RandomMarine Posted November 10, 2016 Share Posted November 10, 2016 Oh well that takes that out of the picture sub 3k due to the HQ tax. Might try super elite with primarchs chosen. Link to comment https://bolterandchainsword.com/topic/282497-hh10-iron-hands-tactics/page/66/#findComment-4559103 Share on other sites More sharing options...
Memento Of Prospero Posted November 10, 2016 Share Posted November 10, 2016 Fury of the ancients is the RoW everyone was waiting for, and they botched it royally. It's pretty much unplayable at any level. The HQ tax is ludicrous, and so is the victory point hand out. Link to comment https://bolterandchainsword.com/topic/282497-hh10-iron-hands-tactics/page/66/#findComment-4559121 Share on other sites More sharing options...
Charlo Posted November 11, 2016 Share Posted November 11, 2016 (edited) Fury of the ancients is the RoW everyone was waiting for, and they botched it royally. It's pretty much unplayable at any level. The HQ tax is ludicrous, and so is the victory point hand out. ^^^^^^ I have so many 40k BA Dreads I could bring but no.... I suppose you could minimize the Dreads you take? So you only take a couple in pods to get some efficient troops choices, then build your army normally - but where is the fun in that? Edited November 11, 2016 by Charlo Link to comment https://bolterandchainsword.com/topic/282497-hh10-iron-hands-tactics/page/66/#findComment-4559428 Share on other sites More sharing options...
Memento Of Prospero Posted November 11, 2016 Share Posted November 11, 2016 Fury of the ancients is the RoW everyone was waiting for, and they botched it royally. It's pretty much unplayable at any level. The HQ tax is ludicrous, and so is the victory point hand out. ^^^^^^ I have so many 40k BA Dreads I could bring but no.... I suppose you could minimize the Dreads you take? So you only take a couple in pods to get some efficient troops choices, then build your army normally - but where is the fun in that? My toughts pretty much. Link to comment https://bolterandchainsword.com/topic/282497-hh10-iron-hands-tactics/page/66/#findComment-4559505 Share on other sites More sharing options...
Bmseifer Posted November 18, 2016 Share Posted November 18, 2016 I have lots of IH models both for 30 and 40k but I've never made a list for 30k and i don't own the books yet. So i thought i should atleast get the compulsory slots done modellibg/painting wise before I start playing. What are the standard troop slot's that you bring in every list regardless of Row? Tacticals in rhino? Or do you try to run lists where you use vets or termies as troops? Link to comment https://bolterandchainsword.com/topic/282497-hh10-iron-hands-tactics/page/66/#findComment-4565524 Share on other sites More sharing options...
Memento Of Prospero Posted November 18, 2016 Share Posted November 18, 2016 Never hurts to have bolter and special weapons marines painted. It lets you play tactical squads, support squads or a mix on both, veterans. Link to comment https://bolterandchainsword.com/topic/282497-hh10-iron-hands-tactics/page/66/#findComment-4565584 Share on other sites More sharing options...
Bmseifer Posted November 18, 2016 Share Posted November 18, 2016 Well I already have hordes of marines for that but I want to build a 'complete' unit with markings and transport and everything. I will probably run the head of the gorgon rite so I guess my only choice for troops are tacticals? Link to comment https://bolterandchainsword.com/topic/282497-hh10-iron-hands-tactics/page/66/#findComment-4565698 Share on other sites More sharing options...
Teun135 Posted November 18, 2016 Share Posted November 18, 2016 I have lots of IH models both for 30 and 40k but I've never made a list for 30k and i don't own the books yet. So i thought i should atleast get the compulsory slots done modellibg/painting wise before I start playing. What are the standard troop slot's that you bring in every list regardless of Row? Tacticals in rhino? Or do you try to run lists where you use vets or termies as troops? Tactical squads are always useful... make them in blocks of 10 minimum (1 sergeant + 9 bolter bros) just remember to keep special weapons out of the squad. They are your most used compulsory troop unit. They can go up to a maximum unit size of 20, but if you want them in rhinos, 10 is as high as you should go. The Rite of War that lets you use termies and vets as troops is useful in low-point games, but the higher points value you go, the less useful the Rite is (in my opinion). Some of our Legion-specific rites begin to outweigh that one in benefits, such as giving all our vehicles an upgrade for free and allowing all our tanks to outflank (Head of the Gorgon), or giving army-wide hatred of traitors and making our specialist Medusan Immortals into a troops choice (Company of Bitter Iron). The Pride of the Legion is good if you have a thematic list where you want to free up elite slots by taking more common elite choices as your troops, such as if you wanted to portray Clan Avernii or a similarly elite organization. Link to comment https://bolterandchainsword.com/topic/282497-hh10-iron-hands-tactics/page/66/#findComment-4565700 Share on other sites More sharing options...
