Jump to content

Search the Community

Showing results for tags 'Tyranids Unit of the Week'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • ++ GUESTS, ADVERTISERS, AND LOGGED OUT MEMBERS ++
    • + REGISTERING AN ACCOUNT +
    • + RECOVERING ACCESS TO YOUR ACCOUNT +
    • + ADVERTISING AT THE B&C +
  • ++ COMMUNITY ++
    • + NEWS, RUMORS, AND BOARD ANNOUNCEMENTS +
    • + AMICUS AEDES +
    • + EVENTS +
    • + INTRODUCE YOURSELF +
  • ++ SITE FEATURES ++
    • Articles
    • Blogs
    • Clubs
    • Downloads
    • Gallery
  • ++ FORGE ++
    • + GENERAL PCA QUESTIONS +
    • + WORKS IN PROGRESS +
    • + HALL OF HONOUR +
    • + TUTORIALS AND HOW TO'S +
  • ++ IMPERIUM ++
    • + ADEPTA SORORITAS +
    • + ADEPTUS ASTARTES +
    • + ADEPTUS MECHANICUS +
    • + ASTRA MILITARUM +
    • + IMPERIAL KNIGHTS +
    • + TALONS OF THE EMPEROR +
    • + THE IMPERIUM OF MANKIND +
  • ++ CHAOS ++
    • + CHAOS DAEMONS +
    • + CHAOS KNIGHTS +
    • + HERETIC ASTARTES +
    • + REALM OF CHAOS +
  • ++ XENOS ++
    • + AELDARI +
    • + DRUKHARI +
    • + GENESTEALER CULTS +
    • + LEAGUES OF VOTANN +
    • + NECRONS +
    • + ORKS +
    • + T'AU EMPIRE +
    • + TYRANIDS +
  • ++ STRATEGIUM ++
    • + OFFICIAL RULES +
    • + TACTICA +
    • + LIBER VICTORUM +
  • ++ THE HORUS HERESY ++
    • + AGE OF DARKNESS +
    • + ADEPTUS TITANICUS +
    • + AERONAUTICA IMPERIALIS +
    • + LEGIONS IMPERIALIS +
    • + WARHAMMER: THE HORUS HERESY +
  • ++ IN THE GRIM DARKNESS OF THE FAR FUTURE ++
    • + OTHER GAMES +
    • + THE BLACK LIBRARY +
  • ++ FAN-MADE ++
    • + THE LIBER +
    • + HOMEGROWN RULES +
    • + SPECIAL PROJECTS +
    • + FAN FICTION +
  • ++ ORDO ADMINISTRATUM ++
    • + ABOUT THE COMMUNITY +
    • + BOLTER AND CHAINSWORD 101 +
    • + BUG REPORTS +
    • + THE SUGGESTION BOX +
  • Brotherhood of the Lost's Discussions
  • The Crusade Club's Rules Development
  • The Crusade Club's Saint Katherine's Aegis Campaign
  • The Crusade Club's General Discussion
  • North America's Discussions
  • South America's Discussions
  • Europe's Discussions
  • Asia's Discussions
  • Africa's Discussions
  • Australia's Discussions
  • 40K Action Figure Afficionados!'s Custom Figures
  • 40K Action Figure Afficionados!'s Fun Photos/Poses
  • + The Battles for Armageddon +'s Which War is Which?
  • + The Battles for Armageddon +'s Useful links
  • + The Battles for Armageddon +'s Discussions
  • +Some Things Are Best Left Forgotten+'s Topics
  • The Cabal of Dead Ink's Submissions Box
  • Oldhammer 40k's Oldhammer Discussions
  • Indomitus's Discussion
  • Metal Head Armory's Who is Who
  • Metal Head Armory's Horus Heresy
  • Metal Head Armory's Necromunda
  • Metal Head Armory's 40k
  • Metal Head Armory's Slow Grow League by MHA
  • Shadow War: Imperium's Discussion
  • Guerrilla Miniature Games's YouTube Videos

