Slips Posted August 26, 2015 Share Posted August 26, 2015 Other than the points raised above, I'd reconsider the Plasma Cannon on the Jetbikes. The moment you Jink, its not shooting. Unlike the others who can still attempt to Snap Fire. Which HS Are you keeping? The Heavy Support squad is pretty much the cost of a Typhon and both the Sicaran and Deredeo are solid choices and fill a role the HSS Does not and that your army is low on: Anti-Tank. Link to comment https://bolterandchainsword.com/topic/281652-hh10-night-lords-tactics/page/11/#findComment-4156524 Share on other sites More sharing options...
SkimaskMohawk Posted August 26, 2015 Share Posted August 26, 2015 The list is odd. There's apothecaries but no squads to put them in since the terror marines have pods; the terror marines also have bolters and a flamer when volkites are just better. There's no melta bombs anywhere, which compounds the lack of anti tank. Its pretty much the standard Terror Assault trap of having way too much cc and anti infantry without any high quality shooting to back it up. Those store rules are also fairly questionable; normal special characters in 30k can really help make certain lists and strategies. It'd be like limiting RoW until you have an apocalypse level of points to use, in which case, why bother? Link to comment https://bolterandchainsword.com/topic/281652-hh10-night-lords-tactics/page/11/#findComment-4156539 Share on other sites More sharing options...
Joe Posted August 26, 2015 Share Posted August 26, 2015 Aren't Legion Drop Pods twelve-man? That's what I thought, at least. I'll drop the HSS and Sicaran for the Typhon (which doesn't appear on Battlescribe for some reason) and melta bomb everyone, as well as replacing the plasma cannons on the bikes with multi-meltas. As far as the store rules go it was by a majority decision. Even the store manager agreed to it, at least until Shattered Legions is out. I'd love to take Sevatar, however I'm not sure why he isn't in Termy armour. :p Link to comment https://bolterandchainsword.com/topic/281652-hh10-night-lords-tactics/page/11/#findComment-4156561 Share on other sites More sharing options...
SkimaskMohawk Posted August 26, 2015 Share Posted August 26, 2015 Drop Pods from the 5th ed Space Marine Book were 12 man. The reason the typhon isn't showing up is because its a LoW, not a heavy support. Sevetar was never mentioned to be in Terminator armour so thats why he doesnt have it and I'm still very confused by this house rule and the thought process behind it Link to comment https://bolterandchainsword.com/topic/281652-hh10-night-lords-tactics/page/11/#findComment-4156586 Share on other sites More sharing options...
Joe Posted August 26, 2015 Share Posted August 26, 2015 I'm looking in the LoW category; it isn't there. I could drop one marine from the Terror Squads to fit the Apothecaries into the drop pod. As far as I can tell it's worth the sacrifice for the aug scanner. I really need to pick up the red books. Link to comment https://bolterandchainsword.com/topic/281652-hh10-night-lords-tactics/page/11/#findComment-4156592 Share on other sites More sharing options...
Caillum Posted August 26, 2015 Share Posted August 26, 2015 Have a good think about the list and our advice, then post it in the Army List sub-forum, as it'll get much better visibility there (and it should be there). Not complaining at all - Night Lords Tactica needed a boost! Apothecaries will keep the Terror Squads alive longer. With volkites, augury scanners are useless. But with volkites, they will rock your world! Shame about the lack of special characters. And the red books are a big necessity. Link to comment https://bolterandchainsword.com/topic/281652-hh10-night-lords-tactics/page/11/#findComment-4156596 Share on other sites More sharing options...
SkimaskMohawk Posted August 27, 2015 Share Posted August 27, 2015 The typhon is under warmachine detachment Link to comment https://bolterandchainsword.com/topic/281652-hh10-night-lords-tactics/page/11/#findComment-4156623 Share on other sites More sharing options...
