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Showing results for tags 'White Scars Chapter'.
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Just to give myself a break from my Heresy Blood Angels I thought I'd try out a White Scars theme for this guy. I might do a few more. I don't usually do battle damage but thought it broke up the white a little.
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Ive been holding on to my bikes for like forever because I’ve always felt that painting white is such a misery. I begun working on Ravenwing instead but was never really feeling them. Tonight I dove right into this with an intention of painting my khan, bikes and assault squad + other units in -white scars- With that said. How do you guys think my first bike came out? Not finished at all but I’m gonna settle for this white, is the white ok? http://i36.photobucket.com/albums/e44/johanhgg/3EA9068B-B990-4BB7-A021-7D585AABA9A6_zpsbqudmxck.jpeg
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An acrylic artwork I made, and a dice tray I made for the Great Khan/White Scars. I really like how these came out what do you all think?
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Greetings! I am building my first ever 40K army, though I am an experienced painter and WHFB player. I like the White Scars, but always have to put my own spin on things, so I will be creating a successor chapter: the Storm Brothers. I will be following the WS codex 100%, so only painting/modeling tweaks. My original thought was purple and gray, with yellow highlights, but the test model came out too dark for my taste. So I have used the awesome SM Painter to try out a lighter gray, more of it, and more yellow. I like this version a lot- I think it will paint well, show up strongly on the table, but not be too "busy". Opinions welcome! http://www.bolterandchainsword.com/sm.php?b62c=@iagtx_hnsaQ.i2SsX@@@@@@@i6hFq@hozqSiakk7.@@.hozqS@.@__.@__@.@i3rau_@____@___hozqShozqSiakk7..@@@hozqS@@@@@@hozqShU25M&
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Greetings, brothers! I got into the hobby way just a few short months after 3rd edition came out, and I'd always like the looks of the Scars. It was always a pleasure to see the big display pics in White Dwarf of a Scars army, especially by the former editor, Paul "Fat Bloke" Sawyer. Painting white to my satisfaction had always been an issue and the main reason why I never started an army of them. Recently, I decided to get into a 30k army and decided it was finally time I do the V Legion. I always like to browse through art and models by other players to help with inspiration and here's some of the stuff I've found in my searches on the internet. I hope it's helpful and inspirational to some others as well. First up, some pictures and models of The Khan: http://i.imgur.com/KolAAdO.jpg?2 http://i.imgur.com/b4A7ghk.jpg?1 http://i.imgur.com/uBogUwG.jpg http://i.imgur.com/ZRzfLSP.jpg?1 http://i.imgur.com/AEEYjfn.jpg?1 http://i.imgur.com/YUvyWzr.jpg?1 http://i.imgur.com/l4QVgq2.jpg?1 http://i.imgur.com/eSGEudM.jpg?1 The old Index Astartes art: http://i.imgur.com/xPcSW45.jpg?1 White Scars art: http://i.imgur.com/lXYiywK.jpg?1 http://i.imgur.com/fONUVVT.jpg?1 http://i.imgur.com/OFIYgNv.jpg?1 http://i.imgur.com/mHwBaZT.jpg?1 http://i.imgur.com/yV3W9Vz.jpg?2 http://i.imgur.com/AfDa0it.png?1 http://i.imgur.com/Q0gwzXU.jpg?1 http://i.imgur.com/0oxnGwT.jpg?1 http://i.imgur.com/eeE4uCm.jpg?1 http://i.imgur.com/oG7rWeB.jpg http://i.imgur.com/TkhJZim.jpg http://i.imgur.com/gHlkjiN.jpg http://i.imgur.com/4VoIsPu.jpg Some models: http://i.imgur.com/eMEqmmo.jpg http://i.imgur.com/KkHz4qj.jpg http://i.imgur.com/FTKmxeJ.jpg?1 http://i.imgur.com/5OgIeA5.jpg http://i.imgur.com/pMUn3tR.jpg?1 http://i.imgur.com/9ninxMg.jpg?1 http://i.imgur.com/2Sd4KaI.jpg?1 Tutorials: How to Paint White Scars videos by awesomepaintjob.com, pts 1 and 2: How to Paint White Scars videos by TheApatheticFish, pts 1 and 2: Tutorial at fromthewarp.com: http://fromthewarp.blogspot.com/2011/12/white-scars-and-how-to-paint-white.html Feel free to add on to the thread with any art or cool models you find!