Categories

  • Painting & Modeling
    • Decals
  • Game Systems
    • Warhammer 40,000
    • Adeptus Titanicus: The Horus Heresy
    • Aeronautica Imperialis
    • Age of Darkness - Horus Heresy
    • Battlefleet Gothic
    • Epic
    • Gorkamorka
    • Inquisimunda/Inq28
    • Inquisitor
    • Kill Team
    • Necromunda
    • Shadow War: Armageddon
    • Space Hulk
    • Warhammer 40,000 Roleplaying Games
    • Other Games
  • Background (Lore)
    • Tools
  • Other Downloads
    • Army List Templates
    • Desktop Backgrounds
  • Legio Imprint
  • Oldhammer 40k's Oldhammer Files
  • Indomitus's Files
  • Shadow War: Imperium's Files

Calendars

  • Community Calendar
  • Warhammer Mt Gravatt Championship Store, Brisbane's Championship Store Events
  • North America's Calendar
  • South America's Calendar
  • Europe's Calendar
  • Asia's Calendar
  • Africa's Calendar
  • Australia's Calendar

Categories

  • DIYs
  • Editorials
  • Homegrown Rules
  • Lore
  • Product Reviews
  • Site Help Files
  • Tactica
  • Tutorials
  • Miscellaneous

Blogs

  • Noserenda's meandering path to dubious glory
  • Evil Eye's Butterfly Brain Induced Hobby Nonsense
  • The Aksha'i Cruentes - A World Eaters Crusade Blog
  • Waffling on - a Hobby blog about everything
  • + Necessary Ablation: apologist's blog +
  • I am the Very Model of a Modern Major Hobbyist
  • Liber Bellum
  • +Cooling the Rage+ Majkhel's blog
  • Drakhearts - Hobby blog and general musings
  • CFH test blog.
  • The Motive Force Was Inside You All Along
  • Spazmolytic's Trip into the Void
  • Wandering the Void
  • Skirmish Mats Product and Company News
  • Khornestar's Amateur Blood Blog
  • Its the Horus Apostasy, not Horus Heresy....
  • GreenScorpion Workbench
  • Flitter Flutter Goes the Hobby Mojo
  • The Yncarne's Hand
  • Conversions and Scratch Building Madness
  • Ordo Scientia
  • Doobles' slow grind to inbox zero
  • Death Angel
  • WAR's Blog
  • Xenith's Hobby Hangout
  • Brother Nathans...everythings...
  • Killersquid's Chaos Knights
  • 40K Feast & Famine
  • The Black & Red: An Accounting of the Malexis Sector and the Nihil Crusade
  • Plz motivate me blog
  • Wraithwing's Primaris Space Wolves - The Blackmanes
  • Brother Casman's Meanderings
  • Old Misadventures in Sci-Fi
  • My 40kreativity blog ( mostly art )
  • The Archives of Antios
  • Straight Outta the Warp - A Brazen Claws Blog
  • Lord Sondar
  • The Strifes of the Matteus Subsector
  • Some Little Plastic Homies
  • immortel
  • General hobby blog
  • Moonreaper's Lore Introspections and Ideas
  • Snakes of Ithaka Hobby Blog
  • McDougall Designs News blog
  • Grotz Hobby Hole Commissions
  • Stealth_Hobo's Hobby Blog (Imperial Fists and Other Stuff)
  • Wall A & B1 up to damp course
  • ZeroWolf's Hobby Madness
  • Saucermen Studios - 3D Printable Terrain
  • TTCombat Paints and Ultramarines
  • Bouargh´s miniatures´ closet clean-up
  • Faith and Teef, a toaae blog
  • Here There Be Monsters
  • Cult of the Octanic Blade - tinpact's Drukhari
  • Sons of the Dawn
  • Maybe this will help
  • Ashen Sentinels - an Ultima Founding Space Marine Chapter
  • Sanguine Paladins Hobby Blog
  • Silver Consuls-Rise to Glory
  • Gaston's Salamander Cult: A GSC Blog
  • A hobby journey for the Horus heresy
  • selnik's hobby blog
  • Tyriks's Tyranids
  • Halandaar's Badab Blog!
  • Saracen's Batreps
  • milddead’s Deathguard
  • TC's Odds and Sods
  • The Order of the Broken Arrow
  • Sporadic Hobby Thoughts
  • TheArtilleryman's Fighting Machines
  • Hobby And Design
  • Wormwoods' Various Projects
  • The Observation Post
  • the blog that will probably be renamed
  • Domhnall's hobby goodness
  • Tomcat's WH40K Laser Creations
  • Armata Strigoi
  • Zulu.Tango's Hobby Blog
  • Oni's work at work blog
  • Mazer's Model Meanderings
  • Sven's Hobby
  • Murder Cursed
  • Bolter and Chainsword online conference
  • The Thalassians
  • Uncle Mel's Ramblings