Joe Posted August 27, 2015 Share Posted August 27, 2015 Found it, loaded it up with lascannon sponsoons. I'll post the final version over in the army list sub forum now. I'm going to alternate Sevatar in as well as an alt-list for games elsewhere. It'll give me the needed boost to buy him. :p And regarding the Termy comment, I thought he was the Commander of the Atramentar. It didn't really make sense for me for him not to be in Terminator armour. :p Link to comment https://bolterandchainsword.com/topic/281652-hh10-night-lords-tactics/page/11/#findComment-4156806 Share on other sites More sharing options...
SkimaskMohawk Posted August 27, 2015 Share Posted August 27, 2015 He is the captain of the 1st, but ADB never bothered to put him in Terminator armour Link to comment https://bolterandchainsword.com/topic/281652-hh10-night-lords-tactics/page/11/#findComment-4157368 Share on other sites More sharing options...
Aeternus Posted October 14, 2015 Share Posted October 14, 2015 ...nor artificer. Tactica question. Would a fire raptor be a good choice for the HS slot? Rest of army aside from troops is geared towards anti tank. And you just don't see that many fire raptors :P Link to comment https://bolterandchainsword.com/topic/281652-hh10-night-lords-tactics/page/11/#findComment-4196694 Share on other sites More sharing options...
Caillum Posted October 14, 2015 Share Posted October 14, 2015 Rules-wise, Sevatar in artificer armour would be a bit too nasty (re-rollable 2+ save? Eek). I like that he's not a Terminator - he's fast, so the mobility of power armour would be a benefit. People seem to have mixed opinions on Fire Raptors. Personally, I'm not convinced it does enough given it uses your only Heavy Support slot. But if it fills a void in your army, then go for it! Link to comment https://bolterandchainsword.com/topic/281652-hh10-night-lords-tactics/page/11/#findComment-4196716 Share on other sites More sharing options...
helterskelter Posted October 14, 2015 Share Posted October 14, 2015 Good vs light armour with autocannon pods. Can put out some decent firepower. If you have vehicular death covered elsewhere it's a decent addition Link to comment https://bolterandchainsword.com/topic/281652-hh10-night-lords-tactics/page/11/#findComment-4196731 Share on other sites More sharing options...
SkimaskMohawk Posted October 14, 2015 Share Posted October 14, 2015 The raptor gives you excellent AA, anti infantry and threatens any vehicle thats not av14 all around since side armour is almost always weaker on vehicles; 8 twinlinked, bs 5, str 7 shots eats through armour 12 Link to comment https://bolterandchainsword.com/topic/281652-hh10-night-lords-tactics/page/11/#findComment-4196887 Share on other sites More sharing options...
Hesh Kadesh Posted October 15, 2015 Share Posted October 15, 2015 But only 4 shots can target a particular vehicle, it is worth pointing out. And honestly 'eating AV12' is 4 hits, 2 glances on a good day. Link to comment https://bolterandchainsword.com/topic/281652-hh10-night-lords-tactics/page/11/#findComment-4197423 Share on other sites More sharing options...
Caillum Posted October 15, 2015 Share Posted October 15, 2015 Hmmm... Just put a query in the Rules Forum about the Fire Raptor. http://www.bolterandchainsword.com/topic/314944-reaper-autocannon-battery/ Link to comment https://bolterandchainsword.com/topic/281652-hh10-night-lords-tactics/page/11/#findComment-4197544 Share on other sites More sharing options...
Lord Asvaldir Posted October 15, 2015 Share Posted October 15, 2015 I think the fire raptor is an excellent choice. With the exception of TEQs and av13/14, it's heavy firepower is good against pretty much any target, plus since it's a flier I think it's a good choice when you only have one heavy support slot. Spending that one slot on a tank would mean it probably wouldn't last long. Link to comment https://bolterandchainsword.com/topic/281652-hh10-night-lords-tactics/page/11/#findComment-4197633 Share on other sites More sharing options...
