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The Verdant Phoenix Of Flame and Steel The Phoenix Verdant are stoic guardians of humanity who safeguard Imperial worlds through fast and precise counter-offensives. Charged with the security of the Irea system and its surrounding sectors, a cautious gaze hides their fierce and exacting methods for crippling and then destroying their foes. Much like their progenitors the Iron Hands marines of the Verdant Phoenix chapter hold a deep seeded obsession for logic and advancement. Driven towards specialization, these precise warriors readily adapt to unseen challenges to make safe their sector of space. Markings and Heraldry Origins "Our task is not a simple one. This chapter in its entirety hangs in the balance, and we must uncover the truth of their existence. While the loss of such an asset would be a tragedy and leave the Imperium lesser for it, the vile machinations of their founding must be ripped out root and stem. Start with these, Victoria. We will be here for some time." - Inquisitor Yusuph Trevar Planting Seeds – The Founding Into the Fire – The Blight of Irea Rising from the Ashes – The birth of the Phoenix Homeworld "Ah, the great bread-basket of Tempestus! I know it well, and I'll tell you now there's nothing you can offer that will make me smuggle through that port no sir. The place is crawling with sisters and arbiters, and the Verdant sometimes meander the docks. I'd be a poor and foolish bastard to put myself on the cross side of that I'll tell you." - Unknown Lowlife Irea System A hub of trade and economic activity, Irea has come a long way since its reconstruction during the blight. For hundreds of years it has sat as an asset too valuable to lose, and many imperial factions have supported its growth to ensure its security. Primarily an agricultural juggernaut, Irea boasts three agri-worlds that supply much of the food needed throughout its sector of the Segmentum Tempestus. Thanks to its existence and position, many worlds enjoy expansion unhindered by sustenance concerns and thanks to that expansion, Irea has enjoyed access to any and all resources it’s ever needed to support its own growth. Included in its sphere of exports is the Ophelia system, and many of the supporting worlds that maintain the Ecclesiarchy’s position there. Irea Primary The specific homeworld of the Verdant Phoenix chapter is Irea Primary, which is also the most populated and the economic hub for the entire system. Primarily a Hive world, it houses the logistical backbone of the whole system while also containing much of the system’s industrial infrastructure. Most Imperial factions maintain a notable presence on world, including three lesser orders of the Adepta Sororitas, an inquisitorial headquarters, Irea’s two Militarum regiments, a Naval academy, numerous arms of the Adeptes Arbites, and relatively large detachment the Adeptes Mechanicus. Oddly, Irea Primary is one of the less suitable candidates for life and it’s position of importance within the system came about purely as a coincidence. When the system was originally settled it acted as a staging ground for the research of the unique atmospheres present in the system; and that head start solidified its position as a hub. Geography Populace Governing Bodies Industry and Economy Other Orbital Bodies Gene-Seed "Welcome back brother, I look forward to watching you grow again. Tell me, what do you remember?" - Brother Rasgir, Apothecary of the Second Company The Verdant are host to a stable but flawed gene-seed that has warped their self-image and challenged their faith for millennia. A subtle mutation in the Progenoid glands causes them to retrieve more than simple genetic data but also neurological data from the brain of the marine that seeded them. Contained in the Proto-Omophagea as it develops, this data is stored chemically and can be transferred to its new host upon re-implantation in the form of impulses and hallucinations, even memories at times. While these symptoms do not always develop, they can be startling if and when they do. Fortunately, on a biological level the mutation is very difficult to spot, and even then seems like it would have little effect on the system. Only by successfully re-implanting a progenoid that has been used over a full lifetime are the effects apparent. It's unclear when the mutation itself began to appear, over centuries of service its easy for such things to go unnoticed as marines refuse to disclose something that may classify them unfit for duty. It's believed it came about in M39 when the chapter’s implant success rates began to decline from ten to six percent. Since then Apothecaries have sought to understand and document it in secret, and it has become central to the chapter’s culture-even more so since their transition. Where once it was a coveted secret only discussed by the closest of battle brothers unfortunate enough to be afflicted by it, the sparks (as they're called) are now a welcomed occurrence. Marines