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Hello all. I guessed it was about time I put some pics up of my Chapter. I am going to say this now: updates will be infrequent and random (unless a painting challenge appears). I have a escalation tournament coming up so hopefully that will get me motivated. Also going to use my gallery here for a change. I know I am no 'Eavy Metal painter and some of my paintjobs are a little old now but any comments and criticisms you can give will be greatly appreciated. Part 1 of my almost Complete battle Company with some 1st Company Part 2 Interrogator-Chaplain Limited Edition Sergeant
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- Dark Angels
- Liber Astartes
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'Why do we kill the way we do? Why do we skin and torture? Why do we hurt those we would save?' 'To strike fear. Fear is the greatest of all weapons. Fear will cow a world when guns will not. We spill blood to save blood.' Konrad Curze and Ashmenkai Vor on the values of the VIIIth Legion As for human beings, their days are numbered, and whatever they keep trying to achieve is but wind! Now you are afraid of death - what has become of your bold strength! Tablet II, The Epic of Gilgamesh So crawl on my belly 'til the sun goes down I'll never wear your broken crown I took the road and I walked it all away Now in this twilight, how dare you speak of grace? Broken Crown - Mumford and Sons ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Hail and Welcome all! After a significant (for me at least) break from hobbying since the start of the year, I worked on building up some drive to get started again over december, leading to this most recent restart of my Night Lords, the same jackals that first brought me into the hobby proper and who, in my shame, the army I've never managed to properly finish or do justice. So, once more into the breach ay? This log will be primarily focused around the Night Lords of the 95th company, as yet untitled, between both 30k and 40k with some models pulling double duty (notably much of the armour assets), though there will be some that are exclusive to a particular era. In addition some other legion assets or small other army projects will also be posted here, and potentially be switched over to another thread if they expand into anything approaching their own force. Old Planned lore - going to be altered/revamped, though elements of the previous approach will probably be the same Alright, now I've bored you senseless with a quick rundown of the situation (with more detail to come, don't fret ), I'll show you some models! Starting out with some armour assets - A Sabre Strike Tank, Contemptor Dreadnought, and Leviathan Dreadnought. Alongside these is a World Eater Lord who I've been making for a mate, and figured would be a good model to try a good mid heresy white/red scheme on. Hope you enjoy! As always and ever, CnC is very welcome, both in the modelling side and painting side. This is my first time utilising model chain, so do accept I've gone, uh, a bit overboard maybe :tongue.: Still deciding on a basing theme in general for the NL, though am leaning heavily towards sort of sacred ruins/urban concepts
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- Night Lords
- 30k
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From the album: Pictures
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- Adepta Sororitas
- Sisters of Battle
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Since nobody has stepped forward, I'll take the burden. I cannot do an in-depth review of every unit, much less maths, so just a few units for now; but that's a nice thing imho, so the community can fill the gaps, correct me when I'm wrong and bring ideas, combos, synergies and what not. And I'm pretty sure that here are some veteran DE players that would put this thread-o-pain in the place it belongs. So deal with me and feel free to contribute and share the pain. Archons. They are decent, but nothing spectacular, have a nice invuln and can take a Ld debuff in the form of the Phantasm GL. For wargear, the classic blast pistol+agonizer is pretty solid. If you want to take a Court of the Archon, Lhamaean and Sslyth are solid, but somewhat expensive. Drazhar. Is a beast in CQC, and buff the Incubi to insane levels of killyness. As like much of the DE stuff, he is better if he manages the charge (which shouldn't be that difficult because he is fast and can ride Raiders with his Incubi pals). To put this in numbers, on the charge a unit of 9 incubi+drazhar would be killing ~4 terminators, ~11 marines or ~17 guardsmen on average. It is not a cheap combo (dudes+ride is about ~430 points) but it can be nasty. Venoms. Awesome transport, screaming to be spammed. They're cheap, can be deadly to infantry with dual Splinter Cannon (12 shots that wound non-vehicles on 4+) forcing a lot of saves (which you can add the firepower of the transported unit if necessary), high mobility at 16". It also have a 5++ save and are hit with a -1 penalty, meaning that plasma weapons aimed at him would overheat on 1-2 on a D6 as per the new FAQ. While not specially tough in the statline, they are cheap and with the Flickerfield, the Night Shield, T6 and a 4+ save they are going to be more durable than the statline suggests. Warriors. Cheap and spammable, armed with splinter rifles and a trusty blaster they are great for dealing extra dmg on enemy units. Regarding Ravagers (always triple lance, unless your meta is really horde-heavy) I'm going to quote the Potato God here: On the Voidravens he's referring to the 6.667 mortal wounds it would deal on average against non-vehicle/monster units of 10+ models. But I also love the Razorwing jetfighter, with dual lances, splinter cannon, and funky missiles it's a very annoying unit (and a really good looking model) that can caress everything for just 170 points. For the Reavers I'm going to just quote Slips, as he grasps them better than me: And lastly I'm going to quote myself regarding Talos because I'm really tired: "If you like big nasty things, triple talos (barebones) can also deal a lot of damage both in the shooting phase and in close combat, and you'll like to have a friendly (if that is even possible) haemonculus near them, for a nice and sweet +1T bonus." Looking forward to see your thought on this. Cheers!
