Memento Of Prospero Posted November 10, 2016 Share Posted November 10, 2016 (edited) I think Tartaros have no value for Salamanders. The big benefit is the ability to sweep, and we all know how great that works out for us. They are just weaker Cataphractii in this case. Might as well make them go after soft targets since they are not as durable. Edited November 10, 2016 by Wolf_Pack Link to comment https://bolterandchainsword.com/topic/282525-hh10-salamanders-tactics/page/19/#findComment-4558575 Share on other sites More sharing options...
Black Cohort Posted November 10, 2016 Share Posted November 10, 2016 I gave mine a plasma blaster and volkite, but I agree with wolf pack that Salamanders do better with cataphractii. Link to comment https://bolterandchainsword.com/topic/282525-hh10-salamanders-tactics/page/19/#findComment-4558582 Share on other sites More sharing options...
Charlo Posted November 10, 2016 Share Posted November 10, 2016 Sadly no point in Salamander Tartaros outside of rule of cool. Or if you're trying to sweep levvy squads of I2 (they could even be 3 tho...) Link to comment https://bolterandchainsword.com/topic/282525-hh10-salamanders-tactics/page/19/#findComment-4558656 Share on other sites More sharing options...
God-Potato of Mankind Posted November 10, 2016 Share Posted November 10, 2016 They are entirely wasted on Sallies. Which I'm a little peeved with, because I painted my BaC boxes as World Eaters. Got it entirely the wrong way around :( Link to comment https://bolterandchainsword.com/topic/282525-hh10-salamanders-tactics/page/19/#findComment-4558810 Share on other sites More sharing options...
Memento Of Prospero Posted November 14, 2016 Share Posted November 14, 2016 What's the consensus on Pyroclasts? What makes them work and what can do they well? Obviously they have to stay away from combat at all costs (one attack each, ouch!) what kind of delivery works? Any support officer/consul works well with them? Link to comment https://bolterandchainsword.com/topic/282525-hh10-salamanders-tactics/page/19/#findComment-4561731 Share on other sites More sharing options...
Charlo Posted November 14, 2016 Share Posted November 14, 2016 What's the consensus on Pyroclasts? What makes them work and what can do they well? Obviously they have to stay away from combat at all costs (one attack each, ouch!) what kind of delivery works? Any support officer/consul works well with them? Apothecary for sure, as with thier nifty 5++ against Flamer/ Melta/ Plasma/ Volkite they are basically Terminators on the defensive without the need for an expensive Primus medicae. Master of Signals could be very nice to ensure those little Meltas hit home too. They are a strange unit because they need to be in the enemies face to work - but do not like assault! In covenant of fire you can take em in troops (and should to work around the weird restrictions of the rite) but they also can't deep strike then...! Dedicated Land Raider Proteus is a pretty cool option, give it triple Lascannons to add to the Anti AV fun. If you want, you can give it the scout upgrade and still have room for an Apothecary - OR a different independant character with a boarding shield, this way they can negate a charge against them and Overwatch with some heavy flamers. Link to comment https://bolterandchainsword.com/topic/282525-hh10-salamanders-tactics/page/19/#findComment-4561769 Share on other sites More sharing options...
Memento Of Prospero Posted November 14, 2016 Share Posted November 14, 2016 Isn't the 5++ for vehicules only? Link to comment https://bolterandchainsword.com/topic/282525-hh10-salamanders-tactics/page/19/#findComment-4561898 Share on other sites More sharing options...
helterskelter Posted November 14, 2016 Share Posted November 14, 2016 Pyroclasts have funky coats Link to comment https://bolterandchainsword.com/topic/282525-hh10-salamanders-tactics/page/19/#findComment-4561923 Share on other sites More sharing options...
Memento Of Prospero Posted November 14, 2016 Share Posted November 14, 2016 Sweet! Link to comment https://bolterandchainsword.com/topic/282525-hh10-salamanders-tactics/page/19/#findComment-4561974 Share on other sites More sharing options...
God-Potato of Mankind Posted November 14, 2016 Share Posted November 14, 2016 I am determined to use Pyroclasts. My current, rampant wishliting is 9 rapiers (3:6 Quad to LDA) supplemented by two squads of Pyros in Phobos Raiders. It is like reverse hammer and anvil, I want them to get caught between the sickening firepower of 9 rapiers and 19 S5 templates. The downside being I need to buy two Phobos raiders and 9 rapiers... BlueBelly1863 1 Back to top Link to comment https://bolterandchainsword.com/topic/282525-hh10-salamanders-tactics/page/19/#findComment-4562108 Share on other sites More sharing options...
