Jump to content

Search the Community

Showing results for tags 'Glastheim Rifts'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • ++ GUESTS, ADVERTISERS, AND LOGGED OUT MEMBERS ++
    • + REGISTERING AN ACCOUNT +
    • + RECOVERING ACCESS TO YOUR ACCOUNT +
    • + ADVERTISING AT THE B&C +
  • ++ COMMUNITY ++
    • + NEWS, RUMORS, AND BOARD ANNOUNCEMENTS +
    • + AMICUS AEDES +
    • + EVENTS +
    • + INTRODUCE YOURSELF +
  • ++ SITE FEATURES ++
    • Articles
    • Blogs
    • Clubs
    • Downloads
    • Gallery
  • ++ FORGE ++
    • + GENERAL PCA QUESTIONS +
    • + WORKS IN PROGRESS +
    • + HALL OF HONOUR +
    • + TUTORIALS AND HOW TO'S +
  • ++ ADEPTUS ASTARTES ++
    • + ADEPTUS ASTARTES +
    • + GREY KNIGHTS +
  • ++ IMPERIUM ++
    • + ADEPTA SORORITAS +
    • + ADEPTUS MECHANICUS +
    • + ASTRA MILITARUM +
    • + IMPERIAL KNIGHTS +
    • + TALONS OF THE EMPEROR +
    • + THE IMPERIUM OF MANKIND +
  • ++ CHAOS ++
    • + CHAOS DAEMONS +
    • + CHAOS KNIGHTS +
    • + HERETIC ASTARTES +
    • + REALM OF CHAOS +
  • ++ XENOS ++
    • + AELDARI +
    • + DRUKHARI +
    • + GENESTEALER CULTS +
    • + LEAGUES OF VOTANN +
    • + NECRONS +
    • + ORKS +
    • + T'AU EMPIRE +
    • + TYRANIDS +
  • ++ STRATEGIUM ++
    • + OFFICIAL RULES +
    • + TACTICA +
    • + LIBER VICTORUM +
  • ++ THE HORUS HERESY ++
    • + AGE OF DARKNESS +
    • + EPIC SCALE HORUS HERESY GAMES +
    • + WARHAMMER: THE HORUS HERESY +
  • ++ IN THE GRIM DARKNESS OF THE FAR FUTURE ++
    • + OTHER GAMES +
    • + THE BLACK LIBRARY +
  • ++ FAN-MADE ++
    • + THE LIBER +
    • + HOMEGROWN RULES +
    • + SPECIAL PROJECTS +
    • + FAN FICTION +
  • ++ ORDO ADMINISTRATUM ++
    • + ABOUT THE COMMUNITY +
    • + BOLTER AND CHAINSWORD 101 +
    • + BUG REPORTS +
    • + THE SUGGESTION BOX +
  • Brotherhood of the Lost's Discussions
  • The Crusade Club's Rules Development
  • The Crusade Club's Saint Katherine's Aegis Campaign
  • The Crusade Club's General Discussion
  • North America's Discussions
  • South America's Discussions
  • Europe's Discussions
  • Asia's Discussions
  • Africa's Discussions
  • Australia's Discussions
  • 40K Action Figure Afficionados!'s Custom Figures
  • 40K Action Figure Afficionados!'s Fun Photos/Poses
  • + The Battles for Armageddon +'s Which War is Which?
  • + The Battles for Armageddon +'s Useful links
  • + The Battles for Armageddon +'s Discussions
  • +Some Things Are Best Left Forgotten+'s Topics
  • The Cabal of Dead Ink's Submissions Box
  • Oldhammer 40k's Oldhammer Discussions
  • Indomitus's Discussion
  • Metal Head Armory's Who is Who
  • Metal Head Armory's Horus Heresy
  • Metal Head Armory's Necromunda
  • Metal Head Armory's 40k
  • Metal Head Armory's Slow Grow League by MHA
  • Metal Head Armory's Kill Team
  • Metal Head Armory's Club Big Games
  • Shadow War: Imperium's Discussion
  • Guerrilla Miniature Games's YouTube Videos
  • Adeptus Bloggus's Discussions

Categories

  • Articles
  • Painting & Modeling
    • Decals
  • Background (Lore)
    • Tools
  • Game Systems
    • Warhammer 40,000
    • Adeptus Titanicus: The Horus Heresy
    • Aeronautica Imperialis
    • Age of Darkness - Horus Heresy
    • Battlefleet Gothic
    • Epic/Legions Imperialis
    • Gorkamorka
    • Inquisimunda/Inq28
    • Inquisitor
    • Kill Team
    • Necromunda
    • Shadow War: Armageddon
    • Space Hulk
    • Warhammer 40,000 Roleplaying Games
    • Other Games
  • Other Downloads
    • Army List Templates
    • Desktop Backgrounds
  • Legio Imprint
  • Oldhammer 40k's Oldhammer Files
  • Indomitus's Files
  • Shadow War: Imperium's Files

Calendars

  • Community Calendar
  • Warhammer Mt Gravatt Championship Store, Brisbane's Championship Store Events
  • North America's Calendar
  • South America's Calendar
  • Europe's Calendar
  • Asia's Calendar
  • Africa's Calendar
  • Australia's Calendar

Categories

  • DIYs
  • Editorials
  • Homegrown Rules
  • Lore
  • Product Reviews
  • Site Help Files
  • Tactica
  • Tutorials
  • Miscellaneous

