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This is now my XX Legion Part III (which will hopefully be my final scheme) As well As my VI legion thread. For the next month or so you will be seeing Alot of Test minis. I want to make sure my Alphas are exacty how i want them and i want to lock down a good wolf scheme by the time Prospero Drops. So alot OF WIP to come
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- alpha legion
- space wolves
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So begins the assembly of my 30k dark angels army. I will keep a log here as I build and paint them. Glory to the Emperor Glory to the Lion
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hi all I have been reading about the dark angels and i have found them quite interesting (specially the novel Angels of Darkness) but i still have some questions about their identity. So i thought i might ask to the experts. ¿What would you say that are the defining quirks or characteristics that define the dark angels and their successors, in lore, personality and iconography? also a bonus question: ¿is it possible to do a Dark Angels successor that doesn´t have anything to do with the Deathwing and Ravenwing? thank you guys and i hope you can help me with this
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Hi all, long-time lurker (to the extent that I legitimately forgot I had an account here and had to get Kurgan the Lurker's help recovering it [thanks man!]) and I thought that, since I'm a responsibleish adult, I felt that I should make a WIP log of my, already sizable collections. Now, my one, true love for factions is the World Eaters/Khorne Daemonkin. Even though it's the smallest of my factions right now, as I managed to luck out with some friends not wanting the Death Guard halves of Dark Imperium, so I got those on the cheap. And the Dark Angels were literally given to me by a friend who said, and I quote "Yeah, they're yours. I don't have the time to play 40k, or the space to store these". So I was just casually given at least 2k points of Dark Angels. So, welcome to my WIP thread. Some pretty pictures: Maulerfiend I'm most happy about how the eyes and legion badge came out Skarbrand Everyone's favorite madman: Khârn the Betrayer Some Daemons and a Spawn Mortarion More to come!
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- wip
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Prot's Quickie Batrep: AdMech vs Dark Angels 2K (Pics)
Prot posted a topic in + ADEPTUS MECHANICUS +
Hey guys, A quick batrep I want to do up for my last AdMech game. The Game: Maelstrom: One of the Chapter Approved missions where you have to draw 3 cards, and you must complete them before the beginning of your next turn or they are discarded. This makes movement a real key element of the mission I find. And it's not something my Admech are awesome at... too much sand in the joints. My List: - As you can see I opted for a Knight. I was tired of having pace dictated to me by my opponents. I feel it's one of my least favourite parts of Admech. In the past I had used a lot of Jazz Hands priests to counter that and fight for some of my own board control, along with Sicarian Infiltrators. Today I went with the beef option: Knight Crusader, pretty loaded. -Cawl -Dominus -Tech Priest 2 x Rangers with Arquebus 1 x 10 Vanguard with 2 x Plasma Cavaliers, taser dude.(had the points) Dunecrawler Dunecrawler 2 Kastelan Robots with Phospher Blasters Datasmith 2 x dragoons 5 Sicarian Infiltrators (not show above). Knight Crusader: Avenger/Ironstorm Missiles,/ Battle Cannon / Very large feet. Dark Angels: - Mostly a very, very shooty list: - Azrael Lt. - 5 Helblasters - Pred Annihilator - 3 x Ven Dread: dual las/missiles - 2 x 10 Tacticals with special weapons - 5 scouts w/Shotguns - Dev squad Plasma/Las - Squad of BlackKnights w/plasmatalons - Dark Talon (really good flyer for the points) The Dark Angel player just came off a great win against a soupy chaos/renegade list with a lot of shooty/forgeworld units so I didn't know what to expect. He has a LOT of high quality shooting, all with re-rolls thanks to Azrael, and the infantry is getting a 4++ invuln from him as well. Deployment: +++ We are playing corner to corner, and I get lucky with first turn. I always deploy to go second so I had my Knight outside of 48" of his Lascannons. In this picture I had finished my movement. - My cards were bad, but I had 'kill a character'. If you can see I set up my Arquebus' for a crossfire on Azrael. He couldn't hide from both, and I had first turn so both got to shoot at Azrael, and I managed to take a few wounds off. - I felt this would be a short, violent game because we both had the potential to rip a lot of armour apart. I got VERY lucky and my Dunecrawlers both had 3 shots, and ripped through his Flyer netting me first blood. - The advancement of the Vanguard left them sitting at mid, but my other card gave me an easy objective squatting in the middle. The Knight did very little. I decided to poke at some Dreads, and one is left with one wound, but other than that I decided to go after the Devastator squad because of the high damage potential of the Las/plasma there, and really the Knight is kitted for anti Infantry. Kastelans plink some infantry, but can't touch all that armour so are fairly ineffective. - Also I go up with my Dragoons, and infiltrate my Sicarians.... I lay down "Wrath of Mars" and get 3 Mortal wounds on the Black Knights, and 4 normal