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CHAPTER CULTURE: The Forge Sentinels claim to be a Salamanders successor, founded during the 25th founding. though all records of their founding are lost. the chapter is fleet based, never having had a homeworld. they recruit from any world they come across. The chapter worships archeotech, viewing it as the purest form of the Omnissiah’s will. Dreadnoughts, in particular, are revered as divine vessels, a sacred fusion of warrior and machine, granting ascension through mechanical eternity and power. They claim Their mission to reclaim lost tech and knowledge was mandated by the High Lords themselves, to bypass the bureaucracy and greed of the Mechanicum. but there is no proof of this claim. APPEARANCE: The standard sentinel armour colours are: dark gray legs and chestplate. lavender shoulders, arms, helm, and powerpack. a golden trim. and dark green lenses is their helmets. the Veterans are marked by the same colours as the standard battle-brother but trade the lavender for a dark red. they wear their company number on their right shoulder, and chapter symbol on their left shoulder. with no denotion of squad type or squad number. sergeants and lieutenants are denoted by a dark red galea placed on their helmet upon receiving their promotion. PREFERRED TACTICS: the chapter exclusively makes use of old heresy-era armour, and dreadnought chassis. the chapter has an exceptionally large amount of breacher shields and dreadnoughts Their melee arsenal includes almost exclusively power weapons. the sentinels viewing themselves to high for standard chain-weapons. this causes the chapter to have a smaller amount of melee troops. They specialize in swift, overwhelming assaults and boarding actions. using vox interference and elite sniper units for support, scouting and destabilization. CHAPTER HISTORY: 478.M41. The chapter is founded during the 25th Founding. The first Forge Master is appointed, and The Apokálypsis Omnissiah is written by the first Forge Master. 497.M41. The 1st archeotech Pilgrimage is declared. The first Pilgrimage’s objective was to scavenge the Beta-Garmon cluster, also known as ‘’titan death’’ for its ancient ship parts, helping repair and enhance the Casket Forge. as well as gaining the Sentinels a large amount of Breacher shields, influencing their doctrine to this day. 504.M41. The Casket Forge is discovered, and restoration begins. 506.M41. Varnak passes the Aspirant trials. 546.M41. The Beta-Garmon Massacre. While the Sentinel were scavenging the Beta-Garmon cluster, a presumed Night Lords succesor took interest to them. and on one fateful night they struck, and with the companies divided over the sector, the warband massacred four entire companies. leaving only mountains of mutilated corpses behind before vanishing into the void. after this, the Forge Master decided to strengthen the remaining six companies, instead of trying to rebuild the four that were lost. 557.M41. The 1st Pilgrimage ends. 592.M41. The 2nd Pilgrimage is declared. The second Pilgrimages objective was to reach and plunder the Mythical Istvaan system. being hindered by local chaos warbands. the chapter remained steadfast, retrieving a high amount of heresy-era weapons and armour. 638.M41. The 2nd Pilgrimage ends, the first Forge Master resigns, and the second Forge Master is appointed. 644.M41. The former, first Forge Master, following years of descent into isolation and madness, takes his own life. 645.M41. The Libraricus heresy. The Libraricus heresy took place shortly after the end of the 1st pilgrimage, where a large portion of the Chapter’s Librarians were corrupted by chaos, and the rest were killed. the heretics were exterminated, taking their cost in blood. following this, the Libraricus was abolished. 651.M41. The Casket Forge’s restoration finishes. 657.M41. The 3rd Pilgrimage is declared. Most of the third Pilgrimage has been mostly redacted. but it is known that its objective was to reach the T’au Empire, to collect and archive their technology. making a stop to scavenge the hallowed halls of Calth on the way. 789.M41. [REDACTED] 901.M41. [REDACTED] 976.M41. The 3rd Pilgrimage ends. 996.M41. The Chapter Schism. Varnak is appointed the third Forge Master, and starts the Reforging. The Chapter Schism took place shortly after the 3rd pilgrimage. where, after a ‘disappointing’ end to the 3rd pilgrimage, a large portion of the chapter started losing faith in the Apokálypsis Omnissiah and wanted to go traitor. this resulted in a bloody civil war within the chapter. although the traitors outnumbered the loyalists, after Varnak slew the traitor Forge Master, the traitor movement was crippled and were swiftly exterminated. this left the chapter almost entirely destroyed. with barely a company of marines remaining. 034.M42. The reforging ends, and the chapter is at decent strength again. and a joint operation begins with the [TBT] against a small force of hive fleet Jormungadr. The reforging took place directly after the Chapter Schism. where the remaining members underwent the Rubicon Primaris. And now Forge Master Varnak rebuilt the chapter. the instatement of the Ordo Novitaé was one of his biggest changes. 