within the chapter now trace their lineages back through time, trying to trigger episodes where they can pull from the experiences of their ancestors. Better yet, Marines in combat now allow themselves to be taken by these episodes rather than fighting them. Acting as their ancestors and pulling from skills they may not have mastered yet, these marines are beginning to conquer the drawbacks of their mutation that can incapacitate those who fight to keep control of themselves. Initiates have, since adopting these practices, taken less and less time to train; and the chapter phased out its scout company long before crossing the rubicon. Combat simulations seem to spark these experiences, especially in those of particularly old lineages. This has helped to offset the lower success rates in surgery, but even still the Chapter has to take in more recruits than normal to maintain fighting strength. Also, many marines object to having their implants removed before death, coveting the opportunity to impart their experiences on the next generation. This has put pressure on the chapter's medics, as each soldier who is not harvested on the battlefield is a severe disappointment to their comrades, and can even draw rage on the fallen's behalf. Chapter Recruitment “You have to be forward thinking. Men can always be made available to you as recruits, but it will be easier if they want to. Send your marines out now, when Irea is at its weakest. Lend their formidable labor and intellect to the reconstruction of our system. The men they aid will be too old for your purposes, but the boys... They won’t soon forget it. And when they come of age they’ll line the streets to fight for you.” - Director Aelia Corrilan The Verdant recruit exclusively from the Irea system. Its governing bodies have long fulfilled their commitment to the chapter's recruiting quotas, providing a mixture of volunteers and conscripts as needed. Since Irea recruits for its many military operations together, veteran marines and even officers stationed on world will regularly visit recruiting centers to encourage and oversee. Once recruits have finished their preliminary testing, those who meet the chapter’s serious requirements are separated and organized into aspirant groups. These teams of aspirants often find the proud and exceptionally educated volunteers tested alongside gangsters of Irea Primary’s hives, encouraging them to rely on one another's strengths to advance. Focused on finding strong warriors but also capable tacticians, those in charge of screening tend to favor aspirants who work together to solve problems with efficiency and forethought. Perhaps the most sought traits of all are analytical thinking and humility, as the chapter's tactics often find small groups tackling large problems there is rarely room for error or pride. Through their tests, aspirants have results demanded of them first, followed by efficiency, and finally speed. Most notably, unlike many chapters that put individual recruits through their trials, the Verdant Phoenix chapter organizes almost entirely group tests that require teamwork to succeed. Most groups succeed or fail together, but in some outlying cases individuals prove themselves so worthy even among a failing group that they are given another chance with another group; or sometimes those in successful groups contribute so little that they are failed outright. The final test and trial for aspirant marines is the only one they take alone, and it involves surviving one hour on the scorched surface of Issai. Most go into this trial assuming it to be a test of physical endurance, withstanding the scorching heat and toxic fumes; but that couldn't be farther from the truth. Those who fall prey to this misconception find their lungs full of soot and ash while their clothes and then skin and tissue burn and boil away. The trial instead is about resourcefulness. Aspirants must first locate a cave and quickly, as their flesh begins to burn and peel away within minutes. Once underground and away from the ignited atmosphere they must then navigate to a safe spot in the pitch black and count the hour out. Too deep and their scorched limbs may not be able to carry them out, too shallow and they'll pass out and suffocate slowly. They must then demonstrate the calm and focus necessary to count the remaining minutes with exceptional precision. Emerge too soon, and they will likely die before making it back to their hiding spot. Emerge too late, and the serfs who brought them there will have left. The aspirants who pass their trials are brought to the fortress monastery to begin their surgeries, and surviving that: their new life. Chapter Cult and Culture “It is the Emperor’s flame that lights the way. That flame that keeps back the gnashing cold of the void and it is that flame by which the spirit is cleansed of weakness. For you today, Brother, it relieves you of your hubris. For your enemies tomorrow, it will relieve them of their flesh.” - Chaplain Romu of