So when a rogue element of the Adeptus Mechanicus threatened to power up the device, an emergency call was made for anyone able to stop them. The Dark Angels recieved that call and made their way to the planet. The possible fate of the entire galaxy at stake. Will the Unforgiven be able to stop the Ad Mech forces from powering up the device, or will the followers of the Omnissiah help the technology realize its potential? Watch and find out!
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The Journey So Far. So, following a six year hiatus from the hobby I've finally been drawn back in. After convincing my girlfriend to read the Gaunt's Ghosts and Horus Heresy series, she eventually convinced me, to show her the physical side of the 41st Millennium, which is to say, collecting, painting and gaming. We decided, first, to tackle Shadow War:Armageddon, its simple rules, small units, and relative cheap nature (only needing one box of miniatures) being the perfect introduction for her, and refresher for myself. After some back and forth she decided on a Dark Eldar Wych cult, where as I went for the indefatigable Skitarii Rangers. In this thread, I'd like to show, discuss, and get C&C on our miniatures. Any advice on Shadow War, or indeed collecting Skitarii and Dark Eldar armies (our next goal), would be very much appreciated. Thanks in advance all, I hope you enjoy. The Theta-23 Ranger-Expatriarii. Skitarii Alpha: Primus Expatriarii Calix-Δ-88 Skitarii Specialist: Expatriarii Vasily-N-43 Skitarii Specialist: Expatriarii Remus-Ω-50 Skitarii Ranger: Expatriarii Chobham-Γ-03 Skitarii Ranger: Expatriarii Crarrv-Σ-45 Skitarii Fresh-forged: Expatriarii Bordon-Γ-67 Skitarii Fresh-forged: Expatriarii Tomaz-Φ-94 Skitarii Alpha. http://i.imgur.com/CE3nWnD.jpg http://i.imgur.com/sixAT5e.jpg Skitarii Fresh-forged. http://i.imgur.com/3dgEBvy.jpg http://i.imgur.com/ONTdT7e.jpg Skitarii Rangers. http://i.imgur.com/j1tHKqR.jpg http://i.imgur.com/Ym7QNQt.jpg
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I'm proud to present my (mildly) bee-themed collection of painted Mechanicus and Mechanicum models, along with two Imperial Knight Households, House Nestis and House Temporis. If after looking at my models, you're interested in knowing more about their background, you can find it via the following links: Forgeworld Bezoa House Temporis House Nestis Legio Kerberos Gnosis Prime (for more information on the homeworld of both House Nestis and the Legio Kerberos, Forgeworld Janus) Let's start with the Skitarii
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HiMyNameisHarry aka DarKHaZZl3 and I will be your in-flight entertainment for the duration of my hobby life A while back I had several WiP topics of various themes, and needless to say, it was a bit of a ball ache. So instead I've decided to throw everything into one pot in an aim to get more feedback and possible praise for being semi-awesome not making a complete mess of things! In between my own stuff (which honestly is mainly not 40k orientated these days) I do take on commission work... While this won't strictly be 'Armies of the Imperium' based, I don;t want to set up another topic, so they'll also live here There is quite a back catalogue of posts, so bellow are the links to each of the categories on my blog if you want to keep up to date on any specific project. +--EDIT--+ A while back the B&C had a huge update. In this overhaul they have trashed the blog section of the website. A such my hobby blog posts have all been deleted, and therefore the links I have posted will no longer work and thus have been removed (I think I got them all anyway). So from now on, any links to written blogs will take you to The Underhive Hero. But all/most of my images will still be hosted here on the B&C! +--EDIT--+ I don't post much online anymore... that is something I am looking to get back to. You can find almost everything on my instagram, or