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  1. Version v.1.2


    An Index Astartes article detailing the homegrown Chapter of the Adeptus Astartes, the Heralds of Light.
  2. +++ Heralds of Light +++ 'Cut through the night!' + Lore + Index Astartes: Heralds of Light (Downloadable version) +Models+ Intercessor Veteran Sergeant Firstborn Captain (by @jah-joshua, owned by @DarkKnightCuron) + Art + Chapter Heraldry Battle-Brothers (by @Aerion the Faithful) Vengeance (by @Aerion the Faithful)
  3. This is my main Chapter as it is on 40k Homebrew Wiki. All my art was developed by Algrim and Achilles of 40k homebrew wiki administration. That is the source site, and as a disclaimer all the 40k stuff belongs to GW, etc. (Just to be safe, I make no claims besides being the mind behind my brews.) Nevermind, the image extension is now allowed here. Please look there for the art. Chapter Datafile: Bloodmoon Hunters The Bloodmoon Hunters Bloodmoon Hunter Brother Bloodmoon Hunter Brother Bloodmoon Hunter Journeyman (Raptor School Hunters) of the 3rd Hunt Company ("Blades of Folsom"), 7th Battleline Squad. Date:...............57.M42 Ref:................LBC//TEC7710101 By:.................TechCaptain Re:.................Adeptus Astartes - Bloodmoon Hunters Thought:............"The Blood of the moon looms as shadows deepen in it's red glare." CHAPTER NAME: .............. THE Bloodmoon Hunters FOUNDING: ..................13TH [M.35] Dark Founding CHAPTER WORLD: .............Aigéad Fuil FORTRESS MONASTERY: ........Folsom's Keep and Lebenmali Star Fort GENE-SEED (PREDECESSOR): ...Unknown (Claims to be Iron Hands, Inquisitorial Investigation Ongoing) KNOWN DESCENDANTS: ........."NONE" Primary Data Allegiance: Imperium of Man (Fedelitas Constantus) Chapter Master: Hunt Grandmaster Shasmu Khonsu Size Estimate: 500 to 600 Specialty: Small Unit Tactics, Assassination, Ambushes, Covert Actions, Asset Retrieval, Tracking and Pursuit Actions, and High Technology Battle Cry: "Hunters of the lost." ; "Harvesters of knowledge." Colours: Dusty Dark Red and Dark Grey The Bloodmoon Hunters are a stalwart and dedicated non-codex compliant Loyalist Space Marine Chapter created during the 13th Founding, the so-called 'Dark Founding'. Little is known of this mysterious founding as there are no reliable records that indicate how many Chapters were conceived during this Founding or what became of them. Extant records indicate that the Bloodmoon Hunters were supposedly created during this Founding around the time a recorded prophecy foretold their inception. It is generally believed that the Adeptus Mechanicus might have played a role in the creation of this Chapter, as their inception occurred sometime in early M35, during the divisive and widespread doctrinal conflict known as the Moirae Schism. The Bloodmoon Hunters were known to maintain close ties with the Archmagos of the Cult Mechanicus as well, receiving a wide diversity of arms and weaponry, including power blades and relic weaponry of the finest quality and rare, advanced patterns of armored vehicles and gunships. Chapter History Bloodmoon Hunter Sergeant Bloodmoon Hunter Sergeant Bloodmoon Hunters Sergeant (Lupine School Hunters), 2nd Hunt Company ("Blood Seekers"), 3rd Battleline Squad, wearing relic Mk III Power Armour and armed with a Combi-Bolter/Melta Suspected to be Founded in the 35th millennium as part of the mysterious 13th Founding, the Bloodmoon Hunters were created around a time a prophecy was recorded. "Under the Blood Moon of Harvests, Hunters of the immaterial will find not what they seek but the answer to the question unasked." During the Moirae Schism, the Bloodmoon Hunters were formed with close association to the Cult Mechanicus. The Chapter was given three missions for it's priorities. The first was to guard the warp corridor known as the Sanguis Portus. This was the only stable set of warp routes out to the Fringes of the Ishtar Subsector. This mandate would be the binding chain that kept them beyond the edge of most known centers of power. The second was to support the Fleets being sent into the far reaches of the Fringes. And Lastly the Bloodmoon Hunters were to guard the Ishtar Subsector as a whole. Bloodmoon Hunters have stayed in the shadows for most of it's time. However, the Bloodmoon Hunters and their ways has made impacts on the Eastern Fringe as they combat various Xenos threats and worse threats of heretics that haunt the fringes. During the years leading to the Great Rift, Bloodmoon Hunters performed various hunts earning honor for their Chapter. Even with this they are little known to the majority of the Imperium, records being what they are few hear of their accomplishments. The Great Rift Opens and the Noctis Aeterna cuts off the systems of the Ishtar Sub-sector from each other and the wide galaxy. As darkness descends across the Sub-sector a variety of threats threaten to see it burn in the fires of war. Corruption and Heresy surges within the ranks of the local Ecclesiarchy and Mechanicus. Necrons emerge on Incendius Lux, Delta Lux, and Crucia. The Frontier Worlds erupt into chaos as House Fásacha, the Lunar Venatorii Cavalry