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Showing results for tags 'White Scars Chapter'.
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Thought it appropriate to start something re: experiences and ideas for 10th for us. Played indexhammer vs Nids using 9th Ed points on Friday and it went very well (Opponent conceded turn 3). List: Captain (FnP Enhancement) w/ 10 Assault Intercessors Chaplain w/ 10 Assault Intercessors Lt (Bolter Discipine) w/ 5 Hellblasters Judiciar w/ 5 Bladeguard 6 Intercessors 2x3 Inceptors (1 each kind) 2x3 Outriders 1x5 Reivers 1x3 Eradicators 2x1 Thunderstrike speeders Everything worked pretty dang well! Individual T10+ melee Monsters are just not that frightening to thunderstrikes/eradicators, turns out. Turn 2 I put Oath on 2 Carnies to kill them in melee w/ Bladeguard, and smoked a Trygon with the thunderstrikes + Eradicator combo. Bladeguard + Judiciar are world-enders for sure; just gonna be walking them on to centre with Assault Intercessors both sides for most of the edition, I figure. Maybe just slightly behind a wall of Infernus bois. Outriders are tuned way down. Bit frustrating, but I do like the option to go beyond 3 in a squad... I'll be satisfied with them as trading/blocking units while Intercessor mobs do the real heavy lifting though. Devastating shooting from mounted chaplain is a bold choice, but I really never did like the ATV for looks, and it's about a third more expensive than it needs to be to tempt me, unfortunately. Prolly never not take the 2x3, but that's enough alongside the Inceptors and speeders to equate to Scars (Successor) for me. Inceptors are pretty decent; was a bit disappoint on dropping so many shots, but they seem nifty as long as they stay somewhat cheap. Sustained 2 is cool, and Dmg 3 plasma on anything Oathed is gonna do something. Lt + hellblasters would probably work well on a 10-man, but I rolled 2x1s out of 4 the first time they fired so... yea. Next army (assuming points are relatively stable?) I'm gonna bail on hellblasters for Infernus as soon as those are painted, but keeping the Lt for the Captain's unit. Free armour of contempt is clutch for Captain's unit, but adding the Lt should turn up their DPS pretty good. Other thoughts: Combat Doctrines all kinda scream White Scars to me just as much as Ultramarines. Movement shenanigans has always been a Scars staple, so I'm plenty happy to just play with the Gladius rules and abundant nifty characters. Honestly never thought I'd be this intrigued by a Primaris Lt. lol. Old bikes look pretty interesting tbh; glad they kept their captain option even though this army is Primaris only for me (my OGmarine army is Salamanders). Anyhow - interested to hear how first games with Scars go - For the Khan! Cheers, The Good Doctor.
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I'm looking into starting a White Scars army and have hit a bit of a snag. From looking on the Games Workshop webstore, this Blood Angels Chaplain seems to be the only one with a Jump Pack available: Has anyone converted one of these guys into a White Scars Chaplain before? If so, how did it go?
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- Blood Angels
- Jump Pack
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A question for you Scars lore masters. Does anyone have an idea when and why the White Scars started sporting trophy skulls? It doesn't appear to be something they did during the Horus Heresy as far as I can tell from the books and artwork but is prevalent with some of the 40k models going back a few editions (the previous Kor'sarro Khan model, for example.). So, can anyone shed any light on this?
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Just to give myself a break from my Heresy Blood Angels I thought I'd try out a White Scars theme for this guy. I might do a few more. I don't usually do battle damage but thought it broke up the white a little.
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Greetings, brothers! I got into the hobby way just a few short months after 3rd edition came out, and I'd always like the looks of the Scars. It was always a pleasure to see the big display pics in White Dwarf of a Scars army, especially by the former editor, Paul "Fat Bloke" Sawyer. Painting white to my satisfaction had always been an issue and the main reason why I never started an army of them. Recently, I decided to get into a 30k army and decided it was finally time I do the V Legion. I always like to browse through art and models by other players to help with inspiration and here's some of the stuff I've found in my searches on the internet. I hope it's helpful and inspirational to some others as well. First up, some pictures and models of The Khan: http://i.imgur.com/KolAAdO.jpg?2 http://i.imgur.com/b4A7ghk.jpg?1 http://i.imgur.com/uBogUwG.jpg http://i.imgur.com/ZRzfLSP.jpg?1 http://i.imgur.com/AEEYjfn.jpg?1 http://i.imgur.com/YUvyWzr.jpg?1 http://i.imgur.com/l4QVgq2.jpg?1 http://i.imgur.com/eSGEudM.jpg?1 The old Index Astartes art: http://i.imgur.com/xPcSW45.jpg?1 White Scars art: http://i.imgur.com/lXYiywK.jpg?1 http://i.imgur.com/fONUVVT.jpg?1 http://i.imgur.com/OFIYgNv.jpg?1 http://i.imgur.com/mHwBaZT.jpg?1 http://i.imgur.com/yV3W9Vz.jpg?2 http://i.imgur.com/AfDa0it.png?1 http://i.imgur.com/Q0gwzXU.jpg?1 http://i.imgur.com/0oxnGwT.jpg?1 http://i.imgur.com/eeE4uCm.jpg?1 http://i.imgur.com/oG7rWeB.jpg http://i.imgur.com/TkhJZim.jpg http://i.imgur.com/gHlkjiN.jpg http://i.imgur.com/4VoIsPu.jpg Some models: http://i.imgur.com/eMEqmmo.jpg http://i.imgur.com/KkHz4qj.jpg http://i.imgur.com/FTKmxeJ.jpg?1 http://i.imgur.com/5OgIeA5.jpg http://i.imgur.com/pMUn3tR.jpg?1 http://i.imgur.com/9ninxMg.jpg?1 http://i.imgur.com/2Sd4KaI.jpg?1 Tutorials: How to Paint White Scars videos by awesomepaintjob.com, pts 1 and 2: How to Paint White Scars videos by TheApatheticFish, pts 1 and 2: Tutorial at fromthewarp.com: http://fromthewarp.blogspot.com/2011/12/white-scars-and-how-to-paint-white.html Feel free to add on to the thread with any art or cool models you find!