Blogs

  • Noserenda's meandering path to dubious glory
  • Evil Eye's Butterfly Brain Induced Hobby Nonsense
  • The Aksha'i Cruentes - A World Eaters Crusade Blog
  • Waffling on - a Hobby blog about everything
  • + Necessary Ablation: apologist's blog +
  • I am the Very Model of a Modern Major Hobbyist
  • Liber Bellum
  • +Cooling the Rage+ Majkhel's blog
  • Drakhearts - Hobby blog and general musings
  • CFH test blog.
  • The Motive Force Was Inside You All Along
  • Spazmolytic's Trip into the Void
  • Wandering the Void
  • Skirmish Mats Product and Company News
  • Khornestar's Amateur Blood Blog
  • Its the Horus Apostasy, not Horus Heresy....
  • GreenScorpion Workbench
  • Flitter Flutter Goes the Hobby Mojo
  • The Yncarne's Hand
  • Conversions and Scratch Building Madness
  • Ordo Scientia
  • Doobles' slow grind to inbox zero
  • Death Angel
  • In Service of the Imperium- W.A.Rorie's Blog
  • Xenith's Hobby Hangout
  • Brother Nathans...everythings...
  • Killersquid's Chaos Knights
  • 40K Feast & Famine
  • The Black & Red: An Accounting of the Malexis Sector and the Nihil Crusade
  • Plz motivate me blog
  • Wraithwing's Primaris Space Wolves - The Blackmanes
  • Brother Casman's Meanderings
  • Old Misadventures in Sci-Fi
  • My 40kreativity blog ( mostly art )
  • The Archives of Antios
  • Straight Outta the Warp - A Brazen Claws Blog
  • Lord Sondar
  • The Strifes of the Matteus Subsector
  • Some Little Plastic Homies
  • immortel
  • General hobby blog
  • Moonreaper's Lore Introspections and Ideas
  • Snakes of Ithaka Hobby Blog
  • McDougall Designs News blog
  • Grotz Hobby Hole Commissions
  • Stealth_Hobo's Hobby Blog (Imperial Fists and Other Stuff)
  • Wall A & B1 up to damp course
  • ZeroWolf's Hobby Madness
  • Saucermen Studios - 3D Printable Terrain
  • TTCombat Paints and Ultramarines
  • Bouargh´s miniatures´ closet clean-up
  • Faith and Teef, a toaae blog
  • Here There Be Monsters
  • Cult of the Octanic Blade - tinpact's Drukhari
  • Sons of the Dawn
  • Maybe this will help
  • Ashen Sentinels - an Ultima Founding Space Marine Chapter
  • Sanguine Paladins Hobby Blog
  • Silver Consuls-Rise to Glory
  • Gaston's Salamander Cult: A GSC Blog
  • A hobby journey for the Horus heresy
  • selnik's hobby blog
  • Tyriks's Tyranids
  • Halandaar's Badab Blog!
  • Saracen's Batreps
  • milddead’s Deathguard
  • TC's Odds and Sods
  • The Order of the Broken Arrow
  • Sporadic Hobby Thoughts
  • TheArtilleryman's Fighting Machines
  • Hobby And Design
  • Wormwoods' Various Projects
  • The Observation Post
  • the blog that will probably be renamed
  • Domhnall's hobby goodness
  • Tomcat's WH40K Laser Creations
  • Armata Strigoi
  • Zulu.Tango's Hobby Blog
  • Oni's work at work blog
  • Mazer's Meanderings
  • Sven's Hobby
  • Murder Cursed
  • Bolter and Chainsword online conference
  • The Thalassians
  • Uncle Mel's Ramblings
  • The Burning Vengeance Crusade
  • [Insert clever title here]
  • Random Comments and Other Things
  • The Golden Kingdom (a Christian WH40K fan faction)
  • Happy Golden Days - Armies for 4th Edition
  • m-p-constructions Tabletop Terrain
  • Playing with Fire
  • Arx Vigilans
  • Regicide
  • The Legend of Norman Paperman
  • AM Not-Stygies - A Blog about building a new Army
  • Pointy and Spiky
  • The Accusers Chapter
  • The Throne Knights Chapter
  • The Inferno Wardens Chapter
  • The Avenging Lions Chapter
  • Bad Mood Rising
  • How to pretend not starting an army
  • "A Spiritu Dominatus, Domine, Libra Nos"
  • "We are the Hammer!"
  • "To the void I cast thy blackened soul."
  • "Death from the Dark"
  • The Iron Hearts
  • Maximize Savings With [acp856709] Temu Coupon Code $100 Off
  • Temu Coupon Code $200 Off [acp856709] First Order
  • Latest Temu Coupon Code 70% Off (acp856709) for This Month
  • Latest Temu Coupon Code $100 Off [acp856709] + Get 30% Discount
  • What is Temu Coupon Code (acp856709)? 90% Off
  • The building uprising of Prawa V
  • "By this oath, I pledge to stand by thee, against traitor, beast, or fiend, for only in death does my duty end."
  • The November IX
  • Random 40k Stuff.
  • “Scourge and purge!”
  • Brutal Cities | Terrain News & Tips
  • The Forgotten, a Fallen warband on Crusade