Regiments, and Ishtar Rangers struggle to repel a tide of Drukhari, Ork Freebooter, Chaos, and Harlequin raiders. Orks from the nearby Charadon Empire emerge near the Contrador system sparking continuous naval battles. The Penal World of Contrition erupts in revolt, and Khornate cults emerge wherever Penal Regiments are stationed. Finally, the Bloodmoon Hunters chapter sees the Great Rift as the herald of the fulfillment of the Prophecy of Blood, and fervently seek to identify and defeat signs of the prophecy. The Primaris Marines of Cawl have yet to make it as far as the Ishtar Fringe Corridor known as Sanguis Portus but rumor has it a squad of Hellbasters in Bloodmoon Hunters colors have made themselves known among the Unnumbered Sons and are on their way to join their brethren on the Eastern Fringe. As it stands The Comhairle of Fiach has yet to make judgement on the rumors nor on Primaris Marines in general. Like all on the front, they wait for proof of the abilities to survive the ends of the Imperium. Homeworld On the former Icy Hive World, now turned Volcanic Death World of Aigéad Fuil in the Damuterr System, a single settlement, protected by void shields exists on this world, has a burgeoning society of techno-barbaric gangs. They are allowed to commit their gang warfare in the trade city as long as they don't attack off-worlders and give a tithe to the Astartes overlords. The Techno-Barbarians use armored vehicles, and scavenge from failed recon teams and aircraft from the wastelands due to the acidic atmosphere. But the risks of these expeditions and the rapidly degrading hulls of the vehicles cause inter-gang warfare, as gangs fight for loot and intact hulls for their own craft.The hardened youth, with an experience of armored warfare and technological expertise are perfect candidates for the Astartes. The ancient hives that eked out a harsh living on the acid-rain soaked planet of Aigéad Fuil was brought into the Imperial Fold, and would be gifted to the Bloodmoon Hunters Chapter for overseeing the warp routes further into the Ishtar Fringes that would become known as the Sanguis Portus, or the Blood Gate. Few others make life out of heavily processed ancient lower hives of hives whose void shields has failed over time. Fortress-Monastery Notable Campaigns Organization Chapter Recruitment The gangs of Aigéad Fuil are monitored for their potential. When a likely candidates, for the Astartes of the Bloodmoon Hunters, are observed they are told that the representatives of the God-Emperor would like an audience and to bring an offering of a hide from one of the great beasts of the wastelands. Once the potential hunter has found a suitable offering and was able to defeat it, the aspirant must traverse to the great citadel of the Hunters of the Bloody Dark in the ravine and cave system that is the entrance of Folsom Keep. To accomplish this they must pass the trials of the Hunters and face the various beasts that hunt the hunters. Once the aspirant has proven capable and clever enough to make it to the entrance their final task is to hunt a group of cyborgs that are under the control of a Master while under the influence of a special cocktail of drugs meant to test the mind of the aspirants. Those able to defeat their enemies or better yet find the mastermind under these conditions are then inducted into the Chapter having proved they are cunning enough in the hunt. Chapter Beliefs Combat Doctrine Inquisitorial Note Some Inquisitors who fight beside the Bloodmoon Hunters notice the Bloodmoon Hunters use similar tactics to ones Traitor Marines have been observed using, and have a similar obsession with hunting. Geneseed Inquisitorial Notation Deathwatch Apothecaries noted unusual divergence in the Bloodmoon Hunters' gene-seed when they in service to the Deathwatch. Notable Members Chapter Fleet Chapter Relics Adeptus Mechanicus Observations Adeptus Mechanicus Rune Priests compared images of Bloodmoon Hunters Chapter relics to those of pre-Heresy Raven Guard, and noted striking similarities. Deathwatch Service The Bloodmoon Hunters are known to be a great source of knowledgeable Masters of the Forge for Deathwatch Outposts. Most Artificers of the Bloodmoon Hunters will spend several years in service with the Deathwatch as a matter of pride. All the Bloodmoon Hunters are trained in the ways of the priests of mars to a larger degree then most chapters by the Techmarines of the chapter. Due to this the Bloodmoon Hunters will offer their kill-team a great amount of knowledge on both imperial and xeno technological works. The relentless dedication with which a Hunter will pursue their objectives makes them ideal for the harder tasks the more humanitarian chapters would struggle to carry out. Artificers trained as both the Spiritual keepers of the Bloodmoon Hunters as well as the Technology masters for their Chapter also provide inspiration and guidance to their Brother Astartes in the Deathwatch when they serve the long vigil. Even Bloodmoon Hunters who are not artificers find it a great honor to be chosen as the representatives to the Inquisition from the Chapter on how to hunt the Alien. Being chosen by the masters for such an honor is an aspiration for many a Journeymen. Chapter Appearance Notable Quotes