039.M42. Evander Valerius is discovered, and earns the title of Chapter Champion. TITLES, RANKS AND UNITS: Forge Master The Forge Sentinels Chapter Master equivalent. they are chosen not only on tactical acumen and martial prowess but also on forging skill. Helms Master The Helms Master is the admiral and helmsman of the Casket Forge, they oversee the day to day operations aboard the void-ship, and commands all fleet engagements. this position has historically only been held by mortals. Arch-Reliquary The Arch-Reliquary serves as the chapters Quartermaster. If a battle-brother or even Captain wants a piece of wargear or tech, they have to put in a request, which the Arch-Reliquary is free to deny. He also manages, catalogues and upkeeps all of the chapter's many relics and vaults. Illuminatus Novitaé the Illuminatus Novitaé chooses the chapter aspirants and teaches them the chapter’s history and ideology. He also chooses new Praeceptors, and manages the distribution of Neophytes among the companies. Praeceptor Novitaé the Praeceptors Novitaé take on a more personal hand in the training of Neophytes. When a battle-brother is trained by one of the five Praeceptors, they take on the last name of the Praeceptor. These names include: Char, Sevradon, Vorn, Soltren, and Galatos. Forge Keeper the Forge Sentinels Techmarine equivalent. They are not trained by the fools of Mars, but by another Forge Keeper, or even the Forge Master himself. They can requisition technology from the Arch-Reliquary. If approved, they are free to modify, upgrade, and customize the tech as much as they desire. This results in them having very unique gear and weapons. Iron Praetor the Iron Praetor is a prestigious Honour Guard position, their combat prowess only rivaled by the Company or Chapter Champions. They serve as elite bodyguards for the most high ranked astertes in the chapter. Vox Venators Vox Venators are an elite, covert-ops and recon unit. They are regularly sent beyond enemy lines to assassinate warlords or scout positions. They operate in squads of three and can sometimes requisition Grav-Bikes. Once a Marine becomes a Vox Venator, he forgoes his name, and take on a callsign. Forge Auxilia, and Auxiliarchs The Forge Auxilia, are (officially) a mortal police force under command of the Forge Sentinels. Most of their forces are deployed to keep order in the lower decks of the Casket Forge, but a part of their forces are dedicated to Crew and Support Astartes vehicles. FORGE SENTINEL CHAPTER ORGANIZATION: (as of 076.M42.) HIGH COMMAND: Forge Master Iron Praetors: 4 Chapter Champion Apothicarion: Chief apothicary: ‘’Drex Hetane’’ Apothicaries: 10 Reliquarium: Arch-Reliquary: 1 Chaplains: 10 Ordo Novitaé: Illuminatus Novitaé: 1 Praeceptor Novitaé: 5 1ST STANDARD COMPANY: 1st Captain ‘’Magnis Fox’’ Iron Praetors: 2 Company Ancient: 1 Company champion: 1 Lieutenants: 1 Forge Keepers: 4 Vox Venator Squads: 2 Veteran Terminator Squads: 2 Veteran Tactical Marine Squads: 8 Dreadnoughts: 10 Stormbirds: 2 Thunderhawk Transports: 2 Forge auxillia crew Squad: 2 2ND STANDARD COMPANY: 2nd Captain ‘’Baros Char’’ Iron Praetors: 2 Company Ancient: 1 Company champion: 1 Lieutenants: 2 Forge Keepers: 4 Vox Venator Squads: 2 Tactical Marine Squads: 5 Neophyte Squads: 4 Breacher Squads: 2 Assault breacher Squads: 2 Devastator Squads: 2 Landraider Heavy Transport: 2 Predator Battle Tanks: 4 Dreadnoughts: 4 Thunderhawk Gunships: 3 Thunderhawk Transports: 2 Forge auxillia crew Squad: 2 3RD STANDARD COMPANY: 3rd Captain ‘’Gideon Orvin’’ Iron Praetors: 2 Company Ancient: 1 Company champion: 1 Lieutenants: 2 Forge Keepers: 4 Vox Venator Squads: 2 Tactical Marine Squads: 5 Neophyte Squads: 4 Breacher Squads: 2 Assault breacher Squads: 2 Devastator Squads: 2 Landraider Heavy Transport: 2 Predator Battle Tanks: 4 Dreadnoughts: 4 Thunderhawk Gunships: 3 Thunderhawk Transports: 2 Forge auxillia crew Squad: 2 4TH ASSAULT COMPANY: 4th Captain ‘’Vagabond’’ Iron Praetors: 2 Company Ancient: 1 Company champion: 1 Lieutenants: 2 Forge Keepers: 4 Vox Venator Squads: 2 Tactical Marine Squads: 4 Assault Marine Squads: 4 Neophyte Squads: 4 Assault breacher Squads: 3 Landraider Heavy Transport: 4 Dreadnoughts: 4 Thunderhawk Gunships: 3 Thunderhawk Transports: 2 Forge auxillia crew Squad: 2 5TH ARMOURED COMPANY: 5th Captain ‘’Malrik Soltren’’ Iron Praetors: 2 Company Ancient: 1 Company champion: 1 Lieutenants: 2 Forge Keepers: 4 Vox Venator Squads: 2 Tactical Marine Squads: 5 Neophyte Squads: 4 Breacher Squads: 5 Devastator Squads: 1 Predator Battle Tanks: 2 Sicarian Tank Destroyers: 2 Kratos Battle tanks: 2 Glaive super-heavy tank ‘’the Sunderer’’: 1 Thunderhawk Gunships: 2 Thunderhawk Transports: 3 Forge auxillia crew Squad: 2 6TH STANDARD COMPANY: 6th Captain ‘’Felix Galatos’’ Iron Praetors: 2 Company Ancient: 1 Company champion: 1 Lieutenants: 2 Forge Keepers: 4 Vox Venator Squads: 2 Tactical Marine Squads: 5 Neophyte Squads: 4 Breacher Squads: 2 Assault breacher Squads: 2 Devastator Squads: 2 Landraider Heavy Transport: 2 Predator Battle Tanks: 4 Dreadnoughts: 4 Thunderhawk Gunships: 3 Thunderhawk Transports: 2 Forge auxillia crew Squad: 2 FORGE AUXILLIA GARRISON: Helms Master: ‘’Krast Jorven’’ 1ST STANDARD VIGIL: 2ND STANDARD VIGIL: 3RD STANDARD VIGIL: Lord Auxilliarch: 1 1ST Enforcement Detail: 2ND Enforcement Detail Auxilliarch: 1 Forge Auxillia Squads: 10 Forge Auxillia Terror Squads: 2 1ST Guard Detail: Auxilliarch: 1 Forge Auxillia Squads: 12 1ST RESERVE VIGIL: Lord Auxilliarch: 1 1ST Reserve Detail: 2ND Reserve Detail: 3RD Reserve Detail: Auxilliarch: 1 Forge Auxillia Squads: 10 Forge Auxillia Terror Squads: 2 1ST VOID VIGIL: Lord Auxilliarch: 1 1ST Interceptor Wing: 2ND Interceptor Wing: Auxilliarch: 1 Fury Interceptors: 6 Starhawk Bombers: 2 1ST Reserve Wing: Auxilliarch: 1 Fury Interceptors: 6 Starhawk Bombers: 2 NOTABLE CONNECTIONS AND RELATIONS: Adeptus Mechanicus: Open disdain. The Sentinels view them as corrupt, egotistical bureaucrats unworthy of the archeotech they hoard. Astra Militarum: Cooperative, especially with siege-focused regiments like the Death Korps of Krieg, Tallarn Desert Raiders, and Athonian Tunnel Rats. Leagues of Votann: Viewed as human enough to avoid classification as xenos. They maintain an active trade relationship, materials and tech in exchange for intel on Mechanicus fleet movements, and planetary records. Astra Telepathica: They are respected, and are very well accommodated. but becouse of distrust they face due to their psychic nature, they are not allowed outside of their own sealed sanctum, and no crew are allowed inside this sanctum. CHARACTERS: FORGE MASTER: Varnak. Varnak is mysterious, he always wears his relic Cataphractii Terminator Armour. his face and exact age are unknown, though it is rumoured he was present at the Beta-Garmon Massacre. when not leading the chapter, he spends most of his time crafting relics or training new Forge Keepers. 