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  1. INTRODUCTION So, its that time again. A time veterans of this esteemed forum will know. A time full of promise and, ultimately, disappointment. Its that time when Brother Argent reawakens the Argent Forge and starts another WIP blog. One that will, if past experiences are anything to go off, will likely fizzle out after a few weeks as I am far too much a procrastinator to not give in to hobby butterfly and then stare at models for weeks on end making up constant excuses in my head as to why I can't post something rather then just taking the damned photo, posting the pic and a few words of blurb and just bloody moving on... Anyway... In an attempt to share my works with you all outside of The 12 Months of Hobby 2022 thread, run by the amazing Grotsmasha, I have decided to start this little project to chronicle my (likely vain) attempts to keep up with the newly arrived in Australia Imperium magazine by Hachette Partworks. I wont teach people to suck eggs here but for those not aware Imperium is a (technically) weekly magazine full of Necrons and a various Imperial forces that drip feeds you two forces over the course of a lot of issues. It it my intention with this new blog to keep pace with this and attempt to paint the models etc as they come. But those whom know me know my first and forever home on this forum is The Liber. Although I haven't ventured there as much as I would like these past years (something I promise to try and rectify... again...) as the Unofficial Reclusiarch of the Liber I could never paint established armies or even complete any sort of challenge or project without also adding reams of useless and overly verbose fluff . So as I complete these logs I intend on fluffing out a full conflict through the battle reports etc of the magazine. In the interest of keeping myself accountable I have decided to lay down some rules for this challenge. Indeed if there were any other people starting the magazine now then they would be more then welcome to try there own version of this challenge. So: THE RULES Models must be completed one issue at a time, and one issue per week. Models must be completed in the order they arrive (ie, Issue 1, 2, 3 etc) Paint issues are considered "BYE ISSUES" and can be used to either catch up on missed models, skipped to get ahead, or paint models of my choice from my enormous Pile O' Shame All models must be completely painted before moving on. Basing may be included within the next two issues to save on time and paint. All models must be accompanied by fluff All armies must be DIY and will be detailed in the Liber Battles/Scenarios from the magazines will be played and the results will develop the fluff of the course of the narrative. Present before and after images of each model Weekly updates on progress, most likely on a Sunday. Have fun. THE FORCES SO FAR So, the Primaris never really fitted with my Star Leopards chapter of the Astartes. And with the promised/predicted arrival over the course of the magazine of Marneus Calgar as well as Roboute Guilliman I felt the need to have the marines in question be an Ultramarine Successor with a accepted Primaris presence. It was also my dream since before the original release of Apocalypse to own a full Battle Company, if not Chapter. Indeed I bought one of the original Battle Company formation boxes that is currently about half done in fourteen different marine colour schemes... But anyway, back on topic. Other then a recycled name from one of my previous works I have decided to go a whole new marine Chapter. The INTERDICTORS (IA article TBA). My intent at this point is to go full Primaris with a strong Greco-Roman vibe. I am hoping to push my skills with transfers, free hand, company markings and battle damage. Note from the pic I am intending on focussing around the 3rd Company, as per the red shoulder rim, as decided by a dice roll. The Interdictors fluff will be based around a mix of Greek City States with some Roman politics and gladiatorial combat thrown in along with a pinch of corrupted greek mythology. I will elaborate more as I go but in short these guys are not the nice guys like the Star Leopards. On the other side of the fence we have: The ALMWAT DYNASTY (IX article TBA) A horrible and out of focus and over exposed image I hope to replace but gives the idea of the colour scheme. Based off my necrons from quite some time ago the Necrontyr were one of my first 40k armies way back in the day. They are an Egyptian themed army (Tomb Kings were my first Fantasy army before the whole setting got Squatted. Is that even a phrase we can use anymore?). ** The Sororitas and Mechanicus will be detailed here as they are released. ** HANDY DANDY INDEX THINGY ** I realise these links aren't working and will address at some point soon hopefully ** ISSUE 1 (Primaris Lt and Royal Warden) BEFORE/FINISH ISSUE 2 (Necron Warriors x3) BEFORE/FINISH ISSUE 3 (Assault Intercessors x3) BEFORE/AFTER ISSUE 4 (Scorpekh Destroyers x3) BEFORE/AFTER ISSUE 4 (Primaris Captain) BEFORE/AFTER ISSUE 5 (Primaris Aggressors x3) BEFORE/AFTER ISSUE 6 (BYE ISSUE) ISSUE 7 (Necron Overlord) BEFORE/AFTER ISSUE 8 (... I stuffed up something in here...) ISSUE 9/10 (Necron Warriors x10 Scarabs x3) BEFORE/AFTER ISSUE... Yes I have them... (Phobos Librarian) BEFORE/AFTER A FINAL WORD Finally thank you all for joining my on this journey and I hope to gather all the inspiration and encouragement I can from my amazing brothers and sisters here and I hope to share some of my passion for the hobby and maybe give inspiration and help to others along the way.
  2. Original thread start from here. First posts are copy-pasted as regard 40k content, the rest will be running updates. Welcome! This is the log where I'll post anything which I've converted and/or painted for others. Most of my hobby work is not done for my own armies, but rather for my brother's and our friends' collections. It's a great way to experience modelling and painting all miniatures in Warhammer without buying them. Background might be added later on as my friends work that out. This update is however not about something as lethal as cats. It's about something pathetic in comparison, namely a Maulerfiend conversion I've been working on-and-off with for a Skaven-collecting friend of mine. It's based on a sketch he drew. My buddy magnetized a rectangular base so that it could be used as a K'daai Destroyer. He was so eager about the conversion that he managed to sneak it past other projects in my queue... Still, the sculpting was surprisingly quick work and was over before you knew it. Couldn't have done it so fast three years ago: And here's the painted version, alongside his brother. Not painted by me (though the Squats in the foreground are): The CSM-collecting friend, let's call him J.A.B, inspected the newer starter kit Chaos Space Marine lord and Khârn, as well as the new Primaris Marines and probably a few older Space Marine character sculpts. He concluded that hip armour looks good and solves the silly look achieved by the thin thighs of plastic Space Marine legs. Some weeks ago, he visited his parents, brought a gaggle of heretical Marines and asked me to make hip armour on them. Quicksculpted, without time-consuming rivets, difficult spikes or suchlike. He was content, and after returning home to his study town he sent down Berzerkers to receive like treatment, and a FW Necron centipede which needed replacement antennae. I've tinkered with them since they arrived yesterday. Below are the results. Note "KIL KIL KIL" on the knife Berzerker's segmented plates. Also see his painted Lord of Change. http://i.imgur.com/6BKPi38.jpg WIP for my brother's little power armoured collection. Grey Knight legs and helmets and Sanguinary Guard shoulder pads and torsos. Hip plates added to remedy thin thighs syndrome. Cloaks from Anvil Industry to be added later: A Dark Eldar turned into an Eldar Fire Dragon converted for my brother. He thoroughly checked the Dark Eldar sprues back when they were new, and meticulously came up with ways to turn all manner of DE weaponry into Eldar Aspect Warriors with a little converting. More to come: Converted Slaaneshi Daemonprince for a friend: My friend told me to axe the @$$ and instead go for a lean Daemon Prince of Arrogance look, not Lust. As per his instructions, there is now also shin armour plates with images of Elf torture: What else? I also added two lone flowing pteruges dangling from its belt. I'll show you the painted end result whenever he finish this creation: Kill Team A mate of ours has moved back home after years of studying abroad, while a friend of my brother have returned to the hobby after a long break. Combine this with the recently released Kill Team, and we've got a hobby frenzy cooking with making characters, goons and terrain for a mash-up campaign between Kill Team and RPGs. Here is the first harvest of quick-sculpting and conversions, soon back to commercial sculpts. Kastellan Ironstrider, a mate's cyborg: Badoom! Broadbeard, a loudmouth one-Dwarf illegal radio station sending live from his heists and battles. My character: Gnorke Radfizzle, a Gnome sharpshooter with rad weapons, for my brother's friend: The gang so far: Gnorke Radfizzle's car: The friend who has written all the rules and organizes the whole effort has had me convert a gaggle of goons. Here's psyker Spikeskull: And Badoom! Broadbeard's hateful rival, Adman: And finally Gnorke Radfizzle painted by said friend (I had nothing to do with painting). My brother's mate is in for a treat! I've painted nothing of the Kill Team stuff, only converted it. All painted by Johan von Elak, for your display here. Badoom! Broadbeard: During most of our Kill Team-RPG games we've actually had music playing to represent both the immediate sonic barrage emitted by Broadbeard's loudspekers, and the music he transmits across hacked radio channels (with comments of media moguls jumping from windows as their enterprises gets destroyed by Broadbeard's escapades). He obviously also report live from the field, and is the lousiest sneak, at skulking up on enemies, you've ever encountered. Clearly, the audio-disturbed mister Broadbeard has ruined many lives through his noisome adventures. Which leads us to...