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


ICQ


Yahoo


Jabber


Skype


Discord


Location


Interests


Faction


Armies played


CustomTitle

  1. ++Dimacheron++ We have a new unit of the week! Having already discussed all units in the standard codex, we're moving on to Forge World datasheets. This week it's the early 9th edition hotness the Dimacheron. With good movement, quasi jump infantry, good melee and an invun, with the ability to gain a 5+++ this big beast has seen a lot of activity of late, however may have fallen out of favour due to the recent points increase. What are you thoughts, and how best would you use it? To compliment a list, or to build a list around? Will the beta rules affect your list(s)? What size unit? Will you be running multiple units? What Hive Fleet Traits, Adaptative Physiologies and Stratagems do you prefer and how much does it depend on the above choices? Are you buffing this unit? If so, how? Uses in Matched, Narrative and Open Play Over to you. Tyranids Unit of the Week Index
  2. ++Barbed Hierodule++ We have a new unit of the week! Having already discussed all units in the standard codex, we're moving on to Forge World datasheets. This week it's the massive gun-beast the Barbed Hierodule. What are you thoughts, and how best would you use it? To compliment a list, or to build a list around? Will the beta rules affect your list(s)? What size unit? Will you be running multiple units? What Hive Fleet Traits, Adaptative Physiologies and Stratagems do you prefer and how much does it depend on the above choices? Are you buffing this unit? If so, how? Uses in Matched, Narrative and Open Play Over to you. Tyranids Unit of the Week Index
  3. ++Meiotic Spores++ We have a new unit of the week! Having already discussed all units in the standard codex, we're moving on to Forge World datasheets. This week it's the giant floaty gas bags, the Meiotic Spores. What are you thoughts, and how best would you use them? To compliment a list, or to build a list around? Will the beta rules affect your list(s)? What size unit? Will you be running multiple units? What Hive Fleet Traits, Adaptative Physiologies and Stratagems do you prefer and how much does it depend on the above choices? Are you buffing this unit? If so, how? Uses in Matched, Narrative and Open Play Over to you. Tyranids Unit of the Week Index
  4. ++Hierophant++ We have a new unit of the week! Having already discussed all units in the standard codex, we're moving on to Forge World datasheets. This time we've saved the biggest (but is it the best?) for last, and this week it's the massive Tyranid Bio-Titan the Hierophant! What are you thoughts, and how best would you use them? To compliment a list, or to build a list around? Will the beta rules affect your list(s)? What size unit? Will you be running multiple units? What Hive Fleet Traits, Adaptative Physiologies and Stratagems do you prefer and how much does it depend on the above choices? Are you buffing this unit? If so, how? Uses in Matched, Narrative and Open Play Over to you. Tyranids Unit of the Week Index
  5. ++Pyrovores++ We have a new unit of the week! This week it's the Pyrovore, the closer ranged, flamey version of the Biovore. What are you thoughts, and how best would you use these? To compliment a list, or to build a list around? Will the beta rules affect your list(s)? What size unit? Will you be running multiple units? What Hive Fleet Traits, Adaptations and Stratagems do you prefer and how much does it depend on the above choices? Are you buffing this unit? If so, how? Over to you.
  6. ++Mawloc++ We have a new unit of the week! This week it's onto the big brain bug, the Mawloc. The Tyranid Super-Burrower, the Mawloc is the natural progression from the original Red Terror, and capable of disappearing and reappearing over the course of a battle. What are you thoughts, and how best would you use these? To compliment a list, or to build a list around? Will the beta rules affect your list(s)? What size unit? Will you be running multiple units? What Hive Fleet Traits, Adaptations and Stratagems do you prefer and how much does it depend on the above choices? Are you buffing this unit? If so, how? Over to you.