1ST CAPTAIN: Magnis Fox. Entombed within a contemptor dreadnought chassis, The Captain of the first company is one of the most decorated heroes of the chapter schism. he refuses interment slumber, relentlessly stalking the halls of the Casket Forge, in search of possible traitors. at this point his position is more ceremonial than practical. 4TH CAPTAIN: ‘’Vagabond’’. a former Vox Venator, and a deathwatch veteran of 24 years. he returned to the chapter shortly after the scism, and quickly attained the rank of captain due to his extensive expertise with xenos threats. he doesnt talk much, the already secretive demeanour of the Vox-vneators being enhanced by his time serving the watch. he wields an odd blade carved from a Licors talon, which he refuses to name, as its of xenos origin and thus not deserving of a name. 5TH CAPTAIN: Malrik Soltren. A former Forge Keeper, he is one of the best Creators the chapter has seen. though his mind might seem disjointed, or random. this is his blessing from the omnissiah, to see or notice things no other sees. his choice of weaponry mirrors the raging storm of his mind, weilding dual sonic pistols. CHAPTER CHAMPION: Evander Valerius. clad in mkii and wielding the sword '’The Song of Radiance'’ he is the finest warrior of the Forge Sentinel. A pre-heresy Luna Wolf discovered in stasis, on a great crusade era wreck, near the ghoul stars. he pledged himself to the Sentinels in an attempt to seek penance for his gene-sire’s actions. he regularly spars with new recruits, and tells them stories from the great crusade. CHIEF APOTHICARY: Drex Hetane. A slightly crazed, eccentric battle-brother, he is loved by Malrik Soltren for his entertaining tirades. He is in charge of interring fallen battle-brothers into dreadnoughts, though he is sometimes a little too eager to grant people the holy gift of being entombed, as he feels great pity for the fragile beings of flesh they were before. CHAPTER RELICS: The Hammer of Origin: the Hammer of Origin is a massive Thunderhammer, and the first relic forged by the first Forge Master. it has internal arc-coils, causing its surface to crackle with bolts of electricity. this relic is currently not in use. The Song of Radiance: The Song of Radiance is a hybrid between a transonic blade and power sword, resulting in unparalleled armor penetration. it has an elegant golden hilt, and an obsidian-black blade that sings with a low hum. the last and most beautiful work cast by the first Forge Master, on the final eve of the 2nd Pilgrimage the blade is only granted to the Chapter Champion. this relic is currently wielded by Evander Valerius. The Helm of Hollow Thought: The Helm of Hollow Thought, is a mkVI helmet, formerly worn by the chief librarian, pre-libraricus heresy. this helmet gives the wearer a greatly slowed perception of time, this gives an almost addicting effect. the helm whispers to the wearer, slowly driving them insane after prolonged use. this relic is currently not in use. The Casket Forge: The Casket Forge is a heavily modified, Apocalypse class battleship, serving as the sole fortress, foundry, and home of the Forge Sentinels. Once discovered as a drifting wreck in the Segmentum Obscurus, its hull bore the scars of millennia of battle. Restored over more than a century, it now bristles with Lance battery broadsides, missile tubes, and boarding pod lauchers. while its rear flanks house two immense half circular, star fortress style rings. at its heart is a massive, central, forge temple. it also contains a collossal library. several huge hangar bays, with extensive mechanized thunderhawk gantries. the ship also holds a grand feast hall, with the Forge Masters throne at the head. all of its various levels and compartments connected by sprawling railways and transit tunnels. Though smaller than the grand star fortresses of legend, the Casket Forge is entirely self sufficient, capable of producing its own arms and armor. and serves as the Fortress Monastery of the Forge Sentinel. Thank you for taking the time to read my work.
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Founding • Founding: Unacknowledged (believed to splinter from VIIIth Legion at Isstvan V). • Primarch: Konrad Curze. • Gene-seed: VIII Legion (Night Lords lineage, under Mechanicus oversight). • Chapter Master: High Count Malchior Veynar. • Fortress Monastery: The Nightfort. • Homeworld: Nostramorth. • Chapter Symbol: A bone skull bound in chains, black wings spread. Origins The Lords Penitent came about during the Horus Heresy, at the Drop Site Massacre on Isstvan V. When the traitors turned on the loyalists, the VIIIth joined the slaughter. The warrior who would later become the first High Count, Malchior Veynar, followed his brothers at first, killing loyalists, hunting them through the ash-choked canyons. He told himself they’d been betrayed, that the Emperor deserved this. But as he fought, he saw the truth. Horus wasn’t a saviour. Horus was the one damning them. Curze had fallen fully to madness. It didn’t matter what Nostramo suffered, it didn’t matter if the Emperor had abandoned them. Their