  3. Hi I’m Casual Heresy, and I’m a hobby butterfly. And that’s okay. Afternoon all. A combination of the forum upgrades and downtime from catching Nurgle’s blessing (covid) for the first time means I’m finally going to start the WiP log I’ve always meant to start. I love space marines of all types so always have multiple projects on the go. Currently, I’m focussing on Black Templar reinforcements for the August Throne of Skulls at Warhammer Workd with heresy era ultramarines in the background. But various other armies and one off projects will pop up over time. Currently I’m about to finish the first of two Redemptors for my Templars, and a Contemptor I finished yesterday is waiting on tufts. After that there is only Grimaldus and his boy band, a Primaris Techmarine and Castellan to go.
  4. The list originally had a Ministorum Priest to hand out the old +1A aura. I also really wanted Benefice, but Guilliman's requirement of being your warlord prohibits the ability to get any non-Inquisitor, non-Guard warlord traits or relics beyond A Sacred Oath. ++ Battalion Detachment -3CP (Imperium - Adepta Sororitas) [58 PL, -4CP, 1,223pts] ++ + Configuration + Detachment Command Cost [-3CP] Order Convictions: Order: Bloody Rose + HQ + Canoness [3 PL, 65pts]: Blessed Blade, Inferno pistol Celestine and Geminae Superia [10 PL, 200pts] . 2x Geminae Superia: 2x Bolt pistol, 2x Frag & Krak grenades, 2x Power sword + Troops + Battle Sister Squad [3 PL, 60pts] . 3x Battle Sister: 3x Bolt pistol, 3x Boltgun, 3x Frag & Krak grenades . Battle Sister w/ Special or Heavy Weapon: Artificier-crafted storm bolter . Sister Superior: Chainsword . . Bolt Pistol & Boltgun Battle Sister Squad [3 PL, 60pts] . 3x Battle Sister: 3x Bolt pistol, 3x Boltgun, 3x Frag & Krak grenades . Battle Sister w/ Special or Heavy Weapon: Artificier-crafted storm bolter . Sister Superior: Chainsword . . Bolt Pistol & Boltgun Battle Sister Squad [3 PL, 60pts] . 3x Battle Sister: 3x Bolt pistol, 3x Boltgun, 3x Frag & Krak grenades . Battle Sister w/ Special or Heavy Weapon: Artificier-crafted storm bolter . Sister Superior: Chainsword . . Bolt Pistol & Boltgun + Elites + Celestian Sacresants [6 PL, -1CP, 103pts] . 6x Celestian Sacresants (Anointed Halberd): 6x Anointed Halberd, 6x Bolt pistol, 6x Frag & Krak grenades . Sacresant Superior: Bolt pistol, Relic: Blessings of Sebastian Thor, Spear of the Faithful, Stratagem: A Sacred Burden Celestian Sacresants [3 PL, 70pts] . 4x Celestian Sacresants (Hallowed Mace): 4x Bolt pistol, 4x Frag & Krak grenades, 4x Hallowed Mace . Sacresant Superior: Bolt pistol, Hallowed Mace Celestian Sacresants [3 PL, 70pts] . 4x Celestian Sacresants (Hallowed Mace): 4x Bolt pistol, 4x Frag & Krak grenades, 4x Hallowed Mace . Sacresant Superior: Bolt pistol, Hallowed Mace Dogmata [4 PL, 65pts]: 1. Refrain of Blazing Piety + Fast Attack + Zephyrim Squad [4 PL, 95pts] . 4x Zephyrim: 4x Bolt pistol, 4x Frag & Krak grenades, 4x Power sword . Zephyrim Superior: Plasma pistol, Zephyrim Pennant Zephyrim Squad [4 PL, 95pts] . 4x Zephyrim: 4x Bolt pistol, 4x Frag & Krak grenades, 4x Power sword . Zephyrim Superior: Plasma pistol, Zephyrim Pennant + Heavy Support + Retributor Squad [6 PL, 140pts] . Retributor Superior: Chainsword . . Bolt Pistol & Boltgun . Retributor w/ Heavy Weapon: Multi-melta . Retributor w/ Heavy Weapon: Multi-melta . Retributor w/ Heavy Weapon: Multi-melta . Retributor w/ Heavy Weapon: Multi-melta Retributor Squad [6 PL, 140pts] . Retributor Superior: Chainsword . . Bolt Pistol & Boltgun . Retributor w/ Heavy Weapon: Multi-melta . Retributor w/ Heavy Weapon: Multi-melta . Retributor w/ Heavy Weapon: Multi-melta . Retributor w/ Heavy Weapon: Multi-melta ++ Supreme Command Detachment +3CP (Imperium - Adeptus Astartes - Ultramarines) [19 PL, 18CP, 380pts] ++ + Configuration + **Chapter Selector**: Ultramarines Battle Size [12CP]: 3. Strike Force (101-200 Total PL / 1001-2000 Points) Detachment Command Cost [3CP] + Primarch | Daemon Primarch | Supreme Commander + Roboute Guilliman [19 PL, 3CP, 380pts]: Nobility Made Manifest, Warlord ++ Patrol Detachment -2CP (Imperium - Astra Militarum) [20 PL, -4CP, 395pts] ++ + Configuration + Detachment Command Cost [-2CP] Regimental Doctrine: 9th Iotan Gorgonnes + Agents of the Imperium + Inquisitor [4 PL, -2CP, 65pts]: 1) Terrify, 4) Mental Interrogation, Alpha-Class Psyker, Blackshroud, Boltgun, Ordo Xenos, Power sword, Psyker, Stratagem: Arbiter of the Emperor's Will, Xenos - Esoteric Lore + HQ + Gaunt's Ghosts [7 PL, 135pts] + Troops + Militarum Tempestus Scions [3 PL, 65pts] . 2x Scion: 2x Frag & Krak grenades, 2x Hot-shot Lasgun . Scion w/ Special Weapon: Plasma gun . Scion w/ Special Weapon: Plasma gun . Tempestor: Chainsword, Plasma pistol Militarum Tempestus Scions [3 PL, 65pts] . 2x Scion: 2x Frag & Krak grenades, 2x Hot-shot Lasgun . Scion w/ Special Weapon: Plasma gun . Scion w/ Special Weapon: Plasma gun . Tempestor: Chainsword, Plasma pistol Militarum Tempestus Scions [3 PL, 65pts] . 2x Scion: 2x Frag & Krak grenades, 2x Hot-shot Lasgun . Scion w/ Special Weapon: Plasma gun . Scion w/ Special Weapon: Plasma gun . Tempestor: Plasma pistol ++ Total: [97 PL, 10CP, 1,998pts] ++ Created with BattleScribe (https://battlescribe.net)
  5. Is there any way in rules to run Chaos and Imperium armies together? I have a fun, fluffy reason to run a small Thousand Sons army alongside my Imperium stuff, and I'm looking for precedent to run a detachment of Chaos (probably a Patrol, maybe a small Battalion, if that matters). Specifically Thousand Sons.
  6. Is there any reason at all a psyker can't be born to a Knight House and rise to become a fully-fledged Knight? Would they be killed at birth? Would they be trained carefully and taught to use their powers in conjunction with their Knight armor (best-case scenario)? Would they just be scooped up by a Black Ship and burned to fuel the fire that is the Emperor?