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


ICQ


Yahoo


Jabber


Skype


Discord


Location


Interests


Faction


Armies played


CustomTitle

Found 3 results

  1. I played my first game of 40k a few days ago! Or rather, 40-k lite - neither me nor my elder brother are particularly quick at rules and much, much too used to old-school Space Crusade. …Which we generally house-ruled a bit anyway. Anyhow, this basically meant we played on a gameboard with squares instead of an 'open field', and we plain missed out a bunch of additional rules, keeping it extra-basic for ease of memory. The rules we forgot about include, but were not limited to: Charges the non-turn player ALSO being able to fight in a melee Acts of Faith Basically every part of Power From Pain except the "Feel no Pain" effect I'm new, forgiveness please. Anyhow, some of this came back to bite me, in the best traditions of gaming. --==--==--==--==--==--==--==--==--== The game, then; It was Sisters (and a single space marine Lieutenant for story reasons) vs Dark Eldar, on a points level probably way below the standard for most games. 15 power for the Imperium vs 13 power (and eventual reinforcements) for the Dark Eldar. The Imperium player could score victory points by claiming (standing next to) up to three objectives (represented by paint pots, because I have no suitable objectives at the moment) at a rate of 1 per turn, or by killing the enemy warlord, Idarileth Skinsplitter the Succubus, for a bonus of 3 points. The Dark Eldar player, keeping it simple, would get a point for every dead Imperium model. If they wiped the Imperium faction out, they won by default. Killing the Space Marine Lieutenant would earn 3 points, for parity and to add a little tension. We had 6 turns to grab as many points as possible. The Dark Eldar were placed by throwing dice from a long way off and putting squads where they landed (to represent them already being inside the building), whereas the Sisters were deployed on a pre-determined board edge. Now, on to the narrative required by the Iron Gauntlet, and then the battle itself. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= "So what is the story with Saint Ifrida, then?" Sister Naritha asked, for the third time that week. "I'll tell you once you show me the Dark Eldar," Acemund replied, again. It had been a long few weeks since the contingent from the Order of the Iron Tower had left the company of Captain Barodian and the Storm Eater. Ace had spent much of it in the engine rooms, trying to avoid the prying questions of his travelling companions. Given Naritha's penchant for pestering Ace with questions, this hadn't been the unqualified success he'd hoped for. Meeting with Barodian had worked out for the best, however. Ace had managed to secure the deal he'd hoped for - once he'd hunted down Idarileth Skinsplitter, he had permission to reveal the truth behind the story of the honoured Saint to the Order of the Iron Tower. The clunk of footsteps betrayed the rapid approach of another battle sister, and Estrel popped her head around the corner, gasping for breath. "There you two are! Sister Superior Ramara says you'll need to get ready for action - we've almost arrived!" Sister Estrel called out to Naritha and Acemund. "Arrived where?" Ace replied, bemused. "We haven't been travelling that long, have we?" "We didn't need to," Naritha shrugged. "We were only heading to Cironus." Cironus. The planet where Idarileth Skinsplitter and her comanding Archon, Mephirion the Bleak, had slaughtered the rest of Ace's squad, back when he had just freshly made the rank of sergeant. They'd left Ace for dead, but the White Hawks were, as a rule of thumb, difficult to kill. And good at holding grudges. Idarileth held her own grudge, of course - Ace had killed one of her daughters during the battle, and the Kabal of the Shattered World placed something of an emphasis on family - enough so that Ace's survival had enraged the Succubus into making foolish moves in an attempt to draw him out. It was a trap, surely. It had to be. But Ace hadn't come all this way to turn away from vengeance. Not when it was so close. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= "This must be strange for you," Naritha remarked, as Ace and the sisters made their way away from the landing pad. "Being back here after... what was it, five hundred years?" "Two hundred and seven." Ace grunted. "And no, it isn't strange. I don't recognize this part of the world at all. When I flew here with the Hawks, we fought closer to the poles. It was much, much colder there." There was a long moment of silence as the party continued to walk, before Naritha asked; "Are you alright? You aren't as... talkative as usual." Ace stopped dead in his tracks and fixed Naritha with a hard stare. "I've waited two hundred years for this. I have a chance to kill the creature that killed nine of the brothers that I fought, bled and killed besides for a century. But make no mistake - it is only a chance. This could go wrong and end in death, for all of us. So if I'm not talking, it's because I'm watching everything, and looking for the inevitable trap. I appreciate the attempt at companionship, Naritha, but now is really not the time." Naritha looked taken aback for a moment, and Superior Ramara looked back at the two of them, a glint of amusement in her eyes. "Easy now, Space Marine. We're on the right track," Ramara gestured ahead. "We'll know more once Karinda and Safyl get back." A scant few minutes later, the vox crackled into life. "This is Safyl to Superior Ramara - we've found them. There's an old temple ahead - they've set up camp there." -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= There weren't any guards. Every sense Ace possessed was screaming that this had to be an ambush, but thankfully the Order of the Iron Tower weren't so stupid as to walk blindly into it. The two Sister Superiors, Ramara and Lenadra, motioned their squads around to the side of the temple, moving quietly towards it. The structure was worn and dilapidated in places. Odd symbols showed veneration of the Emperor in strange aspects, such as Cironus' moon, or as a being of blinding fire. After some quiet contemplation, Lenadra gestured to Safyl, and sketched the outline of a door in the air with her pistol. Safyl nodded, brought her meltagun up, and blasted a neat, rectangular hole in the wall with practiced efficiency. Immediately there was a great hue and cry from within the temple, voices calling out in alien tongues. Drukhari. The Kabal of the Shattered World lurked within. Ace stepped forward, drawing both his chainaxes. "In case of ambush, I'll go first." Ramara shrugged. "After you, Space Marine." -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Inside the temple, there was a thrumming in the air, as well as the panicked voices of Dark Eldar in the distance. They were coming to investigate the noise - of course they were. There was a voice amongst the throng - female, authoritative, and without mercy. It should have blended in to the rest of the noise, but the voice of Acemund's hated enemy stood out to him like a ray of sunlight through the clouds. Despite himself, a savage grin formed on Ace's face. Oh please, Emperor and ancestors, let her not realise I'm here, he thought. "Over there," sister Karinda voxed, pointing the other way down the corridor. "They're building some kind of... device. It looks like a controller for something...?" "Whatever it is," Superior Lenadra voxed back, "We're going to shut it down." The tone of the distant voices had changed now. War-chants could be heard as the enemy began to close in. Ace's hands itched to activate his chainaxes, but he forced himself to wait. The machine Karinda had spotted began thrumming, a heinous, pulsing sound as the device began charging up. "Weapons ready, sisters," Ramara voxed. "We're in for a fight!" -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Deployment: Here we go then; the battle at last. Please imagine complex and foul xeno devices where the paint pots are! Nothing happened in the first turn, save for movement. Dark Eldar first, then Imperium. I forgot to take a picture of the end of the first Imperial turn, but I'll recap. The Wracks drew the