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CustomTitle

Found 5 results

  1. 10th Ed. Blues Well, I can wait and paint nothing. Or, I can cast a wide net, hoping something, anything, I paint is actually usable in the new rules. Well, the old malcador infernus will keep coming out to play until she's relegated to legends... but for the most part I think I want fundamentals ready for June 2023: Commander, Infantry, heavy weapons, special weapons, vox, leman russes, etc. I mean the other option is to sit and paint nothing, wait for a meta to emerge and race to catch it. This option is almost never satisfying (it borders gambling or smoking in harmful dopamine rewards). In fact I'd LOVE to get another 5 death riders... but with rough riders out now I have to imagine my beautiful boys are headed to legends soon. Ursula Krieg (Creed). It'd been several months since I sat down with blending and glazing. I was extremely rusty and impatient. I Attempted the sword in grey scale with red ink over the top. Not a huge fan of how the paint scheme is coming out. I should have planned it more. But, I need to get more units mobilized for 10th. She's a practice model. I got the head off of an Etsy shop selling Reptilian Overlords Miniatures. I think these will be the heads for my rough riders - that or Brodie helmets from Anvil Industries. I sculpted the breather hose with the green stuff roller, and took an extra backpack from my Tiny Legends Miniatures Kasrkin/Grenadiers. Quick and simple. Rogal Dorn I bought this at the pre-order, assembled it, and it collects dust now. I got wild with focus only on Adepticon. I need to get back to getting units serviceable. After years of reading the Rinaldi books, and AK Interactive's FAQ, I decided to try some texture for the hull. So, tamiya putty and cement. I also tried flame cut marks and weld lines. I suppose lore-wise these all ought to be standard design STC templates (welding and casting imperfections aren't in the lore). But, if I wanted to be bound by historical constraints I'd play a historical game. 40k is open by design. Interestingly I saw a golden demon entry at Adepticon, where these same 1/35 scale techniques were applied to a Dorn! It looked great. I would have loved to have talked with the painter. Also brass handles and antenna are 100x better. I'll die on that hill. Grenadiers (counts as "Kasrkin") Oh man, those Tiny Legend Miniatures sculpts are just spot on. 3d printing seams are very minimal. Bad idea? Chasing the meta? Yeah. But, the sculpts just rock. The volley gun poses are beyond awesome (clearly designed after the M60 machine gun). The price... well that part is rough. Anyway, presently they can take 4 specials, 1 sniper, a vox, and a melta mine. What are the odds in 10th they can take 1 special weapon and that's all, all stop. It's the old GW hat trick, "buy 3-4 boxes and max out the crazy rules!" And, next edition the unit gathers dust. Where are my manticores again? Luckily I didn't buy 9 sentinels, or 18. Notably Tiny Legends Miniatures also now makes rough rider conversions to krieg. They look great, but I don't know I can justify it. Anyway, back on topic, the kasrkin here all need a lot of work. So, bit by bit they are coming along. I was thinking of getting in one last 9th ed. tourney. At Adepticon my teammate took Lord solar and kasrkin. He didn't even use barbicant's key. It was vicious. I mean incredible damage output, to the point I felt bad about it while watching it. Still against Custodes I miss my vanquishers - gotta get through those invulns. I'll be interested to see if 10th Ed. reworks invulns and saves generally. Thanks! Happy Hunting.