  7. = PERSONAL LOG: FABRICATOR-GENERAL ZEPHANIAH ADRIYEN, FORGE WORLD RAGNARUS = = ON THE SUBJECT OF RENEGADE SORCERER ASROMIAMUN = = BEGIN LOG = Heresy is not always a damning thing. Redemption is possible, as former Thousand Son Asromiamun has proven. After slaying Princeps Altair Astor III of House Astor and unwittingly creating the creature that is Lord Leviathan, Sorcerer Asromiamun, Master of Shadows, realized his folly. He had been fighting alongside his brethren at the Burning of Prospero, and fell with his brothers during the Horus Heresy. He realized that he had been fighting on the wrong side for ten thousand years. Asromiamun then stripped his armor of its blue coloring, restoring his original red livery in honor of the Emperor. Coincidentally, pre-Heresy Thousand Sons coloring resembles that of our own Crimson Knights, and in the heat of battle, all our Knights see is a strangely ornamented battle-brother fighting alongside them. Asromiamun now fights for the Emperor, interfering with Chaos warbands in the area, taking special pleasure in striking down the Traitors of Leviathan and the Fallen Sixth, as if in repentance for his misdeeds against the forces of Ragnarus. Asromiamun can occasionally be seen striking at the heart of Chaotic warriors, alongside the Crimson Knights, my own Skitarii or House Astor, and he fights particularly fiercely in striking down Word Bearers and Thousand Sons armies who attack us. Notably, Asromiamun has never been sighted fighting against an Alpha Legion warband. The reason for this has never been uncovered. =ADDENDUM= Concerns have been raised by Chapter Master Sangarinus of the Crimson Knights, Captain Pugius of the Seventh Company of the same, Princeps Astor of House Astor and several of my own magi that I did not discuss Asromiamun's retinue in the initial log as written, so I shall describe them now. Asromiamun has four Sorcerers under his command; each one commands a small honor guard, and specializes in their own form of sorcery. Asromiamun himself possesses no honor guard, and specializes in the banishment of daemons and direct manipulation of the Warp. In order to make themselves less noticeable by Imperial forces, none of them bring their honor guard when fighting alongside the Imperium. Sorcerer Kazem is Asromiamun's interrogator and deliverer of pain. He is sent by Asromiamun to relatively clandestine locations to bring the Emperor's Light to them. Sorcerer Kazem has an honor guard consisting of nine Rubricae, and Kazem wears a set of relatively standard Mk IV "Maximus" armor. Kazem specializes in torture and mind-reading. Sorcerer Azghar is Asromiamun's foremost lieutenant, and his advisor. Azghar personally specializes in the manipulation of time, as well as the nullification of the effects of the Warp. Sorcerer Azghar wears a set of Tartaros-pattern Terminator armor, and has four Scarab Occult Terminators - Thousand Sons Tartaros-pattern-wearing Rubricae - as his retinue. Sorcerer Ezmael is the youngest Sorcerer in Asromiamun's retinue, as he was a mere battle-brother when the Rubric of Ahriman was deployed; all four of the others were Sergeants at minimum. Ezmael is hot-blooded, and channels this into his sorcery, causing his targets to exsanguinate rather painfully. His retinue consists of his former squadmates, and he wears modified Achean-pattern armor. Sorcerer Farzin, formerly known as the Lightning King, is responsible for overseeing the upkeep of every Rubric Marine in the warband. Farzin is unique in that he has reverse-engineered the sorcery of the Vlka Fenryka, and utilizes their powers as if they were his own. He carries great respect, and fear, for the Rout. He wears Tartaros-pattern Terminator armor, the very same as Azghar, and has a similar honor guard. = END LOG =
  8. The best thing about Fallen is that they have both IMPERIUM and CHAOS keywords, meaning they can be taken as allied detachments for both. If one had a small collection of Fallen (say, Cypher and three maximum-size squads of Fallen) one could run said Fallen as a separate detachment for any Imperium or Chaos army one has. I'm considering picking up some Fallen myself. Thoughts?
  9. Greeting, brothers of The Blood. I've been registered here for a few months, but this is my first post in this Blood Angels sub-forum. I have a few Blood Angels models around and I'll be posting here as I assemble, convert, kitbash and paint them. I hope they pass my brothers judgment as trully carying the title of Sons of Sanguinius. C&C is more than welcome. My hobby goals are to build the entire 5th Company (with the true marines) with some armoured support and a few other elements. My game goals are to build a competitive army while staying pure and restricted to non-primaris units and Blood Angels units only. I'll be uploading the stuff I've deem completed below. I'll see you guys around
  10. Greetings Fellow Commanders, Ive had the pleasure of speaking to a few of you know and it was suggested i start a WIP thread for my army where i can show off painting progress,Lists, and battle reports so here i am. As for me im just getting back into 40k i last seriously played in the very beginning of fifth. Im having a grand time now that I have the fincial resources to play the army ive always wanted and over a couple weeks researched purchased and assembled round about 2500 points maybe a bit shy. Im a relaxed guy and im always willing to hear someone out on their opinion so please feel free to share. Now then Introducing The Cadian 420th Honor Gaurd. A Hand picked regiment assembled by the glorious Creed himself before his disapearence and the death of the beloved Color Sergent Kell. Though our planet may have fallen, our Commander Missing and our brothers in arms scattered we stand firm. For the planet cracked before our men and we shell persevere. The orginial intention of our unit was to work as as a spear tip in dire consequences where an assualt was deemed vital yet near impossible. A unit Commander Creed could rely upon over all others to get the job done even at the cost of everyone one of our lives for we ready to sell them as dearly as possible at a moments notice. Now we continue to fufill our dutys as a spear tip. Though it is not a seige we fave but the overwhelming task of rebuilding. The Cadian 420th Honor Gaurd now stands as a force under the direct power of the Ordo Malleus. We are being used as the command center to rebuild the cadian gaurd and damn the costs. Our objectives are simple. We search for our beloved commander, a world to call our own, and to strike feircly at the arch enemy and make them rue the day they thought they broke Cadia. For as Long as a single Cadian has a las gun in his hand, CADIA STILL STANDS!
  11. After a bit of time away I’m back with a small project. I have found with deadlines and such my larger projects don’t get the time they deserve for WIP shots and breakdowns as I’m often no stering through 2k+ in a couple of months. This however is a lovely slow burn. A local group has set out on an ambitious Inq28 campaign that involves lots of creative writing, everyone building terrain, war bands and GM aids like gangs, rouge psychers and non player characters. So lots of variety right off the bat and plenty of scope for war bands to grow along with all the extra stuff that we are committed to doing. So my project. Well I have done a lot of reading on all things inquisition, the major Ordo’s have plenty of lore but none were getting the creativity going. The minor Ordo’s on the other hand just started ticking boxes. I settled on Ordo Astra. The branch of the inquisition that deals with astrological events that could threaten the imperium of man. Things like black stone fortresses appearing, planets re emerging from the warp. The destruction of Cadia would all fall into their jurisdiction for investigation. With that in mind I set off on trying to build my Inquisitor. I wanted to keep my Inquisitor a little more bare bones, soace faring adventurer type. Trying to keep the human feel of him and leaving the darker side of Inq28 for some of his warband. So bellow are some WIP pics of a few characters at various stages. Although we are all doing a marine they are not taking part in any warband. Hope you all enjoy. Stray
  12. So I was thinking we could create a place to compile and build upon all of our tactics, discussions, army compositions and so forth. All found in one place. We are a relatively small group in the overall B&C and looking at other factions and armies who have their own centralised threads, I thought we could attempt something similar. In saying that, I'd like this to be a tactics thread for Mono-GK but I understand that soup plays a large roll in how people play their grey-armoured daemon killers. In my opinion, I think GK and soup is practically well known at this stage regarding loyal 32, Knights, Guard etc. so hopefully we can keep the focus on mono tactics. So to get the ball rolling, how is everyone faring after CA 2018 and what do we feel are our go to units? I'd like to throw my own opinion out there and say are we falling into the trap of thinking a battalion is our main detachment? I've been thinking of running possibly 3 smaller ones i.e. an outrider, vanguard and spearhead. Would be 6 cp compared to 8-9 cp but with the sorry state our strategems are in at the moment I don't think losing out on 2-3 cp is that bad. My main line of thought behind this is I'd rather have 3 units of Interceptors than Strikes as they provide a lot more flexibility and manoeuvring potential for the high pressure and aggressive lists that GKs should play, in my opinion of course. Obsec has been a non-factor for me so losing that is fine in this edition of hordes. What are peoples thoughts on double battalion? While it greatly increases the CP amount, I feel so much is taken up in troops that it leaves very little for hard hitters.
  13. Okay, so. I'm likely going to be able to get an Imperial Knight by Tuesday. That's three days from now. I only have one decision to make: Leviathan or Princeps Astor? I'm running a Nurgle army and an AdMech/Astartes army as it is, and both have Knights sworn to and/or running them in fluff. Both are Questoris-Class Knights. One is Lord Leviathan, a Nurglite Knight with his own personal back garden and small retinue of devout followers. The other is Lady Astor, Princeps of the House Astor, sworn to Forge World Ragnarus. Leviathan was Lady Astor's brother until his betrayal, and I'm building both in the end anyway, but I'm wondering which to attempt for my first Knight. I figure Leviathan's more difficult to pull off (I'd essentially have to base his back for him to match my vision of what he should look like), but, frankly, my Nurgle army needs the boost in strength. My Imperium already has a decent size to it (nearly 2k points) and my Nurgle army is just over 1k. Thoughts?
  14. Hello! Long time lurker, finally trying to post my latest projects up here and contribute / be held accountable. Here are a few of the projects I have going on right now: A late xmas gift to a friend who plays Ultramarines 3rd Company. I'm going to be playing Sisters as soon as they come out this year, so the idea is that the rhino was a gift from the Sororitas (thus the extraness) the paint is still very rough right now. And the statue from Honored Imperium (still needs basing) I've got a squad of Grey Knights that I'll be posting pics of as soon as I stop being lazy, and a Hemlock Wraithfighter later on.
  15. Fellow pack mates, as a new 40k player who has no prior experience to the game, I'm having a a hard time with my slightly painted Space Wolves army that I got from the Start Collecting! Space Wolves boxed set. I have assembled the 10-man Space Wolves pack as a 5-man Grey Hunter pack and a 5-man Blood Claws pack. I got them all slightly painted and am currently having difficulties with the shoulder pad markings and knee markings. Any help regarding this issue would be great. FOR RUSS AND THE ALL-FATHER! * It would be ideal if I could learn how and where to use transfer sheets too.