  7. ++Gargoyles++ We have a new unit of the week! Seeing as I've just assembled a unit of the winged blighters, this week it's onto the flappy annoyances the Gargoyles. What are you thoughts, and how best would you use these? To compliment a list, or to build a list around? Will the beta rules affect your list(s)? What size unit? Will you be running multiple units? What Hive Fleet Traits, Adaptations and Stratagems do you prefer and how much does it depend on the above choices? Are you buffing this unit? If so, how? Over to you.
  8. ++LICTOR++ We have a new unit of the week! This week it's one of my favourite units in 40K, The Lictor. What are you thoughts here folks? How best would you use one? To compliment a list, or to build a list around? Will the beta rules affect your list(s)? Will you be running them solo, or in twos or threes? Will you be running multiple units? What Hive Fleet Traits, Adaptations and Stratagems do you prefer and how much does it depend on the above choices? Are you buffing this unit? If so, how? Over to you.
  9. ++Termagants++ We have a new unit of the week! This week it's the massed hordes of the Termagants, a classic Tyranid unit, and basis for hordes everywhere. What are you thoughts here folks? How best would you use a unit of them? To compliment a list, or to build a list around? Will the beta rules affect your list(s)? What size unit? Will you be running multiple units? What Hive Fleet Traits, Adaptations and Stratagems do you prefer and how much does it depend on the above choices? Are you buffing this unit? If so, how? Over to you.
  10. ++Haruspex++ We have a new unit of the week! This week it's the gribbly Haruspex, one of the newer, but Iconic Tyranid Heavy Support choices, and one of the better shooting options in the army. What are you thoughts here folks? How best would you use a unit of them? To compliment a list, or to build a list around? Will the beta rules affect your list(s)? What size unit? Will you be running multiple units? What Hive Fleet Traits, Adaptations and Stratagems do you prefer and how much does it depend on the above choices? Are you buffing this unit? If so, how? Over to you.
  11. ++HIVE GUARD++ We have a new unit of the week! This week it's Hive Guard, one of the newer, but Iconic Tyranid Elite choices, and one of the better shooting options in the army. What are you thoughts here folks? How best would you use a unit of them? To compliment a list, or to build a list around? Will the beta rules affect your list(s)? What size unit? Will you be running multiple units? What Hive Fleet Traits, Adaptations and Stratagems do you prefer and how much does it depend on the above choices? Are you buffing this unit? If so, how? Over to you.
  12. ++Tyrannofex++ We have a new unit of the week! This week it's the massive Tyrannofex, one of the newer, but Iconic Tyranid Heavy Support choices, and one of the better shooting options in the army. What are you thoughts here folks? How best would you use a unit of them? To compliment a list, or to build a list around? Will the beta rules affect your list(s)? What size unit? Will you be running multiple units? What Hive Fleet Traits, Adaptations and Stratagems do you prefer and how much does it depend on the above choices? Are you buffing this unit? If so, how? Over to you.
  13. ++Tyrant Guard++ We have a new unit of the week! This week it's the chitinous bulwark of the Tyrant Guard, originally released with the 3rd ed Codex, Tyrant guards purportedly incorporate Space Marine DNA to make them enduring bastions of biomechanical muscle, slaved to protect their Hive Tyrants. What are you thoughts here folks? How best would you use a unit of them? To compliment a list, or to build a list around? Will the beta rules affect your list(s)? What size unit? Will you be running multiple units? What Hive Fleet Traits, Adaptations and Stratagems do you prefer and how much does it depend on the above choices? Are you buffing this unit? If so, how? Over to you.
  14. ++Tervigon++ We have a new unit of the week! This week it's the Tervigon, the Big Mamma of the tabletop brood swarms. Rarely seen on tables, this monster has the ability to churn out termagants like nobody's business. What are you thoughts, and how best would you use these? To compliment a list, or to build a list around? Will the beta rules affect your list(s)? What size unit? Will you be running multiple units? What Hive Fleet Traits, Adaptative Physiologies and Stratagems do you prefer and how much does it depend on the above choices? Are you buffing this unit? If so, how? Uses in Matched, Narrative and Open Play What psychic powers are you taking? Over to you.