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I guess it’s about time I make this thread. Obviously I’ve been around. I reluctantly sold my third Ultramarines army, and I don’t think I could do a fourth one. I’ve tested and toiled with a lot of ideas and Wolves (perhaps not surprisingly) was another big consideration, but a few things swayed me to the White Scars. I will edit this first post to point to the newest efforts, or battle reports! - The Khan (Primaris) Completed. LINK - Completed a first squad of Incursors and a Phobos Lt: LINK
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I was thinking of including either a unit of white scars in my heresy era Salamanders or doing a unit of traitor scar bikers in my Thousand sons, any advice on markings and symbols used by the white scars and maybe conversions to convert the bikers to look more scarlike, especially the chaos ones.
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Just thought I'd share some WS stuff im working on. White has proven be a difficult color for me with an airbrush. I had a hard time building it up and choosing a proper base coat. Overall I think these are decent but much less so than what I've managed with Raven Guard. A reasonable start. Apologies for awful photography... still havent made much progress in that department.
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So although a pretty quite area of the forum, and probably one of the worst marines in competitive play, I'd like to think this may be one of the most fun changes the army has seen in a while. I do think the AoE Detachment change gives the ability to make much cooler lists. I love the changes to the new Primaris Speeders, as well as Outriders, and especially ATV's. Aggressors and White Scars are a nice combo too. The thing I thought was going to happen that didn't was give a greater ability to access the Assault Doctrine which I think is critical for the army. (Getting to the fight early doesn't help if you hit like rubber). The rumour was apparently wrong, although the order of Doctrine changes does get a little more flexible again. Transports work better too, and those Plasma Inceptors being assault weapons look fairly potent as well. Any thoughts or ideas for your White Scars?
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First off I have limited time, but I since I took some pictures I thought I could just run down my last game quickly. Unfortunately I do not have my models entirely painted, and had to proxy some of the Aggressors, but the list looked something like this: -Khan -LT. -Libby -Chappy on Bike - Apothecary - Incursors / - Assault Intercessors - 5 Aggressors - 5 Bladeguard - Warsuit - 3 Outriders - 2 ATV's (MM) - Thunderstrike (?) Speeder - Eliminators with Lasfusil - Repulsor (!) - 3 Eradicators (vanilla) We played Secure missing artifacts. I couldn't tell you the entirety of the Votann list, but I know he 'held back' as he was not using Berzker type units, and had only 2 of their Terminator equivalents. Still the whole army (as usual) felt like an 'anti marine' force. (Tons of AP-2, S5+ , 2 D) I should apologize here because as usual I completely forgot to take a picture of the entire table top from top down. Anyway, we played the angled deployment of Secure Missing Artefacts. The White Scars went first. We play with fairly heavy terrain so in theory about 75-80% of an army can be hidden, if not at least in some protective terrain. My Secondaries were the White Scars one (Have to kill something after charging it... much harder than the Wolves one.) Oath, and Engage on All Fronts. Some of my deployment: Below: My corner hiding the Repulsor/Speeder. Below: My mid table obscurring ruin is packing a lot of models. I didn't want turn 1, since the fire lanes were so tight and armies hidden. I did get a little aggressive with my Warsuit, so at least he would be able to shoot, but other than Litanies, there was little else to do. My T1 I move out to middle with the bikers, and I 'tease' the Incursors (Behind crates at center off picture). The shooting I do with the Warsuit is through a building at his troops. This does put the Warsuit in danger, and the minus 1 damage, and Void armour makes shooting the troops in cover nearly useless, but I wanted to see if it was worth baiting him out. Essentially I advanced the rest of the army. His Turn 1 does see him come in and nearly shoot up the Warsuit, but the 'termie' equivalents take the bait and run up destroy the Warsuit. Bit Turn 1 moment is probably the Incursors at mid that "blew smoke" and hit Transhuman on Turn 1 for 2 CP that definitely saved them. I find against Votann that Transhuman