  16. First things first thank you for looking and I hope you all enjoy this thread! Background I am a returning hobbyist that hasn't done much in the hobby over the last five years. The last project I had was a Relictors army that went unfinished before life took me in another direction. This army isn't for playing the game, in fact I've only played 40k three times and I have been in the hobby on and off since fourth edition. I just don't have the time to dedicate to playing. I do however, love painting, modelling and creating history and background for my projects. So some of the choices I make in this thread won't be legal in game or may be suboptimal/bad choices. Those are all intentional. This thread will contain models, conversions, army history, and background for each unit within the army. Please be warned that my writing skills leave a lot to be desired! I'd like to get a few things out of this thread Get ideas for mercenary units, history/background hooks and conversions Get some feedback on painting/writing faults and improvements (I'm thick skinned so don’t be afraid to be harsh I won't take it as an insult). Show off my models (doesn't everyone?) Army Concept In the time since my last Army project I have been reading. I have taken a particular liking to books based on Mercenary companies and when the Imperial knights came out I just had to do a free blade one. So I put my Necron army project to one side and started working out what I would do for a free blade knight. After throwing some ideas at a friend who also collects, the free blade knight project quickly grew into a full blown mercenary themed imperial army. So this is my basic starting point of the mercenary army, As the thread continues, the background, history etc will grow organically and become more substantial. Originally started as a unit of 3 Custodes sent out on a mission/quest. To complete the mission/quest they 'utilised' other forces that slowly accumulated/changed over time That mission/quest was never completed and even though the Custodes are long dead, the force they built around them has continued the mission/quest They are not supported directly by the Imperium so rely on contracts and spoils of war to continue the mission/quest The army will have a customised structure. The regular infantry and vehicle units will loosely conform to a standard (as of yet undecided) colour scheme. There will be models that have 'knight' like status, they will be able to display their own colours and heraldry. These will be veterans of the company, units considered elite, or units that are only contracted on a temporary basis and allowed to keep their colours. Sorry but I don't have a name yet for the Army
  17. It's been awhile since I last did anything 40k, between Uni, Jury duty, life and a little hobby fatigue I haven't had time to do anything Warhammer related even as one gorgeous mini after another was released! Well I'm hoping to change this by working on a homebrew chapter and getting some positive vibes from this glorious community that I've had the honour of being a part of, so without further a do here is what I have: As you can see all I've done is the colour scheme and I haven't even really touched on lore (besides what is in my Word file) and am only now just getting towards adding some nerves and arteries to bring the chapter really to life. The project is a really early WIP and has barely even made a babystep but I'm hoping that with the support of you guys here and some words of wisdom and the occasional post when I get the time, it will become something great. The Chapter Organization Chart is a very early WIP but something I will do on my spare time and once I figure out a name and heraldry I can start painting some marines but as it stands this is all I have. Yes, I am more than aware that these marines will be a real b**** to paint but considering I don't play and this is for fun i consider this a labour of love that I will help me improve my abilities as a painter and story teller. C&C is welcome and thanks for stopping by!
  18. Greetings all, So decided to try and do a plog here. Of all my hobbies 40K has the biggest and longest hold on my interest. Been playing since '97 and sunk almost as much money as the value of my house into it. With the Konor Campaign getting me back into the painting mood in a large way I'd like to keep a little of this momentum and see about completing the herculean task of painting all my models to table standard. Course this won't happen, as in time new projects will be added and going back to add detail, but to get close would be a feat. Since my collection extents to most armies I figured it would be best to place the thread here since I want to have the project centralized. I'm going to also try and get back into writing. It's been a long time since I spun a yarn and like to get creative on all fronts. If I can keep this up I'm hoping to update this thread on at least a weekly bases with WIP, completed projects, fiction and maybe some battle reports. I'll also try and keep a general list of what I plan to work on in the next three months. Quarterly Project List: Finish primaris force to table standard or better Work on vow for Xenos event. Complete at least one more IG tank As a start I'm going to do a few posts of the work done for the Konor campaign as well as group pictures of the forces I used fighting the forces of Chaos. First up is the Imperial force used during week four and my first time using Primaris Marines. Week 4 (100 PL force) Captain Phelian (Ultramarines) Librarian Marcelo Tito (Crimson Fists) Brother Kleopas (Ultramarines Redepemtor Dread) Squad Xandros (Ultramarines, Incessors squad) Squad Rhouben (Ultramarines, Incessors squad) Squad Stelios (Blood Ravens, Tactical squad) Squad Ormr (Mantis Warriors, Helbalster squad) Thunderbolt Baneblade I'll post up more as I get the space marine units named.
  19. Death of Unity - The Fulgrimian Heresy History of the Heresy Pre-Heresy- In the late 30th Millennium the Emperor of Mankind united Terra, known in antiquity as Earth, through war and diplomacy and set His gaze upon the stars. To reclaim humanity’s birthright, the Emperor created twenty “sons” called primarchs that would be the generals of His armies in the planned Great Crusade. They would be genetically, physically, and intellectually superior to any other being excluding Himself. Before the Great Crusade could be launched, disaster struck. The Ruinous Powers, the foul evil beings that resided in the Immaterium and fed upon the chaos of the material plane, were fearful of the Emperor’s plans. To disrupt these, the Dark Powers kidnapped and sent the twenty infant primarchs out across the galaxy for each to land and grow up on a human world, far away from their father and His guiding influence. Without the primarchs the Emperor’s plan to unite the galaxy under an Imperium based off science, logic and justice was threatened. But as He had done for millennia the Emperor adapted and created from the genome of each of his sons a Legion based off their genetic code. With twenty Legions of genetically and physically enhanced, highly trained warriors the Emperor embarked on His Great Crusade to unite Mankind and to find the scattered primarchs. For over a century and a half the Imperium expanded and eventually the Master of Mankind discovered all of His sons. The first found was Horus and the last was Alpharius. With His unique and powerful progeny found, and their Legions returned to them, the Imperium rapidly expanded with thousands of Imperial expeditionary fleets and armies across the galaxy fighting the alien, purging the mutant, and reuniting the lost fragments of humanity that had been isolated since the beginning of Old Night. In the early years of the 31st Millennium the Great Crusade was nearing an end. It was a time of legend, of hope; the Golden Age of Man was at its peak. In the Ullanor Crusade Imperial forces led by the Emperor Himself and several primarchs defeated the largest known concentration of Orks that had come into contact with the Imperium of Man at that time. After the end of the Ullanor Campaign the Emperor held a massive celebration, forever remembered as the Triumph of Ullanor, that recognized all the accomplishments of the men and women that had fought, sacrificed and died to create the greatest empire ever forged. The world of Ullanor was transformed into a trophy-world of the Imperium, renamed Mundus Tropaeum on all galactic star charts. The Triumph was attended by elements of fifteen Astartes Legions alongside eleven of the demigod primarchs. The Emperor Himself, at the conclusion of the Triumph, praised all those that had fought and died during the Crusade and declared that Horus, favoured and first found son, would be bestowed the title of Warmaster, supreme commander of all Imperial military forces in the Emperor’s name. Following this historical announcement came another of equal importance. To the shock and disbelief of many the Emperor stated that He would be returning to Terra to conduct a project for the benefit of all humanity but none other than this was given, much to the consternation of many. Council of Nikaea- With Horus as Warmaster and the Great Crusade nearing its conclusion, the Imperium’s future seemed bright and assured. However, disputes over the use of psykers were brought to a head shortly after Ullanor. Before the Emperor returned to Terra, He called a conclave on the distant world of Nikaea to resolve the matter once and for all before the division over the issue threatened the nascent empire. The Council of Nikaea would be attended by several primarchs alongside other key Imperial commanders and leaders. One faction called for the disbandment of the Librarian corps in its entirety and the study of what many called sorcery. Spearheaded by Leman Russ, Primarch of the Space Wolves, the unspoken leader of this anti-psyker faction declared that all those with psyker abilities, particularly Magnus the Red and his Thousand Sons, should be prohibited from using their psychic powers and return the Librarians back to normal frontline duties. Russ threw accusations at Magnus and his Legion, claiming they were delving into dangerous magicks and foul rituals that were damning them, which, Russ vehemently stated, would threaten the Imperium if it was allowed to continue. While Russ specifically targeted the XV, Primarch Corvus Corax of the Raven Guard vocalised his general distaste of psykers and how harmful they had been in history, discussing and describing hundreds of worlds his Legion had found either ruled by a ruthless psyker elite or destroyed in the aetheric fires of warp-energy. As the council became more and more heated with violence nearly breaking out, several Space Marine Librarians approached the Emperor at this critical juncture, asking if they could speak. The Emperor granted them permission and the Astartes