oath still stood. Duty was duty. Horus was the traitor, not the Throne. At Isstvan V he and a fraction of his brothers turned their blades on their kin, siding with the Salamanders in the chaos. They scraped the old markings from their armour, carving in black skulls and wings, a mark of penance. They fought like they always did — from the shadows, striking terror — but this time it was against heretics. That was when they stopped being Night Lords and became something else. The Lords Penitent. The Salamanders, though wary, marked their actions and never forgot that these few had turned the night against Horus’ horde. Homeworld: Nostramorth Nostramorth is a storm-wracked world of near-perpetual night. The skies are thick with black clouds and constant lightning storms, its seas poisoned, its mountains cracked open like old wounds. It is a place of shadow, fitting for sons of Curze who still serve the Emperor. The people live under strict law. Crime is punished swiftly and publicly: thieves nailed to gates, murderers impaled, heretics flayed. It is brutal, but it keeps order, and the people accept it as part of life. They pray to the Emperor as the Eternal Judge, believing His light shines even through the storm-choked skies. Recruitment is just as harsh. Families sometimes offer their children willingly, walking them to the fortress gates and leaving them as offerings. The Lords Penitent also take orphans or those touched by crime. To be chosen is terrifying but seen as an honour — to live in penance, to serve the Judge Eternal. Fortress Monastery: The Nightfort The Nightfort is carved into a cliff-face above a poisoned sea. Towers stab into the sky like broken teeth, chained statues hang from the walls, and lightning lashes its spires. It was once a Great Crusade staging ground of the VIIIth Legion, abandoned after the Heresy, and reclaimed by the Lords Penitent as their home. Inside, the halls are lined with trophies — broken armour and bones of traitor Night Lords, but also xenos corpses. In the deepest vault lies their most infamous trophy: the charred, mutilated carcass of a Tyranid Norn Queen, chained upright as if still on display. In the Hall of Penance, captured traitors are given one choice: repent and die by the blade, or refuse and be executed as an example. Their armour, blackened and chained, is mounted on the walls as a warning. On the outer walls, the bodies of criminals are displayed — impaled, hanged, nailed. The fortress is more than a home. It is a message carved in stone and blood. Leadership The Lords Penitent are ruled by High Count Malchior Veynar, their founder, who has led them since Isstvan. He has not aged in ten thousand years, pale-skinned with black eyes and sharpened teeth. Some whisper he is a Perpetual, cursed to endure. Others claim the Emperor Himself wills him to live as judge eternal. He wears a trench coat over his armour, sometimes a dark red cape, and fights with twin power claws and ancient bolt pistols. Captured traitor Night Lords are brought before him. If they beg forgiveness, he grants them a swift death. If they refuse, he executes them as examples, their corpses displayed as warnings. Beneath him are the Counts, each leading a “Cell of Penance.” Chaplains serve as Confessors, Librarians as Justiciars, Apothecaries as Mortifiers, Sergeants as Scourge-Brothers, and Veterans as Wardens. Rivalries exist between Counts, but Malchior’s presence keeps the Chapter united. Combat Doctrine The Lords Penitent fight with shadows and fear. They strike from the dark, leave corpses on display, then vanish again. To them, terror is a weapon as sharp as any blade. Their greatest obsession is the hunting of traitor Night Lords. Every kill is another step toward redemption. Captured traitors are given one chance to repent. Those who refuse are executed and displayed, their armour chained on the fortress walls. They also wage constant war against the T’au Empire. Against the T’au their methods thrive — auxiliaries desert when their commanders are impaled, Fire Warriors falter when their leaders are flayed. Long-ranged ambushes and guerrilla strikes are their favoured style, ending in sudden, brutal close-range assaults. They are executioners, not generals. Beliefs They see the Emperor as the Eternal Judge. His will is law, His light pierces even the darkest storm. Curze is still respected as their father. They understand why he fell, but they know he chose heresy, and for that he is damned. They fight in his shadow, but not in his name. Rituals of confession and oath-taking are part of Chapter life. They also practice an older, darker method — consuming the flesh of slain foes. They claim it grants them fragments of memory and instinct. Whether true or not, it terrifies those who witness it. Civilians are the Emperor’s flock. They are protected, but kept in line. Justice is public and brutal. A thief might hang at the gate, a murderer impaled, a heretic burned alive. The people live in fear, but also faith. The Lords Penitents also have a belief that they must Hunt the Eighth legion, to either have them repent and realise that they have false loyalty like the High Count once did all those years ago or be exterminated. This is one of their major flaws. The Lords Penitent are never free of their father’s shadow. To them, hunting their traitor kin is more than duty — it’s an obsession. More than once they have abandoned campaigns to pursue a Night Lords warband, even when it cost Imperial lives. One such case was the Cleansing of Ceryx. The Penitent were ordered to aid an Imperial Guard regiment against the Orks, but when word spread that a splinter of the VIIIth had been sighted nearby, High Count Veynar diverted half his Chapter to the