feels virtually useless so I prefer to use it early (before I have 2-3 "Grudge" tokens on units.) I felt lucky to have 4 Incursors still alive. Turn 2 I manage to get full Primary scoring, but I'm pushing it and have to engage the Votann or risk getting blown off the board. Turn 2: Above: I reinforce mid with the ATV's and take melta shots at his heavy tank. Which did very little. My Speeder would also pop some lascannons into it, but at the end I maybe took it down to half wounds. The mid was well reinforced. The Aggressors advance to where the Warsuit had just been destroyed. The Aggressors shot everything at his troops deeper in a ruin, but with cover + Void armour the damage was a joke. The Bladeguard followed the Aggressors into an assault on the 'termie equivalent' to jointly kill ALL but 1 model which did not break to moral and I tri-pointed the model to prevent him from shooting my aggressors/bladeguard. VERY lucky on this move. Above, another huge moment. I advanced the Outriders after bringing one back from the dead, and assaulted his heavy tank, and caused him some real issues here. (This is beside the ruin that all of the Aggressors/Bladeguard are in. This caused him some serious scoring issues. A bigger move I made was in the lower right side of the table: The Assault Intercessors (7 with hammer) got out, advanced for 1, I CP rerolled it for a 6. Moved 12" (Plus the disembark) and my Chaplain got off the aura adding to advance/charges and he was sitting there with the Eradicators waiting for the Assault Intercessors. I made that charge as well deep into his zone tying up 3 of his bikers, and a 10 man squad, stealing his objective. The problem was I couldn't damage his army. No rerolls of damage/to wound allowed. BUT in this Assault Intercessor move I managed to kill enough that I could entirely wrap him with the consolidation move preventing him from falling back. This lead to another crazy situation where he just failed moral but only 2 models were left, preventing him from shooting this squad as well. So although I couldn't score the White Scars secondary, the good news is I robbed him of primaries, and he was a little taken back by how aggressive my army was (I did give him a full break down and he's played my White Scars before. There were no 'gotcha' moments. I think he just didn't see a way that I would make 5 Assaults in turn 2. His scoring was bleak. He took some secondary where his guys could pan for gold or something silly and he scored it. I think he got 1 on the primary, and I would score Oaths, and 4 quarters this turn. His Turn 2 he brought in a special character on the side that my Bladeguard/Aggressors were. He is a brutal character with a 3+D3 hammer! He also brought in his second 'termie' unit on my flank where the Eliminators were exposed. This would be tricky. He failed his character assault, my Bladeguard/Aggressors mopped up the 'termie' unit, but I can't score it because the White Scars secondary is only if I charged that turn. Ugh. On the lower right his bikers and troops were dying to my Eradicators. He shot up my Speeder and that was gone. I also lost an ATV, and a half. (I Know I can't bring one back but I thought of healing the last one to 8 wounds but instead I opted to bring a missing Bladeguard back from the dead.) My Turn 3 above: The Bladeguard (after finishing off a unit ) would charge into this unit with the Khan in tow giving them +1 to wound. These guys just came in from reserves and are notoriously tough to get rid of: T5, 2 wounds, but they hit hard, and are -1 Damage on top of Void armour!. I got lucky, the Bladeguard smoked them to a man, but BARELY. I mean right to the wound they all died. I finally get some points for White Scars secondary! (The turn 3 bladeguard charging ability meant the +1 damage white scars ability made my Bladeguard 3 damage, reduced to 2 damage, just enough to kill a model.) The big one was in the center. I don't have a shot of it, but I advanced the Aggressors towards his hammer character that just arrived and I shot it nearly to death with the boltstorm gauntlets (Kind of funny since he has 2+/4+ and ALL damage is reduced to 1 on him so I didn't think I'd do a thing. ) So aggressors HAD to kill this guy on the charge, because I'm sure on the counter charge that character would outright kill the whole squad. But the Aggressors BARELY got lucky enough to kill him. It was T3, so although my Aggressors should have been 3 damage a fist, it was reduced to 1 and he failed just enough saves, netting me more White Scars points. Then the Chaplain would assist above (not shown... I took the picture too soon) and kill off the last biker