spoke logically and convincingly of how psykers were not evil in and of themselves, but instead education, discipline and training resulted in how they fared. Without the powers of psykers, the Imperium would be disarming itself of one of its greatest weapons, both offensive and defensive. The Astartes called that the Librarians remain, though they agreed to concede to more supervision and stricter reins on what could be researched and practised. After several moments of deep thought the Master of Mankind agreed with this line of thought, calling it the Librarian Compromise. It would allow the Librarius to remain and that they would continue in their duty to serve and protect the Imperium. Though psykers would remain a valuable tool, the Emperor did censor the XV for its pursuit of forbidden and arcane knowledge. He claimed that the Thousand Sons pried too deeply into matters they understood little of and were ignorant of the inherent dangers. So while the use of psychic individuals and Astartes would continue, access to certain fields of knowledge would be stringently denied by Imperial Edict. To the sons of Magnus, and especially the Crimson King himself, this was a great dishonour. The implication that they could no longer be trusted nor allowed to seek out any and all knowledge for the betterment of Mankind was detrimental to their morale and self-image. Magnus had lost allies and gained critics at Nikaea's end, inflaming the already severe distrust between many in the Imperium towards the scions of Prospero. Although many within the upper hierarchy of the Imperium supported the Librarian Compromise, Corax was openly unhappy with the Emperor’s Edict. The most vocal of the anti-psykers, the Ravenlord was persistent in his disagreement and was surprised to find his brother Mortarion, a fierce anti-psyker himself, supporting their father’s judgment with little qualm. The Death Guard Primarch commented that his personal reservations paled when compared to the needs of the Imperium and the Emperor’s wisdom. Seeing that he had few allies, the Deliverer subjected himself to the Emperor’s will. Even Russ, who was not entirely happy with the Compromise, accepted it without question as it put many needed restrictions and strict overview on psykers, helping limit their threat to the Imperium while still reaping in their usefulness. His primary purpose of exposing and censuring the Thousand Sons worked, and the Wolf King believed from henceforth that Magnus would learn from his mistakes and embrace the more restricted guidelines of the Compromise. Despite the hope he held for his Prosperian brother, Russ noted Magnus’ poor reaction to the Edict and became wary. The Sixth Primarch dispatched many spies to monitor the Fifteenth Legion closely as they returned to their homeworld ashamed, angry, and simmering with discontent. Fall of the Warmaster- On the world of Davin an uprising against lawful Imperial authorities occurred. Horus, upon hearing of this, ordered his 63rd Expeditionary Fleet to the rebellious world to expunge it of traitors and bring it back under Imperial rule. During the ensuing battle the Warmaster was gravely wounded by the rebel governor with a sword that bore a powerful contagion, a contagion so virulent it put Horus on his deathbed. Later Imperial historians and Mechanicum Biologis tech-priests would note with hindsight that the contagion and weapon were of Nurgleite origin. Only the quick thinking of one of Horus’s Mournival captains, Garviel Loken, ensured the survival of the Warmaster. Loken’s suggestion of having the Warmaster be interred inside a stasis pod was likely the only thing that saved Horus. First Captain Abaddon quickly ordered that the Sixteenth Legion would journey towards Terra to have their gene-sire healed by the Emperor, for if anyone could heal Horus Lupercal, it would be the one who had created him. With the Emperor forewarned of the Favoured Son’s impending arrival He prepared to heal the stricken Warmaster. Such was the Emperor’s worry for Horus’ well-being that He called upon Mortarion to assist. The Death Lord’s knowledge of poisons and toxins was second only to the Emperor. With Horus incapacitated, the Crusade was now leaderless. Before the Emperor could appoint a temporary replacement, further, more dire news reached Terra. First, the Space Wolves had attacked Prospero, burning the homeworld of the Thousand Sons to a cinder. Secondly, the Night Lords, led by their sadistic and disturbed primarch, raised the flag of rebellion and had laid waste to a dozen populated Imperial worlds, the death toll reaching billions. The Emperor was disturbed at these events. He had ordered Russ and the Sixth Legion to arrest Magnus and bring him to Terra for questioning following the Crimson King’s recent actions, notably the apparent psychic attack on Terra, and allegations of continued sorcerous activities on Prospero. The sanctioned extermination of the Thousand Sons had not been given, but had been carried out nonetheless. A miscommunication on such a scale was disastrous and would have to be investigated. Though of critical importance, the Burning of Prospero took second place as confirmation of Curze’s recent actions reached the Throneworld. With the Night Haunter and his sons having gone rogue, the Emperor commanded Dorn to bring the Eighth Primarch and his butchering progeny to justice. Dorn, as the Emperor’s Praetorian, ordered five Legions to hunt down the VIII. To lead this Imperial Armada, Dorn chose Sanguinius. The Ninth Primarch, nicknamed the Angel, was chosen for his highly developed tactical and strategic acumen, excellent relations with many of his brothers, and shared Dorn’s sentiments of Curze. Sanguinius accepted the command and stated that their murderous brother would pay for his genocides. On that note, five Legions sought after Curze and eventually cornered him in the Bellanor System, a backwater in the Segmentum Tempestus. Here, the Angel declared, history would take place that would forever change the Imperium. Unfortunately, the Blood Angels Primarch did not realise how true those words would become. Betrayal at Bellanor- The first to arrive in-system were the Blood Angels. The next were the Salamanders, fresh from victory against a Dark Eldar fleet, and the Emperor’s Children. The Third Legion had arrived from their homeworld, departing immediately from Chemos when word reached them of Curze’s actions. The tentative friendship between Curze and Fulgrim was known and raised questions whether or not the Third Legion would have the determination necessary to take part in the battle to come, but the Phoenician’s visible fury at the Lord of Night erased any doubts as to Fulgrim’s dedication in destroying the Night Lords. The martial World Eaters arrived a day later, delayed due to increasing warp storms that were beginning to wreak havoc with interstellar travel across the galaxy. The last of the Armada to arrive were the legionnaires of the Death Guard, humourless and dour since their primarch’s abrupt departure to Terra. As the Armada assembled over Bellanor IV, the world the Eighth Legion had fortified their forces upon; another fleet emerged from the warp to the surprise of many. Primarch Lorgar of the Word Bearers had arrived with fully half of the XVII in tow. With six Legions now assembled to throw their military might at the Night Lords, victory was assured though as of yet unattained. When the Imperial warships entered high-orbit, a war council was called and after much debate and planning a strategy was adopted. Sanguinius, with the invaluable assistance and insight of his trusted brother Fulgrim, crafted an offensive that would break and crush the Night Lords within a day. The operation called for the Blood Angels and Salamanders to drop to the surface in their full strength, while veteran elements of the World Eaters and bulk of the Death Guard would assist them. After this first wave the remainder of the Armada would descend. All agreed to the plan, and readied themselves to eradicate the sinful VIII. The strength of so many loyal Astartes might have seemed overwhelming but was deemed necessary as it would show to the galaxy what the Imperium did with traitors. It was to be a lesson that none would ever forget. At the scheduled time, the Armada’s forces launched their offensive. Blood Angel and World Eater drop-pods landed amidst Bellanor IV’s capital, Rose City, suffering higher than expected casualties in their attempt to disrupt the Night Lords communication and supply network while the bulk of the IX, in conjunction with the XIV and XVIII, landed in wave after wave of dropships and bulk-landers. Within hours, near three hundred thousand Astartes had made planet-fall and were securing the outer sectors of the city. The Death Guard and Salamander elements were to protect the rear and flanks, while the World Eater and Blood Angels surged forward to decapitate the VIII command hierarchy. After hours of harsh, bloody combat, a signal came from Fulgrim’s Pride of the Emperor: the second wave was inbound. A majority of the Death Guard and Salamander Legions began to withdraw to secure resupply and repair, and to allow the newly arrived Astartes a taste of combat and glory in the battle. What these Astartes found at the landing zones was not relief nor allies, but rather base treachery and turncoats. The Death Guard loyalists were fired upon by the Word Bearers and their own traitorous brethren, led by First Captain Typhon, who from this day onward would be known as Typhon the Black. The Salamanders suffered the wrath of the Emperor’s Children and the traitor World Eaters. Within minutes, thousands had perished. The broken remnants of the two Loyal Legions withdrew into the city to join with the Blood Angels and loyal World Eaters. began to withdraw into the city itself, though this trapped them between the Night Lords, who were now unleashing their full might upon the loyalists, and the other traitors. Sanguinius, realizing that they would not last long in the meat grinder that was Rose City, rallied and led the Throne-loyal forces to the capital’s sole spaceport. The capture of Serenity Spaceport was bloody with thousands dead but in doing so ensured that thousands more would live. Anything and everything in the spaceport was used to evacuate the Imperial Astartes from the surface to the beleaguered warships in orbit, ranging from modern dropships to archaic mass cargo haulers. The Bellanor Exodus, as it is called, lasted into the night. Traitor elements consistently harassed and interfered with the evacuation, forcing many brave warriors to sacrifice themselves for the majority to survive, attempting to delay the traitors for as long as possible. The most famous of these were the three hundred World Eaters led by Captain Ehrlen that held off their treacherous primarch and kin long enough for the last dropships to depart the planet. While