the 2nd company, to a disciplined marine. While the Verdant Phoenix chapter has long since embraced a pragmatic approach to most affairs, they still maintain their own form of zealotry. Most prominently fire is seen as its own form of holy symbol, and in the eyes of the chapter it is the preferred tool by which to devastate the Emperor’s enemies as well as burn weakness out of themselves. Chaplains of the chapter carry pyres ignited by Issai’s still burning skies, and similarly sourced flames adorn the halls of their fortress monastery. Prayer and penance are both taken before the flame, and burn scars are common among older marines. Because of this mild obsession, Battle brothers carry nothing flammable into battle. No tabards or books, not even purity seals which can draw the ire of other chapters. Instead their armour is anointed with holy oils, entire texts written out invoking the emperor’s protection and strength that is then burned away to cement its sanctity. These rites of purity are written out by the marines themselves, and normally cemented through ignition by the chapter’s chaplains upon inspection. Additionally, each of the chapter’s ten battle barges carries a massive pyre lit and then carried aloft from Issai’s surface which is used in such rituals while its company is abroad. Perhaps the most pervasive tenant in their lives is towards reformation and improvement. While this takes many forms, from technological innovation to behavioral conditioning, it has proved itself the driving force behind most of the major changes the chapter has undergone since its rebirth. Their gene-seed too has reinforced ideologies of constant advancement and nothing is beyond reproach within the chapter’s organization. While they do not suffer from the body dysmorphia of their progenitors, it has led to some unfortunate issues when taken to the extreme; neophytes exercising or training themselves to death for example. It has however made the chapter stronger and a more effective war machine in the Emperor’s name. Modified equipment to better suit their specific charge and tactics, as well as the chance to discuss and second guess leadership decisions have both led to unlikely victories over the centuries. It does lead to at times difficult situations with other arms of the Imperial military, namely other chapters, where the input of those lowest on the chain of command is not as welcome. Still, the constant pressure to become better and leave a stronger legacy is at the heart of the chapter, and they have long since outgrown denying it. Cooperation is also held very close to the heart of most battle brothers, who have held good and close relationships with several of the Imperium's military and civilian organizations. Used to commanding elements of the Militarum on the field and assisting citizens on the streets, the chapter’s marines are better socialized than most and look upon humanity’s plebs as guardians and teachers would. This often can conflict with their loathing for weakness and can snap to rage in the face of exceptional incompetence or impudence; but these instances are relatively rare. Brothers of the Verdant Phoenix have a very specific relationship with their Sisters of Battle, close enough that many of their orders are welcome within the halls of the chapter’s fortress monastery from time to time. Their actions during the Blight of Irea inspired centuries of cooperation and trust, and a bond that has only grown stronger over time. While would-be marines start their lives among the chapter young and ignorant but eager to learn, the sisters who they come into contact with are always experienced and vigilant; and neophytes are encouraged to learn from them. Apothecaries especially get a good portion of their training from the orders hospitallier and meet their medical colleagues as kin. Chaplains as well commune with members of the faithful and hold the unrivaled devotion of the Sororitas in very high esteem even through disagreement on semantics. The Mechanicus as well, from their active forge on Moira, are responsible for most Verdant Phoenix equipment and war machines. Not just for their production, but the innovation of the chapter’s tools of war is owed primarily to the techpriests they work with. While they don’t interact as much as other elements of the Imperium, and rarely on the battlefield; the chapter still regards them as worthy allies and of common objectives. The Rubicon With the return of Guilliman and the start of the Indomitus Crusade, a new rhetoric has entered the halls of the fortress monastery. Their practices of advancement vindicated with Cawls new inventions, a swirl of vigour has taken hold of the chapter and few are positioned to stop their now rampant pursuit of new practices and equipment. Entire companies were rotated out of active duty to cross the Rubicon together, seeking newfound power in a newfound form. Performing the surgery with Apothecaries rather than servitors, the chapter has managed to reduce failed