wounds which he saves.... not a great return, but I take it. I fail all charges. - I manage to take a 2-0 lead. Dark Angels: - He's down a Flyer, and 5 of his Devs, and I think I got one dread, and a good piece of the Black Knights. So he juggles the Pred, and starts firing back, but his army list is largely static... this is new to me as I typically am avoiding close contact with my opponents, but I'm happy to see he's content in his zone. However, it's built that way so the shooting starts.... - Even with all the remaining Las, he ignores the Knight (I don't think it was a huge threat to him) and he goes after the Dunecrawlers. Sure enough I make some darn good invulns, and he gets unlucky on wound rolls. Yet with weight of dice I do take a pile of wounds on one Dunecrawler.... down to 3 wounds! + Sicarians survive overwatch, and the Dunecrawler is charged. - Not shown: the bikes charged the Dragoons and kill one. It's okay.... I still have one and he laces into the remaining two bikes along with the Sicarians and I get really lucky here. - He manages a few points, but he's starting to feel the results of my very lucky first turn.... Admech Turn 2: - Admittedly this is a big turn for me. The canticles result in me being in cover, and having ONE Dark bike stuck in close combat with my Dunecrawler the other Canticle is the one where I roll and on a 6 cause a mortal wound... I tell my opponent Cawl will NOT adjust this number because I wish to troll him and kill his last wound on his last bike in this cheesy manner.... I roll a 6!!! The Bike is dead and my opponent can only roll his eyes at my cheesy luck. - The Knight positions for a ton of firepower and takes the Helblasters down to 2 models, but it took a lot of firepower through that 4++ save bubble. - The Vanguard clean up the Devs, and his flanks are now heavily severed. His movement is hampered by this giving me a lot of freedom of movement for Maelstrom cards which I take advantage of and score a couple of points. - The Kastelans change protocols from Aegis to Protector (but that won't take effect until T3). However they do kill some scouts... they were a bit disappointing this game. - The Dreadnoughts have to go and the Cawl combination with the Neutron Laser Dunecrawlers is devastating this turn taking a Dread and the Predator out. - At this point my Sicarians are closing in on his green wing bubble wrap, and the Dunecrawler is on fire.... I have a stellar roll with my special Bolter and Chainsword dice: + 6's mean +2 hits each! + = This roll puts down a lot of the bubble wrap so for turn 3 this leaves Azrael exposed..... + Cawl looks on longingly at his lovely creation... the Hellblaster plasma gun. He asks the Knight to retrieve one for his personal collection.... + - In Dark Angels turn 3 I lose a slightly repaired Dunecrawler but it takes everything he has left.... Azrael comes out of the back lines to clock my last Dragoon. - At this point the Dark Angels concede. It was hard fought but I think this game was decided turn 1. We both had very destructive lists, and my opening salvo put him at too big a disadvantage. With no real assault threat this gave me a lot of room and he didn't have the foot print to push me back. - The Knight was a good... 546 points I believe. He was quite mediocre. I don't think he earned his points back... I'm pretty sure of that. Cawl was good, not sure if he was so good to be 'auto include' in this type of list, but again I think the fact a Dark Angel list was trying to outshoot me helped me although those Helblasters with the Dark Angels' Strategem do 3 damage. I had to take them out early. Thanks for checking this out!- 10 replies
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- battle report
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Hello, B&C! I have recently purchased what I believe to be the last classic FW Thunderhawk (#2003) and after a few weeks of modelling (a lot) and converting (minimal) I'm at the point where I can slap some paint on it (with more or less skill; I'll let you be the judges). I'm calling it the Beast as a working title. Since I have started painting, I thought, I might make the progress available here in a centralised location for this particular project. If you're interested in a general log of my other projects, or a log of the building process, please click the link in my signature. A few words before I start with the pictures: I am very bad at photographing. Please excuse my failures in this field. Should you be interested in clarifying pictures, just post the request here, and I'll try to fulfill it with another crappy photo I am a "traditional" painter; i.e. no fancy NMM shenanigans, no wet palette and I've never painted such a giant model. My biggest model so far is an Imperial Knight (pictures of which: again, signature). For this reason, I've bought an airbrush set and I'm still figuring out the basics, such as pre-shading. I'm getting there. I hope. I've also integrated interior lighting in the form of red LEDs, because I'll paint the interior and want to be able to actually see something there The upper hull will be removable, which is one main reason for why I'm painting more than the flight deck; the main cannons are magnetized, and I've dark-angel-ized (this is a word now) the Beast with Dark Angels Land Raider doors and a Rhino front plate from FW. It will be mounted on a themed base on a 2cm diameter acrylic rod. This base is not yet constructed, as well as the engine