lanceqi Posted December 5, 2016 Share Posted December 5, 2016 Wait...what? Why? I was just about to place the order and then I saw your comment...Glad I did.@ SkimaskMohawk Link to comment https://bolterandchainsword.com/topic/281652-hh10-night-lords-tactics/page/56/#findComment-4582953 Share on other sites More sharing options...
Slips Posted December 5, 2016 Share Posted December 5, 2016 Apart from the fact that a Storm Eagle is notoriously hard to assemble and put together (100% of all posts Ive seen about building it as well as friends all say the same), its just not that great of a Flyer for its cost especially when compared to other options. If youre not using Terror Assault (and thus limited to 1 HS Slot), then you easily have access to the Kharybdis which has the same capacity as the eagle but in Drop Pod form for more reliability whilst also being cheaper (after storm eagle upgrades to make it better) or, the Hardier and Not-That-Much-More-Expensive by comparison Caestus Assault Ram. If you want to use them, fine, go ahead, its your army and hobby but unless you're running Multiples, its likely to be a bit underwhelming depending on circumstance. Why? Because at best its armed with: 1 Nose Multimelta 2 Twin-Linked Lascannons The Pretty forgettable missile launchers on the top All for 265 points. You then shove either 10 Terminators or 20 Non-Bulky Bodies (or what-have-you) and then make it a 400+ Point, Av12 target that is at the mercy of Reserve Rolls (much like most fliers). That said, if you have a way to make reserves reliable and can bring in 2+ in a same turn, then most preventative AA will have a hard time dealing with all of them before they do their job. That said, you really dont want these getting shot down before going into hover mode to disembark. Flint13 1 Back to top Link to comment https://bolterandchainsword.com/topic/281652-hh10-night-lords-tactics/page/56/#findComment-4582986 Share on other sites More sharing options...
Flint13 Posted December 5, 2016 Share Posted December 5, 2016 For me, it isn't the cost or the slightly underwhelming firepower. It's the huge chunk of points that aren't available to you from the start of the game that, at best, are going to show up and start affecting things in full by turn 3 for arguable gain. The issue is really rough when you see them loaded with a close combat squad, since it's always a hassle. Like Slips mentioned, if you're sold on arial transport, I'd go Kharyibdis. Or dreadclaws, those are always a blast. Link to comment https://bolterandchainsword.com/topic/281652-hh10-night-lords-tactics/page/56/#findComment-4582998 Share on other sites More sharing options...
helterskelter Posted December 5, 2016 Share Posted December 5, 2016 Just a slight aside to give you one positive, those missile launchers become more handy vs 4+ saves like certain ad mech/militia/human shaped bodies have. Especially if they come in blob form. On the pro side theyre probably a bit more useful in long games (where you are definitely getting 6 turns), where you could do with dropping a unit later to recover VP etc. Generally I'll assume you're facing marines and you can't guarantee long matches, so all the prior advice given by other frater applies yea verily Link to comment https://bolterandchainsword.com/topic/281652-hh10-night-lords-tactics/page/56/#findComment-4583412 Share on other sites More sharing options...
lanceqi Posted December 6, 2016 Share Posted December 6, 2016 Oh well, I guess I'd better go for a fire raptor than a storm eagle Link to comment https://bolterandchainsword.com/topic/281652-hh10-night-lords-tactics/page/56/#findComment-4583784 Share on other sites More sharing options...
Balthamal Posted December 7, 2016 Share Posted December 7, 2016 You're still getting the main downside of the Storm Eagle - that is to say it's not on the board from the get go. But it's firepower is vastly superior to it. A 7 shot AP3 bolt cannon, it's dakka turrets being able to shoot independently and can be upgrade with juicy ap2 rockets. Link to comment https://bolterandchainsword.com/topic/281652-hh10-night-lords-tactics/page/56/#findComment-4585176 Share on other sites More sharing options...