  15. ++Trygon Prime++ We have a new unit of the week! This week it's the Trygon Prime, the Alpha Snake. Separated from the regular Trygon due to the presence of additional bioelectric attacks and Synapse What are you thoughts, and how best would you use these? To compliment a list, or to build a list around? Will the beta rules affect your list(s)? What size unit? Will you be running multiple units? What Hive Fleet Traits, Adaptative Physiologies and Stratagems do you prefer and how much does it depend on the above choices? Are you buffing this unit? If so, how? Uses in Matched, Narrative and Open Play Over to you.
  16. ++Maleceptor++ We have a new unit of the week! This week it's onto the big brain bug, the Maleceptor. Designed as a living extension of the Hive Mind's will, we don't see these on the table too often. What are you thoughts, and how best would you use these? To compliment a list, or to build a list around? Will the beta rules affect your list(s)? What size unit? Will you be running multiple units? What Hive Fleet Traits, Adaptations and Stratagems do you prefer and how much does it depend on the above choices? Are you buffing this unit? If so, how? Over to you.
  17. ++Deathleaper++ We have a new unit of the week! This week it's the hard to find, chameleonic Predator Clone the Deathleaper! Theoretically a super-lictor, Deathleaper was introduced around the Medusa V campaign in ~2005(?), however is rarely seen on tables. What are you thoughts, and how best would you use it? To compliment a list, or to build a list around? Will the beta rules affect your list(s)? What size unit? Will you be running multiple units? What Hive Fleet Traits, Adaptative Physiologies and Stratagems do you prefer and how much does it depend on the above choices? Are you buffing this unit? If so, how? Uses in Matched, Narrative and Open Play Over to you.
  18. ++Sporocyst++ We have a new unit of the week! This week it's the Other side of the Tyrannocyte, the Sporcyst. The first official faction specific terrain/fortification you could buy in-game, the Sporcyst has some cool rules and plenty of guns, however we never see them on the table. What are you thoughts, and how best would you use these? To compliment a list, or to build a list around? Will the beta rules affect your list(s)? What size unit? Will you be running multiple units? What Hive Fleet Traits, Adaptative Physiologies and Stratagems do you prefer and how much does it depend on the above choices? Are you buffing this unit? If so, how? Uses in Matched, Narrative and Open Play Over to you.
  19. ++Tyrannocyte++ We have a new unit of the week! This week it's the Tyrannocyte, the Tyranids Drop Pod equivalent, but with plenty of guns. What are you thoughts, and how best would you use these? To compliment a list, or to build a list around? Will the beta rules affect your list(s)? What size unit? Will you be running multiple units? What Hive Fleet Traits, Adaptative Physiologies and Stratagems do you prefer and how much does it depend on the above choices? Are you buffing this unit? If so, how? Uses in Matched, Narrative and Open Play Over to you.
  20. ++Sky Slasher Swarms++ We have a new unit of the week! Having already discussed all units in the standard codex, we're moving on to Forge World datasheets. This week it's the flappy annoying things, the Sky Slasher Swarms. Essentially winged rippers, these have been around for a little while. What are you thoughts, and how best would you use it? To compliment a list, or to build a list around? Will the beta rules affect your list(s)? What size unit? Will you be running multiple units? What Hive Fleet Traits, Adaptative Physiologies and Stratagems do you prefer and how much does it depend on the above choices? Are you buffing this unit? If so, how? Uses in Matched, Narrative and Open Play Over to you. Tyranids Unit of the Week Index
  21. ++Toxicrene++ We have a new unit of the week! This week it's old C'thulu tentacle face himself, the Toxicrene. What are you thoughts, and how best would you use these? To compliment a list, or to build a list around? Will the beta rules affect your list(s)? What size unit? Will you be running multiple units? What Hive Fleet Traits, Adaptative Physiologies and Stratagems do you prefer and how much does it depend on the above choices? Are you buffing this unit? If so, how? Uses in Matched, Narrative and Open Play Over to you.
