Slips Posted November 17, 2015 Share Posted November 17, 2015 There is no cost difference between combi-Weapon selections. Link to comment https://bolterandchainsword.com/topic/281652-hh10-night-lords-tactics/page/14/#findComment-4227630 Share on other sites More sharing options...
Black_out Posted November 17, 2015 Share Posted November 17, 2015 I think I'd go melta. They operate within the same ranges and one doesn't try to kill you lol. Also, would I be a jerk for including a fire raptor in a 1000pt list? Link to comment https://bolterandchainsword.com/topic/281652-hh10-night-lords-tactics/page/14/#findComment-4227634 Share on other sites More sharing options...
Hesh Kadesh Posted November 17, 2015 Share Posted November 17, 2015 Depends. It's countered pretty hard by Deredeo's. The mass twin-linking leaves you better off than normal, but really, you're maybe getting 3 hits at best if you want to survive. And a Deredeo eats face at 1000pts level, due to its Autocannons and Aiolos. Having said that, 1000pts for many armies is rock paper scissors. A Mechanicum or Knight army turns up it's curtains for anyone not toting 6x Grav Weapons or Storm Eagles and basically win by not playing the game. SkimaskMohawk and Black_out 2 Back to top Link to comment https://bolterandchainsword.com/topic/281652-hh10-night-lords-tactics/page/14/#findComment-4227651 Share on other sites More sharing options...
Lord Asvaldir Posted November 18, 2015 Share Posted November 18, 2015 For terminators I'd say combi plasma. Any tough av13/14 tanks plasma can't do much damage to will have armored ceramite, making meltas not terribly useful. With plasma you can still take on light/medium vehicles, plus you have twice as many shots to deal with TEQs and MCs. I'd hate facing a fire raptor at 1k. Link to comment https://bolterandchainsword.com/topic/281652-hh10-night-lords-tactics/page/14/#findComment-4228885 Share on other sites More sharing options...
Balthamal Posted November 19, 2015 Share Posted November 19, 2015 You'd be a bit of a dick, until as Hesh says you bump into the guy with the Deredeo and his sadistic little smirk will be burnt onto your retinas for months. Given the choice I'd take plasma. I know AC isn't universal but on the off chance it does appear then you'd be scuppered. And that's what chainfists are for anyway. Armourbane cares not for armour Link to comment https://bolterandchainsword.com/topic/281652-hh10-night-lords-tactics/page/14/#findComment-4229220 Share on other sites More sharing options...
helterskelter Posted November 19, 2015 Share Posted November 19, 2015 I'm still quite happy with str 8 sunder. Quite useful is that sunder Link to comment https://bolterandchainsword.com/topic/281652-hh10-night-lords-tactics/page/14/#findComment-4229297 Share on other sites More sharing options...
ThatOneMarshal Posted November 20, 2015 Share Posted November 20, 2015 Good to know we can run a mass Infantry list well, I'll have to check my local heresy scene to see how competive they are. So I'm starting to warm up to Terror Assualt however I have a few questions: 1: Since the restrictions for Terror Assualt are so large do you ever feel like your lists are cookie cutter? Is there much room for variation in there or does every list feel really samey? 2: What does everyone use for their heavy support choice? 3: Has anyone every considered mechanicum allies? I believe the only restriction regarding allies is that you can't take Space Marine allies. Thanks all It's funny, I intially came back to the Heresy thinking Night Lords but now I'm starting to head towards the Death Guard and Iron Warriors. Link to comment https://bolterandchainsword.com/topic/281652-hh10-night-lords-tactics/page/14/#findComment-4230080 Share on other sites More sharing options...
Caillum Posted November 20, 2015 Share Posted November 20, 2015 1. Yes. But higher points games tend to have exponentially more variety. 2. Honestly, I've seen almost everything in this slot apart from Heavy Support Squads. Spartans should be taken as DT's for Terminators. Deredeo and Fire Raptor are both popular choices, though I'm partial to anything that can be taken in squadrons: - Medusae!!!! Definitely my favourite. - Predators with magna-meltas. - Leviathans could be cool, but a lot of points. - not so sure about Land Raiders, though you could put your Terror Squads in them... 3. Mechanicum Allies are perfect for Night Lords. Focus on the anti-tank options here, as Terror Assault really limits this aspect. Flint13 and Black_out 2 Back to top Link to comment https://bolterandchainsword.com/topic/281652-hh10-night-lords-tactics/page/14/#findComment-4230091 Share on other sites More sharing options...
