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Grey Knight Rumors Thread


Marmande

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I merged another topic with this one as they both deal with rumors. There's already two rumor topics on the Grey Knights, one in the general News & Rumors and one here. Please keep any and all rumors, news, announcements, my mother's sister's cousin, etc. in those places so when the new Codex comes out there's only two topics we have to deal with, not a bazillion :tu:

 

Thank you, that is all.

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The Arco-flagellant entry makes me think this 'codex' is either complete BS or a very early draft. I won't quote stats for comparison, but this is pretty awful. Karamazov is nerfed too. Daemonhosts? Seriously, :P. Why bother. :o
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I'll admit, the 6+ FNP has me a bit confused as well. I know they are all frail for their points, and its a boost... but what is the bonus 6+ save gonna do for them? I'm lucky if one of my boyz makes a save vs friends flashlights. It almost seems like an afterthought with a big Foxtrot Uniform on it
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Then there's the note aobut the Vindicare's Sniper Rifle rending on a 4+...

 

Grand Strategy then if I want Purifiers as scoring

 

Yup.

 

A Standard BC is so much better than Crowe is mind boggling...

 

Edit:

 

I'll also second the ^_^ at the role the Brother Captain plays. Why ever take him over a Grandmaster? (Edit: He get's a point break on Psilencers and Psycannons over the GKGM... WooT?)

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Is it just me, or does Crowes weapon rule seem like a piece of psychiological warfare?

I mean it's debatable how usefull it is, but the fact that his weapon gives the enemy FC and re-rolls to Hit makes me think: Maybe the basic idea is to lure the enemy into attacking you, and then fry him with CleansingFlame, since it is resolved first. Now the chances aren't great, especially against hordes, but maybe that's what the designers thought. Still no fan of his rules though :P

But all in all, I really rather like the Codex and the way it looks so far.

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Next question.

 

Why give Mordraks Ghost Terminators Hammerhand?

 

Mordrak has hammerhand anyway, and with him being an upgrade charcater, you'll always be albe to use his HH for the Squad. Plus if he is removed, they go as well, so they can never be a unit in thier own right. :/

 

(I love the idea and theme of the Ghost Knights and Mordrak, but I'm wary of paying over 300 points for a unti that could potentially all die if just one of them is killed... I know he can't be singled out (unless by an enemy Vindicare, or Telion), but there are other ways to take him out. Mind War, Boon of Mutationm JotWW for example.)

 

Edit:

 

He's not even an IC either, which kinda confirms it.

 

Didn't catch that.

 

That's a lol. He's *never* going to make it into CC to use his sacrifice. He will be shot dead before he can take out Abbadon/Thunderwolflord/C'Tan/Avatar/Skulltaker/Tyrand MC with his power...

 

150 points saved in my book.

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Keep in mind that this is a beta codex. I reserve judgement on Crowe until

I see his entry, but right now the only thing he is goodmfor is as sacrificial unit to trigger heroic sacrifice.

 

I hope they un-nerf Crowe, though.

 

I do like the fluff though, it is'nt the best, but it is good enough.

 

I also, LOVE the strike squads!! Awesome! I hope the PT option is the same in the final codex. Though I do wish that justicars were more custimizable. I would have liked to be able to give them psychic hoods, refracted fields, etc.

 

So, overall i like it! It has a few disappointments, but it is good on the whole.

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Because he's cheaper, and it depends on whether or not you really want or need those scoring units.

 

Granted if the costs stay relatively the same, and the weapons remain only a slight price increase for the GM (to reflect their use in the hands of a better BS I assume), it does kinda become a no brainer, but if you aren't taking infantry outside of your troops alotment, well... :P

 

It's similar logic to the current WH 'dex where we don't see a lot of Palatine's being fielded. Even mine is a Palatine only in fluff, by the rules she's a Canoness.

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The Arco-flagellant entry makes me think this 'codex' is either complete BS or a very early draft. I won't quote stats for comparison, but this is pretty awful. Karamazov is nerfed too. Daemonhosts? Seriously, :D. Why bother. :lol:

 

It seems, sadly and at least in this particular iteration(remembering that this is a playtester 'dex), they're balancing the Inquisitorial Warband options entirely against the fact you can take 12 of any type. You're right though, the profiles are a bit of a joke; an Inquisitor has the pick of any Imperial servant, and he decides that basic guardsmen will make the best Acolytes? Bleh. I'd rather they had a Veteran/Storm Trooper statline and the special weapons were limited in the same way as every other squad than have the option to buy 12 BS3 Plasma Guns.