- 74 replies
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- Dark Eldar
- Drukhari
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I realized that most of stuff on this thread is related to space piracy in some way; 30k Blackshields (focus on piracy), now Red Corsairs (which is where the Malevolent Class Dreadnought belongs) and now a Dark Eldar count as army of bloodthirsty steampunkish pirates. So I'm going to change the title and update the op with link when I get stuff done. Focusing on the DE dudes right now, as is only the "easy" way I can do hobby at the moment. Names and behavior would stem from the "Treasure Island" novel. They will ride Raiders and Ravagers because I airships This also gives me free range for conversions, and I plan to have a Tantalus as a centerpiece of my army, and rules wise, they'll be a piratical wych cult (I need to think a name for it yet). PROJECTS x Red Corsairs x Huron Blackheart Sorcerer Zerker squad Zerker squad Malefactor Class Dreadnought (deredeo) WIP Xiphon Interceptor Xiphon Interceptor Xiphon Interceptor = Space Pirates/Dark Eldar Wych Cult= Captain Silver (Succubus) WIP Mr Merry, Quartermaster (Drazhar) Billy Bones, First Mate (Succubus) Cutthroat squad (Blood brides) Brigand squad (Incubi) Thieves & Murderers squad (Wyches) Thieves & Murderers squad (Wyches) Thieves & Murderers squad (Wyches) Raider Raider Raider Reaper/Ravager Reaper/Ravager Reaper/Ravager The Tantalus + Misc. Projects+ Thunder Warrior WIP Old stuff:
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- Black Shields
- Space Marines
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Index Xenos: Kabal of the Twin Blades Name: Kabal of the Twin Blades Archons: Dûrion Agaith Rincavornon and Lûgion Rincavornon Base of Operations: Pocket-Realm of Liranshadagcekhanel (Liran-Shad-Ag-Ce-Khanel) Twin Blades The Kabal of the Twin Blades is led by twin brothers, Dûrion and Lûgion, who took control of the Kabal from their cousin. Dûrion had been contracted to fight on behalf of his cousin in taking down a rival Archon, while Lûgion had been hired by that Archon to defend his interests. When the two forces came into contact, the brothers Rincavornon combined their forces and turned on both their Cousin and his Archon target. It was a bloodbath, and from it the Twin Blades were born. Their Modus Operandi never changed since that day. Often one of the brothers would take a job fighting for one warlord while the other would fight for their rival, then when the time was right they would flip the tables on both forces and walk away with all the spoils of war for themselves. The older of the twins, Dûrion, is an enigmatic being. It is said that after his birth he was never seen without his signature mask, crafted from a reflective metal with but a single slit for his left eye. He is a master of swordplay, wielding a huskblade that he took from the corpse of his cousin upon the success of the twins' coup. An exceedingly proud warrior, Dûrion cuts down unworthy foes with a blast pistol, not even stopping to finish off those that survive the lance of unlight. Lûgion is the younger by scant seconds, yet it is said he used that moment alone in the womb to start a lifetime of schemes. After staging the Coup and taking command, Lûgion would become the public face of the Kabal, preferring the courts of nobility to the battlefields of warriors. Yet he is no less formidable than his brother, for Dûrion would insist that he train his younger twin in case of the inevitable assassination attempts they were sure to face. History of the Kabal M30-M40 Age of Pain Family Tithes The eldest member of the Rincavornon family, Archon Zyth Rincavornon places heavy tithes on his kin, stating that his protections for the family costs him an exuberant amount of resources. For his young cousins, the twins Dûrion and Lûgion, Archon Zyth not only places a higher tithe but confiscates the majority of their Kabalites. The Tithes That Bind The twins orchestrate a coup to overthrow Archon Zyth. They secretly contact the most powerful members of their family and convince them to attack Zyth at a great feast in his honour. However, nobody