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Greetings! I am building my first ever 40K army, though I am an experienced painter and WHFB player. I like the White Scars, but always have to put my own spin on things, so I will be creating a successor chapter: the Storm Brothers. I will be following the WS codex 100%, so only painting/modeling tweaks. My original thought was purple and gray, with yellow highlights, but the test model came out too dark for my taste. So I have used the awesome SM Painter to try out a lighter gray, more of it, and more yellow. I like this version a lot- I think it will paint well, show up strongly on the table, but not be too "busy". Opinions welcome! http://www.bolterandchainsword.com/sm.php?b62c=@iagtx_hnsaQ.i2SsX@@@@@@@i6hFq@hozqSiakk7.@@.hozqS@.@__.@__@.@i3rau_@____@___hozqShozqSiakk7..@@@hozqS@@@@@@hozqShU25M&
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- bikes
- DIY Chapter
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OK, during the tournament, a few pics were taken, not the best, not a lot, not finished, but maybe you can have an idea of what I am doing, and you can give me some opinions/ideas: this is me, with some figures, and you can see the storm talon behind my shoulder http://4.bp.blogspot.com/-uQoBz6O7n7s/Uq0QuxQXUpI/AAAAAAAAAK0/ASWsehEmtlY/s1600/IMG_20131214_132911.jpg Zagatai Khan and the command squad http://1.bp.blogspot.com/-pkAb7nIPrRU/Uq0Qq3yMY9I/AAAAAAAAAKc/rTCPN8v_MAQ/s1600/IMG_20131214_132824.jpg I just notice that the decal is falling... the sarge need green eyes... http://3.bp.blogspot.com/-1ntPjHFxF8s/Uq0Qn6dB-tI/AAAAAAAAAKI/0c3sCFgitRo/s1600/IMG_20131214_132810.jpg
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Way back in the day my first army was White Scars when the list rules were published in the Index Astartes. It was a bike and land speeder list back then. I sold it to pay for school life roughly 7 years ago. I slowly started to buy bikes back but in this edition of 40K I don't think a bike list is going to work. I still want to use them, but now in a different way. I have tons of bitz from years of building/painting armies, for myself and others. I came across 20 jump packs from an old Blood Angle army. So I'm thinking of using the new Primaris Reivers as Jump Pack Vanguard Veterans to assault with, using 6 Inceptors as floating heavy bolters, 2 or 3 Land Speers, and HQs with Jump Packs or on Bikes. What are you thoughts of using bikes squads with 3 bikes with 3 melta guns? They come out to 134 points a squad. In my mind they are used to hunt vehicles, monsters and tough armored units. They can function to help with hordes if needed, but assaulting Vets are better at that imo. I'll post a list and pics when I have them. Critique alway welcome.
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Hi guys longstory, short question. What do ya think about white scars without bikes and stuff? Cause I plan to play with some colleagues a badab war campaign with the Mantis Warriors. They have the gene seed from the White Scars so... So no Primaris stuff, not so much bikes, but more Rhinos, Razorbacks and Assault Squads. Additionally I plan to use them in local tournaments, so it shouldn't be tooooooo weak. Do ya think it's possible to build a funny, fluffy list for 1850 Pts with that limitations? Greetings
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So I was building a list that revolved around 6 max size Aggressors, I really like the bolter profile, and noticed that they suffer no penalty when advancing. This made me think of White Scars. As you guys can add 2" to all advance rolls. This is pretty sweet imho and can help the Aggressors get into firing positions very quickly. I was wondering if any of you white scars players had any experience using Aggressors. Thanks in advance!
