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Found 5 results

  1. As part of the Liber Unity Project, this thread exists for us to create and detail a new Xenos race that compliments and exists within the 40k universe. This image from a former 40k rulebook could perhaps provide us with some inspiration: The challenge here, I think, is in making an alien race that does not clash with the 40k universe - it's easy to be very sci-fi but we want to show the ways in which a new race can be created to enrich the 40k setting rather than detracting from it. I look forward to your ideas!
  2. The Liber Unity Project With the Bolter and Chainsword diversifying to include the many armies and fans of the 40k universe, we have an opportunity to explore grand ideas. Many of you will have seen the fourth Collaborative Chapter Creation Project, which is currently underway in the Liber Astartes sub-forum and which is exploring bringing an official (but unloved) GW Chapter to life. My plan is this - we take that concept and expand it further. I will be creating threads in each of the sub-forums for us to create a DIY Chaos Warband, a DIY Xenos Race, a DIY Sisters Order and a DIY Imperial Guard recruiting world. Between now and December, we will create these forces, before detailing a campaign in which these forces feature. Rather than a situation where we have multiple DIY Chapters in one place, we will instead show the breadth of the Liber, and how all parts of the 40k universe can be explored and detailed. This first post will serve as an opportunity to collate our progress and (in the latter stages of the project) to coordinate our progress as we detail the campaign. Collaborative Chapter Creation Project IV Collaborative Astra Militarum Creation Project Collaborative Adepta Sororitas Creation Project Collaborative Xenos Creation Project Collaborative Warband Creation Project In the short term, if you are reading this and want to participate - then by all means, get involved! Spread the word and help showcase the best of the Liber's creative spirit!
  3. The Vhohv are the most elusive enemy I have faced in all my days as an Inquisitor. They swear no allegiance to any cause but their own, let alone been heard utter a single word. No faction has ever claimed them as allies. Their appearances within the Imperium vary wildly, from decades to mere days between encounters. Their methods of travel are untraceable; they use neither The Warp, Webways, or gravity compressions as the Tyranids do. Their weapons are clearly plasma based, but use an energy frequency which does not allow for plasma. Their presence leaves absolutely no trace. Even in death, they disintegrate into apparent nothingness. They do not show up on any advanced sensors, and can only be tracked visually or by basic radar. All the leads I have found within Imperial records have ended nowhere. All the people and locations that have been suspected to be under their influence have turned up nothing. Even now, I hesitate to define their machinations as Chaos, Xeno, or even of AI origin. And yet, when one looks at their offenses, they are tantamount to mere thieves. All of their encounters have resulted in the theft of relatively worthless items, which have been easily replaced. Tubes, gears, blank powerchips, a bolter magazine or two; these things are not worth the effort the Vhohv have gone to obtain them. And while they have appeared in extremely secure areas of Imperium and have fought viciously to escape, their use of force is not excessive. They only return fire at those who shoot at them first. They have adeptly avoided shooting Imperial citizens who have been caught in skirmishes with Our Emperor's forces. They've even gone as far as to deal with unarmed citizens who have actively blocked their path by picking them and just holding them in the air until they are finished with their task, then setting them gently down, completely unharmed. The lengths they go to avoid collateral damage is baffling and only seems to hamper whatever goals they seek. I sometimes wonder if they are one of the most inefficient or the most efficient enemy the Imperium has ever had. But, regardless of their peculiarities, they are linked to the Imperium in some way. They pantomime our vaulted Space Marines in form and function, and all their equipment has direct parallels to ours. Whether this is intentional or not means nothing: this is their main weakness. I will exploit it. The Emperor's light reveals all, and by my hand, the Vhohv will answer to me. - Inquisitor Talnikon Morax SKETCHES FINISHED PIECES [WIP] Hello! This thread will be about the development of my mystery faction: The VHOHV. I will be posting write-ups, sketches, final pieces, and comics pertaining to my faction, as well as welcoming any comments, suggestions, and ideas you may have! As of now, my biggest question is where to post the final drafts when this faction is completed. Liber Astartes? Chaotica? Xenos? Somewhere else? Let me know!
  4. LIBER XENOS =][=][=][=][=][= The Fra’al are an ancient race of void dwelling pirates, smugglers, black-market traders, and occasional conquerors, which have plagued the Galactic Northwest of the Milky Way for eons. Though their origin worlds are lost to all, including the Fra’al themselves who have forgotten much of their pre-void nomadic wandering, they may fact never had such terrestrial beginnings. What is known is that they are remembered by most other races of antiquity including records kept by the ancient ancestors of the Eldar from before the Fall and the birth of Slaanesh, as well as Human empires rising to prominence before their annihilation during the Age of Strife. Today the Fra’al Conclaves still reap a bitter harvest from the various void-ways and warp-translation lanes, taking what can be acquired by force or otherwise through guile and negotiation. When conflict is preferred or forced upon them, the Fra’al use their innate monstrous Psykana and Aetherically-saturated technology to destroy their enemies. =][=][=][=][=][= The Version 1.1 Fandex contains the following homebrew lore and rules to play as the Fra'al in 9th Edition WH40K: Lore on the Fra'al based on Black Library & Forgeworld resources, as well as originally created lore and content. Detachment Rules and <Conclave> Customisation abilities. Fra'al Weapons and Wargear rules. Fra'al Stratagems, Warlord Traits, Aetheric Artefacts, and the new Malevolency Psychic Discipline. 12 Unique Datasheets for Fra'al HQ, Troops, Elites, Fast Attack, Heavy Support, Flyers, and Lords of War. Initial Concept Artwork for the Fra'al Troops and Aether-Golems. =][=][=][=][=][= Version 1 [WIP] Available for Download Link 1 Bolter&Chainsword (coming soon) Link 2 MEGA Download =][=][=][=][=][= Feel free to make comments and send me a message. I'm hoping to reproduce the whole text below in comments like I have for other Fandexes. Many thanks ! MechFace
  5. Version 1.1

    287 downloads

    The Fra’al are an ancient race of void dwelling pirates, smugglers, black-market traders, and occasional conquerors, which have plagued the Galactic Northwest of the Milky Way for eons. Though their origin worlds are lost to all, including the Fra’al themselves who have forgotten much of their pre-void nomadic wandering, they may fact never had such terrestrial beginnings. What is known is that they are remembered by most other races of antiquity including records kept by the ancient ancestors of the Eldar from before the Fall and the birth of Slaanesh, as well as Human empires rising to prominence before their annihilation during the Age of Strife. Today the Fra’al Conclaves still reap a bitter harvest from the various void-ways and warp-translation lanes, taking what can be acquired by force or otherwise through guile and negotiation. When conflict is preferred or forced upon them, the Fra’al use their innate monstrous Psykana and Aetherically-saturated technology to destroy their enemies. The Version 1.1 Fandex contains the following homebrew lore and rules to play as the Fra'al in 9th Edition WH40K: - Lore on the Fra'al based on Black Library & Forgeworld resources, as well as originally created lore and content. - Detachment Rules and <Conclave> Customisation abilities. - Fra'al Weapons and Wargear rules. - Fra'al Stratagems, Warlord Traits, Aetheric Artefacts, and the new Malevolency Psychic Discipline. - 12 Unique Datasheets for Fra'al HQ, Troops, Elites, Fast Attack, Heavy Support, Flyers, and Lords of War. - Initial Concept Artwork for the Fra'al Troops and Aether-Golems.
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