other than the twins knows who is loyal to Zyth and who is part of the Coup. When Zyth makes a toast to his own good health all hell breaks loose with downtrodden and overly taxed members of his family vying for the kill. Dûrion and Lûgion make sure to not be present at the feast, and set off a stolen Void Mine hidden within the great ice sculpture centrepiece. When the dust clears the twins are the only members of their family left with any power to their name. Warriors of Iron Offering their services to human pirates to assist them in capturing supplies from Imperial convoys, the Twin Blades also provide protection to the convoys. Dûrion and Lûgion each lead a force of Kabalites, moving their vessels to strike down both forces and escape with everything. However a sizeable fleet of Heretic Astartes vessels appears, in league with the pirates. Caught flat footed and ill prepared to face such overwhelming firepower the brothers strike a deal with the Astartes leader named Viktor. Splitting the bounty from the convoy, both forces retreat. Lûgion finds Viktor to be a cunning individual, seeing in him a potential asset. A Pact with Reavers Physical Characteristics: Like the rest of the Dark Eldar race, the Twin Blades' kabalites are much taller and more slender than human beings. Spanning millennia in lifespan, their skin ranges from an alabaster pale to ghostly translucent grey-blue as the Dark Eldar ages. Eye colour ranges greatly amongst the Dark Eldar from natural purples and blues to cosmetically altered irises suiting the personality of the individual kabalite. As with nearly every Kabal, the majority of it's members are clones and artificially born. Where the Twin Blades differs is that even the cloned Dark Eldar are created to such exacting standards that many are indistinguishable from Trueborn. Clones that are judged less than utterly perfect are discarded, either destroyed or sent to the Haemonculus covens as payment for their services. Where scars are seen as battlefield honours in other Kabals, the Twin Blades see them as a reminder that a foe has bested the warrior. As such Kabalites do not attach their armour via hooks and blades into the skin but with a resin that constricts on contact with the air, leaving skin unmarred but securing their armour tightly. In an effort to further increase the number of their Trueborn, those among the nobility may select those Kabalites that show promise and take them under their wing. If the chosen Kabalite survives the exacting standard of their betters they are taken high into the Kabal's fortress-spire to be cloned and given several concubines in the hopes that they may also sire natural offspring. Base of Operations: The Kabal of the Twin Blades, while holding many assets both within Commorragh and without, has two main bases of operation. The first and most well known is the sub-realm of Liranshadagcekhanel (roughly translated to Low Gothic as The Spear at the neck of False Gods), a pocket-dimension of Commaragh with a vast spire at its centre. This structure, known as The Spear that Stabs the Heavens, is a vast edifice of black iron and unnatural glass more akin to a fortress than the regal palace that it appears to be. Combat Style: The Kabal of the Twin Blades officially only works with it's own kabalites, dozens of squads deploying in Raiders and Venoms in lightning fast fly-by shooting runs. This is due to a deeply ingrained distrust of other Dark Eldar, after all the Twin Blades are happy to stab others in the back so why wouldn't others? When the Kabal goes to war, their Kabalites act with a strict military discipline most unusual for their kind. Manoeuvres such as performing covering fire, tactical withdrawals and feinted counter-attacks are frequently employed which is one of the reasons their services as Mercenaries are so high sought after despite their duplicitous nature. Frequently following the Twin Blades on their missions or raids are several Hellion and Reaver gangs, while not officially a part of the Kabal they are eager youths hoping to attract the notice of a Kabalite and thus earn a sponsorship for joining the Kabal proper.