  2. This is a project that I've wanted to do for a while and what better time to launch it then at the eve of ETL III? However, before any more blabber, I'd like to show the picture that really got this started for me: (Art by Karl Kopinski; source - Codex: Imperial Guard, 3rd Edition, 2nd version) As well know, the Cadians are some of the best fighting troops available to the Departmento Munitorum. They hail from Cadia, the fortress-world that guards the only known passage into (and out of) the Eye of Terror, and have fought wars all over the galaxy against almost any foe imaginable. Cadian Shock Trooper regiments are requested by Imperial generals and warlords from across the galaxy because the Cadians are loyal to the Emperor alone and they will hold the line in the face of the enemy. Among them however, are the Kasrkin, elite of the elite. Now, I could try and write some shabby description about how awesome the Kasrkin are, but I think that quoting the famed Dan Abnett from his Eisenhorn series is a much better idea on this occasion. So yeah, that's the Kasrkin for you. Now, with the fact that they are "though-arse bastards" established, we can move onto the modeling side of things. Right now, until I/we receive word from GW, the Kasrkin models that they produced are unavailable. Now, on one side, this is a real damn shame since the models were real beauties. For those of you who haven't seem them or who need a refresher, see the picture below. On the other hand, not having these models readily available is a boon for people like me who would like to have an army of Kasrkin models but can't (I don't like eBay and trading only goes so far). Also, since they're completely metal, they're mono-pose models, which makes them a bit boring after a while. So, what am I going to do? I'm going to use GW/FW Imperial Guard pieces (I'm thinking of using the basic rebreather heads from Forge World), Green Stuff and plastic card to make my own Kasrkin models (though sticking as much as possible to the original sculpts) to then have a whole army of elite Kasrkin squads (with attached vehicles, of course). My secondary goal is to also have a hefty amount of background fluff to go with this army/regiment to make it that slight bit more unique, which I will build up over time. So, my current to-do list is as follows: Pick up at least one box of Cadians to get started with (basic armour additions to the model, establishing which details to add, etc.); Order the Infantry Rebreather upgrade kit from Forge World to see what additions can be made to the helmets (extra auspex nodes, sights, etc.); Establish the colour scheme for the army (classic Cadian green armour with red-and-beige patterns and beige fatigues or another scheme, like a desert camo scheme or a ice waste environment scheme?); Get a decent army list written up and torn apart by the locals here; ??? Profit?? I'll be visiting my local indie store within the next few days to pick up supplies, which means that I should be able to get a decent start very soon Until then, the Emperor protects!
  3. Greetings everyone. For the last year I have slowly being putting together a small Kasrkin force which one day Id like to use with the Scion rules. Because of my current location and work it may be a while before I get a game but I am enjoying painting, converting and writing fluff. I am aiming for a 1250pt list. I have not played a game since I was 12 when third edition had just been released. With that in mind Id love any feed back. To my fellow guardsman I wish upon you the Emperors blessings. +++++ Imperial Force Archives +++++ ++++ Force Description ++++ ++++++ Cadian Sector ++++++ ++++++ 171st Airborne Company ++++++ 171st Cadian Airborne Company (Kasrkin) The 171st were created out of the necessity for a quick deploying, rapid reaction force. Similar to the famed Elysian drop troops and taking inspiration from the Cadian 1433rd Airborne who fought in the Cryptus Campaign. It was envisioned 171st would allow the hard hitting Kasrkin Storm troopers take to the skies and become an air mobile unit. The Kasrkin are already considered the best Cadia has to offer and combined with the officially sanctioned Airborne assault formations they can rival even the mighty Tempestus Scions. Believing a unit never truly dies as long as the colours still stand this new airborne company was given the name and colours of the 171st. A Kasrkin unit wiped out to the last man during the 12th Black Crusade. The original 171st had been a mechanised unit that prided itself on its speed and bravery. Earning the motto "Celer et Audax", "Swift and Bold". A motto that encompasses airborne operations perfectly. The 171st were reborn, raining hell and fury from the skies. A fitting tribute to those who fell in the Gothic Sector. The 52nd Naval tactical squadron were chosen by sector command and attached to the 171st. An early emphasis was placed on intense cross training to ensure