the massacre on the ground had been brutal and devastating, the void massacre was, if anything, even more destructive. Dozens of loyalist escort and capital ships were destroyed before a proper defence formation could be formed. The remainder positioned their warships above Rose City and took in any and all transports carrying warriors that held true to their oaths. After the last dropship, carrying Sanguinius and a mortally wounded Vulkan, boarded the Ninth Primarch’s flagship the Red Tear, Imperial forces broke their way through the besiegers and made way to the nearest Mandeville point and escaped into the warp, wounded and aching with loss. As the bloodied Imperial fleet left and the Dropsite Massacre finally concluded, the traitors assembled for council over the blood-drenched world. Fulgrim was disappointed that any of the loyalists were able to escape his trap, but he was pleased with the final results nonetheless. The Ninth Legion had lost a third of its total force, escaping the most intact amongst the loyalists thanks in large part to its tactical positions in the early stages of the Massacre. The Death Guard lost all but six thousand Astartes, while their traitorous brethren lost pitifully few. The World Eaters had been purged of any that dare not follow Angron into rebellion, and the Salamanders numbered only fourteen thousand, barely a sixth of what the noble XVIII had arrived with to Bellanor. It was at this council that Fulgrim announced that the Third Legion was no longer the Emperor’s Children but now the Sons of Fulgrim, reborn from the ashes of old. It was also here that Lorgar, in a move to garner support for Fulgrim and to appeal to the many trillions of people unhappy with the Emperor and His Imperium, called for Fulgrim to be elevated to official leader of the rebellion. His rank was to be War Commander, a title that would echo through history as a herald of doom and despair. This was to be a largely propaganda ploy, but was also done to give the traitors a semblance of a command structure, as well as set goals and objectives. Out of the Traitor Primarchs, only Fulgrim held widespread popularity in the Imperium and was arguably one of the better tacticians amongst his brothers, making him the perfect candidate for leading the Traitor Legions to Terra. His two staunchest supporters were Lorgar and Ferrus Manus, both committed to elevating Fulgrim to monarch of the galaxy-spanning empire once victory was achieved, though for different reasons. The Heresy- As the fires of betrayal cooled on Bellanor, Fulgrim readied the traitor war machine. With Fulgrim now bearing the rank of War Commander as a symbol for the rebellion, countless billions flocked to the traitors’ banner. The Phoenician’s rebellion spread through the Imperium like a plague. Eventually two-fifths of the Imperium would join him, while a third of the Martian Mechanicum would break their oaths of allegiance to Terra following the assassination of Kelbor-Hal, the Fabricator General of Mars. These Traitor Adepts were led by Kelbor-Hal’s strongest supporter, Adept Lukas Chrom, who blamed the assassination on the Imperium and its Mechanicum supporters. Nearly every Imperial organisation, ranging from the Imperial Army to the Officio Assassinorum, experienced varying degrees of treachery within their ranks, causing incredible destabilisation to the Imperial government and armed forces in the early years of the civil war. To ensure that the loyalists could not unify their forces and potentially stop the rebellion in its infancy, Fulgrim ordered the Word Bearers to Ultramar where the Iron Hands were already beginning to cripple Guilliman’s Realm following the successful surprise attack over Calth. The White Scars were dispatched across the Imperium, wreaking havoc, crippling supply lines and killing billions, all in the name of the Dark Prince and the War Commander. The Alpha Legion was sent to intercept the Dark Angels and prevent them from joining forces with the other Loyal Legions. The Night Lords were to act as the vanguard to the main offensive which would be led by Fulgrim himself, with the World Eaters, Typhon’s newly formed Black Legion and the remnants of the Thousand Sons in support. After these initial deployments the War Commander began his drive towards Terra, but it would be years before he was ready to invade the Sol System. During those years, crucial and costly battles were fought, with victories and defeats for both sides. The Battle of the Abyss, the Calth Atrocity, the Night of Silent Knives, the Underground War, the Shadow War, the Arcurean Crusade, the Nightingale Ambush, Siege of the Perfect Fortress, the Desolation of Tallarn, the Purge of Calaxxes Prime, the Heavy Worlds Campaign, the Battle of Gharran, the Invasion of Deliverance, the Murder of Murdock, the Battle of Molech and many more occurred; leaving wounds in the Imperium that would take centuries to heal. Siege of Terra- In the seventh year of his Heresy, Fulgrim deemed he was strong enough to finally invade the Sol System itself. Leading an armada comprised of elements from every Traitor Legion the traitors quickly captured many Imperial installations and outposts in the outer reaches of the star system and pressed inwards with unwavering vigour. The Arch-Betrayer ordered Magnus the Red, the Chosen of Tzeentch, to create a warp veil that would surround the Sol System that would disrupt all Imperial astropathic communication from Sol to the rest of the Imperium, blinding and muting the defenders of Terra. Fulgrim ordered his massive fleets to neutralise Battlefleet Solar, centred on Terra and Luna. After thirty hard fought days of vicious void combat, this was achieved with over half of the Imperial ships destroyed or captured, with many of the remainder heavily damaged. The survivors would retreat to the Sol System’s outer halo to enact emergency repairs and wait for an opportunity to return to the fight once more. With Mars still embroiled in civil war between those adepts that sided with the War Commander and those that remained steadfast to their oaths to the Emperor, the full might of the Traitor Legions fell upon Luna and Terra. Terra’s moon fell within days, as the traitors used their Assault Companies with great effect, breaking the back of Imperial defences there soon after landing. On the surface of humanity’s homeworld itself traitor forces landed via drop-pods adjacent to the two major spaceports near the Imperial Palace. Within hours the Lion’s Gate and Eternity Wall Spaceports fell to the Arch-Traitor’s forces and with those in hand the bulk of the Traitor Legions were able to land on the surface to begin the Siege of the Imperial Palace. Directed by Ferrus Manus, Primarch of the Iron Hands, the traitor armies began forcing their way inside the Palace. Every block of stone, every stairwell, every hallway was fought with an unbreakable willpower, neither side relenting and the loyalists only withdrawing when defeat was inevitable, falling back to another predetermined point of resistance that would cost the traitors dear to overcome. The Satumine Gate fell to the rebels on the twenty-third day of the siege. As the battle continued, Fulgrim became frustrated by slow progress, calling upon more and more daemonic assistance to break through stubborn Imperial defence. The daemons, led by the Bloodthirster Ka’Bandha, swarmed loyalist lines causing the Ultimate Gate to fall on the fifty-seventh day. Despite these defeats, hope came to Terra in the form of the Raven Guard. The Nineteenth Legion had stealthily arrived over the Throneworld and deposited its Astartes cargo before joining in the continuous void war over the Cradle of Mankind. Corax and his veteran sons would enter the Palace while the majority of his Legion fought the traitors across the globe, attempting to protect the populace from the cruel pleasure-seeking killers of the White Scars and to harass rebel supply lines. With the two outer gates secured the traitors made their way to the final gateway that would lead to the Inner Palace. The Eternity Gate was the last bastion holding back the traitors and the loyalists knew it. They fought with skill and valour that would be remembered for generations to come, even ten thousand years later. The Iron Hands used their forbidden technologies and blasphemous creations to create cracks in the Eternity Gate. For weeks this continued, destroying the Gate piecemeal until on the ninety-third day of the siege a large crevice was created, allowing the traitor hordes to rush the gap in Imperial defences. Instead of swarming through and overwhelming the defenders, the traitors instead were stalled. They were met by three primarchs: Horus, Perturabo and Corax with their legionnaires in support. The three primarchs, with the assistance of their valiant sons, would hold the gap for hours, without faltering, killing traitor legionnaire after traitor legionnaire. Eventually Bloodthirster Ka’Bandha, wishing to kill such a worthy foe and claim his skull for the Blood God, charged Horus Lupercal. After an intense battle that drew the eye of all present, the Warmaster was able to defeat the powerful daemon by breaking its spine over an armoured knee. With the daemon banished back to the warp, the traitor Astartes retreated and the hole in the Eternity Gate was bulldozed shut. Shortly after Manus’ report to Fulgrim that the assault on the Eternity Gate had failed, the Crimson King informed the War Commander that he had looked beyond the veil covering the Sol System and saw that the Ultramarines, Space Wolves, Dark Angels and Blood Angels Legions had broken through the Traitor Legions’ lines; they were only days away from Terra. The Cyclops warned that while the veil around the Sol System interfered with Imperial communications, it would not stop the Imperial ships from arriving and tipping the scales of battle drastically in favour of the Emperor. The Gorgon informed the War Commander that it would be another week, if not longer, before the Eternity Gate could be forced open once again. A week the traitors did not have. Fulgrim was furious. His gambit had failed, and if he remained his armies would be destroyed, but if he fled the momentum he had gained would be wasted away and his Heresy would be broken. Not all was lost however. The Twentieth Legion’s elusive and secretive primarch was summoned by Fulgrim for a daring operation. On the ninety-fifth day of the Siege, the Inner Palace’s advanced shielding that protected it from a variety of threats suffered a cataclysmic system’s failure. With no shield to prevent teleportation the War Commander, followed by his Phoenix Guard and other veteran elite, teleported inside the Inner Palace and, having bypassed the bulk of the loyalists and the Eternity Gate, made their way to the Throne Room to confront the Emperor. The Throne Room- As the Arch-Traitor and his foul ilk approached the Throne Room, they