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Showing results for tags 'Genestealer Cult'.
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From the album: HERESY
Taken with a potato. Also, hotel lighting is awful.-
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From the album: St. Katherine's Aegis: Genestealer Cult
This is the model that will represent the Patriarch at Heroic level in the Chronicle of Saint Katherine's Aegis. -
From the album: St. Katherine's Aegis: Genestealer Cult
This was my first challenge for 12 Months of Hobby, February 2021. These four purestrains will be the primogenitors of a genestealer cult after their clever escape from the Hunter Class vessel Ashallon's Rage. You can learn more about the Cult of the Living Thresher here: Faction: Cult of the Living Thresher (GSC) This escape was the first game in The Chronicles of Saint Katherine's Aegis, and these were the first models painted for the campaign. -
Ashallon's Rage: Space Hulk Board
ThePenitentOne posted a gallery image in Terrain, Scenery, Bases, and Game Tables
From the album: Terrain
Areas A, B and C are entry points for Marines Areas 1, 2 and 3 are entry points for Genestealers You can find the scenario for this image here: http://www.bolterandchainsword.com/topic/368942-faction-cult-of-the-living-thresher-gsc/-
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From the album: Cult of the Ochre Successor
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From the album: Cult of the Ochre Successor
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Hey everyone, I am starting to get into genestealer cults and was planning on doing a heavily mechanized list with lots of goliath trucks and using my own custom cult. But I have found a weird rules interaction that I can't seem to find an answer to online or in the rule book. So because the goliath truck has open-topped rule I was planning on have my mining lasers & seismic guns shoot out the back in the early game while the trucks get the units into position. What I am trying to figure out is how does this work with cross fire. Do I have to shoot both the transport, and the unit in the transport at the same target for crossfire? As well I can't figure out if I can have the truck shoot at the target first to give it a crossfire marker with its autocannon, and then have the unit inside shoot at the same target with the benefit of the marker (sort of like some cult tracer fire). The way I am reading it seems like they are treated as separate units as I have found only the data sheet has any reference to how the rule works (listed below). I was hoping to get some other people to chime in on this as this seems like a fairly unconventional list but in playtesting I have been having an awesome time with it. Open-topped: In your Shooting phase, units embarked within this TRANSPORT can be selected to shoot with; measure distances and draw line of sight from any point on this TRANSPORT when doing so. If this TRANSPORT made a Normal Move, Advanced or Fell Back this turn, embarked units are considered to have done the same. While this TRANSPORT is within Engagement Range of any enemy units, embarked units cannot shoot, except with Pistols.
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8th Edition Batrep! - Genestealer Cult Vs Salamanders
PhotoPhil posted a topic in + LIBER VICTORUM +