Memento Of Prospero Posted November 14, 2016 Share Posted November 14, 2016 Why phobos? Can they not take proteus? Link to comment https://bolterandchainsword.com/topic/282525-hh10-salamanders-tactics/page/19/#findComment-4562139 Share on other sites More sharing options...
God-Potato of Mankind Posted November 15, 2016 Share Posted November 15, 2016 I can buy two Phobos raiders for the price of one Proteus, mostly. Link to comment https://bolterandchainsword.com/topic/282525-hh10-salamanders-tactics/page/19/#findComment-4562365 Share on other sites More sharing options...
Memento Of Prospero Posted November 15, 2016 Share Posted November 15, 2016 Such a sad thing isn't it? I really wish thry were more affordable, they are almost spartan range in price. Link to comment https://bolterandchainsword.com/topic/282525-hh10-salamanders-tactics/page/19/#findComment-4562719 Share on other sites More sharing options...
God-Potato of Mankind Posted November 16, 2016 Share Posted November 16, 2016 (edited) Plus I can use the Phobos for terminator assault lists. Question - I am planning a 2.5k tomorrow at the local geedubs. I have gone full lollerskates and created the Salamamders Siegebreaker Cohort, which is: Firedrake Deathstar (Incl Praetor, Primus Medicae and Zeroth Conductor shield) in Stormlord Tactical tax with multimelta rhinos - melta bombs and a fist/sword 3 heavy flamer jetbikes Heavy flamer javelin (These guys do anti infantry) Now with the spare points I am wrestling with the below: 2x Magnamelta Preds with heavy flamer sponsons, ac OR 3x Quad Guns with shatter and incendiary Thoughts? I expect to be facing the latest deep strike flavours of 40k so the defensive firepower of the predators are enticing. Bathing hammernators in a S9AP1 blast and two S6 templates ... yummy Edited November 16, 2016 by The God-Potato of Mankind Link to comment https://bolterandchainsword.com/topic/282525-hh10-salamanders-tactics/page/19/#findComment-4563671 Share on other sites More sharing options...
Memento Of Prospero Posted November 19, 2016 Share Posted November 19, 2016 Quad mortars over predators any day. Way more durable if entrenched in cover. What RoW are you running? Link to comment https://bolterandchainsword.com/topic/282525-hh10-salamanders-tactics/page/19/#findComment-4566341 Share on other sites More sharing options...
God-Potato of Mankind Posted November 19, 2016 Share Posted November 19, 2016 (edited) Covenant. Thinking of entrenching them and leaving a tactical squad to defend. But the predators can move up with the Stormlord... Edited November 19, 2016 by The God-Potato of Mankind Link to comment https://bolterandchainsword.com/topic/282525-hh10-salamanders-tactics/page/19/#findComment-4566723 Share on other sites More sharing options...
Memento Of Prospero Posted November 19, 2016 Share Posted November 19, 2016 Magna melta are more of a deterrant when they can't outflank. The more a predator moves up, the more that AV 11 side is explosed. They do much better sitting back. Without a good saturation of heavy armour, they will go down quickly as a priority target. Link to comment https://bolterandchainsword.com/topic/282525-hh10-salamanders-tactics/page/19/#findComment-4566811 Share on other sites More sharing options...
God-Potato of Mankind Posted November 20, 2016 Share Posted November 20, 2016 I will try Shatter shells then. I shall glance all the HPs! Plus I would have points for a MoS so i can bump them to BS5 to make sure they hit. james71989 1 Back to top Link to comment https://bolterandchainsword.com/topic/282525-hh10-salamanders-tactics/page/19/#findComment-4567288 Share on other sites More sharing options...
Memento Of Prospero Posted November 21, 2016 Share Posted November 21, 2016 Good idea. Shatter shells are indeed awesome. Im regards to pyroclasts, how viable are multiple units? Do they work only in small units of 5? Lastly, how big do I want to run units of firedrakes? They are quite durable and also point dense, so I am not sure. Link to comment https://bolterandchainsword.com/topic/282525-hh10-salamanders-tactics/page/19/#findComment-4568895 Share on other sites More sharing options...