Memento Of Prospero Posted November 19, 2016 Share Posted November 19, 2016 2 tac squads and a plasma support squad are a great way to fill your troop choices for most RoWs. Breacher squads are fairly niche, but they can shine with melta bomb access and special weapons - especially in ZM - but they aren't very cost effective. Link to comment https://bolterandchainsword.com/topic/282497-hh10-iron-hands-tactics/page/66/#findComment-4566368 Share on other sites More sharing options...
Flint13 Posted November 19, 2016 Share Posted November 19, 2016 Plasma support squads are fun and arguably pretty effective, but they are not compulsory. Meaning they won't actually meet any of the troop requirements for Rites or just basic force orgs. Link to comment https://bolterandchainsword.com/topic/282497-hh10-iron-hands-tactics/page/66/#findComment-4566382 Share on other sites More sharing options...
Memento Of Prospero Posted November 19, 2016 Share Posted November 19, 2016 Hence why 2 tacticals are included in the suggestions Link to comment https://bolterandchainsword.com/topic/282497-hh10-iron-hands-tactics/page/66/#findComment-4566390 Share on other sites More sharing options...
Flint13 Posted November 19, 2016 Share Posted November 19, 2016 Thus why I was curious that you included them in a sentence stating they were a great way to fill troops slots in a rite of war. Fenbain 1 Back to top Link to comment https://bolterandchainsword.com/topic/282497-hh10-iron-hands-tactics/page/66/#findComment-4566393 Share on other sites More sharing options...
Memento Of Prospero Posted November 19, 2016 Share Posted November 19, 2016 Ah, I understand what you mean. I re-reading makes it sound like these are compulsory filing choices. Support squads are another scoring troop with a strong impact that does not take our precious heavy or elite slots. Link to comment https://bolterandchainsword.com/topic/282497-hh10-iron-hands-tactics/page/66/#findComment-4566823 Share on other sites More sharing options...
RandomMarine Posted November 22, 2016 Share Posted November 22, 2016 Forgeworld got back to me today confirming that iron-fathers count towards the fury of the ancients requirements. So its no quite so bad as I thought. I've for a idea for a 2k list playing with Link to comment https://bolterandchainsword.com/topic/282497-hh10-iron-hands-tactics/page/66/#findComment-4569616 Share on other sites More sharing options...
Memento Of Prospero Posted November 24, 2016 Share Posted November 24, 2016 Got the email transcript? Curious about this. Link to comment https://bolterandchainsword.com/topic/282497-hh10-iron-hands-tactics/page/66/#findComment-4571699 Share on other sites More sharing options...
RandomMarine Posted November 24, 2016 Share Posted November 24, 2016 Hi guys does a IH iron father count towards the requirements for the fury of the ancients ROW Cheers Hi Doug, Thank you for your email. The fury of the Ancients specifically lists that it requires a Forge Lord, or Iron-Father or Warsmith as a compulsory HQ. Only these specifically named types can be used. This makes fury fairly easy to run for us Link to comment https://bolterandchainsword.com/topic/282497-hh10-iron-hands-tactics/page/66/#findComment-4571786 Share on other sites More sharing options...
Memento Of Prospero Posted November 24, 2016 Share Posted November 24, 2016 Noice so IF + Apothecary. Link to comment https://bolterandchainsword.com/topic/282497-hh10-iron-hands-tactics/page/66/#findComment-4571792 Share on other sites More sharing options...
RandomMarine Posted November 24, 2016 Share Posted November 24, 2016 Well primus medica but yeah pretty much. I wonder if the breacher buff form the ZM ROW applies to legion specific breachers. Link to comment https://bolterandchainsword.com/topic/282497-hh10-iron-hands-tactics/page/66/#findComment-4571812 Share on other sites More sharing options...
Memento Of Prospero Posted November 24, 2016 Share Posted November 24, 2016 It does not. Link to comment https://bolterandchainsword.com/topic/282497-hh10-iron-hands-tactics/page/66/#findComment-4571828 Share on other sites More sharing options...