hunt. The Guard line broke, Ceryx burned, but the Lords returned with flayed traitor corpses nailed to their gunships. To them, that was victory enough. Gene-seed The Lords Penitent carry the VIIIth Legion’s curse. They suffer nightmares, paranoia, visions of doom. Some claim prophecy, others call it madness. Their eyes are black, like pools of midnight, a mutation that grants them night vision and adds to their monstrous reputation. Every brother must serve a century in the Deathwatch. It is both penance and proof of loyalty. Many die on alien worlds, their gene-seed harvested by the Mechanicus and returned to Nostramorth. Progenoids are implanted into vat-slaves, growing new warriors from sacrifice and service. Every Lord Penitent is born of death. A notable flaw of their gene seed are terrible visions, that have caused operations to go sideways. Notably the Sorrow Reach campaign, a Justiciar foresaw the enemy falling into an ambush if they pressed forward. Trusting his vision, the Counts threw their strength into the assault. Instead of heretics, they found an empty valley, mined and waiting. Hundreds of brothers were torn apart in the blast, whole Cells annihilated. Since then, the Penitent know their visions are not always divine warnings but can be false echoes, tricks of their tainted blood. Yet still they trust them, because they cannot help but believe. Rebirth When Guilliman revealed the Primaris project to the Imperium, most Chapters were granted reinforcements. For the Lords Penitent, it was different. The Inquisition and Mechanicus demanded proof that they could be trusted with such gifts. The surviving original brothers — those who had walked from Isstvan into ten thousand years of War — were offered the surgery first. It was not presented as a reward, but as a test. The operation was invasive and brutal, and many of them did not survive it. Those who did became something new — taller, stronger, yet still scarred by their cursed bloodline. High Count Malchior Veynar himself underwent the procedure. His Perpetual nature twisted the results, the new organs meshing with his old form in ways the Mechanicus could not explain. Some whisper that the surgery made him even harder to kill, though whether that is blessing or curse no one dares say. To the Lords Penitent, becoming Primaris is not glory. It is penance. The ritual of implantation is performed in the Hall of Penance, before the chained corpses of traitors. Candidates kneel in confession before the Confessors, swear oaths to the Emperor as Eternal Judge, and are cut open on stone altars to receive their new organs. Those who rise again are welcomed as reborn Wardens of the Chapter. Those who die are displayed with honour, martyrs to the cause of loyalty. Notable Campaigns • Isstvan V (Drop Site Massacre): The moment of their creation, siding with the Salamanders and turning their blades against Horus’ horde. • The Ashen Dusk Crusade: Against the T’au. Entire auxiliary regiments deserted after their officers were found flayed and impaled. • The Weeping Fortress: A traitor Night Lords stronghold was purged. Thousands of corpses were nailed to its walls. Their armour now hangs in the Hall of Penance. • The Vigil of Ke’lshan: Joint Deathwatch action. Even hardened xenos remembered the night raids of the Penitent with dread. Relations with the Imperium • Inquisition: Tolerates them, but never trusts them. Keeps them close for observation. • Ecclesiarchy: Uneasy. Their penance rituals border on heresy, but their faith is iron. • Other Chapters: Most distrust them. Raven Guard and Carcharodons see them as kin. Salamanders, though cautious, respect their stand at Isstvan. • Imperial Guard: Terrified of them, yet grateful when spared. To mortals, they are both saviours and executioners. Codex Appendix Founding: Unacknowledged (Isstvan loyalist splinter of VIIIth Legion). Chapter Master: High Count Malchior Veynar. Homeworld: Nostramorth. Fortress: The Nightfort. Combat Doctrine: Guerrilla strikes, executions, terror. Battle-cry: “Ave omnes, iudex aeterne!” Organisation: • High Count (Chapter Master) • Counts (Captains) • Confessors (Chaplains) • Justiciars (Librarians) • Mortifiers (Apothecaries) • veterans. • Sergeants. Side Note. Overall im happy with my Chapter. Proud of what ive done so far, i plan to add more eventually, more lore, rank insignias, create a picture of their look and chapter mark, assuming i can make a decent looking one.
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+++INCOMING TRANSMISSION+++ +++FID Indicator - ALPHA+++ +++Via Astropath 7NBS2069LVP1+++ +++Via Astropath 8849042+++ +++Via Astropath 100496-B7+++ +++Thought for the day: Do not wait for death.+++ +++Begin message+++ My noble and revered cousins of the Legio, Attached for your consideration, you will find a datafile containing the summation of the noble and resolute Astartes Chapter, the Sanguine Gargoyles. It is a most esteemed honor to have been entrusted with compiling this Index, with the hope of inclusion in the Liber Astartes. Within the datafile you will find my own annotations; please forgive my additions, but I do not feel my Librarium staff quite captured the soul of my beloved Chapter, and I felt the need to elaborate and explain certain aspects I felt were noteworthy. Once again, I humbly thank you for the opportunity to honor my Brothers in blood and arms of the Sanguine Gargoyles. May the Emperor ever watch over you. Your humble servant, Pellegrino Tempest-wright of the Sanguine Gargoyles +++Begin Datafile+++ Index Astartes: Sanguine Gargoyles "May your soul be cleansed by the rain." Index Astartes Chapter Datafile [INSERT CHAPTER EMBLEM HERE} CHAPTER NAME: .............. Sanguine Gargoyles PRIMOGENETOR: .............. Sanguinius GENE-SEED (PREDECESSOR): ... Blood Angels (IXth Legion) FOUNDING: .................. 