the two units could function as one. Similar to how Chimera crews and shock troopers become one entity in the more common armored fist units. The level of co-operation between the two units is such that the door gunners on the 52nd Valkyries are actually 171st Kasrkin members who fill the position on a rotation basis. Similarly all pilots and gunners of the 52nd are rotated through the Officer of the Fleet position with the ground forces. This ensures each unit has the upmost understanding of how the other operates and 100% trust can be placed in each. The aircraft of the 52nd have adopted the famous Cadian green colours and for all intents and purposes have been adopted as a Cadian unit. Summary: Home-world: Various worlds from the Cadian System. Colours: Standard Cadian green and tan, light green berets. Commissars wear a red sash and crush cap with a red band Unit Insignia: Cadian gate, Ace of Spades, Skulls represent squad command, Letters represent Platoon. Battle Cry: "3-48" "Swift and Bold" Adopted Unit Song: Lay me down in the cold cold ground, Where before many more have gone When they come I will stand my ground, Stand my ground I’ll not be afraid Thoughts of home take away my fear, Sweat and blood hide my veil of tears Once a year say a prayer for me, Close your eyes and remember me Never more shall I see the sun, For I fell to a traitor gun Lay me down in the cold cold ground, Where before many more have gone Current Strength: Under strength company folded into 1 platoon plus supporting units. Allegiance: Cadia, Our Savior and Holy light - The Emperor of Mankind. Doctrine: Air Assault, Deep Strike, Reconnaissance, Combined Arms operations. It should be noted where as larger airborne units such as the Elysian's and Catachan 22nd make mass airdrops the 171st is a lot smaller in scale. More comparable to the Tempestus Scions. Mass airborne assaults take time and resources to assemble. The 171st is based on speed, the key to their operations is rapid reaction to what ever threat may appear. Never the less the 171st can and do operate in more traditional airborne roles and can be fielded in a more traditional "Shock" role in larger combined arms detachments. Previous Activities: The 171st were heavily involved in the 13th Black Crusade. Their rapid reaction made them a valuable asset in quickly putting down cultist uprisings and quelling traitorous movements in and around the Cadian sector. However, over the weeks as these engagements became ever increasingly protracted, casualty rates began to rise. They were present on Cadia when the REDACTED made his final push on the planet. They fought valiantly as did all who were present. After the cataclysmic event resulting in the destruction of the planet the few survivors of the 171st were lucky to make it off world. Present Activities: After prolonged crusading in revenge for the loss of Cadia the unit is currently being withdrawn from the front lines for rest and re-organisation. Organisation (At full paper strength): 171st Cadian Airborne -A Platoon (4 Squads) -B Platoon (4 Squads) -C Platoon (C Squadron, Sentinel recon platoon) "Ghost Riders" -D Platoon (Heavy Support, Militarum Auxilla) -E Platoon (Intelligence, Logistics, Liaison, Medical, Maintenance support staff etc) 52nd Naval Tactical Squadron "The Preachers" (Attached to the 171st) -6 Valkyrie Transports -3 Vulture Close Air support Gunships -3 Sky Talon Heavy Transports -Various ground crews and maintenance staff Recruitment: All Kasrkin are automatically entitled to enroll. Also open to veterans and white shields who show promise and can complete the arduous training cycle. Unit rituals: - The company training regime is similar to a normal Kasrkin unit except with the obvious emphasis on airborne operations. The long training cycle culminates with a final week of tests. These tests are both physical and mental in nature. Challenges range from timed assault courses, live firing exercises and tactical problem solving. Designed to exhaust the men, the pace is relentless. During the course of the week each Kasrkin is also required to complete numerous simulated airborne assaults and extractions, along with 4 Grav chute jumps, followed by a night jump. The night jump signals the starting phase of the 3-4-8. The final of the tests, it is a 30 mile speed hike across the Cadian Steppes, carrying a full combat load and a 40lb day sack, to be completed in 8 hours or less. It is a right of passage for the members of the 171st. Awards, Honours and Ribbons: Imperial Awards: Crimson skull - Numerous Order of the Scarlet Wing - Numerous Medallion Crimson - Major Nixx (posthumously) Cadian Awards: Order of the eagles Claw - Unit citation presented by Battle fleet Cadia Unit Champions: Major Kephas Nixx - KIA. First company commander. Hailed as a hero in the company. He was a major driving force in the creation of the 171st. He was killed in action by calling down an orbital strike on