on my commission page, depending on what it is (links in sig) Cheers for checking this out, Comments, Compliments and Constructive Criticism all welcome. I Hope you enjoy the ride +--ACTIVITY LOG (Recent first)--+ UPdate 29/08/2020 = 30k Ultramarine Commission complete ! part1 (Page 9). Update 27/08/2020 = 30k Ultramarine Commission wip (Page 9). Update 14/08/2020 = The Great Unclean One Commission Complete! part 2 (Page 9). Update 09/08/2020 = The Great Unclean One Commission Complete! part 1 (Page 9). Update 06/08/2020 = Teaser: The Great Unclean One Commission part 2 (Page 9). Update 05/08/2020 = Teaser: The Great Unclean One Commission part 1 (page 9). Update 28/07/2020 = Abaddon the Despoiler Commission Complete! (Page 9). Update 10/02/2020 = Corvus Corax Commission Complete! (Page 9). Update 10/02/2020 = Teaser: Corvus Corax Commission (Page 9). Update 06/07/2019 = Leam Russ Commission Complete! (Page 8). Update 05/03/2018 = Teaser: Leman Russ Commission (Page 8). Update 30/01/2018 = Solaris Reaper Space Marine - Single Miniature (page 8). Update 17/07/2017 = Imperial Knight project. Testing Terryn (page 8). Update 20/02/2017 = L'Ordre Des Angels - The Sisters of Battle - Triumvirate (Page 8). Update 11/02/2017 = L'Ordre Des Angels - The Sisters of Battle - Prayer of completion (Page 8). Update 06/02/2017 = L'Ordre Des Angels - The Sisters of Battle - The Ecclesiarchy (Page 8). Update 03/02/2017 = L'Ordre Des Angels - The Sisters of Battle - Buttery biscuit basecoat (Page 8). Update 07/10/2016 = Salamanders. PK FIRE! (page 8). Update 03/10/2016 = Salamanders. Coil, coil melta, and trouble. (Page 8). Update 16/09/2016 = Salamanders. Armour up! (page 8). Update 05/09/2016 = Adeptus Mechanicus. Knowledge is power - Project complete (page 8). Update 30/08/2016 = Adeptus Mechanicus. A warm fuzzy glow (Page 8). Update 27/08/2016 = Adeptus Mechanicus. Darkness (Page 8). Update 22/08/2016 = Salamanders. Annihilation! (Page 7). Update 19/08/2016 = Salamanders. Don't lose your head! (Page 7). Update 12/08/2016 = Salamanders. Bon Anniversaire! (Page 7). Update 15/04/2016 = Salamanders. Devastator Ready! (Page 7). Update 06/04/2016 = Salamanders. A Fiery Red Head. (Page 7). Update 28/03/2016 = Salamanders. A Prophecy is Fulfilled. (Page 7). Update 16/03/2016 = Salamanders. Unto the Anvil! Finally! (Page 7). Update 01/03/2016 = Imperial Knight project. Paint Factory (Page 7). Update 16/02/2016 = L'Ordre Des Angels - The Sisters of Battle - Fly on the wings of.. green stuff (Page 7). Update 16/02/2016 = Imperial Knight project. Manufactorum (Page 7). Update 23/01/2016 = Imperial Knight project begins! (Page 7). Update 28/05/2015 = Inquisotr Coteaz reboot. Always TBT; Cloak, Fur and the Force (Page 7). Update 20/05/2015 = Inquisotr Coteaz reboot. A man of the cloth (Page 7). Update 16/05/2015 = L'Ordre Des Angels - The Sisters of Battle - Layers of Dakka (page 7). Update 14/05/2015 = Gaming Board Project. Stage 16. Lamp Post Perfected (completed) (Page 6). Update 06/05/2015 = Gaming Board Project. Stage 15. Look for the lights that shall guide you home (Page 6). Update 23/10/2014 = L'Ordre Des Angels - The Sisters of Battle - Faith is out shield; having a big ass wall helps (page 6). Update 14/10/2014 = L'Ordre Des Angels - The Sisters of Battle - Paint dat Dakka Dakka (Page 6). Update 01/10/2014 = The Not-So-Mighty Imperial Navy - Terrain Project 5. Downed Aquila (Page 6). Update 22/09/2014 = Brown. Grey. Red. Black. Forever - Terrain Project 5. Downed Aquila (Page 6). Update 14/09/2014 = Layers. Layers Everywhere - Terrain Project 5. Downed Aquila (Page 6). Update 07/09/2014 = Inquisitor Coteaz reboot. IT HAS PAINT! (Page6). Update 31/08/2014 = All its Base are Belong to Me - Terrain Project 5. Downed Aquila (Page 5). Update 28/08/2014 = Inquisitor Coteaz reboot; Throwback Thursday? Already hit a snag (Page 5). Update 24/08/2014 = Unto the Anvil a Little Too Hard eh? Terrain Project 1 - Land Speeder FINISHED (Page 5). Update 12/06/2014 = L'Ordre Des Angels - The Sisters of Battle: Marble; The Basework of Basses + Grey Knights/ Inquisition sneak peak (Page 5). Update 20/05/2014 = In Your Underhive, Destroying Your Buildings. Terrain Project 1 - Land Speeder (Page 5). Update 07/05/2014 = It Came From Urban Space. Terrain Project 5 - Downed Aquila (Page 5). Update 05/05/2014 = Urbanising the Urban Board. Terrain Project 4 - Imperial Building (Page 5). Update 01/05/2014 = Sutorīto Kurētā. Terrain Project 3 - Street Crater (Page 5). Update 29/04/2014 = Gun Speeder? Land Emplacement? Terrain Project 2 & 1 - Gun Emplacement + Land Speeder (Page 5). Update 30/03/2014 = Gaming Board Project. Stage 14. Dusty streets. 12 - 6. (Page 4). Update 28/03/2014 = Gaming Board Project. Stage 13. Streets awash with...wash (Page 4). Update 27/03/2014 = Terrain Project 2 - Gun Emplacement. (Page 4). Update 25/03/2014 = Terrain Project 1 - Land Speeder (Page 4). Update 21/03/2014 = L'Ordre des Angels - The Sisters of Battle: List revised (Page 4). Update 03/03/2014 = L'Ordre des Angels - The Sisters of Battle: First shot at a new(ish) dex list (Page 4). Update 15/01/2014 = Killing Them With Kindness part 2 + L'Ordre des Angels - The Sisters of Battle: Proof of concept (Page 4). Update 13/01/2014 = More distractions. Killing Them With Kindness. Part 1 (Page 4). Update 11/01/2014 = Gaming Board Project. Stage 12. Light. Camera. Lamppost - The pun I should have used before (Page 3). Update 07/01/2014 = Gaming Board Project. Stage 11. Lights. Camera. Inaction (Page 3). Update 19/12/2013 = Gaming Board Project. Stage 10. Follow the Grey Slab Road (Page 3). Update 09/12/2013 = Gaming Board Project. Stage 9. Turn to Grey (Page 3). Update 20/11/2013 = Gaming Board Project. Stage 8. Base! Done! (Page 3). Update 12/11/2013 = Gaming Board Project. Stage 7. A Strong Learning Curve (Page 3). Update 12/11/2013 = L'Ordre des Angels - The Sisters of Battle: Completion and Hiatus (Page 3). Update 21/10/2013 = L'Ordre des Angels - The Sisters of Battle: The Final Superior + Gaming Board Project. Stage 6. Paving the Way to Completion (Page 3). Update 26/09/2013 = Salamanders: Trial of the written word, or, concept army lists (Page 2). Update 17/09/2013 = Fission Mailed - Reasons for delay (Page 2). Update 07/09/2013 = L'Ordre des Angels - The Sisters of Battle: Rank, File, Speech and Flight. Infantry built (Page 2). Update 23/08/2013 = L'Ordre des Angels - The Sisters of Battle: By Faith and Microwaves. Metla Squad complete (Page 2). Update 14/08/2013 = Gaming board project. Stage 5. Testing sand + L'Ordre des Angles - The Sisters of Battle: Retribution. + Something else (Page 2). Update 09/08/2013 = L'Ordre des Angles - The Sisters of Battle: A chip off the old marble block. (Page 2). Update 06/08/2013 = B&C Database error: Posts repaired. (Page 2). Update 00/00/0000 = L'Ordre des Angles - The Sisters of Battle: Worst model ever finished! (Page 2). UPdate 00/00/0000 = Gaming board project. Stage 4. Detailing the street (Page 2). Update 00/00/0000 = L'Ordre des Angles - The Sisters of Battle: Worst model ever! (Page 2). Update 00/00/0000 = L'Ordre des Angels - The Sisters of Battle: Anti Air Guns for Nuns (Page2). Update 00/00/0000 = Gaming board project. Stage 3. Curb your enthusiasm (Page 2). Update 03/07/2013 = L'Ordre des Angels - The Sisters of Battle: Roster ready + Game board project. Delayed. Stage 2.5 (Page 2). Update 19/06/2013 = L'Ordre des Angels - The Sisters of Battle: The shoulder pad conundrum (Page 2). Update 18/06/2013 = Game board project. Stage 2. Building the layout! (Page 2). Update 15/06/2013 = Game board project. Stage 1. Planning (Page 1). Update 12/09/2013 = Cautiously Joined Istvaan V (Come All Who Dare) Under the Banner of the Salamanders (Page 1). Update 30/06/2013 = L'Ordre des Angels - The Sisters of Battle: Schemes, banners and the task ahead (Page 1). -DH-
- 219 replies