were blocked by the Emperor’s Custodes, Imperial Fist Huscarls and Rogal Dorn. The Emperor’s Praetorian had been in the Throne Room helping orchestrate the planet-wide defensive war and was the last line of defence protecting his father. It was War Commander versus Praetorian, the Phoenician versus the Vigilant, brother versus brother; it was a battle that would echo through the ages. Fulgrim at first tried to win Dorn to his side but the Lord of the Seventh Legion was neither weak-willed nor gullible to the foul lies of the Ruinous Powers. His devotion and loyalty to the Emperor was too great for the temptations of Chaos. Dorn and Fulgrim would fight a brief but destructive battle until the Imperial Fists Primarch had injured but not killed his brother. Fulgrim had grown powerful in his role as Champion of the Primordial Annihilator. Throughout his seven years of rebellion he had grown stronger; Dorn on the other hand was weak in comparison. The Unyielding One was killed by the War Commander's Fireblade. The Emperor arrived in time to see His Seventh Son, his noble, dutiful Rogal, be thrown onto the ground, dead and lifeless before His very eyes. Seeing Dorn die before Him, the Emperor’s face became one filled of anger, sorrow and steeled resolve. The Emperor and the Arch-Betrayer would clash in a titanic battle of both sword and mind. In the end the Emperor was forced to use His psychic might to destroy not only the body but the soul of Fulgrim as well, to prevent the Arch-Traitor from being brought back to life by the Chaos Gods. While the Emperor emerged victorious it was not without cost, He had been mortally wounded by Fulgrim and lay dying. As the Emperor lay between His dead sons, the surviving Astartes of the War Commander’s strike team were dismayed but quickly retrieved their gene-sire, intent on returning to the Pride of Chemos. Warmaster Horus, Corax, and Perturabo, along with their bodyguards, reached the gates of the Throne Room and were shocked by what they saw before them. Acting quickly, they recovered the bloodied corpse of Dorn and the crippled body of the Emperor, intent on putting their father upon the life-preserving Golden Throne per His instructions. Following Fulgrim’s death the resolve of the Traitor Legions broke. Their rebellion had failed and the loyalists fought with renewed vigour and fortitude, as once the War Commander died the warp interference around the Sol System dissipated, allowing the loyalists to detect that reinforcements were soon to arrive. The Traitor Legions gathered up all their surviving Space Marines, as well as many Traitor Army and Dark Mechanicum forces as their warships’ holds could carry and fled the Sol System, hounded by Imperial ships until the defeated rebels entered the warp. The Imperium had defeated its foes and won the Fulgrimian Heresy, but it was at best a pyrrhic victory. As the traitors broke and ran, Horus Lupercal, Perturabo, Corvus Corax, Captain-General Amon Tauromachian of the Legio Custodes, Fabricator General Kane of the Adeptus Mechanicus, along with other crucial Imperial leaders, listened to the final words and instructions of the Emperor of Mankind before He would be interred onto the Golden Throne for the next ten millennia. The Emperor denounced the Traitor Legions, calling them forever tainted and ordered that the Imperium be purged of them and for the borders of the Imperium to be restored. He issued several other declarations before the Golden Throne made Him physically mute and begun His eternal slumber. Despite the crippling of His body the Emperor’s mind was strong. His psychic powers would forever remain vigilant, protecting the Imperium of Mankind from the Dark Gods of the warp as best as He was able. Shattered Dreams- Despite Fulgrim’s Heresy having been defeated, the Traitor Legions were still very much a threat and held vast swathes of the Imperium. With the interment of the Emperor onto the Golden Throne, the Loyalist Primarchs were the individuals that had to reorganise the Imperium and reclaim all that had been lost. For a year the wounded Imperial military recovered, reassembled and readied themselves for the inevitable retaliation against the traitor-held domains. Shortly after the first anniversary of the rebellion’s conclusion the Great Scouring began. Led by the nine surviving primarchs, with Warmaster Horus at their head, this galactic-spanning counter-attack quickly reclaimed much of the territory and would spend the next seven years beating back the Traitor Legions and restoring the Imperium’s pre-Heresy borders. In the aftermath of Fulgrim’s death, several of the Traitor Primarchs remained loosely allied against the resurgent Imperium. United in a loose confederation, these primarchs formed the Syndicate Chaotica, an alliance that wished to preserve the territories conquered by them. And for four years it did so, slowing Imperial progress to a crawl in dozens of sectors. But following Guilliman’s killing of Alpharius on the world of Eskrador with assistance from the Grey Knights, the Syndicate began to fracture at its seams. After their primarch’s death the Alpha Legion withdrew from the unholy alliance and proceeded to splinter itself into hundreds of autonomous warband-cells to scatter far and wide across the galaxy, giving the Imperium trouble for millennia on end. Following the departure of the XX, the other three members dissolved the Syndicate to follow their own paths. The Word Bearers left for Colchis, stripping their homeworld bare of recruits, weapons and resources. They would leave for the Eye of Terror to find themselves a new homeworld, never to return to their old one. The Iron Hands withdrew to their domain centred on Medusa, proclaimed as the Ferrum Dominion by the Gorgon, and fought to the bitter end of the Scouring until their world was destroyed by the Iron Warriors Legion. This would be the First Iron War between Manus’ and Perturabo’s gene-lines, but certainly not the last. The Night Lords, unique among the traitors, remained a cohesive, united force for over a century following the Scouring. Despite this continued perseverance, the VIII’s base of operations, Tsagualsa, would be assaulted and destroyed by the Imperium in the second century of the thirty-first millennium. This defeat forced the Night Haunter and his progeny to relocate to another world, far from the Emperor’s vengeful armies. After the Great Scouring ended, the Imperium began a multitude of reforms to better adjust itself to the reality it found itself in. The greatest of these, the Codex Astartes, penned primarily by Guilliman, though with significant contributions by several of the other primarchs including Horus, Sanguinius and Perturabo, dismantled the Legiones Astartes and in their place the Adeptus Astartes was born. The Legions were no more; instead smaller-sized units called Chapters replaced them. The Astartes would no longer be the principal military force of the Imperium as this would be inherited by the newly-created Imperial Guard. Instead, the five thousand Astartes-strong Space Marine Chapters would act as a quick reaction force, elite shock troops and the speartip of Mankind’s armed forces. Another of the major changes made was the creation of the Iron Cages; these were the brainchild of Perturabo. The Iron Cages were extensive fortifications created around the borders of warp storms, specifically the Fracture, the Maelstrom and the Eye of Terror as well as more. Manned by Astartes Chapters as well as countless Guardsmen, these Cages represented the first line of defence against Chaos invasions and have weathered some of the bloodiest fighting in Imperial records. Not only were these Cages built by both Perturabo and Dorn’s gene-lines, working together as well as they did during the fortification of Terra, but nearly half of the Chapters assigned to the Cages and the star systems that border Chaos domains are Successor Chapters of the Fourth and Seventh Legions. Dark Millennium- It is now ten thousand years after the Fulgrimian Heresy and the Imperium finds itself in dire straits. While the third Tyranid invasion armada, Hive Fleet Leviathan, has been successfully contained since late-998.M41, this large quarantine requires hundreds of billions of soldiers, tens of thousands of ships, and over two hundred Astartes Chapters to keep the Tyranids from breaking through into the heart of the Emperor's Domain. Despite the Tyranids being quarantined, the amount of resources and soldiers put into this continued containment is sorely needed elsewhere as the millennium comes to a close and more threats continue to appear. To add to this growing list of threats faced by the Imperium, various Ork empires, particularly Warlord Snagrod’s Charadon and the vast Waaagh! of Ghazghkull Mag Uruk Thraka, are becoming bolder as the Imperium’s vast military might has been stretched thin in recent centuries, leaving significant portions of Imperial space vulnerable to invasion, all of which have become tempting targets to many Ork warlords. Across the galaxy the Necrons have awoken on their Tomb Worlds from their long slumber and seek to eradicate all life in the galaxy in their quest for dominance. On the Eastern Fringe, the young, virulent, and technologically advanced Tau Empire continues to spread at a methodical rate, threatening scores of border worlds and weakening the Iron Cage around the Maelstrom, allowing traitor forces within to raid and reave over a hundred worlds. To add to the destruction and terror sweeping the galaxy, the Dark Eldar in 999.M41 have launched thousands of attacks and raids on hundreds of worlds, enslaving and pillaging. Although a major threat, the Dark Eldar are among the least of the Imperium’s worries. The Traitor Legions, broken but not destroyed during the Heresy and the centuries since, had retreated to the Eye of Terror from which they would launch continuous raids and invasions into the Imperium. The most infamous and devastating of these assaults have been the Vengeance Crusades led by the Champion of Chaos Undivided, the Heir of Fulgrim and a former lord commander of the Third Legion. His name echoes through the warp, whispered by daemons and prophets alike: War Commander Tyberius Sakaeron, commonly called Sakaeron the Deceiver. Sakaeron has already launched ten Vengeance Crusades, each more devastating than the last. As the closing years of the 41st Millennium fast approach, the Forces of Chaos are once again ready to invade the Imperium in numbers not seen since the Fulgrimian Heresy. The enemies of the Imperium are many and all have been encroaching on it, weakening it century after century. If the Chaos Legions, led by Sakaeron and his Sons of Fulgrim, launch their Eleventh Vengeance Crusade and break through the Iron Cage centred on Cadia then it is likely to reach the Segmentum Solar and a Second Battle of Terra might very well spell the end of the Imperium of Man.
