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  1. The Assault on Eibhir I don't have an Eldar army but when I decided some years ago to enter my Psychopomps (my Slaaneshi heretic astartes) in Armies On Parade i decided that I wanted to not just show the army but to show them at war. What more fitting a foe than Eldar? I discussed with my local GW's staff which craftworld would look best fighting my pastel-heavy CSM and he first suggested Saim-Hann, which I turned down as I wasn't keen on doing a lot of jetbikes (plus I'd just finished making Crusade-era 1kSons and wasn't in the mood for colours close to red), so he suggested Biel-Tan. Over the years of prep I added a few Eldar bitz as... ...Basing materials Sacrifices... ...Snacks... ...more snacks... ...and lots of trophies and some not getting killed/tortured, for display on the AoP base itself. With the B&C now allowing Eldar I thought I'd show the Biel-Tan and Harlequin Eldar I did for the display (The Psychopomp assault upon the Biel-Tan maidenworld of Eibhir). First of all, the Armies on Parade diorama, which got me Silver: Hidden Content Silver: Psychopomps by Nehebkau, on FlickrSilver: Psychopomps by Nehebkau, on FlickrSilver: Psychopomps by Nehebkau, on FlickrSilver: Psychopomps by Nehebkau, on FlickrSilver: Psychopomps by Nehebkau, on FlickrSilver: Psychopomps by Nehebkau, on FlickrSilver: Psychopomps by Nehebkau, on FlickrSilver: Psychopomps by Nehebkau, on FlickrSilver: Psychopomps by Nehebkau, on FlickrSilver: Psychopomps by Nehebkau, on FlickrSilver: Psychopomps by Nehebkau, on FlickrSilver: Psychopomps by Nehebkau, on FlickrSilver: Psychopomps by Nehebkau, on FlickrSilver: Psychopomps by Nehebkau, on Flickr I'll post photos of the Eldar models next.
  2. With the Sword called Word, I Kill the Silence Let us tell a story about the storytellers Let the letters dance their way from mind to eyes to mind again Harlequins where for me the too good to be real army in 40k, second to none Unfortunately I started in 3rd, so no rules, only a distant legend (and I was too into Tyranids) Then I discovered the awesome 40k BG, with the eldars... and the marvelous clowns! I was always intrigued by jesters, and being italian, with masks and Arlecchino, witch I researched as a figure both tragic and comic, existed in history centuries before the "Commedia dell'Arte" Then a Withe Dwarf minicodex came, and I managed to get an army started with some 3rd edition dark eldar converted and awfully painted...then they become a Pro Elf Bloodbowl team I got the new models when they returned as Eldar allies, but they rested unpainted on their box for a loong time Then, finally the Codex arrived! I managed to get some plastic ones, the old converted ones and the metal ones all together in an army that i will patiently paint in time, and that I have used with profit in difficult battles to my greatest pride. Pics of the better soon But for now I left the center of the stage To you Because I Know well not to be the Only One
  3. I played up my second game of 8th last night, taking a pure Harlequins list because their rules are sooooo much better than before and I was just so excited. Here's what I took: Battalion Troupe Master - fusion pistol, H Kiss Shadowseer Shadowseer Death Jester Death Jester Solitaire 12 Players - 12 H embrace 12 Players - 5 H caress, 7 H kiss 5 Players - 5 neurodisruptors > Starweaver 6 Skyweavers - 6 haywire cannons, 6 zephyr glaives Voidweaver Voidweaver vs Battalion Shrike Cataphractii Captain - lightning claws 10 Vanguard - pistol, claw 5 Assault Terminators - 3 claws, 2 thunder hammers 5 Scouts - bolters, combi-melta 5 Scouts - bolters, combi-melta 5 Scouts - bolters, combi-melta 5 Tacticals - combi-melta 5 Tacticals - combi-melta Rhino 3 Inceptors Land Raider Storm Talon - assault cannons, skyhammer missiles We played Tactical Escalation with Search and Destroy deployment. I deployed mostly offensively clustered around the middle, while he started further back, though he infiltrated two units of Scouts near a Voidweaver to try and get first blood. The Vanguard, Inceptors, and characters all started in reserves. Since he finished first he went first. Turn 1 his card was Supremacy, requiring three objective markers. To that end he pushed his rhino up (that held both tactical squads) to hold one of the three, and it definitely got in threat range. The scouts moved up on the Voidweaver, and the other stuff shuffled. His shooting killed a Skyweaver and took 4 wounds off the Voidweaver; a combination of bad saves on bolters and good saves on meltas kept the darn thing alive, kinda. He then charged it and took another wound off. 1 point to him. My turn 1 saw one Troupe hurtle across the table toward his rhino, a massive 23" (12" first advance, 11" second advance via Shadowseer), while I pulled back everything to basically attempt to mop up my table half. Egads I wish I could cast more than once per turn in Matched Play. Shooting knocked off a couple Scouts, but more importantly destroyed the Rhino for First Blood. I then charged the contents with the unit of 12 H embraces, half on each squad. Wiped them out quite handily. The scouts managed to hang on (my rolls were terrible throughout the game), which was a bother, but not really that bad. 1 point to me. Turn 2 his reinforcements showed up, all on the right half of the table. His entire army fired at the other Troupe of 12 players (with the more expensive weapons, naturally), and wiped them out. I like that it