implantations to just under twenty seven percent. But the losses have still been considerable, and ever vigilant recruiting methods have been needed to keep up. Thankfully, few marines see death as a deterrent; especially knowing their seed would be harvested immediately for future use. Battlefield Doctrine Where their strength and resolve was tested for millennia as the Agriguard, the Verdant Phoenix chapter has entered an era of refinement and reorganization that has endured for centuries. Historically their tactics were influenced heavily by the Red Talons, relying on bombardment and warmachines to face the brunt of the enemy, but since the blight and reformation these tactics have been built upon and specialized to suit a specific role. Simple and blind adherence to old wisdom is behind them, and the chapter has long been reevaluating each and every battlefield practice they once held dear. At its core, Verdant Phoenix battlefield doctrine surrounds Irea and its defense. As the chapter’s influence and resources have grown, other important worlds such as Ophelia have found themselves within its watchful guardianship and in turn shaped their methods of war. Due to Irea’s unique atmospheric asset, it is absolutely imperative that certain types of threats never make planetfall onto its agri worlds. Orks stand the most to gain from the local stimulant, but Tyranids also are considered potentially system ending threats. Of course the blight seared into the system’s history has left a mighty scar, but as the worlds have grown and become even more important and a similarly destructive event would have an even more devastating impact on the segmentum. As such, the system’s director has taken all efforts to obfuscate the system’s importance while the local armed forces have taken up a proactive method of eliminating threats that even arrive in nearby systems. At their center, the space marines of the Verdant Phoenix stand ready and waiting to strike at anything unfamiliar within thousands of lightyears. Deploying as full companies, often to threats not fully known until arrival, the chapter has slowly shifted to an organization of self sufficiency where each company can operate wholly autonomously. Traveling to, engaging in, and returning from conflicts must also be done quickly so as not to leave any threat unattended, and the chapter employs considerable support staff to maintain efficiency and speed. Traditionally, brief recon periods are followed by precise and relentless bombardment to make way for meticulously planned troop deployments, shattering any hope for cohesion and overpowering whatever resistance remains. These simple steps have been put to great effect over centuries, and the captains that coordinate them have learned to adapt them to any threat they are called to face. In all cases, the Verdant will always keep their marines as close to support assets as possible and heavily depend on vehicle transports and firepower to move in force. In newfound Primaris form and with the equipment and tactics that come with them, the chapter has embraced grav-tanks for rapid deployment from orbit post-bombardment. Additionally, each company fields one dedicated vanguard squad made up of the company's most veteran soldiers. These squads are often deployed pre-bombardment to gather intelligence and identify key targets as recon and early strike units. Often smaller conflicts can be resolved with their careful application alone, but they will often harass enemies into more favorable positions for precise orbital strike. While this recent change to their combat practices has taken some time to be fully realized, Verdant Phoenix companies have noted an increase of combat efficiency since employing widespread vanguard deployment. These tactics have proven consistently successful and easily adapted to suit new threats the chapter faces, but commanders are always wary of enemies ready for their common tactics and look for opportunities to experiment with new methods and strategies. Chapter Organization High Command Battle Companies Armoury Apothecarion Reclusiam Librarius Fortress Monastery Chapter Fleet “What do you think? Director Corrilan had intended for it to be a gift, bartered it away from some trader, Alano Duran I think was his name. Rough condition or course, but if I recall you Astartes like a challenge.” - Vao Golha, Irean Sector Steward [REDACTED] "You have my word, director, the system will never be without its protectors. Never." - Chapter Master Taigon Notable Members WIP History WIP