21st, 991.M35; Ultima, 999.M41 [Rebirth] CHAPTER MASTER: ............ Lucian, Chapter-wright and Master of Pandemonium HOMEWORLD: ................. Fleet-Based, semi-nomadic SEGMENTUM: ................. Obscurus FORTRESS MONASTERY: ........ Pandemonium, Forgeship COLORS: .................... Dark stone gray w/ dark crimson right shoulder pad SPECIALTY: ................. Terror, Guerilla Warfare SUCCESSORS: ................ None STRENGTH: .................. Unknown (estimated to be nominal to above strength) BATTLE-CRY: ................ "For Sanguinius!"/"We avenge the Angel!" The steadfast warriors of the Sanguine Gargoyles Chapter stand amongst the ranks of the Emperor's finest, ever ready to deliver His wrath and justice upon those that would seek to subvert the Imperium. Origins The First Millenium When: 992.M35; 21st "Cursed" Founding Why: Strategic Prgonostication Founded as Saviors of the Chalice Captain, Chaplain, Librarian, Sanguinary Priest, five Veterans, Veteran Sergeant and ten Marines permanently seconded as training cadre The Aerie Fortress Monastery on Bowden IV Bowden IV destroyed in Gothic War Battle Barge Light of the Angel used as de facto fortress monastery until new homeworld can be found Friends and Enemies The Mutant Gene-seed manipulation by Mechanicus to remove progenitor flaws appears successful at first, but is later seen to have made genetic flaws devastatingly worse Genetic instability leads to weakening of chapter's forces Death of a Chapter Gothic War - Most of chapter lost in destruction of homeworld Less than 200 battle-ready Astartes left Remaining forces give up on finding new homeworld, decide to embark on crusade until they are destroyed or the chapter is rebuilt A Chapter Reborn Chapter gene-seed is stabilized with help from Mechanicum and Blood Angels' Brother Corbulo Primaris reinforcements from Guilliman's Unnumbered Sons Some Firstborn undergo the Rubicon Primaris, many do not; those who remain Firstborn continue to experience exacerbated genetic mutation New Primaris forged with stabilized gene-seed lift the chapter out of the ashes of death and into Chapter is reorganized to make best effect of new troops and Guilliman's new strategic force organization Voidborne Mechanicus gift the chapter a forgeship Geneseed Progenitor: Blood Angels Purity: Flawed Data archives list the known, stable, gene-seed mutations the Sanguine Gargoyles currently suffer from. No known cure or treatment for any of them has been found thus far: Melanchromic Organ Malfunction [Some Astartes' skin bears grayish discoloration; severe cases have stone like growths over large portions of their bodies.] Mutated Catalepsean Node [This causes what is effectively extreme insomnia; all members of the Chapter suffer this mutation.] Non-Functioning Betcher's Gland [All members of the Chapter suffer from this mutation, as well as calcification of their vocal cords, which appears to be one side effect of the mutation. However, the severity of calcification varies widely from one brother to the next. One might be unintelligible when he talks, nothing but the sound of cascading rocks or rushing water issuing from his throat; another might simply have a rich baritone voice; a third might offer a barely audible whisper.] The Apothecarion and the Ordos Biologis have been unable to decipher why only some members of the Chapter suffer certain mutations while others don't. But hope still remains that a solution might be found, for once every few generations, a battle brother suffers none of the Chapter's genetic mutations. Fleet-Based Fortress-Monastery: Forgeship Pandemonium Recruiting: tithe agreements (demands) from saved worlds/systems as primary source of new recruits; small number of volunteers from within fleet taken as supplemental recruits; kidnapping all children, ages 5-13, from an entire planet as emergency source of recruits (also used as a punishment against a planet in some circumstances) Beliefs & Culture Chapter Beliefs: Revere the Primarch Daily meditations include prayers to Sanguinius for guidance, thanks, and forgiveness "Sanguinius blesses you," "May the Angel guide your body and mind," and "I offer my actions to our father Sanguinius that he might judge my soul," are common benedictions heard throughout the Gargoyles' fleet. Against the forces of the Black Legion, the Gargoyles fly into an almost murderous rage, eager to exact revenge from every single traitor legionnaire. Characteristic Chapter Training: Mens et Manus This chapter believes in building their brother's minds and bodies to peak performance, the better to be ready for anything. Demeanor: See But Don't Be Seen Armor is matte where possible, and appears chiseled from stone rather than forged of metal; overall appearance of statues when standing still Flaw: We Stand Alone Will only request support from other descendants of the IXth Legion except in the most dire of circumstances Will offer aid to those in need, but will disappear without word Will not fraternize with anyone outside the Chapter, even other Chapters of Sanguinius' line; will not even remove helmets around outsiders, except under very exceptional/dire circumstances Angel Graces/Warrior's Virtues The Gargoyles strive to embody the Graces of the Angel and the Virtues of the Warrior. Ever a work in progress, they understand is less about achieving those things, but rather that they continue to better themselves every day. Naming/Cultural Traditions Because of numerous different sources of recruits, the Gargoyles have no standardized naming practices. The chapter utilizes sculpturing and masonry as a way to hone body and mind; their statues