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The Kabal of the Shattered World Early History: "You are a worthless coward, who only stabs his foes in the back!" - Last words of Edariphel Blacksword "Correction: I have others stab my foes in the back." - Kalios Rhidainyan, at the Battle of Ardanu The Rhidainyan family has long been one of Commorragh's noble class, famed for producing numerous talented warriors over the millennia, many of whom are even primarily loyal to the lords they choose to serve. When the youngest son of Irnach Rhidainyan, the ancient and cruel Master-Patriarch of the Rhidainyans, proved to be essentially worthless as a warrior, Irnach carefully arranged a suicide mission for his son to lead, in the guise of a 'daring raid' at the head of a number of other lacklustre warriors. In this way, Irnach planned to avoid tarnishing the reputation of the Rhidainyan family. Accompanying his son were a handful of Irnach's personal enforcers, to ensure the youth 'died heroically' in the coming battle, as well as their personal enoturages of skilled veteran warriors. But the son in question, one Kalios Rhidainyan, was no fool, and laid his plans to counter-act his father's death sentence. While he was, in truth, a poor combatant, Kalios' real strength lay in his natural charisma and cunning. Whilst en route to the planned 'raid', on the Imperium-held world of Ardanu, Kalios was able to win the loyalty - if temporarily - of not only the bulk of inexperienced troops, but several of his father's veterans, promising them a glorious future if he survived the inevitable betrayal. Sure enough, the Imperial World of Ardanu was much too heavily defended for a raiding party to make much progress, but Kalios was prodded into leading the battle from the front by his father's enforcers. When the Imperial defences began firing, the enforcers were supposed to cut Kalios down. Instead, the enforcers themselves were torn apart by the rest of Kalios' army. Kalios immediately ordered the retreat, but the webway portal used to access Ardanu was damaged by Imperial artillery, and did not lead the Drukhari home. Instead, the portal spat them out in a dark, forgotten corner of the webway, the way out behind them sealed by the destruction of the webway gate on Ardanu. In this un-natural realm of twisted and broken paths, Kalios and his party were lost. Only the constant threat of attack by monsters both terrifying and malign kept the raiding party from fracturing into squabbling fragments, along with the slick charisma and guile of the wily Rhidainyan son. After an interminable time wandering the broken paths of the webway, the raiders happened across what was, unmistakably, the ruins of a long-forgotten Craftworld. Long-bereft of life and covered by the undisturbed dust of countless aeons, the raiders were at last able to find shelter against the monsters that dwelt outside. At the Craftworld's heart, the raiders found a webway gate, that, in response to their presence, flickered into fitful life. Kalios, fearing what could happen if he returned alive to Commorragh, swiftly made the proclamation that this broken shell, dormant and forgotten in a nameless, dark corner of the webway, would be their new home. He swayed the raiders and their leaders with promises of a glorious future, one rich in prisoners and treasure, where they would rule this broken city as kings. And thus, the Kabal of the Shattered World was created. Recent History: "We are no longer simply soldiers to die at Lord Irnach's will. We have become the destroyers of worlds - and no foe can stand before us." - Archon Mephirion the Bleak The Kabal of the Shattered World operate mostly around the region of space called the Glastheim Rifts. Nominally an Imperial territory with thinly-spread defences, Kalios' aptitude at picking his fights carefully has seen the Kabal grow considerably in strength since their creation. The Rifts are anything but a soft target, however. No fewer than Six Chapters of Space Marines encircle its borders, embroiled in an eternal battle not only with alien invaders, but against the God-cursed servants of Chaos. Besides these arrogant giants, the Rifts boast a myriad of Imperial regiments, fleets and even an Order of the Adepta Sororitas. Nevertheless, Kalios is adept at reading the flow of the eternal wars that rage around the Glastheim Rifts, and is most often found guiding his Kabal to battlefields of his own choosing, away from impossible odds. Hundreds of worlds have felt the poisonous wrath of the raider-kings of Kalios' Kabal. This is not to say the Kabal of the Shattered World are afraid of the Imperial war machine, however. Notably, in the dying years of the 41st millennium, the Kabal of the Shattered World completely enslaved the population of the Space Marine recruitment world of Kynasa, formerly in use by the Chapter called the Champions of Athlum. Those who were not taken by the Drukhari were slain, their skin torn from their corpses and used as banners by the Kabal. This act has earned the undying hatred of the crimson-clad Champions, who have since devoted themselves