to get another White Scars secondary, capping me at 5 for the turn.) This took him off the objective entirely. We scored his turn 3, and then realized he would not be able to catch up. There was just no way. He had only 1 secondary point every turn to my nearly full scoring. My models started disappearing very FAST, but I had maxed most of my secondaries, and his T4 he would get rid of the Aggressors but they had tied up his tank, and HQ's again. So he just couldn't score. So I can't remember the final score but after 4 it was official and it was a good 40 point differential, maybe more. Conclusion: - White Scars are in tough. This was hard, and at first I didn't take pictures because even my Chaos struggles VERY hard against this. I honestly think I made some crazy yolo charges that panned out. Also his units not quite dying (while very annoying) prevented him from destroying my most aggressive units. Still, this army, until turn 3 really can't damage much yet isn't resilient enough to hang around long. - Stuff that worked: Khan ( fun but hate that he's on foot.. please GW, give us a bike model already), Bladeguard, but they work for everyone. -1 to hit power from the Psyker. VERY Big in this game at key moments. Chaplain - the true force that makes this whole thing work. Assault Intercessors. You know I keep wanting to pull them out, but they just are my favourite troop to be honest.... Incursors always do nothing, but usually score. That's their role in life, and I can't pull them either. - Stuff that kind of works: Repulsor. I can't believe it but after the big points reduction I've probably used it in 3 or 4 games now and it still stinks. Lascannons kind of stink, and having this unit I think my opponent smartly ignored it. It did nothing all game (maybe 2-3 wounds off a vehicle.) Aggressors. LOVE the idea of putting these in White Scars and advancing every turn but the shooting is almost a complete waste on anything above a guardsman and most of my opponents play tougher armies. The Thunderstrike speeder. It's fun, it's fast, it's made of paper and doesn't last. It almost always trades down. - Stuff that stinks: ATV's. Still horrid. GW needs to do a LOT here to make this unit not stink. Outriders. Still such a mediocre unit. I've used these things a zillion times, I still think classic bikes are better. They REALLY need unique weaponry and more than chainsword options. I still love the Scars, but every time I win with them it feels like total luck. Nevertheless a win is a win and it was fun to take them out again. Thanks for checking it out.
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- White Scars Chapter
- Leagues of Votann
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I'm looking into starting a White Scars army and have hit a bit of a snag. From looking on the Games Workshop webstore, this Blood Angels Chaplain seems to be the only one with a Jump Pack available: Has anyone converted one of these guys into a White Scars Chaplain before? If so, how did it go?
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Sometimes they seem to have red rimmed pauldrons and sometimes not. Can't figure out when to have this and when not too. I thought it was Sgts, but that doesn't seem to be the case all the time.
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Kor'sarro Khan runs the Gauntlet Of Glory, facing 5 of the greatest Warhammer 40k characters in a duel to win the ultimate prize. Can the Captain of the 3rd Company of the White Scars do it? Find out by watching this video.
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- White Scars Chapter
- KorSarro Khan
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OK, during the tournament, a few pics were taken, not the best, not a lot, not finished, but maybe you can have an idea of what I am doing, and you can give me some opinions/ideas: this is me, with some figures, and you can see the storm talon behind my shoulder http://4.bp.blogspot.com/-uQoBz6O7n7s/Uq0QuxQXUpI/AAAAAAAAAK0/ASWsehEmtlY/s1600/IMG_20131214_132911.jpg Zagatai Khan and the command squad http://1.bp.blogspot.com/-pkAb7nIPrRU/Uq0Qq3yMY9I/AAAAAAAAAKc/rTCPN8v_MAQ/s1600/IMG_20131214_132824.jpg I just notice that the decal is falling... the sarge need green eyes... http://3.bp.blogspot.com/-1ntPjHFxF8s/Uq0Qn6dB-tI/AAAAAAAAAKI/0c3sCFgitRo/s1600/IMG_20131214_132810.jpg
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I recently started playing battlefleet gothic and got lured into playing space marines. I am planning on painting up my fleet in White Scars colors and I was wondering if the fluff mentions by name any of the Scars battlebarges or strike cruisers? Thanks.