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Brother Astartes, the ETL is upon us once again. And once again we are united as a codex. Yet now our foes have multiplied ten fold with the inclusion of the foul xenos. But we shall not waver, for there can be no meeting of minds with such beings that exist in the dark places of the galaxy. There is simply a choice, defeat them... or be defeated by them. And defeat them we will. FOR ARE WE NOT SPACE MARINES? ARE WE NOT THE CHOSEN OF THE EMPEROR, HIS LOYAL SERVANTS UNTIL DEATH? TO THE DARKNESS WE BRING FIRE, TO THE IGNORANT WE BRING FAITH. THE EMPEROR'S WILL IS YOUR TORCH, WITH IT, DESTROY THE SHADOWS! THE TEMPLARS CALL YOU TO WAR, WILL YOU ANSWER?
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With the precedent being established that mortally wounded Astartes can become Primar-ized, my thoughts turned towards the sons of Chogoris and their aversion to interment within Dreadnoughts. This could be a neat little fluff justification for a larger than average contingent of upgraded Oldmarines, or a faster rate of conversion for their heroes and veterans. Just some food for thought!
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Hello fellow scar players! I'm wondering about White scars and they view on the new primaris marines? Because I got a bunch of primaris marines and would love to paint them up as White scars but I'm mostly intersting to keep the army as a pure primaris army. Would that work and is White scars a good chapter for primaris units?
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As the title suggests, I'm curious how SM Bikes perform on the tabletop. What roles do they perform best, in what quantity, and how well? What sort of army are they most conducive to, i.e. gunline, assault, midfield control? This is without regard to Chapter Tactics in particular, but I figured I'd best consult the experts. ;)
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I’ve noticed that there’s not so much activity on this sub-forum at the moment, so here are some WIP of my White Scars. I’ve loved this chapter since I got back into the hobby around 2011 (after a good 15-year hiatus) but until recently I hadn’t tried to paint any. C&C welcome as ever.
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Ive been holding on to my bikes for like forever because I’ve always felt that painting white is such a misery. I begun working on Ravenwing instead but was never really feeling them. Tonight I dove right into this with an intention of painting my khan, bikes and assault squad + other units in -white scars- With that said. How do you guys think my first bike came out? Not finished at all but I’m gonna settle for this white, is the white ok? http://i36.photobucket.com/albums/e44/johanhgg/3EA9068B-B990-4BB7-A021-7D585AABA9A6_zpsbqudmxck.jpeg
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So... outflank and Land Raider Crusaders... If I'm reading the rules right, and I usually do, the available deployment zone for Outmaneuver is 6". A Crusader at its thinnest point is 6.5". This would mean that part of the model would be off the board, by default... thus, no way of outflanking a crusader? I will direct attention to Update 1.5, BRB Errata; "Add the following sentence to the end of the first paragraph: ‘No part of a model or its base can be set up or moved over the edge of the battlefield.’"
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Many chapters of the space marines have very iconic emblems. Ultra's have their strong 'U', Raven Guard has it's raven, Fists have their fist. But Scars, they have a lightning bolt (awesome) in front of what looks like a sanitary pad (not awesome). Now try and get that image out of your head. So I created my own emblem. Not a successor, just a picky section of the main chapter.
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I thought we could all share our battle reports and experiences here in one place. Didnt seem to really fit anywhere else. I played a 2k game for tournament prep last night. He brought double avenger knight, big flamer knight, helvirin, 2x30 plague bearers and 3 nurglings, support characters and the tree. I brought a battalion with power fist chapter master, chaplain, 2x librarian(null zone and might of heroes, ride the winds, storm shroud) 3x5 scouts, 3x5 tacs with plasma/combi plasma, 3 dev squads (4 heavy bolter, 4 missile launchers, 4 plasma cannons) 3 drop pods, 2x10 vanguard(5 THSS 5 Double chainsword) I gave him first turn. I deployed and hid 3x5 scouts, 4 characters. Everything else was in pods or deep strike. He managed to get an angle to one of the scout units and killed all 5. That was his turn. Pods came in turn 1. Tacs took up objectives and devs took up firing positions behind the pods, pretty well concealed so that they could only be seen by 1 knight each. Shot at a bunch of plague bearers, did a few wounds to the valiant. Made a bunch of charges and tied up PBS in melee to save myself. Turn 2 he killed some devs and blew up a pod. My turn, vanguard drop in. Powers go off, vanguard charge into valiant with no overwatch and kill it. Pile into pbs and keep safe. Other vanguard fail charge and get killed turn 3 by double gatling. Turn 3 sees my continue to plug away at his pbs, scouts touch the helvirin to shut it down. Continues on for 3 more turns, I kill everything except the double gatling knight(14 wounds left?). I have 2 pods(on objectives, doors up), 5 heavy bolter devs, 1 tac squad. I win 30-20. Marines swinging their fists at ap 1 and 2 damage is nasty. Thunder hammers at ap3 and 4 damage is even worse.
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- White Scars Chapter
- White Scars battle report
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