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CustomTitle

Found 3 results

  1. New PDF and article in Warhammer Community with a new scenario, newrules and more for Necromunda. https://www.warhammer-community.com/2023/11/21/apocrypha-necromunda-take-the-fight-to-the-sprawling-cargo-vaults-of-the-nexus/ Nexus of Violence https://www.warhammer-community.com/wp-content/uploads/2023/11/rvrmGb00tu9IfqRC.pdf
  2. Following on from my custom vehicle, I found myself inspired to create more. In deeply unoriginal vein, the Ash Wastes made me think of the Mad Max franchise, but in true GW fashion I wanted to ensure I had my own, theoretically-protectable IP… Merodach’s Wyldsteppe Ravagers are a gang created using the Outcast Gangs rules from Book of the Outcast but also the new vehicle rules from Book of the Outlands. There will be models, but first here is a list of what I am hoping to put together: Merodach’s Wildsteppe Ravagers (Affiliation: House Escher) Merodach the Koriophage (Leader) Brawler archetype; counts-as chainaxe and [need to decide on other weapon] Dagan the Akontist (Champion) Survivor archetype. Counts-as chainglaive. Anunit the Ktenorhete (Champion) Wyrd archetype; shock whip and fighting knife. Petrach the Phyrr-Cat (Exotic Beast) Five gang fighters: 2 Thumalepts - Neriglissar and Balathu one with counts-as chainsword and [need to decide on other weapon]; one with count-as 2-handed axe. 3 Pediadromes - Monireh, Beltis and Yltani Each with axe and [need to decide on other weapon] Vehicles: The Kataphalque [Large Custom Vehicle] Transport bed; ram; smoke vents; front long las; rear, left and right harpoon launcher. The Sirrush (Furious Snake) Medium Custom Vehicle. Ram; nitro burners; front auto guns. 2 Scum racers (crew) - Nephi and Seph-Seph.
  3. Well as we will soon get another edition of Necromunda I think its time I started a thread for my InquisiGorkaMundaHeim28 TM (IGMH28) warbands. Currently I have or am working on an Escher gang, a Brat gang, a Scavvy gang (Confrontation style Scavs, not the toxic looking 'Munda scavs) and a 'Wastelanders' gang (I play a lot of Fallout and Boarderlands ) I run using the 'Unknown Warriors' rules to create my own gang. Annoyingly most of the images are on my old laptop that I don't have access to at the moment, these are all I could find at the moment. Just for the record I would like to state that all of these are VERY WiP. My Escher. (L-R) Holly Kaust (Heavy) Tiny Tina (Juve) Jenny Cyde and Bittercup Chibbi (Gangers) The ladies from another angle. I think since I took these pictures Jenny has lost her hat, but I have plenty of Berets in the Scion kit so she can still have her Military look. I have also started on the Leader, but she isn't even near ready enough for a pic, but she has got a top hat! My Brats (L-R) Emilie (Juve) and Mistress Sickay0 (Leader) Sickay0 wont be keeping those legs, I just stuck them on so I don't loose the body, might change that sword as well for a Chainsword. Due to staring at these minis for a few years I can say that I have lost interest in finishing them off at the moment. Due to the hype surrounding NuMunda I want to try something new whilst I am all twitchy and excited. ''But Slave, you always complain like an old grognard about how old GW is better, I cant see you trying anything new!'' Ahh yes that is true younglings, but even though I'm doing something new Ill still be keeping it Oldschool. ''What do you mean venerable Greybeard??'' I'm glad you asked... +++ Back in my younger days when I had hair on the top of my head and is wasn't grey we had a game printed in White Dwarf over a number of issues called Confrontation, (I wont go on a nostalgic ramble as most of you know what I'm talking about, if you don't shoot me a PM and Ill eventually get round to emailing you the old articles) and they had a particularly cool looking gang called the Venators. Venators - Official Bounty Hunters, Wytchfinders and Mutant Hunters. Sound like a nice bunch of chaps don't they? So looking at the artwork available the main features that stand out to me are the Hoods, Masks, Boots and some form of padded Flak jacket. For the heads I will try tweaking the masks that come with the Fantasy Witch Elves/whatever the other unit is dual kit, hoods will be greenstuffed. Torso will most probably come from Bretonnian Men at Arms or Archers and some of the bits from the Mordheim Mercanarys/Empire Millita kit. The legs/kinky leather boots Im not too sure, I think I have some suitable legs left over from the Mordheim kit, if not the greenstuff will be coming out again. Ill have a look for suitable axes, the old Fantasy Chaos Warrior kit has some nice axes and they go quite nice on Space Wolf minis as well. The noose around the neck is easy, Empire Flagellants have plenty if I remember correctly. As for weapons the old Confrontation charts gave Venators a higher chance of starting with Needlers and Web Guns (all equipment was chosen randomly for a starting gang, I quite liked that actually). I know we don't know exactly what the new rules will bring us for weapons so I will keep the equipment generic, though I will convert up a few minis armed with the exotic weaponry so I can still use the gang in Inquisitor 28 games etc. Hopefully I will get my stuff back soon so I can crack on and get the ball rolling. The only thing I don't have in my bits box is axes so this will be a cheap project for once.
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