  4. The Verdant Phoenix Of Flame and Steel The Phoenix Verdant are stoic guardians of humanity who safeguard Imperial worlds through fast and precise counter-offensives. Charged with the security of the Irea system and its surrounding sectors, a cautious gaze hides their fierce and exacting methods for crippling and then destroying their foes. Much like their progenitors the Iron Hands marines of the Verdant Phoenix chapter hold a deep seeded obsession for logic and advancement. Driven towards specialization, these precise warriors readily adapt to unseen challenges to make safe their sector of space. Markings and Heraldry Origins "Our task is not a simple one. This chapter in its entirety hangs in the balance, and we must uncover the truth of their existence. While the loss of such an asset would be a tragedy and leave the Imperium lesser for it, the vile machinations of their founding must be ripped out root and stem. Start with these, Victoria. We will be here for some time." - Inquisitor Yusuph Trevar Planting Seeds – The Founding Into the Fire – The Blight of Irea Rising from the Ashes – The birth of the Phoenix Homeworld "Ah, the great bread-basket of Tempestus! I know it well, and I'll tell you now there's nothing you can offer that will make me smuggle through that port no sir. The place is crawling with sisters and arbiters, and the Verdant sometimes meander the docks. I'd be a poor and foolish bastard to put myself on the cross side of that I'll tell you." - Unknown Lowlife Irea System A hub of trade and economic activity, Irea has come a long way since its reconstruction during the blight. For hundreds of years it has sat as an asset too valuable to lose, and many imperial factions have supported its growth to ensure its security. Primarily an agricultural juggernaut, Irea boasts three agri-worlds that supply much of the food needed throughout its sector of the Segmentum Tempestus. Thanks to its existence and position, many worlds enjoy expansion unhindered by sustenance concerns and thanks to that expansion, Irea has enjoyed access to any and all resources it’s ever needed to support its own growth. Included in its sphere of exports is the Ophelia system, and many of the supporting worlds that maintain the Ecclesiarchy’s position there. Irea Primary The specific homeworld of the Verdant Phoenix chapter is Irea Primary, which is also the most populated and the economic hub for the entire system. Primarily a Hive world, it houses the logistical backbone of the whole system while also containing much of the system’s industrial infrastructure. Most Imperial factions maintain a notable presence on world, including three lesser orders of the Adepta Sororitas, an inquisitorial headquarters, Irea’s two Militarum regiments, a Naval academy, numerous arms of the Adeptes Arbites, and relatively large detachment the Adeptes Mechanicus. Oddly, Irea Primary is one of the less suitable candidates for life and it’s position of importance within the system came about purely as a coincidence. When the system was originally settled it acted as a staging ground for the research of the unique atmospheres present in the system; and that head start solidified its position as a hub. Geography Populace Governing Bodies Industry and Economy Other Orbital Bodies Gene-Seed "Welcome back brother, I look forward to watching you grow again. Tell me, what do you remember?" - Brother Rasgir, Apothecary of the Second Company The Verdant are host to a stable but flawed gene-seed that has warped their self-image and challenged their faith for millennia. A subtle mutation in the Progenoid glands causes them to retrieve more than simple genetic data but also neurological data from the brain of the marine that seeded them. Contained in the Proto-Omophagea as it develops, this data is stored chemically and can be transferred to its new host upon re-implantation in the form of impulses and hallucinations, even memories at times. While these symptoms do not always develop, they can be startling if and when they do. Fortunately, on a biological level the mutation is very difficult to spot, and even then seems like it would have little effect on the system. Only by successfully re-implanting a progenoid that has been used over a full lifetime are the effects apparent. It's unclear when the mutation itself began to appear, over centuries of service its easy for such things to go unnoticed as marines refuse to disclose something that may classify them unfit for duty. It's believed it came about in M39 when the chapter’s implant success rates began to decline from ten to six percent. Since then Apothecaries have sought to understand and document it in secret, and it has become central to the chapter’s culture-even more so since their transition. Where once it was a coveted secret only discussed by the closest of battle brothers unfortunate enough to be afflicted by it, the sparks (as they're called) are now a welcomed occurrence. Marines within the chapter now trace their lineages back through time, trying to trigger episodes where