Flint13 Posted November 20, 2015 Share Posted November 20, 2015 (edited) Mechanicum are almost purpose built to ally to Night Lord Terror Assault lists. What's the one thing you hear about every single TA list? "Needs more ranged anti-tank." What do Mechanicum have by the dozen? Krios Venators :D Edited November 20, 2015 by Flint13 Black_out and Caillum 2 Back to top Link to comment https://bolterandchainsword.com/topic/281652-hh10-night-lords-tactics/page/14/#findComment-4230234 Share on other sites More sharing options...
Black_out Posted November 20, 2015 Share Posted November 20, 2015 1. Yes. But higher points games tend to have exponentially more variety. 2. Honestly, I've seen almost everything in this slot apart from Heavy Support Squads. Spartans should be taken as DT's for Terminators. Deredeo and Fire Raptor are both popular choices, though I'm partial to anything that can be taken in squadrons: - Medusae!!!! Definitely my favourite. - Predators with magna-meltas. - Leviathans could be cool, but a lot of points. - not so sure about Land Raiders, though you could put your Terror Squads in them... 3. Mechanicum Allies are perfect for Night Lords. Focus on the anti-tank options here, as Terror Assault really limits this aspect. This 100% nails it. You really start to see the restrictiveness at higher points when you really might need more than that one HS slot. Dedicated transports can alleviate some of it. But mech allies, as said above, can make a huge difference in regard to anti armor. I'm still on the fence about terror assault. The benefits really are nice with the potential of up to 3 rounds of night fighting but the mandatory 3 terror squads are just so crippling. Link to comment https://bolterandchainsword.com/topic/281652-hh10-night-lords-tactics/page/14/#findComment-4230237 Share on other sites More sharing options...
Caillum Posted November 20, 2015 Share Posted November 20, 2015 (edited) Ironically, those Terror Squads probably like crippling people... :) I mentioned it in an army list thread - you just need to think outside the box. There's so much aside from Heavy Support that can do anti-tank, like Rapiers, dual-claw grav Contemptors in DDPs, chainfist Terminators in Dreadclaws, Xiphons, Primaris-lightnings with Kraken, Javelin missile boats, Landspeeders with grav, Jetbikes... This means you can take something like a Deredeo as your single Heavy Support choice and not feel like you've wasted the slot. A lot of these models have Night Lords written all over them from a fluff perspective (and they are predominantly MkIV too, so they fit with the upgrade packs nicely). Edited November 20, 2015 by Caillum Black_out 1 Back to top Link to comment https://bolterandchainsword.com/topic/281652-hh10-night-lords-tactics/page/14/#findComment-4230262 Share on other sites More sharing options...
Balthamal Posted November 20, 2015 Share Posted November 20, 2015 It's going to be very, very interesting to see what new RoW we get with Retaliation. If anything I'd like to see something assault based since we've to some nice bonuses and brutal units once engaged, trick is getting engaged As for HS I mix it up frequently between Sicarans (both varieties) Land Raiders, Fire Raptors, Scorpius Link to comment https://bolterandchainsword.com/topic/281652-hh10-night-lords-tactics/page/14/#findComment-4230322 Share on other sites More sharing options...
Flint13 Posted November 20, 2015 Share Posted November 20, 2015 If I had to nail down a single choice for that heavy support slot, I'd say it depends on what your ally choices are. With Mechanicum allies (and those lovely Krios Venators) I think a Deredeo is the most solid choice. If you're trying to stay all Astartes, I feel like a Sicaran Venator fits the bill better. Link to comment https://bolterandchainsword.com/topic/281652-hh10-night-lords-tactics/page/14/#findComment-4230378 Share on other sites More sharing options...
Black_out Posted November 20, 2015 Share Posted November 20, 2015 If I had to nail down a single choice for that heavy support slot, I'd say it depends on what your ally choices are. With Mechanicum allies (and those lovely Krios Venators) I think a Deredeo is the most solid choice. If you're trying to stay all Astartes, I feel like a Sicaran Venator fits the bill better. Or a Fire Raptor. Because dakka. Lol Link to comment https://bolterandchainsword.com/topic/281652-hh10-night-lords-tactics/page/14/#findComment-4230383 Share on other sites More sharing options...
Tychii Posted November 20, 2015 Share Posted November 20, 2015 Last I checked terror assault said you can't take allies with it, or am I mistaken? Link to comment https://bolterandchainsword.com/topic/281652-hh10-night-lords-tactics/page/14/#findComment-4230416 Share on other sites More sharing options...