  22. ++Swarm Lord++ We have a new unit of the week! This week it's onto the indomitable big beastie of the codex, the Swarm Lord. Released in ~2010 with the 5th ed codex, the Swarmlord adds an extra deimension to Hive Tyrants. What are you thoughts here folks? How best would you use the Alpha Tyrant? To compliment a list, or to build a list around? Will the beta rules affect your list(s)? What size unit? Will you be running multiple units? What Hive Fleet Traits, Adaptations and Stratagems do you prefer and how much does it depend on the above choices? Are you buffing this unit? If so, how? Over to you.
  23. ++Ripper Swarms++ We have a new unit of the week! This week it's some of the deadliest killers in the galaxy, the wonderful, the inexorable ripper swarms. What are you thoughts, and how best would you use these? To compliment a list, or to build a list around? Will the beta rules affect your list(s)? What size unit? Will you be running multiple units? What Hive Fleet Traits, Adaptative Physiologies and Stratagems do you prefer and how much does it depend on the above choices? Are you buffing this unit? If so, how? Uses in Matched, Narrative and Open Play Over to you.
  24. ++Hive Crone++ We have a new unit of the week! This week it's one of the newer additions to the army, though alomost a decade old, the Hive Crone. What are you thoughts, and how best would you use these? To compliment a list, or to build a list around? Will the beta rules affect your list(s)? What size unit? Will you be running multiple units? What Hive Fleet Traits, Adaptative Physiologies and Stratagems do you prefer and how much does it depend on the above choices? Are you buffing this unit? If so, how? Uses in Matched, Narrative and Open Play Over to you.
  25. Let's get going with new additions to the tacticas: Biovores and their little Spore Mine friends! Long standing units for Tyranids and providing some reach with a twist, what can they do and what experiences do people have to share? For Biovores adding some long range mortal wound generation that doesn't need line of sight is nice, and they don't cost a great deal either. While they are more likely to be plinking a wound off something each turn I think their merit lies in full consideration of what they can do. First and most obvious is the ability to target almost what you like - a tough vehicle, large characters etc not even hiding from sight will protect them. This could be a nice way to reduce them and impose on your opponent. The other nice part is that missing is not the end, for you can then position a Spore Mine nearby for free (no point cost, or anything else - just need the model). I've heard of players moving their Biovore to try and get a miss because they're after placing the mine rather than inflicting any wounds which is quite sneaky. While they aren't the most threatening things in the World and easily removed the risk they pose could make a big difference. Nobody likes taking a mortal wound, and while this is the most likely outcome there is the chance for more than one. The choice is to avoid or dedicate some small arms to remove the mine. Easy enough in the latter's case, but that's some dice not going at your gaunts and the like. As for the Spore Mines option, they're not what I'd call cheap but consideration is needed as to what they can do and relative cost (i.e. effectively the same cost as a Biovore shooting and missing for five turns, which is most or all of a game). Floating down to discourage your opponent from claiming an objective (especially faster/weaker/smaller units etc with more to lose that can often go for them) seems like it has a lot of potential? Especially if paired with some Biovores for you to support/complement this role. A bigger gun, longer range, more shots etc are all good but don't add anything new - special rules like this do, so it makes sense to try and make the most of them especially when they're unique. I think they could do a lot so I'm planning on using both (just as well as I have three Biovores and fifteen mines), what does everyone think of these classic units on the table top?
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.