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INDEX ASTARTES: DESERT EAGLES SONS OF GUILLIMAN Renowned for their adaptive warfare and righteous fury, few can resist the overwhelming onslaught of the Desert Eagles in their stride. Serving the Imperium since the earliest conflicts of the Great Crusade has earned the chapter numerous honours, as well as bitter enemies from the ranks of those who fled their advance. The Desert Eagles are proud descendants of Guilliman and honour his name with a storied list of campaigns won over his enemies. In contrast to the measured tactics of their progenitor the Desert Eagles utilise highly responsive advances, shifting entire frontiers of battle to exploit opportunities. This characteristic descends from the forging of the Chapter during the vicious battles against the Word Bearers of Lorgar in the Horus Heresy, when a Chapter of their Ultramarine forebearers were left isolated and betrayed on the deserts of Calth. The resourcefulness of the Astartes in reclaiming critical supplies and positions and their unrelenting nature during those crucial hours earned them the nickname ‘Carrion Eagles’ during the siege by local forces. The brown-and-crimson armour of the Desert Eagles now reflects the desert that defined them over mere hours, as well as the commemorating the lives lost in those cursed sands. Desert Eagles patrol unleashes death upon a Chaos Warband Desert Eagles Astartes with Bolter When the Desert Eagles Chapter was brought into being during the Second Founding, Captain Catius Thassor, a renowned commander of the Ultramarines Legion, was chosen to be its first Chapter Master. Thassor's reputation was steeped in legend from the Battle of Calth, where he led what would become the Desert Eagles chapter against Word Bearers forces in desperate survival on the planet's surface. The savagery of the Word Bearers' assault upon the planet's surface was secondary only the conflicts within orbit. Even as Ultramarines forces were shattered at Komesh the fighting in the deserts of Cuneth grew fierce, where the planned betrayal faltered under sandstorms. Thrice Thassor led the united Imperial forces into the sands to reclaim vital communication facilities to allow their evacuation, splintering the ammassed followers of Lorgar under blinding walls of dust and fire. Such conditions proved fatal for many of the allied Imperial Guardsmen within the deserts, however the loyalist forces made frequent use of their littered supplies as the hours of desperate fighting bore continued. Battletanks and artillery positions were scavenged for shells and explosives, and the Ultramarine defence bore on. Communications reached the loyalist positions of the dire state of Calth, and with it news of impending destruction. The Word Bearers' obliteration of the system had destabilised its integrity, and soon the surface would prove fatal for any who remained on its surface. Thassor's forces turned their scavenged ammunition earthbound, and were able to detonate their way into the nearby subterranean networks where they would continue waging the Underworld War against Chaos forces until Ultramarines fleets returned several years later. By the time Thassor was able to return his Chapter to the Ultramarines Legion less than half of those he had led beneath the desert of Cuneth remained, and himself a hero of the Legion. With the completion of the Codex Astartes by Roboute Guilliman at the conclusion of the Horus Heresy, he commanded his sons to divide into 1,000-member Space Marine Chapters so that no single commander could ever control the power of an entire Astartes Legion again. As the Howling Griffons and Genesis Chapter ventured into the galaxy at the dawning of the Second Founding so to did the Desert Eagles, now united in their brown-and-crimson and once again being led into the unknown by Catius Thassor, Chapter Master of the storied survivors of Calth. The Desert Eagles' homeworld is located on the planet Audax, an Imperial Feral World in Segmentum Ultima. The planet consists of a pair of hive cities, both heavily damaged due to solar radiation, as well as the Desert Eagles' Fortress-Monastery Basilica Solitudinem. Audax's population still resides within the ruins of the two cities, as the remaining landscape of sun-scarred rocks and salt flats proves fatal to those who pass through. Life is fierce within the crumbling towers with scarce resources and even scarcer allies, and attempts to unite the cities by those residing fall quickly due to mistrust and infighting. The present-day Chapter utilises a variety of trials to select neophytes from those that remain clinging to the cities of eons past, their skills honed by the trials of living upon Audax. Representatives of the Desert Eagles descend upon each city twice within a normal human's lifetime and take the most skilled aspirants from the population, forcibly if required. Many that fail the trials are returned as servitors, and are tasked with rebuilding for the remnants of their short life-span. Some have noted that the cities may have yet been recovered if not for the recruitment and removal of their most hopeful youth who now litter the alleyways as glistening mechanised corpses. The method of fighting forced upon those of Audax for survival has served the Desert Eagles suitably over the millennia. Their modus operandi consists of fluid and interchanging attacks conducted by highly trained forces, destroying the enemy before