Caillum Posted November 25, 2016 Share Posted November 25, 2016 Sorry, but I'm not buying any of that. "Fury of the Ancients" is the RoW that allows Dreads as Troops. It requires a Forge Lord and a Primus Medicae (and a character to unlock the Rite of War - Delegatus, Praetor or Primarch). There is no other ways around that. "Brethren of Iron" is the RoW that allows Castellax as non-Compulsory Troops. It requires a Forge Lord (or Iron-Father or Warsmith) and a character to unlock the Rite of War - Delegatus, Praetor or Primarch. Basically, Iron Hands and Iron Warriors get to run this RoW at a discount. FW intern has gotten the 2 Rites of War mixed up. Link to comment https://bolterandchainsword.com/topic/282497-hh10-iron-hands-tactics/page/66/#findComment-4572241 Share on other sites More sharing options...
RandomMarine Posted November 25, 2016 Share Posted November 25, 2016 Sorry, but I'm not buying any of that. "Fury of the Ancients" is the RoW that allows Dreads as Troops. It requires a Forge Lord and a Primus Medicae (and a character to unlock the Rite of War - Delegatus, Praetor or Primarch). There is no other ways around that. "Brethren of Iron" is the RoW that allows Castellax as non-Compulsory Troops. It requires a Forge Lord (or Iron-Father or Warsmith) and a character to unlock the Rite of War - Delegatus, Praetor or Primarch. Basically, Iron Hands and Iron Warriors get to run this RoW at a discount. FW intern has gotten the 2 Rites of War mixed up. Fair enough dude you do that but I'm going to use that email as rai Link to comment https://bolterandchainsword.com/topic/282497-hh10-iron-hands-tactics/page/66/#findComment-4572453 Share on other sites More sharing options...
Teun135 Posted November 25, 2016 Share Posted November 25, 2016 Horus Heresy is supposed to be a bit more narrative than 40k, no? An Iron Father is supposed to have the same abilities/duties as a forge lord, so if somebody wanted to run one in the Fury of the Ancients as their forge lord I would not quibble over RaW. It makes sense in the game world, it isn't OP or anything, what's the big deal? Fenbain 1 Back to top Link to comment https://bolterandchainsword.com/topic/282497-hh10-iron-hands-tactics/page/66/#findComment-4572613 Share on other sites More sharing options...
RandomMarine Posted November 25, 2016 Share Posted November 25, 2016 (edited) NTU hi ft TT TT 3eéem Lol pocket post. But yeah I'd always been confused as to why a praetor lvl techmarine didn't count but the consul lvl did hence my email to FW and I have 9 different dreads of various types so was thinking about a dread list with a ferrus star in spartan for all the iwnd around 3.5k Edited November 25, 2016 by RandomMarine Link to comment https://bolterandchainsword.com/topic/282497-hh10-iron-hands-tactics/page/66/#findComment-4572646 Share on other sites More sharing options...
Caillum Posted November 25, 2016 Share Posted November 25, 2016 Oh, I have no issue with using an Iron-Father or Warsmith in place of a Forge Lord. :) Just wanted to point out that the FW Intern has replied to your email about "Fury of the Ancients" with a misquote - those are the rules from "Brethren of Iron". Link to comment https://bolterandchainsword.com/topic/282497-hh10-iron-hands-tactics/page/66/#findComment-4572836 Share on other sites More sharing options...
tuco Posted December 3, 2016 Share Posted December 3, 2016 Sorry, but I'm not buying any of that. "Fury of the Ancients" is the RoW that allows Dreads as Troops. It requires a Forge Lord and a Primus Medicae (and a character to unlock the Rite of War - Delegatus, Praetor or Primarch). There is no other ways around that. "Brethren of Iron" is the RoW that allows Castellax as non-Compulsory Troops. It requires a Forge Lord (or Iron-Father or Warsmith) and a character to unlock the Rite of War - Delegatus, Praetor or Primarch. Basically, Iron Hands and Iron Warriors get to run this RoW at a discount. FW intern has gotten the 2 Rites of War mixed up. Speaking of the Castellax, is anyone running them in either the Brethren of Iron RoW or through a Praevian Consul? They look pretty resilient, but their shooting doesn't look amazing, and their WS of 3 seems lacking in a setting where WS of 4 is the starting point for most armies. But for me, visually, a Praevian flanked by a pair would look really cool. Link to comment https://bolterandchainsword.com/topic/282497-hh10-iron-hands-tactics/page/66/#findComment-4581627 Share on other sites More sharing options...
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