Aeternus Posted October 15, 2015 Share Posted October 15, 2015 (edited) Well ok then. The Raptor is in! Now, how do y'all feel about special pistols on Night Raptors? Or should I just give them glaives and let them loose. Edit. Yay 200th post. Edited October 15, 2015 by Aeternas Link to comment https://bolterandchainsword.com/topic/281652-hh10-night-lords-tactics/page/11/#findComment-4197682 Share on other sites More sharing options...
Hesh Kadesh Posted October 15, 2015 Share Posted October 15, 2015 Give maybe 1 in 3 glaives, 1 in 4 axes. That is a decent mix, and gives some ablative wounds. Link to comment https://bolterandchainsword.com/topic/281652-hh10-night-lords-tactics/page/11/#findComment-4197739 Share on other sites More sharing options...
helterskelter Posted October 15, 2015 Share Posted October 15, 2015 Give maybe 1 in 3 glaives, 1 in 4 axes. That is a decent mix, and gives some ablative wounds. Is that per one squad or is that and either/or? In a ten man that's 5 weapons if I read it correctly? Link to comment https://bolterandchainsword.com/topic/281652-hh10-night-lords-tactics/page/11/#findComment-4197757 Share on other sites More sharing options...
SkimaskMohawk Posted October 15, 2015 Share Posted October 15, 2015 Hesh if it's in your front arc you can get both of them Link to comment https://bolterandchainsword.com/topic/281652-hh10-night-lords-tactics/page/11/#findComment-4197777 Share on other sites More sharing options...
Hesh Kadesh Posted October 15, 2015 Share Posted October 15, 2015 I don't have a model with moving turrets so cannot check. I didnt think that they could swing that far forward? Link to comment https://bolterandchainsword.com/topic/281652-hh10-night-lords-tactics/page/11/#findComment-4197814 Share on other sites More sharing options...
Aeternus Posted October 15, 2015 Share Posted October 15, 2015 (edited) Having checked my turrets, unfortunately unless what they're shooting at is very long (fellblade + a bit) and at it's side arc, they won't both be able to hit it. You can often get one turret and front gun, but it's difficult to get both turrets at same thing. Edit. To put this more accurately, the angle between the innermost guns on both sides, when pushed as far front facing as possible, is about 110* Edited October 15, 2015 by Aeternas Link to comment https://bolterandchainsword.com/topic/281652-hh10-night-lords-tactics/page/11/#findComment-4197835 Share on other sites More sharing options...
SkimaskMohawk Posted October 15, 2015 Share Posted October 15, 2015 It depends on how they're built I guess, as I've seen one where the guns can point forward. Go go modelling for advantage Link to comment https://bolterandchainsword.com/topic/281652-hh10-night-lords-tactics/page/11/#findComment-4197998 Share on other sites More sharing options...
Hesh Kadesh Posted October 16, 2015 Share Posted October 16, 2015 Give maybe 1 in 3 glaives, 1 in 4 axes. That is a decent mix, and gives some ablative wounds.Is that per one squad or is that and either/or? In a ten man that's 5 weapons if I read it correctly? Correct. In a 5 man squad, gives 3 weapons, 15 man, 8 weapons. Gives you 2, 5, 7 ablative wounds respectively for a 5, 10, 15 man squad. Can maybe afford to drop the amount of weapons in a list with Angel's Wrath (to keep in combat and them hit and run in opponents turn) or if attaching a character (jp forge lord, Chainglaive, boarding shield, rad nades, trophies or jp pfist meltabomb chaplain). It is a pretty good ratio, and one that works on other elite assaulters which need to pick up power weapons (Veterans, Reavers etc). Marshal Loss 1 Back to top Link to comment https://bolterandchainsword.com/topic/281652-hh10-night-lords-tactics/page/11/#findComment-4198283 Share on other sites More sharing options...
ogionfrost Posted November 2, 2015 Share Posted November 2, 2015 Wow! Guys! How you can take aphotecaries with terror squads? Link to comment https://bolterandchainsword.com/topic/281652-hh10-night-lords-tactics/page/11/#findComment-4213639 Share on other sites More sharing options...
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