any attack can be properly responded to and never allowing the enemy to force a static engagement. The Chapter emphasises the usage of shifting terrain and resources to their advantage, and each unit has a vital role within the overarching structure deployed. As a result, on some occasions that the tide of battle turned against the Desert Eagles the losses were significant, such as in M36 when they were ambushed by Drukhari forces who were able to interrupt communications systems between the Chapter. Although preferring to keep the foe at arms-length, the Desert Eagles are still capable of engaging in bloody close-combat just as readily as at range, and are readily feared by the enemies of the Imperium. Despite their seemingly indecisive nature when employing tactics, the Desert Eagles disdains the notion of recklessly charging against an enemy without sufficient intelligence of the situation or the surrounding landscape which could be used to their advantage. The Desert Eagles are classified as a Codex Astartes-compliant Chapter, and they follow the sacred tome with few variations in terms of organisation. They follow the tactics presented in the Codex, efficiently making use of different standard units, but frequently intermix and alter tactical decisions so that the Chapter cannot be readily countered. The addition of Primaris reinforcements has been received poorly due to their slow uptake of these decisions, a reflection of their Terran upbringing and previous engagements rather than ability. Desert Eagles Shoulder Pad (6th - 10th Company) The Desert Eagles are currently operating at near full-strength and organise their Chapter into 10 companies. In a reflection of the two cities of Audax the Chapter is often divided as two 5 Company forces known as Strikes, with the 1st - 5th Companies' shoulder pads being crimson to denote this whilst the 6th - 10th Companies have brown shoulder pads with a crimson trim. The appointment to Strike Captain is an incredible honour within the Chapter and often precludes appointment to Chapter Master, as a Chapter Master cannot himself lead a Strike as he must focus on the operation of the Chapter as a whole. The Desert Eagles were established in the Second Founding (M31) from a Chapter of Ultramarines that survived the Battle of Calth, and are therefore descended from Roboute Guilliman. They have not experienced any significant issues from their gene-stock and answered Guilliman's call for aid upon his return, though the deviation of their combat doctrine has brought issues when fighting alongside other Astartes forces. PRE-HERESYChapter Master Catius Thassor - Catius Thassor was a former Captain of the Ultramarines Legion during the Great Crusade and Horus Heresy, achieving esteem for his service during the Battle of Calth. He became the Desert Eagles' first Chapter Master during the Second Founding and led them to their Homeworld of Audax, establishing the fortress-monastery Basilica Solitudinem upon the planet's weathered surface. POST-HERESY Chapter Master Martellis Riol - Martellis Riol is the current Chapter Master of the Desert Eagles following the death of his predecessor during the early Indomitus Crusade. Riol was formerly the Captain of the 5th Company and inherited Talonstrike, a Master-Crafted spear with attached bolt-pistol that is the pride of the Chapter. He was notoriously besieged by Desert Eagles forces for three days at the peak of one of the few remaining towers on Audax where he had made his lair prior to joining the Chapter, a feat thrice that of any previous aspirant. Utilising the crumbling nature of the ferrocrete building against them he was able to combat the incapacitating weaponry deployed against him in a cruel reflection of the Chapter's tactics. Only the intervention of an apothecary saved him at the conclusion of the siege from dying due to exhaustion, and the legend of his stand spread quickly throughout the Chapter. Strike Captain Adonis Rake - Adonis Rake was a former Captain of the 1st company and Strike Captain in M36, when he led the 1st, 3rd and 4th Companies as a Strike against a significant Drukhari pirate threat. The two forces tactics were each a reflection of the other, however the lightning speed of the forces of Commorragh caught Rake both unaware and unprepared. The ensuing destruction led to the complete obliteration of the Strike, and the loss of experience and resources was a severe hit against the Desert Eagles, who sorely swear vengeance upon those who inflicted their destruction. Ever since the Chapter has favoured younger leaders and highly commemorates exceptional service of an individual, rather than solely years in service. "Fluid/interchanging/responsive tactics" is justification for my terrible choices during actual games of 40k, thought it might reflect nicely in the lore as well. I understand that Calth was an Agri-World prior to the Horus Heresy, and though I haven't read the books covering the Battle of Calth I'm banking on an image of Calth