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First, the nifty mystery box. Very pretty. The instruction manual. The inside is mostly a parts list and build instructions, so I will only post it on request. Here's how the model looks with the full diorama base, but you all know that already. Contents, box 1 Contents, box 2 All the parts, none damaged during transport. Very clean casts. Not shown: standard bases, one to slot into the diorama base, one for the diorama base itself. These are all the parts that make up the primarch himself, with two head options and two sword options and accompanying scabbards. And finally the parts making up the diorama base. One Night Lord still fighting, the rest pretty sliced up, with an assortment of corpse parts to glue to the base. Today I've cleaned up the resin to prepare for washing and gluing in the next few days. Unfortunately, my cyanoacrylate superglue has last been used some time last year, so I need to make another trip into town before I can actually build more than the base assembly. It wil probably take me some time to paint everything after building, but I plan to do it fairly consistently over the next few weeks. A few of the parts were warped, but not dramatically so. All in all, I will say that this is a very high quality model from Forge World, with a minimum of hassle. The parts all fit together very well after the cleanup. Cleaning was a minimum of cutting and filing, there was very little flash, easily removed with a sharp knife. Next step will be washing everything thoroughly, gluing the bases with JB Weld, and then starting on the primarch himself. The diorama base will be looked at afterwards.
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Hi there folks, this is going to be a log for me to post up all those small one off projects that we find ourselves constantly drawn to. There's going to be a mix of building and painting projects, maybe even some terrain too! To start off with I've got an Executioner/Judiciar from the Dark Angels, or perhaps one of their successor chapters, I'd like to hear peoples' opinions on the model, both in general and in regards to what he should have adorning his power pack. Plain: Angel: Icon: Banner: Skulls: Thanks for looking and if anyone has alternative suggestions for decoration, please suggest those too!
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So begins the assembly of my 30k dark angels army. I will keep a log here as I build and paint them. Glory to the Emperor Glory to the Lion
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Prot's Quickie Batrep: AdMech vs Dark Angels 2K (Pics)
Prot posted a topic in + ADEPTUS MECHANICUS +
Hey guys, A quick batrep I want to do up for my last AdMech game. The Game: Maelstrom: One of the Chapter Approved missions where you have to draw 3 cards, and you must complete them before the beginning of your next turn or they are discarded. This makes movement a real key element of the mission I find. And it's not something my Admech are awesome at... too much sand in the joints. My List: - As you can see I opted for a Knight. I was tired of having pace dictated to me by my opponents. I feel it's one of my least favourite parts of Admech. In the past I had used a lot of Jazz Hands priests to counter that and fight for some of my own board control, along with Sicarian Infiltrators. Today I went with the beef option: Knight Crusader, pretty loaded. -Cawl -Dominus -Tech Priest 2 x Rangers with Arquebus 1 x 10 Vanguard with 2 x Plasma Cavaliers, taser dude.(had the points) Dunecrawler Dunecrawler 2 Kastelan Robots with Phospher Blasters Datasmith 2 x dragoons 5 Sicarian Infiltrators (not show above). Knight Crusader: Avenger/Ironstorm Missiles,/ Battle Cannon / Very large feet. Dark Angels: - Mostly a very, very shooty list: - Azrael Lt. - 5 Helblasters - Pred Annihilator - 3 x Ven Dread: dual las/missiles - 2 x 10 Tacticals with special weapons - 5 scouts w/Shotguns - Dev squad Plasma/Las - Squad of BlackKnights w/plasmatalons - Dark Talon (really good flyer for the points) The Dark Angel player just came off a great win against a soupy chaos/renegade list with a lot of shooty/forgeworld units so I didn't know what to expect. He has a LOT of high quality shooting, all with re-rolls thanks to Azrael, and the infantry is getting a 4++ invuln from him as well. Deployment: +++ We are playing corner to corner, and I get lucky with first turn. I always deploy to go second so I had my Knight outside of 48" of his Lascannons. In this picture I had finished my movement. - My cards were bad, but I had 'kill a character'. If you can see I set up my Arquebus' for a crossfire on Azrael. He couldn't hide from both, and I had first turn so both got to shoot at Azrael, and I managed to take a few wounds off. - I felt this would be a short, violent game because we both had the potential to rip a lot of armour apart. I got VERY lucky and my Dunecrawlers both had 3 shots, and ripped through his Flyer netting me first blood. - The advancement of the Vanguard left them sitting at mid, but my other card gave me an easy objective squatting in the middle. The Knight did very little. I decided to