are some of the finest in the sector, and numerous humanitarian efforts have been aided by their stone-working. They even apply the practice to their armor, often sculpting leering, howling faces onto their helms and valleys and ridges on their armor to allow water to flow better and create more "natural" sounds when running off them. When not armored, brothers wear a leather jerkin or linen tunic, leather trousers, boots and bracers, a stonemason's belt and tools, and a double-layered linen neck gaiter. Organization Unique Organization Over-Strength 7 Flights (Companies) Each Flight has thirteen Talons (Squads) except 7th, which has the normal ten. 1st Company has unique structure: First seven squads form Veteran Squads (Bladeguard, Sternguard, Terminator, and Vanguard), while the last six form the "command" echelons; Captains and Lieutenants are pulled from 1st Flight ad-hoc to lead Strikes, based on their strengths and capabilities. No Company Captain rank; instead, they are given the title Shisa (function is similar to the Black Templar's Emperor's Champion, but less dogmatic and less exclusive). It is their duty to mentor the Marines in their respective company. Chapter Leadership The Conclave, Chapter Leadership Chapter-wright Lucian, Master of the Pandemonium, [Chapter Master] High Blood-wright Armand, "the Anointed" [Master of the Apothecarion] Soul-Warden Philippe [Master of the Reclusiam] Tempest-wright Pellegrino [Master of the Librarium] Chief Forge-wright Solarus [Master of the Forge] Maester Lamonte [Primary Wing Commander] Maester Bellon, "the Young" [Strike Wing Commander] The Prefecture, Chapter Council Commander of the Arch-Angels; Primus Damascus Master of Reconnaissance; Prefect Zaphiel [2nd Flight Captain] Master of the Marches; Prefect Mercutio [3rd Flight Captain] Master of the Fleet; Prefect Namora [4th Flight Captain] Master of the Arsenal; Prefect Valenti [5th Flight Captain] Master of Relics; Prefect Xorbel [6th Flight Captain] Master of Recruits; Prefect Tovaani [7th Flight Captain] Specialty Restrictions: Limited Tech-Marines Chapter-specific terms Chapter Master - Chapter-wright Techmarine - Forge-wright Librarian - Storm-wright Apothecary/Sanguinary Priest - Blood-wright Chaplain - Soul-wright Sanguinary Guard - Arch-angel Death Company - Revenant Commander - Maester Company Champion - Shisa Captain - Stone-wright Lieutenant - Artisan Sergeant - Mason Brother - Apprentice Dreadnought - Golem Company - Flight Demi-Company - Strike Squad - Talon The Arch-Angels An Arch-Angel, the Gargoyles' Sanguinary Guard After the mutation of the Chapter's gene-seed, and with the chapter in near-ruin, a glimmer of salvation appeared. It took the form of a small number of brothers, seemingly untouched by the ravages inflicted upon their brethren. These warriors formed the core of the Chapter's forces during its dark years of recovery. After the Chapter had rebuilt its numbers enough to venture on its own once more, the Sanguinary Guard changed its name, to honor the warriors who brought the Chapter back from death. Just as with all Chapters descended from the IXth, the Arch-Angels stand apart from the structure of the Chapter's main force. They are the most highly skilled and venerated of the Gargoyles' brothers, each a Chapter legend in his own right, surviving battles against all manner of foe. There are no specific requirements to become an Arch-Angel; instead, spots are awarded based on merit and skill, regardless of rank within the Chapter. Like all iterations of the Sanguinary Guard, the Arch-Angels each bear a Glaive or Sword Encarmine and Angelus Boltgun or Inferno Pistol. Unlike the others, however, they eschew the golden armor of their forebears; instead they color their armor an alabaster white. [It is a curiosity worth noting that, throughout the millennia, a high percentage of brothers unmaligned by the Chapter's gene flaws have gone on to become Arch-Angels. It remains to be seen if there is a correlation between these two occurrences, or if they are merely coincidental.] The Revenants A Revenant, the Gargoyles' Death Company ... Chapter Fleet As a fleet-based chapter, the Sanguine Gargoyles possess a larger fleet than other Chapters might, though not its vessels all are commanded by Astartes. Though not nearly a match in scale, it is reminiscent of the vast fleets of the Great Crusade in regards to its composition. The Gargoyles' fleet is a blend of the Astartes' flotilla, the remnants of Penal Legion Theta-Delta-Beta's troop fleet, a few Explorator vessels from the Adeptus Mechanicus, and a permanent detail from the Order of the Shrouded Martyr (including their Dominator-class Cruiser, the Dominus Irae), plus the swarms of the fleet's attendant ships. The Gargoyles command the battle barges and strike cruisers while the rest of the fleet, with the exception of the Sororitas vessels, is commanded by Imperial Navy personnel. This arrangement between the Chapter and the Navy ensures the Gargoyles can prosecute their enemies as they desire, and the Navy gets to do its job, without either side getting in the other's way. The fleet of the Sanguine Gargoyles is split into three smaller fleets. The Main Fleet makes war, wherever it may take them. Up to five separate, flight-strength campaigns could be supported individually, though it is most often the case that numerous small-scale operations are taking place around one or two larger scale engagements. Additionally, The Rook heads a small splinter fleet, a fast strike force intended to neutralize the most dangerous threats present, or to offer Flight-strength support as rapidly as possible. The last of the fleets, the Fledgling Fleet, traverses the trail of outposts the Gargoyles have set up in their