to intercepting and destroying the Kabal wherever they can be found. Most recently, the Kabal of the Shattered World have managed a successful raid on the world of Talhon, the homeworld of the White Hawks Chapter of Space Marines, burning a town to ashes and taking many prisoners for their experiments. While it is surely inevitable that the Kabal of the Shattered World will eventually either be rediscovered by the keepers of Commorragh, so far the Kabal of the Shattered World remain isolated. Kalios is building the power and grandeur of his Kabal with the eventual intent of returning home a conquering hero, at the head of the most elite military force ever to grace Commorragh. In this way, the unwanted heir of the Rhidainyan family hopes to supplant his father as the leader of the family and it's strongest political force. Homeworld "Don't you see? We've built something here that nobody can take away from us - not even my Father!" - Kalios Rhidainyan The Kabal of the Shattered World live in the crashed ruins of an ancient Craftworld, deep in some dark, forgotten corner of the Webway. Access to and from this ruined ship's webway gate is generally limited to areas around the Glastheim Rifts. The vessel itself was, originally, covered in runes so ancient that even the most learned amongst the Kabal struggled to decipher their meaning. Time had at least partially eroded many of the runes, but those that remained seem to speak of sombre despair and the pain caused by grief. This is, of course, of scant regard to Kalios and his Kabal, who have converted most of the remaining sections of the ancient ship into something more befitting the Drukhari. Gladiatorial arenas, slave pens, and twisted laboratories dominate much of the vessel, surrounding Kalios and his generals' personal quarters inside a large, metal tower at the ship's centre. Organisation "We were all supposed to die. That's the truth of it. Instead, countless worlds cower at the thought of us. This is the destiny we were born to achieve." - Morrlagh the Dreaded As noted, Kalios Rhidainyan is not a warrior. He leads through cunning and guile rather than brute force. He holds the rank of "High Archon", allowing his lieutenants to claim the rank of Archon for themselves. Interestingly, Kalios always makes sure to treat his generals and most prized fighters well. This is but one of the reasons none have sought to overthrow him - nobody in Kalios' inner circle can be truly sure the rest of the Archons would back anyone else attempting to usurp the Rhidainyan Scion. In other respects the Kabal is organised mostly as one would expect a Drukhari force to be organised - factions vying for influence and power have sprung up between the Kabalites, all competing for the "right to raid" under one of Kalios' Archons. Battle Doctrines "Death comes for them, in a blaze of violent glory!" - Idarileth Skinsplitter The Kabal of the Shattered World prefer to face unprepared foes, or those already weakened through hard-fought battles. But when forced into action against a competent foe, they have proven to be fierce foes. Focusing mostly on superior speed and mobility, the Kabal typically use Scourges, Hellions, Raiders and Ravagers to strike at a foe's flanks whilst the bulk of their infantry, beasts and haemonculus-created monsters march forward at the centre, crushing any foe unfortunate enough to be caught in their way. The Kabal uses lots of Wracks in support of their Warriors and other units - there is much evidence to suggest these Wracks are created mostly from human prisoners, primarily the ones taken from Kynasa. These lumbering shock troops are treated as utterly disposable, since the Kabal make a point of breeding their prisoners to ensure there is always plenty of "fresh meat" available. [+--++ Pict-Captures of the Kabal of the Shattered World's forces are currently Pending ++--+] -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
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- Ace Debonair
- Dark Eldar
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So, I have some dark eldar models sitting around from the 3rd ed days, and they don't appear to have aged well relative to new modes. Therefore, I want to create a list entirely using them for small games. I'd love some advice on what people think would be decent. Here is what I am thinking right now: Patrol Detachment Archon (1) - 4pwr 1 Archon: Huskblade,Splinter pistol Kabalite Warriors (20) - 9pwr 1 Sybarite: Splinter rifle 2 Kabalite Warrior: Dark lance 1 Kabalite Warrior: Shredder 16 Kabalite Warrior: Splinter rifle Kabalite Warriors (10) - 5pwr 1 Sybarite: Splinter rifle,Power sword 1 Kabalite Warrior: Splinter cannon 7 Kabalite Warrior: Splinter rifle 1 Kabalite Warrior: Shredder Raider (1) - 6pwr 1 Raider: Dark lance,Bladevanes Kabalite Warriors (10) - 5pwr 1 Sybarite: Splinter rifle,Power sword 1 Kabalite Warrior: Splinter cannon 7 Kabalite Warrior: Splinter rifle 1 Kabalite Warrior: Shredder Raider (1) - 6pwr 1 Raider: Dark lance,Bladevanes Once I get a list more finalized, I will use this thread for posting the build of this project.