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A question for you Scars lore masters. Does anyone have an idea when and why the White Scars started sporting trophy skulls? It doesn't appear to be something they did during the Horus Heresy as far as I can tell from the books and artwork but is prevalent with some of the 40k models going back a few editions (the previous Kor'sarro Khan model, for example.). So, can anyone shed any light on this?
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Well, I decided to make a small White Scars army. This is a great chapter, I'm surprised there's not more activity on the forums but I understand they are not one of the more popular or widely known chapters. I'm preparing a 500 point army for an upcoming slow growth league our group will be playing. Here is one of my first, a White Scars Assault Intercessor. I'll likely go heavy infantry. I'll work through some units and then post my first list. The league will grow to 2000 points which means I've got a lot of work ahead of me.
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Heya, With the Release of the Intercession team rules PDF I decided to Finally get round to putting together my White Scars Killteam. I only have 4 done so far but plan on finishing the Sarge and a last trooper shortly, then the love /hate relationship of painting white will commence (admittedly white is like 10 times easier nowadays with all the new GW paint range...well, I guess we will see won't we... ) First 4 - 2x Assault guys one is the grenadier, the standard Grenade launcher guy and an Auto toting standard guy - I quite liked making this guy as the White Scar upgrade pack had the Chainsword arm that practically fit perfectly onto where the Ultra pad arm went... shaving off the Ultra pad was not needed question for frater that might know (i may ask in the Killteam forum as well) The Sgt is getting a Pwr weapon butI'm not sure whether to give him an Auto Bolt riflr or the standard bolt rifle?... any ideas ?!?... More soon... Cheers, M
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- White Scars Chapter
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Company Champion upgraded to Chapter Champion Warlord Traits: Martial Exemplar and Chogorian Storm Relic: Scimitar of the Great Khan 70 pts, 7-9 attacks on the Charge, re-rolling charges, AP-3(-4 in Assault) for every 6 to wound you do 4 damage, 5 in Assault Doctrine, and if you go against a Character you can re-roll all wound rolls and fights first. Obviously he isn’t killing anything that can only take limited wounds. Remember this is without anything else buffing him. Thoughts on this guy?
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Hey everyone! We ran the Horde of Jaghatai against the dusty boys in this weeks battle report. Feel free to check it out. Cheers https://youtu.be/Sl8XEXWJkuI
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- White Scars Chapter
- White Scars battle report
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Dear Fraters I am in the process of waging a crusader campain, and I have som trouble deciding what to go with when the PL is increasing. Initially we stared on 25 PL and will eventually go up to 50 PL. What I am currious about is my army combusition and what I should include for the 50 PL army. I have the following in the 25 PL army: ++ Patrol Detachment 0CP (Imperium - Adeptus Astartes - White Scars) [25 PL, 3CP, 555pts] ++ + Configuration + **Chapter Selector**: White Scars Battle Size [3CP]: 1. Combat Patrol (0-50 Total PL / 0-500 Points) Detachment Command Cost Unit Filter: Hide Imperial Agents, Hide Legends Units + HQ + Primaris Captain [5 PL, 95pts]: Bellicos Bolt Rifle, Hunter's Instincts, Master-crafted power sword, Warlord . Master-crafted auto bolt rifle + Troops + Infiltrator Squad [6 PL, 130pts]: Helix gauntlet . 4x Infiltrator: 4x Bolt pistol, 4x Frag & Krak grenades, 4x Marksman bolt carbine . Infiltrator Sergeant Tactical Squad [5 PL, 135pts] . 3x Space Marine: 3x Bolt pistol, 3x Boltgun, 3x Frag & Krak grenades . Space Marine Sergeant: Combi-melta, Thunder hammer . Space Marine w/Heavy Weapon: Multi-melta + Elites + Terminator Assault Squad [9 PL, 195pts] . Assault Terminator Sergeant . . Thunder Hammer & Storm Shield: Thunder hammer . 2x Assault Terminator w/THSS: 2x Storm shield, 2x Thunder hammer . 