Charlo Posted November 21, 2016 Share Posted November 21, 2016 Pyros: Small are fine as long as you have adequate transport for them. Apothecaries too for the win. Firedrakes: If in a Land Raider, 5 is all you can fit - otherwise, bump the numbers up a bit to account for stray firepower/ your ride being blown up. Remember, against a powerfist 2W and FNP means nothing - so be careful who they fight. WS5 and 3++ means they deal more damage than they take for sure though. They kick face against a lot of Primarch's they can concuss and tank forever. Link to comment https://bolterandchainsword.com/topic/282525-hh10-salamanders-tactics/page/19/#findComment-4568903 Share on other sites More sharing options...
Carraigf Posted November 22, 2016 Share Posted November 22, 2016 For Pyros I use 7 pyros and apoc with a scouting proteus or 9 with a vigilator in a photos. Drakes I've never needed more than 5 with the Practor - though I have 10 just in case I ever field Vulkan and want to max out his Spartan. Nova_chron 1 Back to top Link to comment https://bolterandchainsword.com/topic/282525-hh10-salamanders-tactics/page/19/#findComment-4569211 Share on other sites More sharing options...
Master Ciaphas Posted November 24, 2016 Share Posted November 24, 2016 Hail! I have also begun my sojourn into the Cult of Fire, and have bought and assembled the following: 1 Legion Champion 1 Master of Signal 2 Apothecaries (one with a power sword) 10 Tactical mkIV w. Vexillia, Sgt w. powerfist & combi-melta 10 Tactical mkIV w. Vexillia & Sgt w. power sword & combi-melta 10 Pyroclasts w. Sgt w. powerfist 5 Firedrakes Unassembled I have 1 Contemptor Dreadnought w. multi-melta & dreadnought close-combat weapon 1 Limited Edition Praetor in Cataphractii w. thunderhammer & combi-volkite 1 Rapier Quad Launcher I have just started painting the first five Tacticals (and am having a blast with them), and am wondering what I ought to acquire next. Given that it takes time to get the delivery, I might as well order "soon" as painting ought to be done in a month or two. I am thinking of some of the following: Land Raider Proteus The Burning of Prospero (to get some of the juice mkIII as well as the Custodes and Sisters as allies 2 Rapier Quad Launchers Extra arms for the Contemptor Dreadnought The Contemptor I have is as yet unassembled, and I would like to magnetize the arms - anyone have suggestions on which size magnets are needed...and which extra arms might be "best" to get? Lastly, I have also been considering adding an Imperial Knight to the mix...any thoughts on which Knight-class might be the best? I am, btw, hoping for plastic Deimos-pattern Rhinos, in the "near" future, so am not too tempted to get the resin ones from Forge World just yet. My thanks in advance. Master Ciaphas Spiritual Liege 1 Back to top Link to comment https://bolterandchainsword.com/topic/282525-hh10-salamanders-tactics/page/19/#findComment-4571257 Share on other sites More sharing options...
Memento Of Prospero Posted November 24, 2016 Share Posted November 24, 2016 Quad mortars are definitely a good staple for any legion, as they will be great for both anti tank and anti troops. The Proteus is great transport for a short ranged shooty unit like the Pyroclasts. Prospero is a great way to get more flexible bodies. You can make a cmand squad, a support squad, tacticals, vets, or seekers. But I think at this point you'll want armoured support after the quand mortars. Link to comment https://bolterandchainsword.com/topic/282525-hh10-salamanders-tactics/page/19/#findComment-4571353 Share on other sites More sharing options...
Master Ciaphas Posted November 24, 2016 Share Posted November 24, 2016 Thank you very much for the reply, Wolf_Pack! After I wrote the post, I cast a glance at the FW website, and re-discovered the Legion Sicaran MBT (though the Venator also looks juicy!) I would agree, though, that I need some armour in there soon. For some reason, I really not see Fast Attack as being a particular part of the Salamander theme...but I might be wrong? Link to comment https://bolterandchainsword.com/topic/282525-hh10-salamanders-tactics/page/19/#findComment-4571627 Share on other sites More sharing options...
Memento Of Prospero Posted November 24, 2016 Share Posted November 24, 2016 Scimitar Jetbikes are hot and so are javelin landspeeders. Rest is meh in fast Link to comment https://bolterandchainsword.com/topic/282525-hh10-salamanders-tactics/page/19/#findComment-4571659 Share on other sites More sharing options...
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