room, but I'll come to that once the main model is built and painted. I'm of the firm conviction that such expensive models should be treated with the utmost of respect and attention. This being said, I've had to develop new skill sets (working with epoxy, soldering, and airbrushing) to tackle this project. I'll give it the best of my abilities, but it may not be enough sometimes. Okay, enough babbling, here are the pictures. First, we have a frontal view of a dry fit. You can already see the painted pilots inside (if you squint hard enough) Here's a shot of the lowered assault ramp, with interior lighting running. It seems very bright in the darkness, but I mainly took this picture to see if the light shines through thin parts of the resin. Which it does and is now fixed with a plasticard bracing inside. Still unpainted, though, just for kicks. Here's the painting process of the pilots. I've dremeled out one of the heads to replace it with a DA Techmarine head, and the shoulder pads are from FW. Flight deck still unpainted, dry fitting. Now some (terribly blurry) pictures of the finished pilots: Since then, I've started priming and basecoating the interior. Which you can't really make out since this picture was taken in natural sunlight. But here it is anyways, in bone white. Take my word for it. The inner part of the assault ramp is almost done already. It will get a good sponging for more weathering, and then it'll be ready for permanent mounting on the nose. Speaking of the nose. This part is still not glued to the lower hull, for two reasons: First, it would be very awkward to paint the lower deck with it in place; second the flight deck needs to be mounted to really be able to glue the nose in place. And to mount the flight deck, everything inside must be painted, and the LED cables need to be connected. This is going to be fiddly work. Thank you for your time, I hope you enjoy the project as much as I do!
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From the album: Dark Angels 5th Co
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From the album: Dark Angels 5th Co
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From the album: Dark Angels 5th Co
Used DW kit and other bits for these. -
From the album: Dark Angels 5th Co
Used DW kit and other bits for these. -
From the album: Dark Angels 5th Co
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From the album: Dark Angels 5th Co
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From the album: Dark Angels 5th Co
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From the album: Dark Angels 5th Co
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From the album: Dark Angels 5th Co
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From the album: Dark Angels 5th Co
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From the album: Dark Angels 5th Co
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From the album: Dark Angels 5th Co
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G'day Bolter n' Chainsword brothers. Slowly getting back into hobby-ing / wargaming, and I have heard the Horus Heresy gets back to some more classic roots of the game. Which I am finding more and more as a thumb through the rulebook. To help save from amounting a pile of shame, but to start putting together a list my experienced friends aren't going to initially steam-roll I was wondering if I could have some input to a little list I put together. I have a plan to escalate this to a 1500, 2000 and then 3000 list. Dark Angels - Loyalist HQ - 367 Praetor (Deathwing) Artificer Armour, Iron Halo, Bolt Pistol, Frag and Krak Grenades, Master of the Legion Terranic Greatsword, Volkite Charger, Seneschal of the Keys Deathwing Companion Detachment (Deathwing) Artificer Artificer Armour, Bolt Pistol, Frag and Krak Grenades Deathwing Oathbearer Bolter, Terranic Greatsword, Refractor Field 2 Deathwing Companions Bolter, Terranic Greatsword 3 Deathwing Companions Calibanite Warblade, Cytheron Pattern Aegis Elites - 370 Contemptor Dreadnought (Dreadwing) Gravis Power Fist with built in Plasma Blaster, Volkite Dual-Culverin Dreadwing Interemptor Squad (Dreadwing) Bolt Pistol, Frag, Krak and Rad Grenades Interemptor Praefectus Artificer Armour, Plasma Burner, 2 Phosphex Bomb 4 Interemptors 3 Plasma Burners, 1 Plasma Incinerator Troops - 260 Tactical Squad (Stormwing) Bolter, Bolt Pistol, Frag and Krak Grenades Sergeant Artificer Armour, Power Weapon 9 Battle Brothers 1 Legion Vexilla Tactical Squad (Stormwing) Bolter, Bolt Pistol, Frag and Krak Grenades Sergeant Artificer Armour, Power Weapon 9 Battle Brothers 1 Legion Vexilla
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- 1000
- dark angels
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From the album: chainsaws dark angels
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From the album: Brother Abbot's Dark Angels
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- dark angels
- ravenwing
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From the album: Brother Abbot's Dark Angels
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- dark angels
- deathwing
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From the album: Brother Abbot's Dark Angels
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From the album: Brother Abbot's Dark Angels
A year in 40K! My Dark Angels, some Tau and some Chaos-
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From the album: Dark Angels 4th Company