took the better part of 1000 points to do so; in days past, a single unit could gun them down. It still sucked terribly that I just lost half my foot sloggers, but oh well... On my turn, the Solitaire left the Scouts to start heading back into the thick of it. The H embrace troupe launched themselves another 22" toward the right. I misplaced my characters so the Troupe unfortunately wouldn't benefit; that's one of the perils of the psychic powers I'll talk about later. Still, while the scouts were wiped out on my left, the Troupe charged the terminator squad and wiped them out too. Turn 3 was kind of a rinse and repeat. His whole army attacked the Troupe and killed it, and also a Shadowseer that I poorly placed. To follow along on the rest of the game, the Solitaire Blitzed for 23" and wiped out a unit of 5 Vanguard, then died to bolters because eff my saves. There was some give and take, but by the end of the 5th turn (when the game thankfully ended) I was down to a Skyweaver, Death Jester, and Troupe Master, while he had an almost dead Storm Talon, Inceptors, characters, 4 Vanguard, 5 Scouts, and the Land Raider. Still, it was close, and only because of a wacky new TacO card (defend objective), he won by 2 points, 11-13. My take-aways from this game: - Bikes and speeders enjoy a native -1 to-Hit. This is awesome! Even better when you combine it with psychic silliness to make it even harder to hit them. - Shadowseers are key units, simply for the movement power if nothing else, but there is else indeed! Where before Heavy Bolters wounded most models on a 2+, now it's a 4+ with her around. Fewer hits and wounds means fewer saves, and there... - 4+ is exactly what they needed to be "dodgy but squishy". I love the new invulnerable save! Interestingly, cover is entirely pointless for every unit but Skyweavers and Starweavers. I didn't realize at first that these units enjoy a 4+ save too, meaning they could get a 3+ while in cover. - Skyweavers are very durable. 4 wounds each, -1 to hit, 4+ inv save. Plus, they have an assured 22" move and can then assault and cause a lot of damage. I think the haywire cannons are especially a must-take now, as they'll nail the vehicles hard, and infantry still suffer a little more than when using shuriken cannons. - Troupes with large numbers of models are aces. This maximizes any benefits, especially from psychic powers. First turn charges should be expected, and you'll crush what you fight. - While I didn't get to try the other weapons, I was very impressed with the humble embrace. It's basically 4 attacks with a MEq power sword, per model. That's nuts! The Kiss is very expensive at 14 points, and I don't think the D3 damage makes up for the weak S and AP. Despite it being the iconic weapon of the Harlequins, I don't think I'll take it on much anymore, which is quite depressing. Maybe at like 9-10 points I'd consider it. I'm more interested in the Caress and Embrace right now. - The Neurodisruptor is pretty nifty, though the huge hit on the to-wound roll really bites. Going from 2+ to 5+ on most targets is really quite sad...might upgrade to fusion pistols for added anti-tank, and vastly better effectiveness in killing infantry, and it's a point cheaper what the deuce! Having a range of 6" isn't an issue when you can move 16" in a turn.
  4. INTRO: Yup, it's me, starting yet another WIP thread for a new project that I'll never finish - except, this one isn't for it's own project, it's to collate all the other ones. Now that the forum is open to Xenos content, I'm starting a new thread here to collect all my designs from 30k and 40k in one place, and although I don't yet have any xenos concepts to show, they're certainly on their way. Basically, while my blog is a place where I can have a separate archive to refer back to, all that content will also be posted here, in addition to works in progress, teasers and discussion of rules tweaks. INDEX: This is for fully finished stuff only - concepts with rules WHAT'S NEXT? For those of you who've followed my 30k designs, you'll know I've got a considerable back-log of concepts under my belt - part of this will be reviewing those (some will inevitably be consigned to the trash pile) and bringing them up to scratch, so they should appear in their final form at some point or another - you might have noticed I tend to do these in themed batches of three, so some are merely waiting for appropriate counterparts. In terms of new stuff, I foolishly started a thread for designing new Imperial Guard Regiments from planets we're familiar with, so that'll be rolled into this one. I've also got a whole host of other stuff in the pipeline, so I'll give you a glimpse: Harlequins Units - "Stilt Dancers, Furies and Shadowalkers" A whole host of new Legion vehicles, including an entirely original tank chassis Mechanicum Explorator units - Agrimensor Cadres, Hormeas Grav-Attack, Silphar Ornithopter Ordo Reductor units Imperial Army / Guard Tanks An entirely new faction - Questoris Yeomanry - the retainer infantry troops of Knight Households 30k & 40k And a whole bunch of stuff loitering on the edges of my feverish imagination I hope you'll follow me along for the ride, and as always - thanks for looking
  5. Dwango

    Full masque

    From the album: Aeldari

  6. Dwango

    Solitaire

    From the album: Aeldari

  7. The Yncarne

    test model 01

    From the album: The Yncarne's Harlequins

    color scheme test
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