poke at some Dreads, and one is left with one wound, but other than that I decided to go after the Devastator squad because of the high damage potential of the Las/plasma there, and really the Knight is kitted for anti Infantry. Kastelans plink some infantry, but can't touch all that armour so are fairly ineffective. - Also I go up with my Dragoons, and infiltrate my Sicarians.... I lay down "Wrath of Mars" and get 3 Mortal wounds on the Black Knights, and 4 normal wounds which he saves.... not a great return, but I take it. I fail all charges. - I manage to take a 2-0 lead. Dark Angels: - He's down a Flyer, and 5 of his Devs, and I think I got one dread, and a good piece of the Black Knights. So he juggles the Pred, and starts firing back, but his army list is largely static... this is new to me as I typically am avoiding close contact with my opponents, but I'm happy to see he's content in his zone. However, it's built that way so the shooting starts.... - Even with all the remaining Las, he ignores the Knight (I don't think it was a huge threat to him) and he goes after the Dunecrawlers. Sure enough I make some darn good invulns, and he gets unlucky on wound rolls. Yet with weight of dice I do take a pile of wounds on one Dunecrawler.... down to 3 wounds! + Sicarians survive overwatch, and the Dunecrawler is charged. - Not shown: the bikes charged the Dragoons and kill one. It's okay.... I still have one and he laces into the remaining two bikes along with the Sicarians and I get really lucky here. - He manages a few points, but he's starting to feel the results of my very lucky first turn.... Admech Turn 2: - Admittedly this is a big turn for me. The canticles result in me being in cover, and having ONE Dark bike stuck in close combat with my Dunecrawler the other Canticle is the one where I roll and on a 6 cause a mortal wound... I tell my opponent Cawl will NOT adjust this number because I wish to troll him and kill his last wound on his last bike in this cheesy manner.... I roll a 6!!! The Bike is dead and my opponent can only roll his eyes at my cheesy luck. - The Knight positions for a ton of firepower and takes the Helblasters down to 2 models, but it took a lot of firepower through that 4++ save bubble. - The Vanguard clean up the Devs, and his flanks are now heavily severed. His movement is hampered by this giving me a lot of freedom of movement for Maelstrom cards which I take advantage of and score a couple of points. - The Kastelans change protocols from Aegis to Protector (but that won't take effect until T3). However they do kill some scouts... they were a bit disappointing this game. - The Dreadnoughts have to go and the Cawl combination with the Neutron Laser Dunecrawlers is devastating this turn taking a Dread and the Predator out. - At this point my Sicarians are closing in on his green wing bubble wrap, and the Dunecrawler is on fire.... I have a stellar roll with my special Bolter and Chainsword dice: + 6's mean +2 hits each! + = This roll puts down a lot of the bubble wrap so for turn 3 this leaves Azrael exposed..... + Cawl looks on longingly at his lovely creation... the Hellblaster plasma gun. He asks the Knight to retrieve one for his personal collection.... + - In Dark Angels turn 3 I lose a slightly repaired Dunecrawler but it takes everything he has left.... Azrael comes out of the back lines to clock my last Dragoon. - At this point the Dark Angels concede. It was hard fought but I think this game was decided turn 1. We both had very destructive lists, and my opening salvo put him at too big a disadvantage. With no real assault threat this gave me a lot of room and he didn't have the foot print to push me back. - The Knight was a good... 546 points I believe. He was quite mediocre. I don't think he earned his points back... I'm pretty sure of that. Cawl was good, not sure if he was so good to be 'auto include' in this type of list, but again I think the fact a Dark Angel list was trying to outshoot me helped me although those Helblasters with the Dark Angels' Strategem do 3 damage. I had to take them out early. Thanks for checking this out!- 10 replies
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Hi all, long-time lurker (to the extent that I legitimately forgot I had an account here and had to get Kurgan the Lurker's help recovering it [thanks man!]) and I thought that, since I'm a responsibleish adult, I felt that I should make a WIP log of my, already sizable collections. Now, my one, true love for factions is the World Eaters/Khorne Daemonkin. Even though it's the smallest of my factions right now, as I managed to luck out with some friends not wanting the Death Guard halves of Dark Imperium, so I got those on the cheap. And the Dark Angels were literally given to me by a friend who said, and I quote "Yeah, they're yours. I don't have the time to play 40k, or the space to store these". So I was just casually given at least 2k points of Dark Angels. So, welcome to my WIP thread. Some pretty pictures: Maulerfiend I'm most happy about how the eyes and legion badge came out Skarbrand Everyone's favorite madman: Khârn the Betrayer Some Daemons and a Spawn Mortarion More to come!