short straw, being able to rush almost up to the corner of the objective room next to the left-hand group of sisters, but not without getting in range of Estrel's heavy Flamer. Under a torrent of searing flame, three Wracks were put out of their misery, leaving the remaining two out of sight. Then came the counter attack. The Wracks rushed into battle fearlessly, weapons swinging. Estrel survives the onslaught, relying on the strength of her armour to ward off the attack. On the other end of the battlefield, a kabalite warrior steps out and takes a shot at Ace. His armour keeps him from taking a wound, but it sure does make him mad. At this point, I am seriously impressed with the durability of my troops. And then not worrying about forgetting some of the rules comes back to bite me, because we totally skipped charging, with the result that: Ace thumbs the activation runes on his chainaxes (count-as lightning claws on my lieutenant), looses a mighty roar, and... moves his usual 6", stopping short of the kabal warriors. The sisters cut loose with a hail of fire and sister Izumi's heavy bolter shreds one vile xeno into tiny chunks. The warriors respond by forming a firing line, and the Emissary of the Legio Bolter and Chainsword has a moment to experience regret: Fortunately for Ace, he takes seven splinter gun shots at point blank and suffers only a single wound for his trouble. Roaring in fury and hate, the Hawk of Talhon makes ready to push through the storm of firepower. Meanwhile, Estrel does her best to push back against the wracks, but their continued striking with their poison weapons overcomes her armour, and Estrel falls before the Drukhari Flesh-constructs. I forgot to take a picture of the next turn, but let me summarize, narratively. Estrel falls; even as she slumps to the floor, her sister Bethana screams in grief and fury, rushing the alien creatures alongside Superior Ramara and her power sword. The two strike with the limitless fury of the righteous and vengeful, and the Wracks are obliterated. Ace crashes into the kabalite warriors like a thunderstorm breaking, cutting down two of them in a frenetic whirlwind of devastation. Safyl vaporises one warrior with her Melta, and Lenadra drops another with a careful shot from her pistol. Then, as the last kabalite warrior falls back, the Succubus arrives. Idarileth Skinsplitter rushes around the corner and charges into Ace. (Kind of - it wasn't a Charge move, but you get what I mean) I insisted on taking that pic partway through my brother's move. He wasn't thrilled, but the narrative needed it. Hated enemies, long-separated, finally joined in battle. Uttering curses and fury in her alien tongue, Idarileth managed to score two wounds with her Archite Glaive, leaving Ace with a single wound remaining. "Pitiful wretch!" Idarileth snarled. "You won't escape me this time!" Ace grunted a reply, gamely ignoring the deep wounds the xeno had scored on him. "At least your brothers put up a fight," Idarileth sneered. "You can't ev-" Ace suddenly threw himself forward, the pain forgotten, striking relentlessly at the Succubus, reciting the names of his fallen brothers with each swing of his axes. "Beremont! Garril! Yandir! Jorcan! Runis! Macharan! Tumol! Olsius! Morgamus!" (This really looks like Ace is recoiling from taking a smack in the face, which is more or less what happened in this turn) Meanwhile, Ramara's squad is interrupted by the arrival of some Kabalite warriors, while in the distance more Wracks can be heard marching in unison down the distant corridors. Despite the alien's best efforts, the Sisters hold, making a criminal amount of armour saves. The Emperor protects! Acemund was in over his head, and he knew it. There was no realistic way he could keep up with the Succubus - she was too fast, too capable. All his training had barely made any difference, he realised bitterly. "Get around the corner," he heard Lenadra call out on the vox. Avoiding a wild strike from Idarileth, Ace moved awkwardly around the succubus, ducking clear of the corner of the corridor as he did so. Lenadra, Naritha, and the rest of the squad following Ace raced into the fray. Idarileth turned to bring her Agonizer into play against the valiant sisters, and Ace dropped one of his chainaxes, reaching out with the speed of a striking snake, and grasped the whip firmly. Pain shot through him, more so as the Succubus wrenched her weapon free of the Space Marine's grip, but in that time Lenadra's sword found it's mark, cutting Idarileth's leg. Naritha, swinging her bolterin both hands like a club, caught Idarileth in the chest. There was the crunch of breaking bones, and the enraged Succubus staggered back, glaring ice-cold hatred at the sisters. Ignoring Ace, she launched a ferocious blow at Naritha with her Glaive. The Sororitas barely had time to raise a hand before the blow struck, but Superior Lenadra was already moving - stepping across Naritha, she took the strike in her stead, collapsing backwards with a vicious wound in her chest. (In game terms: my brother decided to kill the Battle sisters for easy VP. However, Idarileth failed all but one of her attacks - the one he aimed at Lenadra. Ace would have landed all four of his attacks, and wounded with all four, except Idarileth kept making her Dodge save!) (Naritha clobbering Idarileth with a bolter still worked fine, I guess I just need sharper chainaxes) Meanwhile, the Dark Eldar on the other front concentrated their fire on Superior Ramara. The sheer volume of firepower directed at her meant, inevitably, something found it's mark, and she fell to her knees, struggling to rise, leaning on her sword, a desperate prayer to The Emperor on her lips. Bethana, still screaming the name of her fallen sister, loosed a tide of cleansing fire over the cackling xenos, slaying two of them. Karinda's bolter managed to punch through the armour of another, but Power from Pain spared the Dark Eldar another casualty. Acemund of Talhon struck as though The Emperor himself guided his hand. Idarileth's supernatural speed availed her nought. Landing two ferocious blows in rapid succession, the wounded marine found himself slumping to one knee even as the Succubus stumbled in front of him. Ace dropped his remaining chainaxe as Idarileth slumped forward against him, pushing her back roughly, so she fell to her knees barely a pace away from him. In one quick motion, Ace wrenched his helmet free. Blood trickled from his face as he fixed the injured Succubus with a grim stare. Idarileth looked, for the first time, frightened. "You're not-" Ace began, drawing his combat knife. In the blink of an eye, Idarileth lashed him with her Agonizer - not a killing strike, but enough to make Ace drop his knife with a roar of anguish. As the Drukhari tensed to leap to her feet, sister Safyl brought the weight of her meltagun down on the back of Idarileth's head. There was a sickening crunch, and the Succubus crumpled like wet paper. Ace stared at the broken body of his most hated foe, then turned a rueful gaze on Safyl, who reached down to help the Space Marine upright. "Sorry. I know you wanted to kill her." "...It's fine." Ace sighed, and took Safyl's hand as the sororitas leaned into pulling him upright. "A dead enemy is a dead enemy." A familiar voice came over the vox, audibly shaking. "This is Bethana - we l-lost Estrel and Superior Ramara... I think that's all of the aliens." It wasn't, of course. One cheeky kabalite warrior took another couple of shots at Ace but missed both of them, so I'm skipping over that. I did take a picture though, so there it is, one Warrior's poor accuracy immortalized for all to see. The Final Turn: The advancing Wracks moved into cover, seeking to make it impossible for Bethana and company to engage. To be fair, they were too far away to successfully reach me anyhow. Likewise the other Kabalite warriors, who couldn't reach the heavily injured space marine or any of Safyl's squad. -+- So with Idarileth dead for 3 points, and two devices activated in one turn, that's 5 Imperial Victory Points, scored against the Kabal's 3 Victory Points for slain Battle Sisters. IMPERIAL VICTORY ACHIEVED! -+- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- "Put an axe in that machine. You're hurt, leave the fighting to us," Naritha ordered Ace. The White Hawk couldn't help but spare a glance to where Lenadra had fallen. She was sat, slumped against the wall, her eyes closed, a peaceful expression on her face. Sister Uthenya knelt beside her, a hand on her Superior's shoulder as she recited a benediction to The Emperor. "Now!" Naritha roared, breaking Ace from his reverie. Wordlessly the Space Marine picked up his axe, stumbled to the xeno device in front of him, and hacked it clean in half with a double-handed strike. The rumbling noise it had been producing faltered and grew silent. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Bethana scrambled over to her sister, dropping to her knees and lifting Estrel into an embrace as she wept openly. "Bethana, there's more Eldar incoming," sister Karinda reminded her, as gently as she could under the circumstances. Bethana didn't reply instantly. "We need you," Sister Oriko urged, glancing nervously down the corridor. Bethana let loose a deep, shuddering sigh. "Oh Estrel, why didn't you wait for me?" She sobbed, mournfully. There was a clattering at the corner. Oriko and Karinda turned their attention to the approaching Warriors, filling the corridor with a hail of bolts, roaring the battle cry of the Order. "Forged in Faith! Tempered in War!" Bethana began lowering her sister to the floor. Estrel let out a sudden gasp, her eyes flickering open as she yelped in pain. "Estrel!" Bethana practically squealed. "You're alive?" "I-I'm alive?" Estrel echoed, bewilderment on her face. "Bethie, I saw Him! I saw the Emperor! I-I mean, I think I did..." Estrel squeezed her sister's hand. "Sisters!" Oriko shouted, pleadingly, as splinter rounds pinged off her armour. Bethana grabbed her flamer, her expression grim, but her eyes bright. "Tell me later, Estrel. I'm not letting any more of us die today!" -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Clearing out the remnants of the Drukhari didn't take long. Their alien devices were disabled and destroyed, and found to link to what looked like a crude attempt at shaping a webway portal from plasteel parts, in the back of the cathedral. Sister Uthenya had voxed through to a nearby Navy vessel, and they'd sent word to the nearest Order forces. Reinforcements, with explosives enough to flatten the temple, were incoming. Sisters Superior Ramara and Lenadra were carried out of the temple. The sisters of the Iron Tower - Estrel miraculously still amongst them - saw to the bodies, washing them, binding their wounds, cleaning and polishing their weapons and armour. Acemund sat and watched the sisters go about their work. He could see the pain in their eyes, but he could tell by the practiced nature of their actions that the Order of the Iron Tower were no strangers to the pain of loss. After a long interval, replete with prayers and hard work in equal measure, Naritha came and sat by Ace. She said nothing, and the two of them simply sat, keeping vigil over the bodies of the slain. After an hour or so, Naritha's stomach began to gurgle. She was about to excuse herself and search out some food when Ace spoke. "She fled, in the end. Saint Ifrida. She led an army at Syphrian against the traitorous Hatecrowned. The White Hawks and the Brotherhood of Crows had kill-teams assigned to the Saint's protection. The Hatecrowned and the cults accompanying them simply terrified her, and she listened to her fear. She died running, being shot in the back by cultists." "She fled? There's stories about Ifrida's courage." Naritha said, mildly. "I grew up hearing them." "That's all they were, stories." Acemund shrugged. "The Church asked both Chapters to keep silent on the matter, after the fact." Ace turned his gaze to the sky. "Ifrida was sainted as a healer - she cured the Grey Withering, after all - and mostly she's only lionized as a great warrior because that's what inspires people to fight." After a long moment, Naritha shrugged. "I don't know what Ramara hoped to do with that information. I'm not even sure it's worth telling to the rest of the Order." "That's up to you." Ace shrugged, and turned his attention back to the bodies of Ramara and Lenadra. "What I do know is that those two women died so your Order could fulfil a promise, and they showed courage in the face of death, far beyond anything Saint Ifrida herself did." "I wonder what stories will be told of them?" Naritha sighed. Ace turned to face Naritha, and smiled for the first time since making planetfall. "Good ones. I guarantee it." "They'd better be," Naritha countered. "Don't overshadow them with your own vengeance." "About that..." Acemund sighed. "That wasn't Idarileth." "What?" Naritha looked at Ace, puzzled. "I've seen the pict-captures - they looked just like her." "It was her daughter," Ace continued. "The one I killed at the last battle at Cironus. I recongized her eyes, just before Safyl broke her skull open. I assume the Kabal's flesh-smiths adjusted her to look like her mother with some fell sorcery or the like." Ace waved a hand dismissively. "She knew I wanted vengeance on her mother. I've been hunting the wrong enemy all this time." Naritha opened her mouth to reply, but hesitated. "In any case, she's dead." Ace shrugged. "And about to be cremated by a lot of firepower. I doubt she's going to come back for a third round." "What will you do now?" Naritha asked, warily. "Go back to the Legio," Ace replied. "My mission's over. There will be more, inevitably." Naritha nodded a few times. "This is farewell, then?" "Oh, no. It'd take The Emperor himself to keep me from attending your sisters' death ceremony. I owe them at least that much. And by then I'll have finished the saga of their last stand. It would be only fair to recite it, and to show that they will be remembered in halls far beyond here." "Maybe it'll become as popular as Saint Ifrida's tales," Naritha mused. "It might," Ace replied. "Who knows? Maybe the tale will get as far as Terra itself." "Perhaps even The Emperor will hear it one day," Naritha said, a genuine smile creeping across her face. "Maybe one day," Ace agreed, solemnly. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Phew, that's finally done. And with it, my battle report for the Iron Gauntlet 2020. Hopefully it was even done in time! This was a lot of fun - I'll probably do another report like this if I get chance to play again. We might even use all the rules next time! Anyhow - if you've read this far, thank you very much for putting up with my badly-played game, clunky story and poorly explained narrative (I swear it makes sense in the wider context of the Iron Gauntlet stuff). EDIT: Fixed some clunky grammar.
  2. *Picture of Space Marines here, still WIP* "A poor hunter chases prey. A good hunter waits for it." - Chapter Master Koganeth, Champions of Athlum, M38.224 Early History: "Some battles are decided before swords are drawn" - Athlumi proverb Amongst the first Chapters created in the 18th Founding, the Champions were given clear objectives from their very inception. Sent to the south-east of the Glastheim Rifts, the Chapter was to establish a base of operations and destroy a festering empire of brutal, lizard-like xeno raiders called the Khovata. Arriving at their designated area of operations, the Champions immediately began a war of calculated aggression, striking the xenos occupiers wherever their defences were weakest and clearing the path for larger Imperial Guard and Navy forces to push the xenos back. On the border of the Kohvate empire lay the Death World of Athlum, a stunningly beautiful but barely hospitable planet filled with hyper-lethal plant and animal life. The Chapter found the planet's climate produced hardy, viable recruits, and quickly adopted Athlum as a homeworld, allowing them to replace the losses incurred during the Khovata wars. The final assault against the Khovata empire saw their homeworld of Lor conquered, the aliens massacred and the scant handfuls of survivors fleeing into distant space. Lor fell into Imperial hands, and was quickly turned into a mining colony to supply the Adeptus Mechanicus with ores and oils. The Champions, having succeeded in breaking the strength of the Khovata, found themselves suddenly beset by Dark Eldar - the Kabal of the