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- Dark Eldar
- Drukhari
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I was musing my way through a 500pts list when I remembered my Mandrakes (still in cellophane, before you ask...). They seem quite useful, albeit not particularly cheap. With their shrouded rule they have a little bit of resilience so could do well as a unit to pop up unannounced to send some baleblasts somewhere your opponent doesn't want them (you get a few shots so can fish for those 6s too) and to top it off they're fairly swift with an 8" move and no slouches in combat with their number of attacks so they can follow it up with some combat if you need. If you wanted more MSU sounds best to get the most from their rules by targeting different units potentially. Extra numbers would be good to absorb return fire as well as extra shots. Has anyone used them in 8th yet? Special bonus question: my DE are pale skinned, should I still stick with the classic dark skin? I'm thinking a more charcoal colour...
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- Dark Eldar
- Mandrakes
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Hi guys, So the rules are out, for those that wish to know them and all i can say is holy hell. I'm saving up for a Tantalus! Both of these models are amazing and have fantastic rules. Reaper £13 more expensive than a Ravager but comparable in terms of slot and points, but you get the mega-reaper cannon thingy. The shtick with this gun? If you slay a model in a unit, that unit cannot advance next turn. Glorious. The gun itself fires a good volume of high strength shots, but you drop the reliability of the Dark Lance/Disintegrator hits for the usual all or nothing approach 2D6/D6 hits gets you. Still, hella worth it imo. Tantalus Aka the Murderbus Extreme McStabby Slayface of Doooooooooooom. I preface this with I'm counting you always take a Haemonculus because this vehicle has the Covens keyword. This allows you to buff your Tantalus (Oh and Reaper, lest I forgot ) to T8! I've quickly worked it out, this thing allows: 30 inch move t8 18 wound 3+ save monster that can unleash 12 S8 hits (with decent AP values, nothing over 3 but...s8!) plus D3 mortal wounds (so luck based, but not the 12 S8 hits as none of the weapons are DX hits) combined with open topped and 16 transport capacity so you either fill if with murderous CC nasties or blasters so you can add even more S8 fun. Oh and if that wasn't enough? If your Warlord is embarked, all units with LOS (Excluding those in cover) can use their LD. Put an Archon, instant LD10 for your army almost, sort of. It costs more than a pimped Land Raider, but this thing can theoretically (Dice gods willing) OHK a Land Raider on the charge or at least cripple it, so your embarked warriors can blap the contents. Oh and a small note, the D3 mortal wounds is for any unit 1 inch away, so if you have a character in the unit, they also get D3 wounds which is a nice to have. Solid effort FW!
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- Dark Eldar
- Tantalus
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In my efforts to expand the kill team options available to Aeldari players, I've developed a new kill team list for Dark Eldar players - Kabalite Trueborn. Many Dark Eldar players don't have Wyches, but these players most likely have Kabalites, so this gives such players a way to play SWA with their existing units. You can see the rules here. This is just my first stab at the rules and I hope to refine it with playtesting and feedback.