Marshal Loss Posted November 20, 2015 Share Posted November 20, 2015 No allied Space Marine Legion/Fortification/ other allied forces are allowed Link to comment https://bolterandchainsword.com/topic/281652-hh10-night-lords-tactics/page/14/#findComment-4230419 Share on other sites More sharing options...
Black_out Posted November 20, 2015 Share Posted November 20, 2015 Aaaaaand I'm back to my original opinion of Terror Assault being entirely too restrictive again. It'd be nice if they edited it to 2 terror squads instead of 3. Link to comment https://bolterandchainsword.com/topic/281652-hh10-night-lords-tactics/page/14/#findComment-4230431 Share on other sites More sharing options...
Lord Asvaldir Posted November 20, 2015 Share Posted November 20, 2015 (edited) It's going to be very, very interesting to see what new RoW we get with Retaliation. If anything I'd like to see something assault based since we've to some nice bonuses and brutal units once engaged, trick is getting engaged As for HS I mix it up frequently between Sicarans (both varieties) Land Raiders, Fire Raptors, Scorpius Whatever we get I'm hoping for no 1 heavy slot restriction, it would be nice to field more heavy units as night lords for a change. I agree terror assault should be just 2 terror squads, however I think there's still plenty to play around with in terror assault. There's a lot of different varieties for anti tank support to use, from melta bomb bikes to static rapier batteries to drop pod contemptors, all leads to a different play style. Plus being able to take drop pods without using drop pod assault is rather nice. Edited November 20, 2015 by Lord Asvaldir Link to comment https://bolterandchainsword.com/topic/281652-hh10-night-lords-tactics/page/14/#findComment-4230533 Share on other sites More sharing options...
Flint13 Posted November 20, 2015 Share Posted November 20, 2015 (edited) Honestly, I've gotten to the point in playing Terror Assault that I don't quite notice the third squad so much. THe first two are 10 man with volkites, the third I leave as five with melta bombs on the Headhunter, all three with pods. That means two full strength squads come down first turn, and the five bros of this squad come in when they come in. A nice mini-bonus but definitely not necessary for success and much cheaper than an entire additional 10 Volkite squad. Edited November 20, 2015 by Flint13 ThatOneMarshal and Hesh Kadesh 2 Back to top Link to comment https://bolterandchainsword.com/topic/281652-hh10-night-lords-tactics/page/14/#findComment-4230549 Share on other sites More sharing options...
helterskelter Posted November 20, 2015 Share Posted November 20, 2015 You run that 5 neat other than the bombs or volkite too? Link to comment https://bolterandchainsword.com/topic/281652-hh10-night-lords-tactics/page/14/#findComment-4230550 Share on other sites More sharing options...
Black_out Posted November 20, 2015 Share Posted November 20, 2015 Actually....that does make a lot of sense.... Link to comment https://bolterandchainsword.com/topic/281652-hh10-night-lords-tactics/page/14/#findComment-4230559 Share on other sites More sharing options...
Balthamal Posted November 20, 2015 Share Posted November 20, 2015 I run my 5 with volkites just because my group fears the choom. It's not a necessity though I've found ThatOneMarshal 1 Back to top Link to comment https://bolterandchainsword.com/topic/281652-hh10-night-lords-tactics/page/14/#findComment-4230576 Share on other sites More sharing options...
Caillum Posted November 21, 2015 Share Posted November 21, 2015 No allied Space Marine Legion/Fortification/ other allied forces are allowed That's not right, sorry: "The controlling player may not take a Fortification or other Space Marine Legion allied detachment." Only Space Marine Legion allies are prohibited - Mechanicum, Questoris Knights, Solar Auxilia and Imperialis Militia & Cults are all fine. Black_out and ThatOneMarshal 2 Back to top Link to comment https://bolterandchainsword.com/topic/281652-hh10-night-lords-tactics/page/14/#findComment-4230831 Share on other sites More sharing options...
Hesh Kadesh Posted November 21, 2015 Share Posted November 21, 2015 I can see where you mistook that, but that is kinda what he said ;) Link to comment https://bolterandchainsword.com/topic/281652-hh10-night-lords-tactics/page/14/#findComment-4230838 Share on other sites More sharing options...
Caillum Posted November 21, 2015 Share Posted November 21, 2015 (edited) Yes, I see it now. Sorry Marshall Loss, read you're post completely the wrong way. :) Edited November 21, 2015 by Caillum Link to comment https://bolterandchainsword.com/topic/281652-hh10-night-lords-tactics/page/14/#findComment-4230839 Share on other sites More sharing options...
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