2x Assault Terminator w/x2LC: 2x Lightning Claw (Pair) ++ Total: [25 PL, 3CP, 555pts] ++ Created with BattleScribe I have considered replacing the Terminator Assult Squad with a "regular" Terminator squad and add the following units, to the 50 PL roster: Stratagem: Khan's Champion [-1CP] Stratagem: Relics of the Chapter [-1CP]: Number of Extra Relics + Elites + Terminator Squad [9 PL, 220pts]: Teleport Homer . Terminator Sergeant . 3x Terminator w/ Chainfist: 3x Chainfist, 3x Storm bolter . Terminator w/ Heavy Weapon: Chainfist . . Cyclone Missile Launcher and Storm Bolter: Cyclone missile launcher Vanguard Veteran Squad [7 PL, 164pts]: Jump Pack . Vanguard Veteran: Lightning Claw, Storm shield . Vanguard Veteran: Lightning Claw, Storm shield . Vanguard Veteran: 2x Lightning Claw . Vanguard Veteran: Storm shield, Thunder hammer . Vanguard Veteran Sergeant: Master-Crafted Weapon, Relic blade, Storm shield + Fast Attack + Outrider Squad [6 PL, 150pts]: Outrider Sgt . 2x Outrider: 2x Astartes Chainsword, 2x Frag & Krak grenades, 2x Heavy Bolt Pistol, 2x Twin Bolt rifle + Heavy Support + Eliminator Squad [4 PL, 75pts]: Bolt sniper rifle . Eliminator Sergeant: Instigator Bolt Carbine . 2x Eliminators: 2x Bolt pistol, 2x Camo cloak, 2x Frag & Krak grenades This leave me with 8 PL which I would like to use on a Chapter Master... The question is which one and what should he be armed with? My thoughts lies on the following: Chapter Master in Terminator Armour [8 PL, -1CP, 150pts]: Angel Artifice, Chainfist, Chapter Command: Chapter Master, Chogorian Storm, Combi-melta, Stratagem: Tempered by Wisdom, The Imperium's Sword, Warlord Captain on Bike [8 PL, -1CP, 170pts]: Angel Artifice, Chapter Command: Chapter Master, Chogorian Storm, Combi-melta, Stratagem: Tempered by Wisdom, The Imperium's Sword, Thunder hammer, Warlord Captain on Bike [8 PL, -1CP, 170pts]: Chapter Command: Chapter Master, Chogorian Storm, Storm shield, Stratagem: Tempered by Wisdom, The Imperium's Sword, Thunder hammer, Warlord, Wrath of the Heavens Chapter Master [8 PL, -1CP, 165pts]: Angel Artifice, Chapter Command: Chapter Master, Chogorian Storm, Combi-melta, Jump Pack, Relic blade, Stratagem: Tempered by Wisdom, The Imperium's Sword, Warlord I have also considered a Primaris Gravis Captain, but he is not very fast/do not have Deep Strike... What are your thoughts?
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I decided to start a little project and eventually tackle painting him. Might be the start to a future new army, or my entrance into the Crusade rules system? I'm gonna use a little Vallejo putty in that gun arm elbow.
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I am looking for inspiration to create a Sagyar Mazan unit. How would you color the unit to make it visually different? I play White Scars Successor Chapter, fluff wise at least, I create lists from the various Supplements to play different lists.
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Hey guys, This area is super quiet lately. I'd like to talk about the green elephant in the room; Death Guard. I've still been working on my White Scars, however since the DG codex came out I've been trying to adapt my White Scars lists to deal with the idea that I'm facing an army that literally shuts off the super doctrine inherently. Also DG are extremely good up close, and have a ton of negatives presented to you once you're in engagement range. I am facing Death Guard sometime this week. So I haven't had a chance to play DG before this, and thought I'd ask if anyone has any experience against them and what they would recommend?
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Courtesy of Tv Tropes "During Scars, Yesugei suffers nightmares of Jaghatai battling "a spectre of the underworld on a world of ruins". After the novel's climax, the Khan is convinced Yesugei merely saw him duelling Mortarion, but Yesugei is not convinced, as in his dream, he claims he saw the Khan slain and fears he is dreaming of something still yet to come" YOU may not realize it but Uriel has met this spectre on the same underworld! If my prediction is true then Khan... Because... The White Scars are going to be ANGRY at the Necrons once they have found out the truth! Perhaps a continuance of Uriel's storyline?
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- White Scars Chapter
- White Scars Legion
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