Monday? More like FUNday when you have a brand-new Glacial Geek Battle Report! https://youtu.be/S5XVpdno1hw This week my Genestealer Cult take on the Salamanders! The call came in with an urgent message. The local Planetary Defense Force had been overrun and anarchy had taken over. Imperial Society was on the verge of collapse. The rebellion seemed to be led by a Genestealer Cult. Normally this call would be sent on to the Deathwatch, experts in purging the Alien, but this case was special. The planet in question was in the same system as Nocturn, the homeworld for the Salamanders. They could not allow a planet so close to their home to fall to vile xenos worshipers. Vulkan He'Stan himself rallied a force to go and liberate the planet. Would the Salamanders be able to root out the Cult and bring order back to the planet, or would the Four-Armed God gain another planet ripe for a Hive Fleet? Watch and find out!-
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Now that we can post those filthy Xenos Scum, I figured I'd get you all up to speed. I am Rednekkboss, not because I'm a redneck (though I was brought up as one...and proud of it), but because my Ork Warband is called the Rednekkz! And yes, they have always been rather Orky, because my dice either love or hate me.... never anything in between. They have gone through several incarnations and here are some of the models in the present one. First, an underwhelming Trukk in progress..... http://3.bp.blogspot.com/-EwC72388JJ8/UjKiiUVbjQI/AAAAAAAABT4/cFTyuc12KdE/s1600/OrkTrukkWip.jpg One of the Warbosses, Kap'n Bludbeard. http://2.bp.blogspot.com/-qpp9QWLh8s8/Uh1xpXx6apI/AAAAAAAABR4/NRbmmSTUBXo/s1600/KapnBludbeard.jpg Some striped pants Freebootin' Stormboyz.... http://1.bp.blogspot.com/-XaADdW_onzo/VAkxhXzO9SI/AAAAAAAAB3M/2I0lVvrqoMo/s1600/Stormboyzdone.jpghttp://3.bp.blogspot.com/-11c8JAXZuF4/VAkxt4vX_MI/AAAAAAAAB3U/3J_K-jRJNzM/s1600/Stormbzx3.jpg Ol' Dok Wingnutz... http://3.bp.blogspot.com/-V94VkqaiZp8/VUmNvUnPEvI/AAAAAAAACQc/HHI_rX0vsbU/s1600/DokDone1.jpghttp://2.bp.blogspot.com/--javV1GT5aA/VUmNwtOxR7I/AAAAAAAACQk/ZHK_B3ftveo/s1600/DokDone2.jpg And Da Genrul Rustbutt kil Lee! Who has put in as much time standing in for Ghazzy as he has as a Deff Dred. http://2.bp.blogspot.com/-3yc75EXYDFU/Uh1yJTNE2tI/AAAAAAAABSA/vI5V3OlMXw4/s1600/DaGenral.jpg But wait... there's more. Tin soldiers! http://4.bp.blogspot.com/-w-ipxaR5dfA/VPO_E6llLjI/AAAAAAAACGg/AKJVnUOwgmc/s1600/10necrons.jpg http://3.bp.blogspot.com/-64qXiqJOtuo/VPO_L5IFwdI/AAAAAAAACGo/o4dDxWSVleg/s1600/5necrons.jpg The base colors laid in... http://2.bp.blogspot.com/-FpgNfA1gyfQ/VRTpG9ZNsjI/AAAAAAAACJA/9DVsGVBLnI4/s1600/4crons02.jpg As for the bugs and their slimy cultists. I'm stuck between a cockroach/palmeto bug like scheme and a blue crab. I have some old metal carnifexes and I have started to try and update them. They will be 10 pound by the time I'm done... http://2.bp.blogspot.com/-MQ_Kze42_dU/UwvMdqqJoOI/AAAAAAAABmw/RqsnmvGMMQY/s1600/Carapace04.jpg http://4.bp.blogspot.com/-CX7nQN45YsM/UwvMgAozJ8I/AAAAAAAABm4/65vwIt4B5o8/s1600/Carapace05.jpg http://2.bp.blogspot.com/-g1QSyQGVocY/Uvr6VrkunZI/AAAAAAAABlA/-3oEUqcS12M/s1600/Carapace02.jpg http://2.bp.blogspot.com/-ljTZqsyNyGk/UvMJJeDdMYI/AAAAAAAABkw/ptlq61hagjI/s1600/Carapace01.jpg There might even be Eldar or Aeldari or whatever as well (other than as casualties on bases) since the wife has an army she just doesn't have time for anymore. That's it for the filthy Xenos for now. Cheers Ya'll!
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Project Log Confrontation - StD's Necromunda thread.