they can pull from the experiences of their ancestors. Better yet, Marines in combat now allow themselves to be taken by these episodes rather than fighting them. Acting as their ancestors and pulling from skills they may not have mastered yet, these marines are beginning to conquer the drawbacks of their mutation that can incapacitate those who fight to keep control of themselves. Initiates have, since adopting these practices, taken less and less time to train; and the chapter phased out its scout company long before crossing the rubicon. Combat simulations seem to spark these experiences, especially in those of particularly old lineages. This has helped to offset the lower success rates in surgery, but even still the Chapter has to take in more recruits than normal to maintain fighting strength. Also, many marines object to having their implants removed before death, coveting the opportunity to impart their experiences on the next generation. This has put pressure on the chapter's medics, as each soldier who is not harvested on the battlefield is a severe disappointment to their comrades, and can even draw rage on the fallen's behalf. Chapter Recruitment “You have to be forward thinking. Men can always be made available to you as recruits, but it will be easier if they want to. Send your marines out now, when Irea is at its weakest. Lend their formidable labor and intellect to the reconstruction of our system. The men they aid will be too old for your purposes, but the boys... They won’t soon forget it. And when they come of age they’ll line the streets to fight for you.” - Director Aelia Corrilan The Verdant recruit exclusively from the Irea system. Its governing bodies have long fulfilled their commitment to the chapter's recruiting quotas, providing a mixture of volunteers and conscripts as needed. Since Irea recruits for its many military operations together, veteran marines and even officers stationed on world will regularly visit recruiting centers to encourage and oversee. Once recruits have finished their preliminary testing, those who meet the chapter’s serious requirements are separated and organized into aspirant groups. These teams of aspirants often find the proud and exceptionally educated volunteers tested alongside gangsters of Irea Primary’s hives, encouraging them to rely on one another's strengths to advance. Focused on finding strong warriors but also capable tacticians, those in charge of screening tend to favor aspirants who work together to solve problems with efficiency and forethought. Perhaps the most sought traits of all are analytical thinking and humility, as the chapter's tactics often find small groups tackling large problems there is rarely room for error or pride. Through their tests, aspirants have results demanded of them first, followed by efficiency, and finally speed. Most notably, unlike many chapters that put individual recruits through their trials, the Verdant Phoenix chapter organizes almost entirely group tests that require teamwork to succeed. Most groups succeed or fail together, but in some outlying cases individuals prove themselves so worthy even among a failing group that they are given another chance with another group; or sometimes those in successful groups contribute so little that they are failed outright. The final test and trial for aspirant marines is the only one they take alone, and it involves surviving one hour on the scorched surface of Issai. Most go into this trial assuming it to be a test of physical endurance, withstanding the scorching heat and toxic fumes; but that couldn't be farther from the truth. Those who fall prey to this misconception find their lungs full of soot and ash while their clothes and then skin and tissue burn and boil away. The trial instead is about resourcefulness. Aspirants must first locate a cave and quickly, as their flesh begins to burn and peel away within minutes. Once underground and away from the ignited atmosphere they must then navigate to a safe spot in the pitch black and count the hour out. Too deep and their scorched limbs may not be able to carry them out, too shallow and they'll pass out and suffocate slowly. They must then demonstrate the calm and focus necessary to count the remaining minutes with exceptional precision. Emerge too soon, and they will likely die before making it back to their hiding spot. Emerge too late, and the serfs who brought them there will have left. The aspirants who pass their trials are brought to the fortress monastery to begin their surgeries, and surviving that: their new life. Chapter Cult and Culture “It is the Emperor’s flame that lights the way. That flame that keeps back the gnashing cold of the void and it is that flame by which the spirit is cleansed of weakness. For you today, Brother, it relieves you of your hubris. For your enemies tomorrow, it will relieve them of their flesh.” - Chaplain Romu of the 2nd company, to a disciplined marine. While the Verdant Phoenix chapter has long since embraced a pragmatic approach to most affairs, they still maintain their own form of zealotry. Most prominently fire is seen as its own form of holy symbol, and in the