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hi all I have been reading about the dark angels and i have found them quite interesting (specially the novel Angels of Darkness) but i still have some questions about their identity. So i thought i might ask to the experts. ¿What would you say that are the defining quirks or characteristics that define the dark angels and their successors, in lore, personality and iconography? also a bonus question: ¿is it possible to do a Dark Angels successor that doesn´t have anything to do with the Deathwing and Ravenwing? thank you guys and i hope you can help me with this
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Hello, B&C! I have recently purchased what I believe to be the last classic FW Thunderhawk (#2003) and after a few weeks of modelling (a lot) and converting (minimal) I'm at the point where I can slap some paint on it (with more or less skill; I'll let you be the judges). I'm calling it the Beast as a working title. Since I have started painting, I thought, I might make the progress available here in a centralised location for this particular project. If you're interested in a general log of my other projects, or a log of the building process, please click the link in my signature. A few words before I start with the pictures: I am very bad at photographing. Please excuse my failures in this field. Should you be interested in clarifying pictures, just post the request here, and I'll try to fulfill it with another crappy photo I am a "traditional" painter; i.e. no fancy NMM shenanigans, no wet palette and I've never painted such a giant model. My biggest model so far is an Imperial Knight (pictures of which: again, signature). For this reason, I've bought an airbrush set and I'm still figuring out the basics, such as pre-shading. I'm getting there. I hope. I've also integrated interior lighting in the form of red LEDs, because I'll paint the interior and want to be able to actually see something there The upper hull will be removable, which is one main reason for why I'm painting more than the flight deck; the main cannons are magnetized, and I've dark-angel-ized (this is a word now) the Beast with Dark Angels Land Raider doors and a Rhino front plate from FW. It will be mounted on a themed base on a 2cm diameter acrylic rod. This base is not yet constructed, as well as the engine room, but I'll come to that once the main model is built and painted. I'm of the firm conviction that such expensive models should be treated with the utmost of respect and attention. This being said, I've had to develop new skill sets (working with epoxy, soldering, and airbrushing) to tackle this project. I'll give it the best of my abilities, but it may not be enough sometimes. Okay, enough babbling, here are the pictures. First, we have a frontal view of a dry fit. You can already see the painted pilots inside (if you squint hard enough) Here's a shot of the lowered assault ramp, with interior lighting running. It seems very bright in the darkness, but I mainly took this picture to see if the light shines through thin parts of the resin. Which it does and is now fixed with a plasticard bracing inside. Still unpainted, though, just for kicks. Here's the painting process of the pilots. I've dremeled out one of the heads to replace it with a DA Techmarine head, and the shoulder pads are from FW. Flight deck still unpainted, dry fitting. Now some (terribly blurry) pictures of the finished pilots: Since then, I've started priming and basecoating the interior. Which you can't really make out since this picture was taken in natural sunlight. But here it is anyways, in bone white. Take my word for it. The inner part of the assault ramp is almost done already. It will get a good sponging for more weathering, and then it'll be ready for permanent mounting on the nose. Speaking of the nose. This part is still not glued to the lower hull, for two reasons: First, it would be very awkward to paint the lower deck with it in place; second the flight deck needs to be mounted to really be able to glue the nose in place. And to mount the flight deck, everything inside must be painted, and the LED cables need to be connected. This is going to be fiddly work. Thank you for your time, I hope you enjoy the project as much as I do!