region, termed by the Chapter the "Aeyrie." The members of Seventh Flight see to the Chapter's recruiting as part of their training duties, and they draw aspirants from a handful of such outposts. Combat Doctrine Terror (primary) Lightning Strike/Stealth (secondary) Appearance Standard armor coloration of the Sanguine Gargoyles fair-skinned, but some have patches of stone-like growths; hairstyles vary based on tribe or planet recruited from Livery Prior to their rebirth as the Sanguine Gargoyles, the Saviors of the Chalice wore alabaster white armor with crimson pauldrons and gold detailing and decoration. Following the traditions of their brethren, helmets identified a warrior's squad type, with individual squad markings worn on the right knee pad. The Chapter Badge was worn on the left pauldron, while company markings and personal heraldry were worn on the right. Veteran status was denoted by a golden helm and pauldron trim. After the Ultima Founding and the rebirth of the Chapter, the Sanguine Gargoyles bear new colors. Their armor is a dark, stone gray, with the right pauldron painted crimson. Members of the Librarium, Reclusiam, and Sanguinary Priesthood follow their orders' traditional coloring, with the left pauldron painted the same dark stone gray as their battle-brothers' armor. Flight (Company) is denoted by pauldron trim, and battlefield roles are still identified by helmet color, however squad markings and personal heraldry are no longer worn. Sergeants' helms and right pauldrons are colored the same as the rest of their armor. Lieutenants are identified by a gray helm and right pauldron, while Captains bear an almost-white helm and pauldron. Chapter Badge White wings outstretched behind a golden chalice was the original badge of the Saviors of the Chalice. Since their transformation, the Sanguine Gargoyles' emblem bears only a small resemblance to their original; instead of angel-like wings, stone-gray bat wings spread open, with a crimson skull replacing the chalice. Veterans who wear the chapter badge have the skull colored gold. The Arch-Angels and the Revenants Both of the Blood Angel's unique companies, the Sanguinary Guard and the Death Company, bear visually unique armor colorations from their brothers. This is also the case for the Sanguine Gargoyles' interpretation of them. The Arch-Angels are adorned in sculpted plates of ceramite colored a white marble, evoking imagery of statues from the ancient Achaemid Empire, and their helms and chest detailing are gold The Revenants wear armor colored a pale, ghostly gray, with a deep bronze helm and chest detail. Red saltires are still emblazoned on various surfaces of their armor, and their helms' lenses are also colored crimson. Honored by their brothers for their sacrifice, the Revenants bear gold trim on their pauldrons, conferring the (honorary) status of Veterans on those in this baleful brotherhood. Chapter Arsenal Special Equipment: Blessed Wargear, Modified Jump Packs Dreadnoughts Storm-Golem Carmine, Librarian Dreadnought Dreadnought Force Weapon Frag Cannon Golem Verson, Furioso Dreadnought Frag Cannon Blood Fist with Heavy Flamer Golem-Ancient Quintus; Venerable Hellfire Dreadnought Paired Twin-Linked Lascannons Golem-Ancient Alessandro, Venerable Ironclad Furioso Dreadnought Paired Blood Fists, with Heavy Flamer and Meltagun Draugr; Death Company Dreadnought Paired Blood Talons, with Heavy Flamer and Meltagun Soul-Golem Derceus; Venerable Chaplain Dreadnought Plasma Cannon "Stonefist" Reliquary Angel's Light [Ryza pattern "Sunspite" plasma pistol; badge of office of the Master of the Librarium] Aza'zel [Relic force sword; badge of office of the Master of the Librarium] The Dread Spear [A relic spear of unknown origin, made from a xenos metal with a marble-like appearance; badge of office of the Chapter Master] Stonefist [A Blood Fist crafted using the shattered remnants of Soul-wright Derces' Crozius Arcanum, with a built-in meltagun] Death Masks [I think everyone with clearance to read this will already have knowledge of the death masks worn by those of the Angel's line.] The Fleet Common areas are subjected to constant "rain" from the ships' fire suppression system; this doubles as decontamination, and puts the Marines' minds at ease. Personal quarters have knobs to adjust the flow of the rain for desired strength. Pandemonium Forgeship gifted to the Gargoyles from the Adeptus Mechanicus [Once again, I have added a sub-list below containing the breakdown of the Sanguine Gargoyles' fleet disposition, for your perusal.] Chapter Legends Chaplain Derceus Derceus led his Chapter in many glorious campaigns, slaying hundreds of the enemy’s greatest champions. In the end, he was brought down by the Chapter's enemies, and is a reminder to all Battle Brothers of their holy duty. Brother Alessandro Referred to as Alessandro the Selfless; suffered mortal wounds fighting to recover the bodies of a squad of Initiates and their Sergeant from a Dark Eldar raiding party. Notable Battles & Campaigns ... ca. ~142–160.M41: The Gothic War (Abaddon's 12th Black Crusade) ca. ~999.M41: The Devastation of Baal The Sanguine Gargoyles, though barely a surviving chapter at the time, sent a squad of Marines and a pair of warships to aid in the void battle against Leviathan and its splinter fleets. None of the seconded members survived. Allies & Enemies Chapter Allies Adeptus Mechanicus Adeptus Sororitas (Order of the Shrouded Martyr) Astra Militarum (Wilson's Irregulars) Chapter Enemies Abbadon & the Black Legion Valorous Host Warband Kha'Banda Hive Fleet Leviathan Slaghulk's Killa Mob +++End Datafile+++ +++Closing Thought: Only in death does duty end.+++ +++End Message+++
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