Slips Posted December 7, 2016 Share Posted December 7, 2016 (edited) You're still getting the main downside of the Storm Eagle - that is to say it's not on the board from the get go. But it's firepower is vastly superior to it. A 7 shot AP3 bolt cannon, it's dakka turrets being able to shoot independently and can be upgrade with juicy ap2 rockets. Which are heavy now and no longer ordnance! :D Edited December 7, 2016 by Slipstreams Balthamal 1 Back to top Link to comment https://bolterandchainsword.com/topic/281652-hh10-night-lords-tactics/page/56/#findComment-4585178 Share on other sites More sharing options...
hydra89 Posted December 9, 2016 Share Posted December 9, 2016 So the new chainglave kits are out but are chainglaves worth taking over a power axe? Link to comment https://bolterandchainsword.com/topic/281652-hh10-night-lords-tactics/page/56/#findComment-4587781 Share on other sites More sharing options...
helterskelter Posted December 9, 2016 Share Posted December 9, 2016 Your choice Glaive: +1 str ap3 1 in 6 chance to rend which gives you your ap2 or +d3 on armour pen meaning you can take HP off av10-14 depending on your dice. No extra weapon bonus as 2 handed Axe: +1 str ap2 straight off the bat, strike at i1 and so do your targets generally, vs less threatening targets hope you don't get booped on the snoot, get extra ccw bonus. Pays your money, makes your choice ^_^ hydra89 1 Back to top Link to comment https://bolterandchainsword.com/topic/281652-hh10-night-lords-tactics/page/56/#findComment-4587794 Share on other sites More sharing options...
Lord Asvaldir Posted December 9, 2016 Share Posted December 9, 2016 (edited) Generally, I'd say the power axe is better. You get the extra attack for having a pistol, plus with all the artificer armored sergeants out there the ap2 attack means you'll at least have both sarges kill each other in a challenge. Same case if we are talking about a centurion character without access to a paragon blade, though in that case I'd take a fist. That being said, chainglaive is just too cool to me thematically, I have a lot of sergeants across my army modelled with them because they look dope. Don't always pay the pts to upgrade them, but with rending at least the glaive has a shot verses ap2. Also note for chainglaives, they are generally not worth it on one attack models, so not a great choice for raptors. Only really give them to sergeants. Edited December 9, 2016 by Lord Asvaldir Link to comment https://bolterandchainsword.com/topic/281652-hh10-night-lords-tactics/page/56/#findComment-4587921 Share on other sites More sharing options...
LtDan Posted December 12, 2016 Share Posted December 12, 2016 So I've got 30 terminators to build. 10 cataphatti, 10 resin tartaros and 10 plastic tartaros. I'm undecided how to build them. They will be all teleporting in. Any advise? Link to comment https://bolterandchainsword.com/topic/281652-hh10-night-lords-tactics/page/56/#findComment-4590929 Share on other sites More sharing options...
Slips Posted December 12, 2016 Share Posted December 12, 2016 Combi-Weapons and Power Axes or Fists if you can afford it, 1in3/5 Chain Fists would be my go to. If you want some variation: All Volkites, Lightning Claw to pile the hate on 3+ saves or weaker. LtDan 1 Back to top Link to comment https://bolterandchainsword.com/topic/281652-hh10-night-lords-tactics/page/56/#findComment-4590976 Share on other sites More sharing options...
LtDan Posted December 12, 2016 Share Posted December 12, 2016 I was thinking all combi plasma for the cataphatti (I've got the combi weapons Link to comment https://bolterandchainsword.com/topic/281652-hh10-night-lords-tactics/page/56/#findComment-4591000 Share on other sites More sharing options...
Slips Posted December 12, 2016 Share Posted December 12, 2016 If you do do a claw unit, make sure its Tartaros so they can sweep and go after units without 2+ armour. Link to comment https://bolterandchainsword.com/topic/281652-hh10-night-lords-tactics/page/56/#findComment-4591005 Share on other sites More sharing options...
LtDan Posted December 12, 2016 Share Posted December 12, 2016 Yeah would be the tartaros. Does all claws work or have to have a axe/fist in there to take on the aa srg etc. Link to comment https://bolterandchainsword.com/topic/281652-hh10-night-lords-tactics/page/56/#findComment-4591024 Share on other sites More sharing options...