Shattered World began launching raids on nearby Imperial worlds, forcing the Champions to chase after this elusive foe. At the same time, Chaos cults began to surface across multiple systems, sometimes in great numbers or with hordes of mutants or daemons in thrall. Beyond this, remnants of the Khovata sometimes launched their own bloody raids from the distant, disparate worlds they had fled to, cutting into the Champions' territory like a scythe, intent on causing as much damage as possible. The Champions were unable to easily pursue foes across so many fronts, and so changed their tactics, drawing inspiration from the hunters on their Homeworld of Athlum. Studying the habits and attack patterns of their enemies, the Champions were able to use smaller forces to lie in ambush, using guile and forward planning to intercept enemy attacks. Chapter serfs were employed as agents, gathering intelligence and acting as watchful eyes for the Chapter on many worlds. When enemies massed in large numbers, the Champions would seldom attack them head-on, instead sending strike teams of a few squads to destroy enemy supplies and materiel, sabotage enemy defences or ships, or assassinate key enemy figures. The Chapter quickly became famous for their "Death of a Thousand cuts" approach to warfare, weakening an enemy to the point the battle was all but decided before the Champions deployed their companies in open war to finish a foe. The Champions of Athlum would, in M37, become part of the "Silver Circle", a band of Chapters around the Glastheim Rifts sworn to defend the Imperium's holdings in that area. Heretics lurking in the Warpstorm-addled Rifts themselves and xeno predators attacking from all angles made the Rifts a dangerous place, but the alliance of Space Marine Chapters worked together - albeit grudgingly - to grant the Imperium some additional purchase in the region. In late M40, the Champions discovered the lost world of Kynasa, that was in many ways a mirror of proud Athlum. Home to a hardy, primitive population dwelling in the forested ruins of ancient Imperial cities, rich in danger for the unwary, and isolated enough to have largely avoided the predations of enemies. Claiming recruitment rights from the world at the same time as claiming Kynasa for the Imperium, the Champions even transported a small but significant portion of Athlum's population to Kynasa to help ensure the world's viability for future generations of recruits. The occupation of Kynasa went smoothly, and the Chapter successfully took it's first batch of recruits from the world before disaster struck, a scant few years later. After feinting an attack at the Maladar system, the Kabal of the Shattered World were able to deploy a large-scale raid on Kynasa, killing or abducting every man, woman and child from the young colony, and retreating back into the webway at blinding speed. The Champions, overcome with grief and rage, raced to get vengeance. In their haste, the Chapter made several errors of judgement that led to an extended series of defeats. Their supply lines were repeatedly targeted by the Drukhari, several Chapter serfs killed or kidnapped while attempting reconnaissance, and on two occasions Company Apothecaries were assassinated in the midst of otherwise unimportant skirmishes with unaffiliated foes. The Champions came to their senses and saw that the Dark Eldar were trying to play them at their own game. The Chapter refocused their anger, turning it from a burning rage into an ice-cold, murderous focus. To this day, both the Kabal and the Chapter remain locked in an endless series of raids, ambushes and gruelling small-scale warfare all across the south-east of the Glastheim Rifts. Recent History: "Our success depends upon our strength. Our strength depends upon our success." - Brother Maliad, Champions of Athlum 7th Company, 516.M41 Amongst the many disasters that befell the Imperium with the opening of the Cicatrix Maledictum, Athlum came under direct attack, thanks to the machinations of the heretical Blades of Atracia. Cults sprang up, seemingly in synchronicity with the appearance of the Cicatrix, no doubt seeded and sheltered by the traitors in the Glastheim Rifts for this very purpose. The Champions were, as always, quick to react, dispersing their forces to be the rock against which this wave of heresy would break. While the Champions were thus occupied, the Blades of Atracia struck at Athlum itself. With half the Chapter still entangled with enemy forces off-world, and less than eighty marines left standing in Athlum's defence, the Champions mounted a desperate last-ditch defence at their Fortress Monastery, gathering as many of the civilians as they could and bunkering down. Before the Blades of Atracia could do much more than breach the second layer of walls, however, reinforcements arrived from an unexpected direction. Companies of Primaris Space Marines, bearing the livery of the Silver Circle's Chapters at the head of innumerable hosts of Adeptus Mechanicus Skitarii and Imperial Guard. The Indomitus Crusade had arrived, and with it came thunderous, inevitable victory for the Champions and the Imperium. The Riftmark leading the Chaos forces was slain, trampled to death by the unyielding Kastelan Robots of Forgeworld Valstrax, causing a mass breakdown of the heretic's command structure. The Champions were much less active in the century following the Battle of Athlum, their efforts focused largely inwards as the Chapter adapted to the changes wrought by both the attack on their own world and the Indomitus Crusade. Eventually, however, the Champions re-emerged from the Battle of Athlum with renewed purpose, striking remorselessly at heretics and aliens wherever they may be found with the Chapter's traditional precision and focus. Recruiting more serfs from other worlds allowed the Champions to spread their intelligence network further while tightening their control on the systems and subsectors around Athlum. Taking steps to ensure Athlum would never be so exposed to enemy action again, a hundred Primaris marines were assigned to what was informally called "The Sentinel Company"; a group dedicated directly to the protection of Athlum itself. Homeworld: "To be entranced by the flower is to forget the presence of the poison." - Athlumi proverb http://www.bolterandchainsword.com/sm.php?b62c=@hXbsb_hOPYE.hmmn0@@@@@@@_@.@@i8khii8khi@@@@@@@@@@@_iakk7_iakk7@@@@@@@@@@hCmX3.@@@@@@@@@@@@@.iakk7&grid=TRUE A Battle Brother of the Champions of Athlum Athlum, the chosen homeworld of the Champions, is a beautiful, verdant paradise, crawling with life. But behind the beautiful visage is a world of extreme danger. Almost every life form on Athlum is dangerous, from the incredibly poisonous blossom trees that turn the forest canopies lilac and pink once a year, to the myriad of insects whose bites can cause permanent damage to unlucky victims. Amongst the deadliest things on Athlum are the carnivorous Wyverns, house-sized flying carnivores that roam the skies looking for exposed targets to feast upon, and the Dirgewolves, giant wolves whose front half is largely covered in scales and bone protrusions, making them very hard to hurt with conventional weapons. The humans of Athlum live in scattered clans, and mostly survive as hunter-gatherers, armed with the finest bows, spears and traps that their craftsmen can make. Only the patient and the skilled can survive on Athlum, and it is from the youth of this hardy caste of hunters that the Champions draw most of their recruits. Known as the Great Spire, the Fortress Monastery of the Champions of Athlum was constructed in the centre of the planet's highest mountain range. The mountains themselves are called "The land of Angels" by the natives, and none dare tread on such sacred ground, leaving the Champions to keep a distant vigil on the people below. The outside of the Spire is faced in gleaming white marble, and it can be seen from almost a week's journey away on the plains below, reaching above even the high peaks. For recruitment trials, the Champions drop would-be aspirants in one of several pre-selected starting points, roughly a day's travel from the base of the mountains, and simply instruct them to reach the Spire. The trial routes bring aspirants