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  1. The Hunt of Vengeance continues in this brutal game between the malevolent Drukhari and the enigmatic White Scars! Thanks to Phil for bringing his White Scars onto the channel, a very cool army!
  2. Just curious as to how most people are perceiving primaris battle company structure. I am a psychopath who likes collecting a company as close to lore as possible for some crazy reason. Are reivers in vanguard detachments in the 10th company now or still part of battle companies as part of close support units alongside inceptors? If they are vanguard (and therefore part of 10th company) then companies look like this; Command Personnel Intercessor Squads x6 Inceptor Squads x2 Hellblaster Squad x1 Aggressor Squad x1 Redemptor Dreadnoughts x 1-3 OOOOOORRRRRRRR.... am I just too inflexible with this and the squads vary from company to company and thats the point in them being vague with "fire support squads" and "close support squads" so you can collect how you want?
  3. From the album: ETL VII pics

    Cockpit detail on Sammael's landspeeder
  4. From the album: ETL VII pics

    Cockpit detail on Sammael's landspeeder
  5. From the album: ETL VII pics

    My completed vow for ETL VII, one talonmaster and Sammael on Sableclaw, second angle
  6. From the album: ETL VII pics

    My completed vow for ETL VII, one talonmaster and Sammael on Sableclaw
  7. From the album: ETL VII pics

