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Found 5 results

  1. ++Thousand Sons Unit of the Week++ ++Scarab Occult Terminators++ New codex, new discussions about units! As we already have in other faction sections, this is the Thousand Sons Unit of the Week series, where each week we select and dissect a datasheet found in the book, and discuss how we use the unit in-game, favoured loadouts and combos, essentially how to use these units best. What have you found that works, and what doesnt? Please try to stick to the idea of making the unit in question work, as opposed to pointing out other units that might do a better job - we'll get to those in time! This week, we will be discussing the former premier bodyguards of the Thousand Sons Legion, the Scarab Occult Terminators. These Terminator Plate Clad warriors were the paragons of their legion, now reduced to automata, however no less deadly. What are you thoughts, and how best would you use the unit? To compliment a list, or to build a list around? Will you be running multiples? What <GREAT CULT>, loadouts, spell relic and Stratagem support do you prefer and how much does it depend on the above choices? Are you buffing this unit, and if so, how? Are you building as a damage dealer or buff-provider? Uses in Matched, Narrative and Open Play How have they fared for you in-game? Over to you. ++Thousand Sons Unit of the Week Index Link++ Was a bit late on opening the UotW topic this week, so we'll leave this one open for an extra week, as there's plenty to talk about. I think the main discussion will be on whether you take 1x10, or 2x5, or maybe even 2x10 man units?! I think we can all agree that SOT are a great unit, but how is it best to take them? Time to get models back, or Duplicity to 'port them around?
  2. A thought I just had was whether Scarabs were actually better than Rubrics? For comparison, a max squad of rubrics is about the same pts as a min squad of SOT's: 220pts = Aspiring Sorc + 8 rubrics with bolters + 1 soulreaper 215pts = SOT Sorcerer + 1 rubric with soulreaper, missile rack, +3 SOT's, 1 staff 4x khopesh + native deepstrike Rubrics have 20 3+/5++ wounds; get 16 bolter shots at 24", 5 soulreaper shots at 24"; 10 models for ObSec SOT's have 15 2+/5++ wounds, get 16 bolter + 5 soulreaper + 2 missiles at 24"; 5 models for ObSec, + native deepstrike When you reduce it you get: Rubrics = 20 3+/5++ Wounds Scarabs = 15 2+/5++ wounds + 2 missiles + 4 khopesh + native deepstrike As I started this topic, I totally forgot about the Khopesh, which probably has a value of 5-10pts per model, right? Initially I thought 10 rubrics would be superior, but I think that would push things in the SOT's favour. Is there a reason you would take ten rubrics over the five SOT's? ------------------------------------- Instead, how about 2x5 rubrics with reapers vs 5x SOT's? 230pts = 2x Aspiring Sorc + 6x rubrics with bolters + 2x rubric with soulreaper 215pts = SOT Sorcerer + 1 rubric with soulreaper, missile rack, +3 SOT's, 1 staff 4x khopesh + native deepstrike Rubrics have 2x sorcerers/casts/CaP's, 20 3+/5++ wounds; get 12 bolter shots at 24", 10 soulreaper shots at 24"; 10 models for ObSec SOT's have 1x sorcerer/cast/CaP 15 2+/5++ wounds, get 16 bolter + 5 soulreaper + 2 missiles at 24"; 5 models for ObSec + native deepstrike When you reduce it you get: Rubrics = 20 3+ Wounds + 5 soulreaper shots + 1 cast + 1 Cabal Point Scarabs = 15 2+ wounds + 2 missiles + 4 khopesh + native deepstrike If you assume the wounds are effectively the same, you can cancel them out also to get: Rubrics = + 5 soulreaper shots +3 staff attacks + 1 cast + 1 Cabal Point Scarabs = + 2 missiles + 4 khopesh + native deepstrike Not to mention the increased board presence from 2 units, one sorc can be doing a psychic action for VP's etc. Is that a more favourable comparison? What do you prefer, 2x 5 man rubrics or 1x 5 man SOT?
  3. "We know our enemy in a way the Inquisition cannot fathom, and we choose to side with the Emperor." - Kazem Eftekhar, Master Interrogator of the Wayward Sons The Wayward Sons are a modelling and lore project I took on because I wanted to run Thousand Sons... but I don't particularly like Tzeentch as a god. So I grabbed a box of Rubricae and thought "hey, I can run this idea for Kill Team, no problem, it'll only take like five models". The project has since blossomed into many, many ideas, namely to expand them to - funnily enough, I calculated this in Battlescribe after coming up with what I wanted to run for the full warband - exactly 1000 points. I started with Kazem Eftekhar, the interrogator of the warband. When running for Imperium, he's a counts-as Dark Angels Librarian with hand flamer and force staff. When running for Chaos, he's an Aspiring Sorcerer in charge of a squad of Rubricae. The Wayward Sons run effectively pre-Heresy Thousand Sons colors (metallic red with gold detailing) and are color-coded by the color of the gemstone on their power packs. I'm color-coding them by the counts-as Imperium version of their squad leader, as well, which is why Kazem's is green (to match the Dark Angels). Future Sorcerers will use deep blue (for the Codex Librarian) fiery red (for the Blood Angels Librarian) baby blue/slate blue (for the Rune Priest) and silver (for Asromiamun himself). Edit: In case anyone was wondering, the recipe for the main armor color is Balthasar Gold with Contrast Blood Angel, and the detailing is straight Balthasar. For the visors, I used Reaper Dragon Blue, I used Abaddon Black for the end of that one flamer, I used Reaper Blade Steel for the Soulreaper Cannon's barrels, more Blood Angel for the runic panels on the guns, Army Painter Warpaints Angel Green with 'Ardcoat over it for the gemstones on the packs, and Moot Green with 'Ardcoat for Kazem's staff. I used unmodified Reaper Leather Brown for the tabards, capes, what have you. Apologies for the utterly garbage photography, I was too excited to wait for daylight.
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