face-to-face with some of Athlum's most dangerous wildlife, and then pits survivors against the treacherous, unfamiliar terrain of the mountains as they seek to reach their goal. The Chapter's outlook and methods of war are shaped to a certain degree by the native hunters of Athlum. Patience, planning and decisive action are the keywords by which both hunter and Space Marine live and die. Beliefs: "War is not the only duty of a Champion." - Chaplain Durran, Champions of Athlum 1st Company, 113.M42 Parhaps the most unusual aspect of the Champions of Athlum's outlook on the Imperium is their view on The Emperor. The Champions feel that He looks upon His Imperium with great sorrow, a soul-deep melancholy that what should have been His greatest work was laid to ruin. Additionally, the Champions believe that His Space Marines are the only surviving means of truly uniting and protecting the Imperium, and that The Emperor intended for Space Marines to not only safeguard ordinary humans, but to embody the best aspects of humanity. Thusly, the Champions of Athlum believe the Chapter must excel in all disciplines to be as The Emperor intended them to be. To this end, the Chapter can boast well-practiced craftsmen, diplomats, artists, musicians, and architects as well as great fighters and insightful strategists. The Champions point to their Primarch, Guilliman, and his own multi-faceted talents as further proof that Space Marines should be more than simple fighters. Though this diversity of disciplines obviously serves the Chapter well in many respects, it does come with its own drawbacks. Those who study non-combat disciplines are, inevitably, somewhat less-practiced in war. While the difference is almost imperceptible to outsiders, even fractional hesitations or marginal errors in a combat situation against the enemies of mankind can mean the difference between victory and death. This has led, over the centuries, to something of a culture of preservation in the Chapter, where battle-brothers skilled in one or more non-combat arts are considered to be, informally, of somewhat higher value than their purely war-trained kinsmen. This is done simply to prevent the Chapter's expertise in esoteric disciplines from diminishing, and preserve the reputation of the Chapter as a whole. Furthermore, such is the Champions' conviction that they are closer to The Emperor's ideals for the Space Marine, that many amongst the Chapter tend to treat other Chapters as either short-sighted fools or wilfully ignorant of their true purpose. Thus, the pride of the Champions remains a stumbling block in their relations with other Chapters. The Chapter's diplomatic corps exists, in part, to manage this issue - keeping the more self-assured Champions firmly in line as well as minimizing the risks of conflict between brothers. Battle Doctrines: "Squad Amanir, close with the objective. Squad Uthag, fire on my mark..." - Sergeant Galborn, Champions of Athlum 3rd Company, during the battle of Kryndaia, 233.M41 The Champions of Athlum are somewhat atypical for Space Marine Chapters in that most of their defining victories ultimately come from small-scale actions. Kill Teams sent to eliminate key or isolated enemy figures, or sabotage enemy materiel, or disrupt a foe's supply lines. Combat Patrols using carefully gathered intelligence to cripple an enemy force before it ever truly musters its' strength. Small-scale strikes used to cause large-scale effects, so that when the time comes for the Champions to muster at Company strength and take to the battlefield, often the result of the battle is decided before the Company even deploys for battle. On the battlefield proper, the Champions of Athlum fight as befitting an Ultramarine successor, with fluid battle plans that take advantage of an enemy's weaknesses as they are presented. There is a noted predilection to the use of ambush attacks, outflanking strikes and the use of carefully laid traps, mirroring the methods of hunters on Athlum. The use of camouflage is not only considered acceptable, but encouraged by the Chapter, though their innate pride ensures they seldom completely cover their Chapter's heraldic colours. Organisation: "A leader must set an example. We must set an example." - Codicier Kyrloth, Champions of Athlum 1st Company, 167.M42 Taking pride in the heritage of their Primarch, Roboute Guilliman, the Champions of Athlum proudly adhere to codex-mandated Organisation. Such structure has served the Chapter well in their time in the Glastheim Rifts, being able to disperse or gather to deal with encroaching threats as they rise. For a long time, the only notable deviation was the renaming of the traditional rank of Company or Chapter Champion as "Headtakers", given that each Battle-Brother is already a Champion in name. The arrival of Primaris marines placed the Champions of Athlum in a difficult situation with regards to their Codex-Adherence. Considering themselves exemplars amongst marines, how they handled the issue of the Codex Astartes not making provision for the Primaris Marines was seen in the Chapter as a decision of the utmost importance, and arguments amongst the Champions' leadership for how to handle the issue were commonplace. Eventually, the Primaris marines were all provisionally placed into an Eleventh Company, until such time as a satisfactory decision can be agreed upon by the Champions' leadership. Despite being technically limited to one company, the Primaris marines were scattered to reinforce the existing ten Companies around the Rifts, mirroring the way the First Company veterans are seldom gathered together. A hundred Primaris marines of varying experience and role are kept at Athlum, known within the Chapter as the "Sentinel Company" or "Vigilants" to better ward against another attack at Athlum itself. Marines in the Sentinel Company are rotated back into the regular companies on a yearly basis. Those amongst the Chapter assigned to keep a vigil on specific systems or areas of space where enemy activity is expected are given the honorary title of "Marchwarden", taken from an old Athlumi title. The Title of "High Marchwarden" is bestowed to the marine assigned as the leader of the Sentinel Company. Geneseed: "To excel in all matters is the goal of all right-thinking sons of Guilliman" - Brother Nabirad, Champions of Athlum 2nd Company, 783.M39 The Champions of Athlum bear the genetic lineage of the Ultramarines. Proximity to the radiation of the Glastheim Rifts has caused minor mutations in the Melanchrome, causing the hair of most Champions to transition to bright white from an early age. The Chapter has been known to suffer a lower successful implantation rate for geneseed in new recruits than most Ultramarine successors, but such is the pride of the Champions that they would never deign to simply request more geneseed from any stock but their own. Battlecry: Outside of company-level engagements, the Champions seldom make use of traditional battlecries, however the commonly-used motto "For Athlum and Emperor" seems to double as their most typically-used war call. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Updated: 13/7/2021 Quotes! Also added and refined some more stuff, addressing more points raised by my erstwhile and vigilant Brothers. Specific relations with the rest of the Silver Circle will have to wait until I've actually defined the rest of the Silver Circle. Updated further, trimmed a few words. It hasn't made much difference to the size of the article but I suppose every little helps!