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- Shadow War: Armageddon
- Shadow War: 40K
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Welcome to Meh's Dark Eldar Drukhari thread! Please buckle your safety belts and ensure all tables and chairs are in their upright positions: we're about to take off ! It's that time again: new edition, new army. In the past, I've regulated myself to only playing Factions of Imperial bent. No more, I say! It's been a strange decision but it seems the Dark Eldar chose me to lead them to greater glory and nefarious gain. The denizens of Commorragh voted or something - I'm not entirely sure how this happened. I asked for a recount but they just smiled, shook their heads, and poked me with a stick. There was no other option: it was their drumbeat or I was to be poked again with the stick. After that, who knows? After some thinking, a name came to me for my Kabal: the Kabal of the Left Hand Path. As you may be aware, that already sets them up for some sinister leanings. If you're not aware, "left" is not exactly considered the best direction in metaphysical thinking. For centuries (at least a couple thousand years), the Left Hand Path denoted unwise actions or motives. It also was used to persecute left-handed people for a time but I won't go into that. Anyway, what better name for a Kabal? Here's a mock-up of their colour scheme: As you can tell, they're in white armour. I'll try to get a Warrior painted up this coming week but I am in the midst of converting one of my Archons so we'll see. Also, I know some Warriors and Wyches go around with flayed flesh as a belt but the dark crimson is there to show the secondary colour of the army. The lenses are purple, by the way. Stay tuned for talk about fluff and other backstory about the Kabal of the Left Hand Path. Oh, yeah. I'll also have posts on my Wych Cult and Haemonculus Coven, the Cult of Secrets Revealed and the Coven of the Three-Pronged Way. Cheers !
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- Dark Eldar
- Drukhari
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Hello BnC. Before 7th Ed. died out, I grabbed a few Dark Eldar boxes. I had an idea in mind, but I stripped the figures I did complete because I felt like I could do better. So here's a picture of a Poisoned Tongue Kabalite Warrior I did up. I used drybrushing to achieve a soft highlight on the armor. I think she looked fine and had a good combination of colors. But, well, I think it lacked something to make the model 'pop.' So I stripped them. After scrounging around the net and looking at a few artworks, such as this one: And this one: I figured that I don't need to force myself into doing the tried and true high contrast highlights that DE typically have, since their armor is made of metal... which means it can be weathered. It's also good, because I'm much more comfortable with weathering than I am highlighting. Now of course, they are Eldar afterall, so I won't go crazy with powders or pigments like I would on IG. I might do very slight chips, some scratched off paint on shoulders and kneepads, and maybe some powder to dust up their feet. I want it to look like they have been raiding a world for a bit and have gotten dirty, but I don't want it to look like they came out from the bottom of the sea. So with that out of the way, here are a few test subjects I've done so far I apologize for the crappy pic, but I think the red one and the green one on the left came out best. While the grey/black ones in the middle and on the far right kind of failed. I'm on the fence with the blue one (4th from left to right). I don't think he looks as good as the red or green ones, but he keeps with the blue Poisoned Tongue scheme I did earlier. And to anyone wondering, the look was done by basing all the armor plates in Leadbelcher and then doing two layers of shade. The second layer on some of these figs was from another shade color. I'm going to fully do up a couple of test figures with each scheme. If those fail to excite me, I will try doing flat, dark colors, and weathering those, for a more 'standard' style. So which ones do you guys like? Have any advice? Or am I going about this completely the wrong way? Any CC is welcome.
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Thought I'd post some of my drunk harrys to contribute and hopefully inspire *Edit* Flickrs working again so I've reposted. Dark eldar by Richard Jones, on Flickr Dark eldar by Richard Jones, on Flickr Dark eldar by Richard Jones, on Flickr Dark eldar by Richard Jones, on Flickr Dark eldar by Richard Jones, on Flickr Dark eldar by Richard Jones, on Flickr Dark eldar by Richard Jones, on Flickr Dark eldar by Richard Jones, on Flickr Dark eldar by Richard Jones, on Flickr Dark eldar by Richard Jones, on Flickr Dark eldar by Richard Jones, on Flickr Dark eldar by Richard Jones, on Flickr Dark eldar by Richard Jones, on Flickr Dark eldar by Richard Jones, on Flickr Dark eldar by Richard Jones, on Flickr Dark eldar by Richard Jones, on Flickr Dark eldar by Richard Jones, on Flickr
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First LVO reveal up. We all knew this one was coming.