Slave to Darkness posted a topic in + Necromunda +
Well as we will soon get another edition of Necromunda I think its time I started a thread for my InquisiGorkaMundaHeim28 TM (IGMH28) warbands. Currently I have or am working on an Escher gang, a Brat gang, a Scavvy gang (Confrontation style Scavs, not the toxic looking 'Munda scavs) and a 'Wastelanders' gang (I play a lot of Fallout and Boarderlands ) I run using the 'Unknown Warriors' rules to create my own gang. Annoyingly most of the images are on my old laptop that I don't have access to at the moment, these are all I could find at the moment. Just for the record I would like to state that all of these are VERY WiP. My Escher. (L-R) Holly Kaust (Heavy) Tiny Tina (Juve) Jenny Cyde and Bittercup Chibbi (Gangers) The ladies from another angle. I think since I took these pictures Jenny has lost her hat, but I have plenty of Berets in the Scion kit so she can still have her Military look. I have also started on the Leader, but she isn't even near ready enough for a pic, but she has got a top hat! My Brats (L-R) Emilie (Juve) and Mistress Sickay0 (Leader) Sickay0 wont be keeping those legs, I just stuck them on so I don't loose the body, might change that sword as well for a Chainsword. Due to staring at these minis for a few years I can say that I have lost interest in finishing them off at the moment. Due to the hype surrounding NuMunda I want to try something new whilst I am all twitchy and excited. ''But Slave, you always complain like an old grognard about how old GW is better, I cant see you trying anything new!'' Ahh yes that is true younglings, but even though I'm doing something new Ill still be keeping it Oldschool. ''What do you mean venerable Greybeard??'' I'm glad you asked... +++ Back in my younger days when I had hair on the top of my head and is wasn't grey we had a game printed in White Dwarf over a number of issues called Confrontation, (I wont go on a nostalgic ramble as most of you know what I'm talking about, if you don't shoot me a PM and Ill eventually get round to emailing you the old articles) and they had a particularly cool looking gang called the Venators. Venators - Official Bounty Hunters, Wytchfinders and Mutant Hunters. Sound like a nice bunch of chaps don't they? So looking at the artwork available the main features that stand out to me are the Hoods, Masks, Boots and some form of padded Flak jacket. For the heads I will try tweaking the masks that come with the Fantasy Witch Elves/whatever the other unit is dual kit, hoods will be greenstuffed. Torso will most probably come from Bretonnian Men at Arms or Archers and some of the bits from the Mordheim Mercanarys/Empire Millita kit. The legs/kinky leather boots Im not too sure, I think I have some suitable legs left over from the Mordheim kit, if not the greenstuff will be coming out again. Ill have a look for suitable axes, the old Fantasy Chaos Warrior kit has some nice axes and they go quite nice on Space Wolf minis as well. The noose around the neck is easy, Empire Flagellants have plenty if I remember correctly. As for weapons the old Confrontation charts gave Venators a higher chance of starting with Needlers and Web Guns (all equipment was chosen randomly for a starting gang, I quite liked that actually). I know we don't know exactly what the new rules will bring us for weapons so I will keep the equipment generic, though I will convert up a few minis armed with the exotic weaponry so I can still use the gang in Inquisitor 28 games etc. Hopefully I will get my stuff back soon so I can crack on and get the ball rolling. The only thing I don't have in my bits box is axes so this will be a cheap project for once.- 139 replies
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Well, deicided to make a start on my cultists inspired by these new releases from weekender (in between working on the forces of Prospero, new and old). back in another life I had a lot of the old metal hybrids and have always had a soft spot for Genestealers since Space Crusade. so first up: Cult leadership, inspired by a classic :-) :
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Hello I'm at a place with my Imperial Guard that I feel comfortable just adding the occasional unit to and committing to a second army with the Guard. Admech and Genestealer both have fantastic ranges and great bits to kitbash into my guardsmen as well! I like the character models for both ranges as well and the fluff. Admech Pros: Great metallics Unique looking and powerful vehicles to have fun modelling and painting Repair spam. Cawl Excuse to eventually get a knight Bits for weapons not found in guard boxes Great looking new flyer Could make cool kitbashed Mechanicus trained veteran squads Cons: One strong tone across all robes Lots of spindly bits to snap off Might be too similar to IG gunline? Silly looking new transport model Genestealer Cults Pros: Another horde army Lots of kitbash and weapon swap opportunities can finally create penal guard conscripts or vets with shotguns More opportunity to use models I already own Fun new psychic powers Motorcycles and demo charges Different types of xenos, clothes etc.. variety of painting Cons: Another horde army Lots of new rules Current imperial guard army might not aesthetically fit with xenos Smaller vehicles
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- Genestealer Cult
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