 

I notice also that Daemonhosts are now apparently A-OK with the Grey Knights, seeing as you can also take 12 of them if you want to with no repercussions(why you'd want to...).

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Hopefully that "playtest" version that has been available for download on the internet has gotten some major revisions prior to going to print. This is the first codex where I am not really excited about any of the Special Characters, and that is disappointing. The fluff for Castellan Crowe is my favorite of the SCs, but his rules just make him more of a liability than a boon. I'd just rather he carry some special Blessed by the Emperor sword, instead of the Daemon Weapon (although the story on that does give him some depth). Like others have said, at lease I can use a stock Grand Master to make Purifier Squads Scoring, if I decide to take them.

 

One of my bright ideas, is to take a Librarian alongside my Grand Master, as the second HQ. I'm going to upgrade him to Psychic Mastery level 3, then give him a Warding Stave. It'll be extremely expensive, but he'll be almost guaranteed not to ever kill himself from Perils of the Warp!

 

V

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The fluff for Castellan Crowe is my favorite of the SCs, but his rules just make him more of a liability than a boon. I'd just rather he carry some special Blessed by the Emperor sword, instead of the Daemon Weapon (although the story on that does give him some depth).

I do think his fluff could have been fixed trivially easily. Just have him carry two swords: the Daemon Weapon he is guarding at all times, and the Nemesis Force Weapon he actually wields in battle.

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The fluff for Castellan Crowe is my favorite of the SCs, but his rules just make him more of a liability than a boon. I'd just rather he carry some special Blessed by the Emperor sword, instead of the Daemon Weapon (although the story on that does give him some depth).

I do think his fluff could have been fixed trivially easily. Just have him carry two swords: the Daemon Weapon he is guarding at all times, and the Nemesis Force Weapon he actually wields in battle.

 

Nemesis weapons require psychic power to fuel them. It stands to reason that the daemon weapon would require Crowe's full attention to contain the Daemon's power.

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The fluff for Castellan Crowe is my favorite of the SCs, but his rules just make him more of a liability than a boon. I'd just rather he carry some special Blessed by the Emperor sword, instead of the Daemon Weapon (although the story on that does give him some depth).

I do think his fluff could have been fixed trivially easily. Just have him carry two swords: the Daemon Weapon he is guarding at all times, and the Nemesis Force Weapon he actually wields in battle.

 

That's exactly what I was thinking; just have him carry the Daemon Weapon on his back, but not use it, just like Cypher. Then give him a small negative to account for the "bad juju" of carrying it around. The rerolls to hit and Furious Charge for his enemy is too much of a negative.

 

Also, the regular Brotherhood Champion really needs 2 wounds if he's going to be a 100 point Independent Character. Otherwise, he'll kill a couple models, but then get easily whacked by a few regular joes that throw a few attacks his way- it won't even require a hidden power fist.

 

V

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Nemesis weapons require psychic power to fuel them. It stands to reason that the daemon weapon would require Crowe's full attention to contain the Daemon's power.

Okay, then give him an ordinary power weapon. The important part is that he doesn't wield the daemon sword.

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Nemesis weapons require psychic power to fuel them. It stands to reason that the daemon weapon would require Crowe's full attention to contain the Daemon's power.

Okay, then give him an ordinary power weapon. The important part is that he doesn't wield the daemon sword.

 

Good point! Hadn't thought of that!!

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From reading Crowe's entry, it seems to me that the FC/Reroll given by the demon sword is actually *for* the attacking enemy, and not for Crowe and his squad.

Oh dear... You know what, by my read that's true. The Enemy get the bonuses, not Crowe. He's not even an IC either, which kinda confirms it. Darn it! If it stays that way he's not even worth 100 points let alone, 150 points.

That IC thing seems like an oversight. The Brotherhood Champion gets it and Crowe is just the upgraded version, plus Titan's Helrald specifically states that its effects work on the unit that the character has joined.

There's a bunch more of these such as the copy/pasted & unedited Blood Angel razorback.

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If the thing that shall not be named is accurate, I'm not sure how viable a pure gk force is.

 

What is "the thing that shall not be mentioned?"

 

From what I've seen, this codex will make multiple pure GK builds viable and competitive.

 

Have you heard something different?

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If the thing that shall not be named is accurate, I'm not sure how viable a pure gk force is.

 

What is "the thing that shall not be mentioned?"

The leak.
Have you heard something different?
Balanced lists will be including IQ units simply to have meltas.
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