eyes of the chapter it is the preferred tool by which to devastate the Emperor’s enemies as well as burn weakness out of themselves. Chaplains of the chapter carry pyres ignited by Issai’s still burning skies, and similarly sourced flames adorn the halls of their fortress monastery. Prayer and penance are both taken before the flame, and burn scars are common among older marines. Because of this mild obsession, Battle brothers carry nothing flammable into battle. No tabards or books, not even purity seals which can draw the ire of other chapters. Instead their armour is anointed with holy oils, entire texts written out invoking the emperor’s protection and strength that is then burned away to cement its sanctity. These rites of purity are written out by the marines themselves, and normally cemented through ignition by the chapter’s chaplains upon inspection. Additionally, each of the chapter’s ten battle barges carries a massive pyre lit and then carried aloft from Issai’s surface which is used in such rituals while its company is abroad. Perhaps the most pervasive tenant in their lives is towards reformation and improvement. While this takes many forms, from technological innovation to behavioral conditioning, it has proved itself the driving force behind most of the major changes the chapter has undergone since its rebirth. Their gene-seed too has reinforced ideologies of constant advancement and nothing is beyond reproach within the chapter’s organization. While they do not suffer from the body dysmorphia of their progenitors, it has led to some unfortunate issues when taken to the extreme; neophytes exercising or training themselves to death for example. It has however made the chapter stronger and a more effective war machine in the Emperor’s name. Modified equipment to better suit their specific charge and tactics, as well as the chance to discuss and second guess leadership decisions have both led to unlikely victories over the centuries. It does lead to at times difficult situations with other arms of the Imperial military, namely other chapters, where the input of those lowest on the chain of command is not as welcome. Still, the constant pressure to become better and leave a stronger legacy is at the heart of the chapter, and they have long since outgrown denying it. Cooperation is also held very close to the heart of most battle brothers, who have held good and close relationships with several of the Imperium's military and civilian organizations. Used to commanding elements of the Militarum on the field and assisting citizens on the streets, the chapter’s marines are better socialized than most and look upon humanity’s plebs as guardians and teachers would. This often can conflict with their loathing for weakness and can snap to rage in the face of exceptional incompetence or impudence; but these instances are relatively rare. Brothers of the Verdant Phoenix have a very specific relationship with their Sisters of Battle, close enough that many of their orders are welcome within the halls of the chapter’s fortress monastery from time to time. Their actions during the Blight of Irea inspired centuries of cooperation and trust, and a bond that has only grown stronger over time. While would-be marines start their lives among the chapter young and ignorant but eager to learn, the sisters who they come into contact with are always experienced and vigilant; and neophytes are encouraged to learn from them. Apothecaries especially get a good portion of their training from the orders hospitallier and meet their medical colleagues as kin. Chaplains as well commune with members of the faithful and hold the unrivaled devotion of the Sororitas in very high esteem even through disagreement on semantics. The Mechanicus as well, from their active forge on Moira, are responsible for most Verdant Phoenix equipment and war machines. Not just for their production, but the innovation of the chapter’s tools of war is owed primarily to the techpriests they work with. While they don’t interact as much as other elements of the Imperium, and rarely on the battlefield; the chapter still regards them as worthy allies and of common objectives. The Rubicon With the return of Guilliman and the start of the Indomitus Crusade, a new rhetoric has entered the halls of the fortress monastery. Their practices of advancement vindicated with Cawls new inventions, a swirl of vigour has taken hold of the chapter and few are positioned to stop their now rampant pursuit of new practices and equipment. Entire companies were rotated out of active duty to cross the Rubicon together, seeking newfound power in a newfound form. Performing the surgery with Apothecaries rather than servitors, the chapter has managed to reduce failed implantations to just under twenty seven percent. But the losses have still been considerable, and ever vigilant recruiting methods have been needed to keep up. Thankfully, few marines see death as a deterrent; especially knowing their seed would be harvested immediately for future use. Battlefield Doctrine Where their strength and resolve was tested for millennia as the Agriguard, the Verdant Phoenix chapter has