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I entered my Lady's chambers at her command. The room I was required to wait in was empty. Unusual. My Lady normally had her consorts around her at all times, usually to watch them torture a Mon'Keigh. I had no idea how long I was to wait, so I stood. It would not do to anger her. Her mood has become darker and darker of late, especially after hearing news of Ynnead's emergence. It was dividing the Dark Kin more than ever, many taking sides hoping for an advantage. The Biel Tan Craftworld in ruins a Mon'Keigh King has re-awoken and worse still, rumours afoot of my Lady's arch rival wishing to destroy Commoragh. My lady wishes to stop him. I have no idea how. A curtain to her private chamber is flung back, and an underling leaves, his face ashen. I am glad I am not in his place. "Ml'Hur." The tone in her voice was not encouraging. Whilst slow to anger, recent events has changed this. I must tread carefully... "My Lady Malys." I bow deeply in genuine respect. My loyalty is hard earned, and she has done so a thousand fold already. She beckons me to her chamber. I pause, unsure of what to do. My instinct is to accept my fate. She had already summoned four of her advisors already. They haven't been seen since. She knows of my discomfort, and makes no secret of her pleasure. I approach the threshold and enter. I am surprised to see a very conservative decor. Many Kin I have served in the past lived in opulence, even for our kind. This room was...unnerving. "Do you know why I have summoned you?" I did not and responded as such. "I know you have heard things. Things that even I know nothing of. Let us discuss current affairs. I do not wish to be kept in the dark on the mood of Commoragh." She beckons me to sit next to her. Her beauty is intoxicating, balanced by an extremely shrewd mind and a ruthlessness I have rarely seen. "Tell me. Tell me what you know of Yvraine..." ++++++++ Hello and welcome to my WIP for my eventual Kabal of the Poisoned Tongue! I've never played Dark Eldar before. When I first played 40k in the late '80's/early '90's and before my previous retirement from the game (end of second edition to very late fifth), they didn't exist (as didn't Tau, Necrons and Sisters as we now know them), so I've only recently thought of making a small army. I was drawn to Lady Malys, mainly because of her fluff, but also it served as a chance to kitbash my own model, seeing as she doesn't have one. So, to begin with here are a few WIP pictures of her and Ml'Hur. I have a squad of Wyches, a Succubus, Leilith Hesperax and a Raider as well, but they'll be added to this topic soon. As Lady Malys has a bladed fan, I was struggling to work out how to make one for her. As I'll be using the generic Archon rules, it wouldn't have any effect in the game, but she it's an iconic part of her, so I knew I wanted to make one. In the end, I cut three Witch Aelf blades from their hands, glued them together and whilst it isn't perfect, it certainly passes muster for now. I added a DE weapon to her hip to finish her off. The Marine shoulder guard at her base will have the badge of a known Chapter soon. Just need to work out which Here is a picture of what she looks like with some paint along with Ml'Hur: Forgive the poor pictures, as my proper cameras can't be used as I lost the memory cards and they aren't easy to get replacements for these days! I will make sure to take better ones soon though. Thanks for looking!
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From the album: PowerHungryMonkey
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- Drukahri
- Dark Eldar
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From the album: PowerHungryMonkey
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From the album: PowerHungryMonkey
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- Drukahri
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From the album: PowerHungryMonkey
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- Drukahri
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From the album: PowerHungryMonkey
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From the album: PowerHungryMonkey
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From the album: Desperate Allies
My usual 2000pts force consisting of my Black Legion warband and my Dark Eldar raiders. (from right to left.)© Frank J. Agresti
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- desperate
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From the album: Dark Eldar
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- Dark Eldar
- Kabalite Warriors
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From the album: Dark Eldar
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- Dark Eldar
- Kabalite Warriors
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