his own position in order to save the majority of the company from almost certain destruction. ++++ Sub-file ++++ ++++ Unit personnel ++++ ++++1st Lieutenant P. Autumn - Plt Co Squad - A Platoon 171st Airborne Company++++ Autumn began like many Cadians as a trainee and then private soldier in the White shields. After graduating to a Shock regiment in his teens he quickly earned his Corporals stripes and went on to lead a 5 man section against the green skins. By the age of 20 he had made Sergeant. It wasn't until his actions against the traitorous forces around the Cadian gate that he caught the eye of his superiors. A young, yet experienced soldier with unorthodox methods, some noting with hesitation, yet a dedication to duty and honour. A perfect candidate for the new airborne formation. He rose from the ranks to join the officer class and entered the 171st training program gaining a commission as a 2nd Lieutenant. After proving himself in a number of combat drops he finally made the rank of 1st Lieutenant and took command of A platoon. Autumn takes great pride in the units Cadian heritage and ability of his men. With the loss of Company commander Major K. Nixx, Autumn is the acting CO of the 171st under the supervision of Commissar Rayne. ++++Sergeant R. Mayer - 1st Squad - A Platoon 171st Airborne Company++++ Mayer was one of the original Sergeants of the 171st. A Kasrkin since his earliest days hailing from Kasr Feros. Within the company he is known for supporting his Lieutenant in any action, earning the respect of the men. Although they had a shaky start Autumn and Mayer have become the closest of friends. A known brawler who likes nothing more than to get hands on with the enemy...and allies alike. Famed for being charged by a group of traitor rough riders and then proceeding to down 3 of them in 3 shots. ++++Sergeant L. Webber - 2nd Squad - A Platoon 171st Airborne Company++++ Webber is the leader of A platoons Plasma squad. Hailing from Kasr Viklas he has been wounded in action no less than 8 times, over half being plasma related. The most serious resulted in him loosing his left arm and a large portion of his face. For his troubles he was promoted to Corporal. Rumor has it under his beret he is as bald as the Big E. Out of battle he is a relatively quiet man but in battle he is a stout leader who always leads from the font. His reaction to his wounds, "the Emperor protects". Currently the subject of a running bet in the platoon to see which body part he will loose next. ++++Sergeant C. MacKenzie - 3rd Squad - A Platoon 171st Airborne Company++++ MacKenzie is a fairly recent transfer to the 171st. He sports his fathers close combat weapon, a family heirloom and has a tendency to get into melee combat at any opportunity. This has made him a little unpopular with the men as he tends to charge into battle, how ever he has shown on numerous occasions to go out of his way to safeguard the lives those in his squad. Further files regarding his father suggest dealings with the Inquisition leading to a MIA status. The truth is not known completely but some think he was falsely accused of heresy, tarnishing the family reputation and meaning MacKenzie cannot rise into the officer class. ++++Colour Sergeant D. Bourne - A Platoon 171st Airborne Company++++ By age "Colour" Bourne is the oldest member of the company. He refused a battlefield commission in his previous unit because he "works for a living". Whilst this earned the respect of the rank and file his officer was not impressed and had him transferred to the fledgling 171st, at the time considered somewhat of a suicide unit. Upon joining the 171st he accepted the rank of Colour Sergeant, a high honour in any guard unit and arguably the most respected of the non-commissioned ranks. His experience in numerous campaigns against various foes provides the unit with a solid backbone. Apart from the colours itself, his slightly graying mustache and bellowing voice makes him easily distinguishable of the battle field. He can often be found along side Commissar Rayne, keeping morale high and the men at their best. ++++Commissar Rayne - 171st Airborne Company++++ The profile of Commissar Rayne is somewhat sketchy at best. Little is known about her background but her violet eyes give away her origin as undoubtedly Cadian. Whilst it is rare to see female commissars it is not totally unheard of. Some often question why a Kasrkin unit would need a commissar. Very few dare to question Kasrkin loyalty however the due to the nature of the 171st they are often deployed into battlefields that would test the resolve of even the hardiest trooper. Operations against traitor units are common place and in these situations she has the authority to judge these heretics on sight allowing the Kasrkin to perform their duty without reprisal from Imperial command. ++++ End Archive ++++ ++++ Updates Pending ++++
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