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- Sisters of Battle
- Inquisition
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01100111 01110010 01100101 01100101 01110100 01101001 01101110 01100111 01110011 00100000 01100110 01100101 01101100 01101100 01101111 01110111 00100000 01100001 01100100 01100101 01110000 01110100 01110011 Time is short these days, so sadly my Knight project must remain on hold until I can get some decent free time to devote the attention she deserves. Naturally the hobby can't grind to a complete halt so I'm pinching time to do odd models and such instead and it has been a very welcome change. Having recently finished a shiny new priest model I couldn't resist getting my Skitarii on especially after I was so kindly given a couple. I'm not yet ready to create that Skitarii infantry list I've wanted, so I'm not collecting the army properly as I've plenty of boxes that need doing first. My plan is to use the two troopers as acolytes for the moment but that does leave me with a small predicament: namely I have no Skitarii codex and have no need of one currently. I am a long standing adept of the Omnissiah so I'm fairly well versed but given the Ad Mech have never had a codex before I'm aware that there is a good chance I'm unknowingly out of date on things, or at least missing some new stuff. I just wanted to check to see if there anything in particular I should be aware of before I create my Forge World's background? Like the rest of my armies they are firm allies with my Inquisitor Lord and Marines but I've done nothing more than that I'm only looking for a few pointers but any ideas or suggestions would be welcome too Especially as I have pretty much nothing so far, not even a name! I'm thinking about a yellow/tan/brown colour scheme as something different for me to paint, I also think it'll look pretty cool on the models. Maybe a darker metal used, perhaps more blackish with bronze extras for the rest? Maybe a bit of red too, for example on the shoulder pads. I'm assuming there's nothing special about the guns or something I should know before brush touches paint? Here's my first Skitarii model: Simple yes but I think he looks cool and the kit was nice and easy to assemble too It's unfortunate I'm not too sure on the walkers, but then I did only ever have ideas of an infantry list... wait, getting ahead of myself again forget that
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Squires Orpington and Wyandotte Warglaives of House Dare
40Kcollector posted a gallery image in Adeptus Mechanicus and Cult Mechanicus
From the album: ETL VI
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Omnissiah’s Retribution
40Kcollector posted a gallery image in Adeptus Mechanicus and Cult Mechanicus
From the album: ETL VI
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Fulgarite Squad LUMIN101
40Kcollector posted a gallery image in Adeptus Mechanicus and Cult Mechanicus
From the album: ETL VI
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Vanguard Squad FORE101
40Kcollector posted a gallery image in Adeptus Mechanicus and Cult Mechanicus
From the album: ETL VI
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Vanguard Squad FORE011
40Kcollector posted a gallery image in Adeptus Mechanicus and Cult Mechanicus
From the album: ETL VI
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From the album: ETL VI
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TPDs Widget Thingamabob Epsilon and Horace Horacio Niner
40Kcollector posted a gallery image in Adeptus Mechanicus and Cult Mechanicus
From the album: ETL VI
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From the album: ETL VI
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Kastelan Dakka Robots and Datasmith
ruralguardhipcat posted a gallery image in Adeptus Mechanicus and Cult Mechanicus
From the album: Voss Prime
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