  3. The Kabal of the Shattered World Early History: "You are a worthless coward, who only stabs his foes in the back!" - Last words of Edariphel Blacksword "Correction: I have others stab my foes in the back." - Kalios Rhidainyan, at the Battle of Ardanu The Rhidainyan family has long been one of Commorragh's noble class, famed for producing numerous talented warriors over the millennia, many of whom are even primarily loyal to the lords they choose to serve. When the youngest son of Irnach Rhidainyan, the ancient and cruel Master-Patriarch of the Rhidainyans, proved to be essentially worthless as a warrior, Irnach carefully arranged a suicide mission for his son to lead, in the guise of a 'daring raid' at the head of a number of other lacklustre warriors. In this way, Irnach planned to avoid tarnishing the reputation of the Rhidainyan family. Accompanying his son were a handful of Irnach's personal enforcers, to ensure the youth 'died heroically' in the coming battle, as well as their personal enoturages of skilled veteran warriors. But the son in question, one Kalios Rhidainyan, was no fool, and laid his plans to counter-act his father's death sentence. While he was, in truth, a poor combatant, Kalios' real strength lay in his natural charisma and cunning. Whilst en route to the planned 'raid', on the Imperium-held world of Ardanu, Kalios was able to win the loyalty - if temporarily - of not only the bulk of inexperienced troops, but several of his father's veterans, promising them a glorious future if he survived the inevitable betrayal. Sure enough, the Imperial World of Ardanu was much too heavily defended for a raiding party to make much progress, but Kalios was prodded into leading the battle from the front by his father's enforcers. When the Imperial defences began firing, the enforcers were supposed to cut Kalios down. Instead, the enforcers themselves were torn apart by the rest of Kalios' army. Kalios immediately ordered the retreat, but the webway portal used to access Ardanu was damaged by Imperial artillery, and did not lead the Drukhari home. Instead, the portal spat them out in a dark, forgotten corner of the webway, the way out behind them sealed by the destruction of the webway gate on Ardanu. In this un-natural realm of twisted and broken paths, Kalios and his party were lost. Only the constant threat of attack by monsters both terrifying and malign kept the raiding party from fracturing into squabbling fragments, along with the slick charisma and guile of the wily Rhidainyan son. After an interminable time wandering the broken paths of the webway, the raiders happened across what was, unmistakably, the ruins of a long-forgotten Craftworld. Long-bereft of life and covered by the undisturbed dust of countless aeons, the raiders were at last able to find shelter against the monsters that dwelt outside. At the Craftworld's heart, the raiders found a webway gate, that, in response to their presence, flickered into fitful life. Kalios, fearing what could happen if he returned alive to Commorragh, swiftly made the proclamation that this broken shell, dormant and forgotten in a nameless, dark corner of the webway, would be their new home. He swayed the raiders and their leaders with promises of a glorious future, one rich in prisoners and treasure, where they would rule this broken city as kings. And thus, the Kabal of the Shattered World was created. Recent History: "We are no longer simply soldiers to die at Lord Irnach's will. We have become the destroyers of worlds - and no foe can stand before us." - Archon Mephirion the Bleak The Kabal of the Shattered World operate mostly around the region of space called the Glastheim Rifts. Nominally an Imperial territory with thinly-spread defences, Kalios' aptitude at picking his fights carefully has seen the Kabal grow considerably in strength since their creation. The Rifts are anything but a soft target, however. No fewer than Six Chapters of Space Marines encircle its borders, embroiled in an eternal battle not only with alien invaders, but against the God-cursed servants of Chaos. Besides these arrogant giants, the Rifts boast a myriad of Imperial regiments, fleets and even an Order of the Adepta Sororitas. Nevertheless, Kalios is adept at reading the flow of the eternal wars that rage around the Glastheim Rifts, and is most often found guiding his Kabal to battlefields of his own choosing, away from impossible odds. Hundreds of worlds have felt the poisonous wrath of the raider-kings of Kalios' Kabal. This is not to say the Kabal of the Shattered World are afraid of the Imperial war machine, however. Notably, in the dying years of the 41st millennium, the Kabal of the Shattered World completely enslaved the population of the Space Marine recruitment world of Kynasa, formerly in use by the Chapter called the Champions of Athlum. Those who were not taken by the Drukhari were slain, their skin torn from their corpses and used as banners by the Kabal. This act has earned the undying hatred of the crimson-clad Champions, who have since devoted themselves to intercepting and destroying the Kabal wherever they can be found. Most recently, the Kabal of the Shattered World have managed a successful raid on the world of Talhon, the homeworld of the White Hawks Chapter of Space Marines, burning a town to ashes and taking many prisoners for their experiments. While it is surely inevitable that the Kabal of the Shattered World will eventually either be rediscovered by the keepers of Commorragh, so far the Kabal of the Shattered World remain isolated. Kalios is building the power and grandeur of his Kabal with the eventual intent of returning home a conquering hero, at the head of the most elite military force ever to grace Commorragh. In this way, the unwanted heir of the Rhidainyan family hopes to supplant his father as the leader of the family and it's strongest political force. Homeworld "Don't you see? We've built something here that nobody can take away from us - not even my Father!" - Kalios Rhidainyan The Kabal of the Shattered World live in the crashed ruins of an ancient Craftworld, deep in some dark, forgotten corner of the Webway. Access to and from this ruined ship's webway gate is generally limited to areas around the Glastheim Rifts. The vessel itself was, originally, covered in runes so ancient that even the most learned amongst the Kabal struggled to decipher their meaning. Time had at least partially eroded many of the runes, but those that remained seem to speak of sombre despair and the pain caused by grief. This is, of course, of scant regard to Kalios and his Kabal, who have converted most of the remaining sections of the ancient ship into something more befitting the Drukhari. Gladiatorial arenas, slave pens, and twisted laboratories dominate much of the vessel, surrounding Kalios and his generals' personal quarters inside a large, metal tower at the ship's centre. Organisation "We were all supposed to die. That's the truth of it. Instead, countless worlds cower at the thought of us. This is the destiny we were born to achieve." - Morrlagh the Dreaded As noted, Kalios Rhidainyan is not a warrior. He leads through cunning and guile rather than brute force. He holds the rank of "High Archon", allowing his lieutenants to claim the rank of Archon for themselves. Interestingly, Kalios always makes sure to treat his generals and most prized fighters well. This is but one of the reasons none have sought to overthrow him - nobody in Kalios' inner circle can be truly sure the rest of the Archons would back anyone else attempting to usurp the Rhidainyan Scion. In other respects the Kabal is organised mostly as one would expect a Drukhari force to be organised - factions vying for influence and power have sprung up between the Kabalites, all competing for the "right to raid" under one of Kalios' Archons. Battle Doctrines "Death comes for them, in a blaze of violent glory!" - Idarileth Skinsplitter The Kabal of the Shattered World prefer to face unprepared foes, or those already weakened through hard-fought battles. But when forced into action against a competent foe, they have proven to be fierce foes. Focusing mostly on superior speed and mobility, the Kabal typically use Scourges, Hellions, Raiders and Ravagers to strike at a foe's flanks whilst the bulk of their infantry, beasts and haemonculus-created monsters march forward at the centre, crushing any foe unfortunate enough to be caught in their way. The Kabal uses lots of Wracks in support of their Warriors and other units - there is much evidence to suggest these Wracks are created mostly from human prisoners, primarily the ones taken from Kynasa. These lumbering shock troops are treated as utterly disposable, since the Kabal make a point of breeding their prisoners to ensure there is always plenty of "fresh meat" available. [+--++ Pict-Captures of the Kabal of the Shattered World's forces are currently Pending ++--+] -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.