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Other than the points raised above, I'd reconsider the Plasma Cannon on the Jetbikes. The moment you Jink, its not shooting. Unlike the others who can still attempt to Snap Fire.

 

Which HS Are you keeping? The Heavy Support squad is pretty much the cost of a Typhon and both the Sicaran and Deredeo are solid choices and fill a role the HSS Does not and that your army is low on: Anti-Tank.

The list is odd. There's apothecaries but no squads to put them in since the terror marines have pods; the terror marines also have bolters and a flamer when volkites are just better. There's no melta bombs anywhere, which compounds the lack of anti tank. Its pretty much the standard Terror Assault trap of having way too much cc and anti infantry without any high quality shooting to back it up.

 

Those store rules are also fairly questionable; normal special characters in 30k can really help make certain lists and strategies. It'd be like limiting RoW until you have an apocalypse level of points to use, in which case, why bother?

Aren't Legion Drop Pods twelve-man? That's what I thought, at least.

 

I'll drop the HSS and Sicaran for the Typhon (which doesn't appear on Battlescribe for some reason) and melta bomb everyone, as well as replacing the plasma cannons on the bikes with multi-meltas.

 

As far as the store rules go it was by a majority decision. Even the store manager agreed to it, at least until Shattered Legions is out. I'd love to take Sevatar, however I'm not sure why he isn't in Termy armour. :p

Drop Pods from the 5th ed Space Marine Book were 12 man.

 

The reason the typhon isn't showing up is because its a LoW, not a heavy support.

 

Sevetar was never mentioned to be in Terminator armour so thats why he doesnt have it  and I'm still very confused by this house rule and the thought process behind it 

I'm looking in the LoW category; it isn't there.

 

I could drop one marine from the Terror Squads to fit the Apothecaries into the drop pod. As far as I can tell it's worth the sacrifice for the aug scanner. 

 

I really need to pick up the red books.

Have a good think about the list and our advice, then post it in the Army List sub-forum, as it'll get much better visibility there (and it should be there). Not complaining at all - Night Lords Tactica needed a boost!

 

Apothecaries will keep the Terror Squads alive longer. With volkites, augury scanners are useless. But with volkites, they will rock your world!

 

Shame about the lack of special characters. And the red books are a big necessity.

Found it, loaded it up with lascannon sponsoons. I'll post the final version over in the army list sub forum now.

 

I'm going to alternate Sevatar in as well as an alt-list for games elsewhere. It'll give me the needed boost to buy him. :p And regarding the Termy comment, I thought he was the Commander of the Atramentar. It didn't really make sense for me for him not to be in Terminator armour. :p

  • 1 month later...

Rules-wise, Sevatar in artificer armour would be a bit too nasty (re-rollable 2+ save? Eek). I like that he's not a Terminator - he's fast, so the mobility of power armour would be a benefit.

 

People seem to have mixed opinions on Fire Raptors. Personally, I'm not convinced it does enough given it uses your only Heavy Support slot. But if it fills a void in your army, then go for it!

I think the fire raptor is an excellent choice. With the exception of TEQs and av13/14, it's heavy firepower is good against pretty much any target, plus since it's a flier I think it's a good choice when you only have one heavy support slot. Spending that one slot on a tank would mean it probably wouldn't last long. 

Having checked my turrets, unfortunately unless what they're shooting at is very long (fellblade + a bit) and at it's side arc, they won't both be able to hit it. You can often get one turret and front gun, but it's difficult to get both turrets at same thing.

 

Edit.

 

To put this more accurately, the angle between the innermost guns on both sides, when pushed as far front facing as possible, is about 110*

Edited by Aeternas

 

Give maybe 1 in 3 glaives, 1 in 4 axes. That is a decent mix, and gives some ablative wounds.

Is that per one squad or is that and either/or? In a ten man that's 5 weapons if I read it correctly?

Correct. In a 5 man squad, gives 3 weapons, 15 man, 8 weapons. Gives you 2, 5, 7 ablative wounds respectively for a 5, 10, 15 man squad. Can maybe afford to drop the amount of weapons in a list with Angel's Wrath (to keep in combat and them hit and run in opponents turn) or if attaching a character (jp forge lord, Chainglaive, boarding shield, rad nades, trophies or jp pfist meltabomb chaplain).

 

It is a pretty good ratio, and one that works on other elite assaulters which need to pick up power weapons (Veterans, Reavers etc).

  • 3 weeks later...

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