  20. I'm working on this Inquisitor Greyfax. I used a Dark Grey base with Golden Interference Violet-Green over the top off the cape, hat, and shoes. I'm still learning, any suggestions on finishing her up? here is a video of her on a lazy susan and different lighting.
  21. I made a thing! Teaser: http://i.imgur.com/9VgEdXk.jpg http://i.imgur.com/82nfySG.jpg Thanks to the B+C members from the Black Templar and Chaos forums for encouraging me in the pursuit of an idea. PS. He already killed a witch!
  22. This is my disorganized "entry" (not really an entry but something to keep me motivated) for 'A Tale of Hobbyists', while I cannot make a formal inquiry because I abhor painting, I can instead make a lot of models which I hope in time I can paint! My goal is to better my conversion skills, improve my painting and freehand capabilities AND make indepth fluff to my unique homebrew chapter which with the help of this amazing community I can make truly enrapturing! The Chapter itself will consist of Primaris models BUT I will be making conversions to take advantage of the full complement of Codex squads such as Devastators, Tacticals, Assault, Terminators, etc. Here is my first WIP, I do have the Dark Imperium kit but there are no real conversions in that set (minus the Captain in Gravis Armour), so hopefully this will sate your appetites until I can get more photos of my Redemptor and Aggressors! As you can see it is nothing special, I was hoping the arms would wrap around to the weapons handle but it just didn't work so while this unit is almost done I will work on making a special "handle" arm to re-cast for future Devastators down the line. Currently I have bits arriving that will let me work on a Primaris Terminator kitbash, as we all know the Dark Imperium set hardly provides anything worthwhile when it comes to armies that are more well rounded so I need to bulk up my anti-tank and Elite choices. Well I hope you enjoy the Work in Progress! Hopefully you can all enjoy the progress of this Chapter as I do considering I haven't felt this invigorated about Warhammer since I was 12 Well until next time!
  23. "As much as we protect the Panopticon in our world of Hyaedia, the Guides defend the deeds of our predecessors and the history of our glorious chapter as per the dictates of the Tome of Khantias. But they are not alone in their duty, for the teachings of our chapter are as part of us as our very flesh and blood. So all of us must share our knowledge as much as we can. Our brotherhood was created on the eve of the 35th milleninum as an effort to preserve the ancient tomes that reside in our home planet of Hyaedia and its surrounding system. Ours is a lineage of noble deeds, for we are heirs of the blood of Guilliman and duty bound by him to seek the knowledge of old for the benefit of mankind. But our way is not the hoarding of memories to store in a forgotten vault, or to recollect the words of ancient eras to meddle on their secrets for personal benefit. Our way is that of the scholar, of the professor, of the protector. To teach our brothers, to guide our sisters, to be an icon of radiance for our peers and to be the shield of the weak when the enemies of illumination come with envy in their eyes to try to rob humanity of their grand heritage! We have followed this path of glory and humbleness for many millennia and our reward for it is to stare at the grandose Merope, the capital of our world, and see the beauty it has become! To walk among its people and see that ideas and reason hang in the air, to hear the citizens in the middle of their studies and see their faces of joy and happiness in the knowledge that we have brought peace and prosperity to the sacred bastion of the Panopticon in the name of humanity and the Emperor's ideals of truth and learning! Remember this very well, novitiates! Keep these words in your heart and mind for they will help you in the struggles of our sworn duty. They are the very same words of the Tome of Khantias as dictated by our glorious primarch!" -- Grandmaester Gaius on the 23rd Quotation to the Novitiatii in the halls of the Macaenon -------------------------------------------------------------------------------------------------------- Hello all and welcome to the Guardians of the Panopticon thread. Here i will showcase my advances on my homebrew chapter as well as random fluff that i create from time to time. As maybe you have already read this chapter was created in order to protect the world of Hyaedia, it's ancient Panopticon and its tomes of wisdom, among them the Tome of Khantias. I wanted to create this chapter as a force of warrior-scholars that seek the betterment of mankind through reason and the sharing of knowledge, something like the philosophers of ancient greece but mixed with the various qualities that the lineages of Guilliman share as per various comments some of you guys made when i was asking about them. -------------------------------------------------------------------------------------------------------- Chapter Structure Curiously i made the chapter non-codex in the way that it doesn't have any tactical squads, assault squads or those kind of divisions. Instead of that I created a division very similar to that of the Black Templars but based on the amount of knowledge and deeds related to protection that the chapter's members have done. The Novitiatii: They are the new recruits of the chapter, very much like the scouts. They are trained in the various ways to protect the "Brothers and Sisters" (Mankind) as well as they are trained in ways to learn and how to think with reason and logic. Pretty much what one learns when studying philosophy but with 140% more guns and aggression. The Inductii: When a Brother-Novitiatii learns how to think and how to defend mankind properly (as per the dictates of the codex astartes) they "graduate" to the rank of Inductii. A Brother-Inductii is one that knows how to serve humanity, how to defend its realm and one that now is learning how to teach humanity about how to grow and become what the Emperor wanted. A Brother-Inductii is a teacher to lesser men, an astartes on the road to become a true beacon of hope, guidance and protection for its peers. The Aprentices: The first thing the Astartes learns when he finally understands how to teach humanity is that he is but a drop of water in a lake. The Brother-Inductii learns that only deeds and humbleness are the better ways to better mankind. This knowledge is earned only by time and tenacity, so when the time is right he enters into the rank of the Aprentices, by all means the rank of the veterans of the chapter. The Paths of Illumination In all of its life as an Astartes, an individual of the chapter may pursuit many kinds of knowledge called Paths. Each Path finally ends in one of 5 ways, as follows: The Guardians of Souls: This is the path of the keeper of its brothers and sisters, the path of he who fortifies the soul and heart of humanity by predicating the old scriptures of Imperial Reason and Logic. It has many similarities with the Chapelains of other chapters but without the religiousness of them. Just pure clarity and logic to teach humankind how to steel themselves from the enemies that attack mining the moral and ethics of the Imperium. The Guides of the Mind: This is the path of those who have been touched by the warp and have met the many denizens of unreality. The path of Whispers and Shadows, as many whithin the chapter call it, is dedicated to protect mankind from the daemons of the warp as well as those who let themselves be possessed by its many lies. In other chapters these would be called Librarians, except that the Guardians of the Panopticon distrust of the many lures of the warp and its energies. The Followers of the Hand: This is the path of those that have met with the creations that humanity can make, and it is followed by those who devote themselves to the wonders of machines and engineering. They are the ones that have learnt how to teach to the machines how to work in many different ways and as such they are the ones that protect the many secrets these cold objects have. They are at odds with many in the Mechanicum for the same philosophy of the chapter aplies to them: Knowledge is meant to be shared in order to better mankind, not to be hoarded and stored in a dark cell. The Rod of Caduceus: This is the path of those who protect the bodies of their brethren. Of those who have learnt how to heal and keep others in good shape. Of those who strive against mutation in order to keep humanity and the chapter pure. Those that walk this path are akin to those in the apothecarions of other chapters. The Bearers of the Torch: This is the path of the Laurels and the Crown of thorns, of the Fire and the Vulture. This is the path of Leadership within the Chapter. There are only 7 Bearers of the Torch (Captains) within the Guardians of the Panopticon, and they form a council that supports the title of Grand Maester (The Chapter Master). Many of the aspirants to this path soon learn that true leadership comes from serving others, and so they strive to see for humanity and guide them as beacons in the night. -------------------------------------------------------------------------------------------------------- This is what i have written so far. I have made some heraldry for each of the different ranks and paths but i will upload them as soon as i can. I hope you guys like it and accompany me in the developement of this chapter. If you have any questions or suggestions please don't hesitate to write them. Thank you for reading
  24. Hey everyone! There maybe similar posts floating around in random places but I think I may have found a way to use Cypher in a somewhat effective way. A little about this Fallen Angel. Dude uses two pistols with ranges of 16" & 12" meaning that an army he is in should be all about close range firepower. He can be fielded with any Chaos army or Imperium army allowing him incredible flexibility and Mysterious Protection is really damn good. This tactica is designed to develop deployment methods for Cypher with the goal of winning in mind. List - 975pts Faction: Imperium Outrider Detachment HQ Cypher - 110 (Warlord) FAST ATTACK Inceptor Squad x3 - 675 HEAVY SUPPORT Hellblaster Squad - 190 This army is 13 models. Has significant firepower. Denies Warlord victory conditions. Is fast and can disengage with the Inceptors and Cypher and still fire (without penalties?). I know this is a very small list. You will need to know which targets to need to use the hellblasters and Cypher's plasma pistol on. S7AP-4D1 and S8AP-3D2 is pretty damn good imho. Sure you don't have all the rerolls and that could hurt but you're still rolling 2+ for Cypher and 3+ for everything else. Also don't forget that Cypher can advance and still shoot. Anyway... what are your thoughts on Cypher? Edit: Also looking into using custodes to team up with Cypher. Might be interesting to have a bunch of gods roaming around the battle field.
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