    My completed vow for ETL VII, one talonmaster and Sammael on Sableclaw, second angle
  8. Inspired by some of the great work here I have decided to share the models that I've painted for my (constantly evolving) homebrew chapter the Redemptors. I will be regularly updating this area with information and pictures as they develop. Chapter Datafile: Redemptors Founding: 2nd Founding/M31 Progenitor Legion: Ultramarines Known Descendants: none Homeworld: Arcadia Allegiance: Loyalist Notable History: Stationed in the eastern portion of the Ultima Segmentum during the Great Crusade as a part of the 7th Chapter of the Ultramarines, those that were to become the Redemptors were not on Calth during the atrocities perpetrated by the Word Bearers. They did not hear of the Word Bearers' betrayal until much later, too late to assist in the defense of Calth and the 500 Worlds. When they were finally able to make their way to the Ultramar region, thanks to the beacon of Pharos, they found that a clear divide had formed between those that had been in and around Calth and those that had not. At the request of the captain leading this group of Ultramarines they were sent back to the eastern portion of the Ultima Segmentum to protect the eastern borders of the Imperium. They could not face to be in the presence of their fellow Ultramarines feeling as if they had failed protect their brothers in their greatest hour of need. This group of Ultramarines formed a small fortress on the planet of Arcadia. Eventually this planet would become the homeworld of the Redemptors when they became their own chapter during the 2nd Founding in M31. Arcadia was an agriworld with limited industrialization. Referred to as 'The Garden' by its inhabitants, Arcadia was selected by the Redemptors as a place of solace which must be defended from the Imperium's enemies. After the destruction of Calth, Arcadia and the surrounded region was seen as a place of new beginnings for the Ultramarines, who would later become the Redemptors. Arcadia was an idyllic vision of all that was good about Humanity and its expansion throughout the galaxy. The Mechanicum had not been allowed to ravage the land with sprawling factories and forges as it had in so many other planets during the Great Crusade. Arcadia was similar to the 500 Worlds before the destruction of Calth and the Ruinstorm. However, the Edenic way of life on Arcadia was not to last, in M36. During the Age of Apostasy, as the Imperium was wracked by civil war, Arcadia was devastated by an incursion of the Death Guard. Plague and disease followed in their wake. The war was long and brutal, Mortarian's legion had established a foothold on Arcadia and no amount of bombardment would dislodge them from the planet. The Redemptors had to fight on the Death's Guard's terms; brutal trench warfare lasted for many years. Eventually the Death Guard were expelled from Arcadia but the cost was great. Fully half of the Redemptors were killed in the conflict and Arcadia's landscape had changed. No longer did forests and fields cover the planet. Instead, craters and ruined machines of war dotted the landscape. The blight that followed in the steps of the Death Guard eventually dissipated (unlike natural blight, that of Mortarian's sons is quick and instantaneous but seems to require their presence to sustain itself) but the damage had been done. The Redemptors did what they could to help the populace rebuild but Arcadia has never fully recovered. The Adeptus Astartes are both a boon and a curse to a world such as Arcadia. They offer protection but destruction seems to follow them wherever they choose to set up operations. The ravaging of Arcadia led to the Redemptors adopting the saying, "Et in Arcadia ego" in memory of the idyllic world how it once was. The name Redemptors was given to the newly formed Chapter to reflect the self-held belief that they needed to atone for their absence at Calth. Their Chapter heraldry, the Fleur de lis was inspired by the ancient Terran crusader Sharlmaen c. M1. The red face plate and gauntlets represent the Chapter’s self-inflicted censure for not arriving at Calth in time to fight the traitorous Word Bearers. The Redemptors have retained the red marks of shame on their battle plate as a reminder of their past failures. The Redemptors zealously defend the eastern area of the Ultima Segmentum from all xenos and traitor legions. In the last few centuries the Redemptors had participated in numerous battles with the T'au empire and the resurgent Death Guard. ***Below and in following posts I will be posting pictures of models that I am currently working on and have finished.*** Redemptors attacking a fortified Death Guard position. Wounded Redemptor - finished this guy last night.
  9. http://bolterandchainsword.com/uploads/gallery/album_16975/gallery_245158_16975_35320.jpg File Name: Codex Supplementum: Red Hunters (v2) (9e) (homegrown) File Submitter: MECHFACE File Submitted: 30 Mar 2021 File Category: Warhammer 40,000 Here is my updated version of my Homebrew Codex Astartes: Supplementum Red Hunters for 9e. This is a follow up to my draft Red Hunters and Exorcists Index Astartes with a newly completed for a Version 2. With this image you'll find a link to the PDFs which includes the lower res imageless version [REDHUNT PRINTCODEX.pdf] and the all bell and whistles version with the present 'holding' artwork [REDHUNT FULLCODEX.pdf] used for this version. In addition I'm also adding the full text here where on a separate thread to be viewed without needing to download the link provided. Includes REDHUNT FULLCODEX.pdf and REDHUNT PRINTCODEX.pdf A big thank you to everyone who has commented on the draft index version with super appreciated comments, suggestions, playtest and encouragements! In particular #BrotherTyler here Bolter&Chainsword (the true chapter master of the Exorcists Chapter) and #Biblodankins over on Instagram (Lord Inquisitor, Ordo Corporatis). I really hope you enjoy this version and any more feedback is still super appreciated! Hopefully I'll have better artwork to replace the 'holding art' included in there right now. MechFace Click here to download this file
  10. http://bolterandchainsword.com/uploads/gallery/album_8986/med_gallery_62495_8986_304284.jpg http://bolterandchainsword.com/uploads/gallery/album_8986/med_gallery_62495_8986_135390.jpghttp://bolterandchainsword.com/uploads/gallery/album_8986/med_gallery_62495_8986_125730.jpghttp://bolterandchainsword.com/uploads/gallery/album_8986/med_gallery_62495_8986_158992.jpghttp://bolterandchainsword.com/uploads/gallery/album_8986/med_gallery_62495_8986_144433.jpg http://bolterandchainsword.com/uploads/gallery/album_8986/med_gallery_62495_8986_9348.jpghttp://bolterandchainsword.com/uploads/gallery/album_8986/med_gallery_62495_8986_75084.jpghttp://bolterandchainsword.com/uploads/gallery/album_8986/med_gallery_62495_8986_17029.jpghttp://bolterandchainsword.com/uploads/gallery/album_8986/med_gallery_62495_8986_115807.jpg http://bolterandchainsword.com/uploads/gallery/album_8986/med_gallery_62495_8986_25592.jpghttp://bolterandchainsword.com/uploads/gallery/album_8986/med_gallery_62495_8986_181910.jpghttp://bolterandchainsword.com/uploads/gallery/album_8986/med_gallery_62495_8986_92361.jpghttp://bolterandchainsword.com/uploads/gallery/album_8986/med_gallery_62495_8986_91308.jpg +++ Quintus let the slightest sigh escape his lips and he watched the coldness of the air trace the outline of his breath. He could hear the rain pattering across what little remained of the building’s roof. He found it calming. The arrhythmic sound helped clear his thoughts in the remaining moments before his squad would strike. For three days, he and his fellow Eliminators waited inside one of the only buildings that still overlooked the city’s main roadway. Before the Tyranids landed in force and began reshaping the planet with their foul biology, the roadway bore the name “Petitioner's Lane.” But any petitioners who once walked these streets fled long ago or suffered worse fates at the hands of the city’s new occupants. The Eliminator sergeant could hear the xenos moving below on the street. The telltale click of Tyranid claws on the shattered masonry set his teeth on edge. Their corruption offended him and he could feel sheer hate pulsing behind his eyes. For three days, Quintus’ squad had watched the aliens construct and grow their horrible breeding pools all across the city. Lesser forms, with the sheen of birthing fluid still coating their skin, streamed out of these organic factories constantly. The screeching never ceased. The enemy chittered and screamed of a victory that the Imperial Fists would soon deny them. The largest of these breeding pools sat across the lane from their building. If the swarm required it, the pool could create massive creatures capable of matching a tank in size and firepower. Quintus and his men knew this from their briefing before deploying three days ago. The briefing where the Captain of the Fifth asked that they bear the indignity of waiting inside an occupied city, watching the foe corrupt it, and not firing a single shot until a high value target revealed itself. Miserable work by the standards of any warrior. But Squad Quintus obeyed and waited. They waited for the thunder. Then the thunder came. And the sky opened. Thunderhawk Gunships in the bright yellow livery of the Imperial Fists appeared suddenly through the clouds and rushed towards the ground. Smaller craft danced in front of them and rained death down on the flying Tyranid forms that swarmed up towards them. The Eliminators watched their brothers descend to the planet wreathed in steel and with their colors born proudly. Quintus kept his misgivings to himself and turned back towards the Tyranid pool. The surface of the pool began bubbling with gestation and Quintus motioned for his two brothers. The knelt on either side of him, las fusils at the ready and steadied on the broken windows that looked out across the lane. Something massive took shape in the alien structure below them. Even in a half-formed state, Quintus could tell that the creature could easily crush an Astartes underfoot with its sheer weight. A pulsating cannon formed along the creature’s spine and it gave an ear-splitting roar of pain as the hive mind of the Tyranids spontaneously rewrote its genetic makeup. Quintus motioned the word for “wait” in battle-sign. His hands tensed as he did so. After three days, condemning his brothers to waiting for even another second felt like cruelty of the highest order. But as the beast below emerged from the fluid that birthed it, Quintus finally loosed his hand and pointed directly at the Tyranid monstrosity. At this command, the two Eliminators beside him opened up with a volley of shots from their las fusils. Beams of white-hot energy sprang forth from the barrels of their guns and punctured the newborn creature faster than the eye could track. The beams both penetrated and cooked the Tyranid. Quintus watched with no small satisfaction as the beast’s many eyes began to boil and then burst from the las fusils’ heat. It made one last whimper of pain and then fell to the ground with a thud. The comm unit in Quintus’ ear buzzed with static for a moment before a voice commenced speaking. “You did well, brothers. We have landed. Regroup with us at the main gate to the city. The Tyranids’ infection ends here.” At those words, Quintus felt his muscles relax. The tension of the three-day wait left him at the knowledge that his brothers safely made planetfall. He released another quiet sigh as his brothers ritualistically checked their weapons. After they finished their inspections, Quintus motioned towards his two fellow Eliminators and they all began the long walk down towards the Petitioner’s Lane.
  11. 426 downloads