entered an era of refinement and reorganization that has endured for centuries. Historically their tactics were influenced heavily by the Red Talons, relying on bombardment and warmachines to face the brunt of the enemy, but since the blight and reformation these tactics have been built upon and specialized to suit a specific role. Simple and blind adherence to old wisdom is behind them, and the chapter has long been reevaluating each and every battlefield practice they once held dear. At its core, Verdant Phoenix battlefield doctrine surrounds Irea and its defense. As the chapter’s influence and resources have grown, other important worlds such as Ophelia have found themselves within its watchful guardianship and in turn shaped their methods of war. Due to Irea’s unique atmospheric asset, it is absolutely imperative that certain types of threats never make planetfall onto its agri worlds. Orks stand the most to gain from the local stimulant, but Tyranids also are considered potentially system ending threats. Of course the blight seared into the system’s history has left a mighty scar, but as the worlds have grown and become even more important and a similarly destructive event would have an even more devastating impact on the segmentum. As such, the system’s director has taken all efforts to obfuscate the system’s importance while the local armed forces have taken up a proactive method of eliminating threats that even arrive in nearby systems. At their center, the space marines of the Verdant Phoenix stand ready and waiting to strike at anything unfamiliar within thousands of lightyears. Deploying as full companies, often to threats not fully known until arrival, the chapter has slowly shifted to an organization of self sufficiency where each company can operate wholly autonomously. Traveling to, engaging in, and returning from conflicts must also be done quickly so as not to leave any threat unattended, and the chapter employs considerable support staff to maintain efficiency and speed. Traditionally, brief recon periods are followed by precise and relentless bombardment to make way for meticulously planned troop deployments, shattering any hope for cohesion and overpowering whatever resistance remains. These simple steps have been put to great effect over centuries, and the captains that coordinate them have learned to adapt them to any threat they are called to face. In all cases, the Verdant will always keep their marines as close to support assets as possible and heavily depend on vehicle transports and firepower to move in force. In newfound Primaris form and with the equipment and tactics that come with them, the chapter has embraced grav-tanks for rapid deployment from orbit post-bombardment. Additionally, each company fields one dedicated vanguard squad made up of the company's most veteran soldiers. These squads are often deployed pre-bombardment to gather intelligence and identify key targets as recon and early strike units. Often smaller conflicts can be resolved with their careful application alone, but they will often harass enemies into more favorable positions for precise orbital strike. While this recent change to their combat practices has taken some time to be fully realized, Verdant Phoenix companies have noted an increase of combat efficiency since employing widespread vanguard deployment. These tactics have proven consistently successful and easily adapted to suit new threats the chapter faces, but commanders are always wary of enemies ready for their common tactics and look for opportunities to experiment with new methods and strategies. Chapter Organization High Command Battle Companies Armoury Apothecarion Reclusiam Librarius Fortress Monastery Chapter Fleet WIP [REDACTED] "You have my word, director, the system will never be without its protectors. Never." - Chapter Master Taigon Notable Members WIP History WIP
  5. From the album: WolfPriestBob

    Terminator Librarian second view
  6. From the album: Hannibal's Blood Ravens

    This squad uses a lot of Blood Angels parts to give them the blood-drop iconography on their weapons.

    © Adam C Betts

  7. From the album: Hannibal's Blood Ravens

    Veteran Sergeant Tarkus leading his men.

    © Adam C Betts

  8. From the album: Hannibal's Blood Ravens

    Terminator Squad Tanthius from the DoW novel series.

    © Adam C Betts

  9. From the album: Hannibal's Blood Ravens

    Sergeant Cyrus from the DoW series leading his scouts. Counts-as Telion.

    © Adam C Betts

  10. From the album: Hannibal's Blood Ravens

    From left to right Librians Jonas Urellie, Nivan of the 5th and Ragnos.

    © Adam C Betts

  11. From the album: Hannibal's Blood Ravens

    Gabriel Angelos as his exists after the end of DoW: Retribution with extensive bionics and his trademark daemon-hammer.

    © Adam C Betts

  12. From the album: Hannibal's Blood Ravens

    Only in death does duty end. I chose the classic dread rather than a venerable to represent him as although in game he can be upgraded to a ven-dread his dialogue-box image remains the classic dread.

    © Adam C Betts

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