Slips Posted December 12, 2016 Share Posted December 12, 2016 Fist on the Sarge should be enough alongside a Chainfist for emergency "OH GOD A DREADNOUGHT CHARGED ME!" moments. Link to comment https://bolterandchainsword.com/topic/281652-hh10-night-lords-tactics/page/56/#findComment-4591031 Share on other sites More sharing options...
LtDan Posted December 12, 2016 Share Posted December 12, 2016 Haha not bad idea. Maybe just chainfist on the sage then Link to comment https://bolterandchainsword.com/topic/281652-hh10-night-lords-tactics/page/56/#findComment-4591070 Share on other sites More sharing options...
Slips Posted December 12, 2016 Share Posted December 12, 2016 So long as he doesnt get challenged out prior. Link to comment https://bolterandchainsword.com/topic/281652-hh10-night-lords-tactics/page/56/#findComment-4591071 Share on other sites More sharing options...
LtDan Posted December 12, 2016 Share Posted December 12, 2016 True Link to comment https://bolterandchainsword.com/topic/281652-hh10-night-lords-tactics/page/56/#findComment-4591092 Share on other sites More sharing options...
Lord Asvaldir Posted December 13, 2016 Share Posted December 13, 2016 I usually put my chainfist on the plasma blaster model, that way you're most expensive pieces of equipment in the squad are saved all on one model. For your 20 cataphractii terminators I'd say you can never have enough combi plasma, especially with a NLs army. One in five should have a plasma blaster/chainfist, but besides that the rest can be a mix of combi plasma and axes/fists. I might do 50/50 of axes/fists so you have options. Fists are always better of course, but sometimes you do need to save the pts. Not really a fan of tartaros armor, in a fight against other terminators they will usually lose, but as slips suggested claw/volkite seems like a decent build, makes them a good anti power armored unit. LtDan 1 Back to top Link to comment https://bolterandchainsword.com/topic/281652-hh10-night-lords-tactics/page/56/#findComment-4591786 Share on other sites More sharing options...
LtDan Posted December 13, 2016 Share Posted December 13, 2016 It's 20 tartaros I have.the cataphatti are definitely going all combi/blaster with axe/fists. It's the tartaros I'm unsure of really. Fancy at least on claw squad. True in a term fight they will lose....but that's a fight is sneak away from Link to comment https://bolterandchainsword.com/topic/281652-hh10-night-lords-tactics/page/56/#findComment-4591976 Share on other sites More sharing options...
Count Douclar Posted December 30, 2016 Share Posted December 30, 2016 For terror squads, is dreadclaw with a close combat build (base or with heavy chainswords) a viable build or just go with volkite? And are flamers a waist on terror squads? Asking this, as I want to build a close combat unit to go with 2 infiltrating volkite squads. Link to comment https://bolterandchainsword.com/topic/281652-hh10-night-lords-tactics/page/56/#findComment-4606739 Share on other sites More sharing options...
Withershadow Posted December 30, 2016 Share Posted December 30, 2016 You should do it because a unit full of heavy chainblades and glaives would look sick. Add Apothecary. Link to comment https://bolterandchainsword.com/topic/281652-hh10-night-lords-tactics/page/56/#findComment-4606752 Share on other sites More sharing options...
SkimaskMohawk Posted December 31, 2016 Share Posted December 31, 2016 As an actual answer about viability; heavy chains in a dreadclaw is viable, but the thing is that terror marines already excel against infantry, which heavies don't really do anything to change. That leaves them being a disruption unit, which they're ok at, but a contemptor or cortus coming out of that pod would be a whole lot more impactful. Flamers are a waste sadly Link to comment https://bolterandchainsword.com/topic/281652-hh10-night-lords-tactics/page/56/#findComment-4608067 Share on other sites More sharing options...
Withershadow Posted December 31, 2016 Share Posted December 31, 2016 Problem is you need the third unit anyway, so it's more of a question do you arm them with heavy chainblades or stick to volkite. Contemptor or whatever is not really relevant since it's not an option. Link to comment https://bolterandchainsword.com/topic/281652-hh10-night-lords-tactics/page/56/#findComment-4608081 Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now