    Here is my updated version of my Homebrew Codex Astartes: Supplementum Red Hunters for 9e. This is a follow up to my draft Red Hunters and Exorcists Index Astartes with a newly completed for a Version 2. With this image you'll find a link to the PDFs which includes the lower res imageless version [REDHUNT PRINTCODEX.pdf] and the all bell and whistles version with the present 'holding' artwork [REDHUNT FULLCODEX.pdf] used for this version. In addition I'm also adding the full text here where the red hunt begins on a separate thread to be viewed without needing to download the link provided. CODEX ASTARTES: Supplementum Red Hunters Includes REDHUNT FULLCODEX.pdf and REDHUNT PRINTCODEX.pdf A big thank you to everyone who has commented on the draft index version with super appreciated comments, suggestions, playtest and encouragements! In particular #BrotherTyler here Bolter&Chainsword (the true chapter master of the Exorcists Chapter) and #Biblodankins over on Instagram (Lord Inquisitor, Ordo Corporatis). I really hope you enjoy this version and any more feedback is still super appreciated! Hopefully I'll have better artwork to replace the 'holding art' included in there right now. MechFace
  12. Version 1.0

    611 downloads

    10 vector icons for loyalist chapters. I am trying to add as many as possible and you can find them all here
  13. From the album: White Scars

    Minis in various states of progress
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