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+++ This will be the WIP thread for a Dark Angels Ravenwing Army I am building set during the Thramas Crusade. The entirely different thread with the fully painted models completed and photographed in terrain with a bit of backstory to the picture will be posted in the Hall of Honor, which I will include a link here when that goes up. Until then... +++ UPDATE: ALL MY PICTURES ARE UPLOADED TO MY GALLERY, SO GO LOOK THERE IF YOU WANTED TO SEE A BIGGER PICTURE http://www.bolterandchainsword.com/gallery/album/13052-dark-angels/ The editor was so I just wanted the thread to go up. Anyways this is my Praetor/Centurion model on a jetbike. Pretty standard as HQ's go armed with only a terran greatsword. My friend suggested I sculpt the hair long rather than short due to the Lions hair in artwork depicting him, so I went with that, maybe a bit much though
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Greetings Brothers, Stormraven Gunship "Wings of Wrath" is about to be commissioned and attached to the 5th Battle Company for operational service. I have a couple questions on how it should painted: Would the pilot be a techmarine (red, as per the Codex), or would we use Ravenwing pilots? I am personally leaning towards Ravenwing pilots. A pilot needs to maintain battlefield awareness as well have access to multiple communication channels, and my need to understand aspects of a battle and higher strategy that requires a certain level of...'understanding'. The Dark Angels may be more inclined to rely on the skill and 'understanding' of the 2nd company, rather than a marine who has not had any exposure to certain aspects of the chapter. Land Raiders that have served the Chapter with distinction, are able to be inducted into the Deathwing, for their sole use, and are given the honour of being painted in the bone white of the company. I want to paint the stormraven green, with the wings in bone so show that this asset can be seconded to the Deathwing when required. Would the Deathwing allow an asset such as the Stormraven to be shared or would they, like the Land Raider, inducted into the company for its sole use. For the Lion! For the First!
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Septembers Vow. I Elmo vow to complete 1 Vindicator with Siege Shield, extra armour and pintle mounted Storm Bolter (150 pts.) in the month of September 2012 as redemption for not vowing as much as I had hoped for in the ETL. Or words to this effect.... http://i814.photobucket.com/albums/zz66/jonbrooks_photo/B%20and%20S%20WIP/P9060001.jpg This will be a new build for my line breaker Squadron The Vindi so far. The magnetisation has been completed The model has been primed in Matt Black External surfaces primed in Angels Green http://i814.photobucket.com/albums/zz66/jonbrooks_photo/B%20and%20S%20WIP/P9100013.jpg This weeks plan is to paint the internals and to assemble the main chassis and start work on the Siege Shield icon. More on Friday
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From the album: 2020
WIP update, nearing completion-
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From the album: Dwango's Dark Angels
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From the album: Dwango's Dark Angels
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From the album: Dwango's Dark Angels
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From the album: Dwango's Dark Angels
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From the album: Dwango's Dark Angels
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From the album: Dwango's Dark Angels
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From the album: Dwango's Dark Angels
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From the album: Dwango's Dark Angels
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From the album: Dwango's Dark Angels
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This is now my XX Legion Part III (which will hopefully be my final scheme) As well As my VI legion thread. For the next month or so you will be seeing Alot of Test minis. I want to make sure my Alphas are exacty how i want them and i want to lock down a good wolf scheme by the time Prospero Drops. So alot OF WIP to come
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Every day unveils a new boon for the dark angels - an apoc game last night, my opponents used some DWC's - as Alpha Legion, I have a lot of character assassination shenanigans, and the DWC rules allow you to ignore precision shots, strikes and the sniper rule. With 3 of the group playing DA's I need a work around - is there any way to get around it, or is the only way to kill all the companions? They can also take wargear to get an outrageous 4++ against shooting (10pts/model, I think a refractor field is 15pts for a 5++?). My first thought was lots of High S firepower - maybe a conversion beamer from 42+"away, maybe lots of breaching plasma, but then the 4++ comes into it. Is there a decent way to kill these guys to get at the juicy HQ choice, or is it best just to ignore them?
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From the album: 3d Modelling
Did the crozius and wasn't happy with the head so redid that as a more conventional skull mask. Need to add lots of pipes etc to it. Also blocked in the pose. I think he's coming along :) -
From the album: my armys journey to being painted
this guy i built from spare parts the other day in a fit of boredom. the base is from a librarian, the powerfist comes from a 4th edition marine command squad, the rest is new(er) bits. his legs are again borrowed from a librarian i used an ammo pouch to cover up the hole in his rear end