Search the Community
Showing results for tags 'discussion'.
-
I was painting some Assault Intercessors tonight and as I got to the last one I had a huh moment. It was when I was painting the bolt pistol holster and had to go between the figure's legs and move my paintbrush upwards to reach. I thought to myself "Huh- why am I painting this area? Who besides me would even know it wasn't painted, even if they picked up the mini?" And this was the tenth figure I had painted tonight and roughly the twenty-something overall that I've done the same way. Just kind of amusing to me, because no one aside from me would ever know that there was a little bit of green basecoat on a leather holster instead of brown, because the way the model is set up you almost have to hold it upside down to see it. Anyone else have any sort of moments that they've thought something like that?
- 15 replies
-
With 3 out of the 4 cult marines no longer being in our codex I wanted to discuss how best to utilize them. Them not gaining legion traits sucks, but I still think cult marines are still pretty useful. Here's what I have so far: Berserkers: -Still hit very hard in melee, getting exploding 6s is a very good boost -Fury of Khorne for tough units -Veterans of the long war still really good -+1 Str from mark -Run with a khorne priest to get wanton massacre early Rubric Marines: -+2 shots with flamers make the now 3pt warpflamers threatening -Another cheap psyker on the board -Surprisingly tough with mark of tzeench + all is dust + AoC -Demon shells for -3 bolters -Can be a good backfield unit with warp-born foresight Plague Marines: -The free wargear is very good (3 Plasma guns for free with a 10 man squad) -Pretty tough with Mark of Nurgle + AoC Noise Marines: -Lots of support with EC -+1 Dmg within half range + veterans on sonic weapons is powerful Side note: While not the main topic of this thread I wanted to bring up Confluence of Traitors and cult marines. Because of the wording on the stratagem saying "Until your next command phase, models in that unit have that legion trait" I think it is actually possible to give a cult marine unit a legion trait. My argument for this is that the word "gains/gain" is used when talking about abilities that a unit gets both the before game begins, and last all battle. Where has, "have" is used for when a unit is temporarily given an ability for a turn. I don't actually believe this would work in a real game, and is a case of extremely rules lawyering but I thought it would be interesting to bring up.
- 4 replies
-
- cult marines
- rules lawyering
-
(and 3 more)
Tagged with:
-
Hey everyone, when I first started collecting my Emperors Children, I placed a big order of items that I thought I wanted for my army. Those included things that made a lot of sense (Upgrade kits) to not so useful (Fulgrim, cool but not needed to start out). This included Deimos Pattern Rhinos. But, would this be the prevalent chassis for the Emperors Children? From what I've gathered, the Deimos Pattern Rhino was a bit more sophisticated and complicated than the Mars Pattern Rhino, while the latter was easier to produce and maintain. With the 3rd Legion joining the Great Crusade on a big scale later than other Legions, would they have widespread access to Deimos Pattern Rhinos, or have a bigger fleet of of the Mars Pattern variant? I know, in the end, it's up to me, but I'm looking for a bit of input. All my Tactical Marines wear MK4 armor (Calth....) and I will have to make so stupid expensive conversions to use Cataphracti TDA, there is some doubt, which Rhino would fit better into my army. This actually feeds into a bigger feeling I have regarding which models to use for a Horus Heresy army. Indomitus pattern TDA is available during the Crusade and later on. The only reaseon why the 40k Dark Angels can maintain a company of TDA wearing veterans is the fact that they still have all of these relics lying around. Still, I've yet to see someone using plastic GW Terminator kits for their HH army. and I haven't considered using them myself. Is that because I follow in a community trend here or because I too feel that there needs to be a visual distinction in the models used for a HH army. Honestly, I'm not sure. I've seen plenty of plastic Land Raiders... Those seem to fit, then why do I feel so uninspired (not sure if that's the right word) when I want to get GW Land Speeder kits (I won't use the upcoming FW kit) for mobile attack vehicles, something which works perfectly with the idea of the EC. Warhammer 40k has always described the Imperium as a technologicaly stagnant culture, crippled in its progress by the Betrayal. There is no reason, Mars Pattern Rhinos should look out of place transporting my MK4 wearing Emperors Children across the battlefield. And yet... in my mind it does. That may be my personal short coming. Perfection is still out of reach. What do you think, brothers?