pre-heresy containing what appears to be deserts. If there's any issues I could switch the planet that the desert fighting takes place on, I just imagined that the Battle of Calth would be such a significant and defining moment in the Ultramarines' history that it'd send shockwaves even 10,000 years later in how some chapters function. Full credit for the images goes to two very talented artists on DeviantArt, Kai Lim for the first which was for a series of Soul Drinkers novels, and Algrim-Whitefang for the Astartes image which I combined from a few of their images. I believe the shoulder pad is from the 5th ed. Space Marine Codex? Very easy to find on the various wikis. All were recoloured in Photoshop using Hue/Saturation layers. I chose to use the Raven Guard insignia as transfers are made for them and I didn't want to use a third-party printing service when I already have a significant number of them. The insignia would usually be on a brown or crimson background anyway which should be different enough from the black. If you wish to replicate the banners I've used here I'm more than happy to send the Photoshop file through.
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Blood Ravens Squads Indrek & Priam
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Blood Ravens Squad Thadeus
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This squad uses a lot of Blood Angels parts to give them the blood-drop iconography on their weapons.© Adam C Betts
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Blood Ravens Squad Tarkus
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Blood Ravens Squad Tanthius
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Terminator Squad Tanthius from the DoW novel series.© Adam C Betts
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Blood Ravens Squad Cyrus
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Sergeant Cyrus from the DoW series leading his scouts. Counts-as Telion.© Adam C Betts
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Blood Ravens Librarius (Urellie, Nivan & Ragnos)
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From left to right Librians Jonas Urellie, Nivan of the 5th and Ragnos.© Adam C Betts
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Blood Ravens Gabriel Angelos
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Gabriel Angelos as his exists after the end of DoW: Retribution with extensive bionics and his trademark daemon-hammer.© Adam C Betts
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Blood Ravens Brother Dreadnought Davion Thule
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Only in death does duty end. I chose the classic dread rather than a venerable to represent him as although in game he can be upgraded to a ven-dread his dialogue-box image remains the classic dread.© Adam C Betts
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Blood Ravens Techmarine Martellus
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Blood Ravens Storm Talon One
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Blood Ravens storm talon in honour guard colours.© Adam C Betts
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Blood Ravens Captain Aramus
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Force Commander Aramus, Hero of Aurelia! Current Captain of the 5th. Featuring the Power Sword "Wisdom" constructed from the original Emperor's champion model.© Adam C Betts
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Blood Ravens Brother Contemptor Casio Adrexus
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View File Index Astartes - Heralds of Light An Index Astartes article detailing the homegrown Chapter of the Adeptus Astartes, the Heralds of Light. Submitter Codex Grey Submitted 03/16/22 Category Background (Lore)
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The Bloodmoon Hunters are a stalwart and dedicated non-codex compliant Loyalist Space Marine Chapter created during the 13th Founding, the so-called 'Dark Founding'. This Downloadable Index is a Work in Progress to create a Supplemental Codex to use Bloodmoon Hunters unique tactics and formations in unofficial Warhammer 40k battles. In addition to capture their unique flavor and rules as they are developed.-
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By request of Jape. The Marines Scimitar aka "Space Turks". Includes logo and background layers* in Black, 'Bone', Blue, Green, Red, Yellow, and White. (*Turn on the Layers palette in your PDF viewer to activate different colors. Only the topmost active logo and background layer will print, so be sure to turn off the color layers above the one you want printed.)-
- Index Astartes
- Space Marines
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- Black Castellans
- Space Marines
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- Index Astartes
- Space Marines
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- Index Astartes
- Templates
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