Black Cohort Posted January 1, 2017 Share Posted January 1, 2017 Your warlord seems to be out of place, he is clearly tooled for melee, but doesn't have a squad to travel with. On his own someone will kill him with volume of shots, any decent melee squad will put enough wounds on him to do the same. Link to comment https://bolterandchainsword.com/topic/282525-hh10-salamanders-tactics/page/21/#findComment-4608777 Share on other sites More sharing options...
GreyOwl Posted January 1, 2017 Share Posted January 1, 2017 Your warlord seems to be out of place, he is clearly tooled for melee, but doesn't have a squad to travel with. On his own someone will kill him with volume of shots, any decent melee squad will put enough wounds on him to do the same. I agree that he is out of place. I waffled on a number of different ways to run him, either with a pack of 3 jetbikes or with a flamer squad in a rhino. In the end, I thought I could have him hang out with the Rapier squad somewhere in the back lines, or hanging out of LOS in my deployment zone, and basically act as a quick react force for counter-assaulting things in my back lines. If I add a jetbike squad for him I would also need to add another troop choice. Link to comment https://bolterandchainsword.com/topic/282525-hh10-salamanders-tactics/page/21/#findComment-4608813 Share on other sites More sharing options...
God-Potato of Mankind Posted January 6, 2017 Share Posted January 6, 2017 (edited) On a scale of one to cheese, how cheese is this 2k list? Cassian Dracos 2x Tac, rhino 6 Quad mortars with shatter/incendiary Achilles Alpha 2x Magna melta preds Typhon, AC To be used against Necrons, charge from DS SM formations and tau? Like...40k cheese. Edited January 6, 2017 by The God-Potato of Mankind Link to comment https://bolterandchainsword.com/topic/282525-hh10-salamanders-tactics/page/21/#findComment-4614032 Share on other sites More sharing options...
Charlo Posted January 9, 2017 Share Posted January 9, 2017 Necrons don't give a damn about you because Guass, really. You'll nuke them with the Magna Meltas and Typhon, but not for long...! Link to comment https://bolterandchainsword.com/topic/282525-hh10-salamanders-tactics/page/21/#findComment-4617133 Share on other sites More sharing options...
Sulemain Posted January 17, 2017 Share Posted January 17, 2017 Is it me, or is their something slightly weird about how a) the +1 Strength only applies to three types of Flame weapon and b) that the Covenant of Fire ROW only allows a Champion Consul? Link to comment https://bolterandchainsword.com/topic/282525-hh10-salamanders-tactics/page/21/#findComment-4625557 Share on other sites More sharing options...
Unknown Legionnaire Posted January 17, 2017 Share Posted January 17, 2017 Nothing weird there. CoF allows for a single Consul apart from the Legion Champion. So, for example, you'd be perfectly fine to unlock it with a Delegatus instead of a Praetor, but wouldn't be able to include other Consuls except for Legion Champions. Or you could unlock it with a Praetor and could still bring a different Consul of your choice (except Moritat of course). Link to comment https://bolterandchainsword.com/topic/282525-hh10-salamanders-tactics/page/21/#findComment-4625856 Share on other sites More sharing options...
foamy248 Posted January 18, 2017 Share Posted January 18, 2017 Okay, I need some sally advice, so I figured this is the place to ask :) I'm building up to a CoF list with Drakes, Mortars and tacticals. However, its going to be a while until I have all the models for the full list. In the meantime, I've just got the BoP set and Vulkan. I'm seriously considering ditching the tacticals and using marksman vets with flamers as troops in a primarch's chosen list with Vulkan. So, tactical squads or vets? What are best, and how would I use the vets? Link to comment https://bolterandchainsword.com/topic/282525-hh10-salamanders-tactics/page/21/#findComment-4627527 Share on other sites More sharing options...
Charlo Posted January 20, 2017 Share Posted January 20, 2017 Vets vets vets a million times vets. You get S6 heavy flamers with pseudo-rending. You can also load up on S5 combi flamers for the units too. foamy248 1 Back to top Link to comment https://bolterandchainsword.com/topic/282525-hh10-salamanders-tactics/page/21/#findComment-4629605 Share on other sites More sharing options...
foamy248 Posted January 21, 2017 Share Posted January 21, 2017 Vets vets vets a million times vets. You get S6 heavy flamers with pseudo-rending. You can also load up on S5 combi flamers for the units too. Seems like vets are the way to go, then. Would you really go with heavy flamers as the heavy weapon? Even when plasma and melta is on offer? And how many combi-flamers is recommended? Thanks for the feedback! Link to comment https://bolterandchainsword.com/topic/282525-hh10-salamanders-tactics/page/21/#findComment-4629901 Share on other sites More sharing options...
Charlo Posted January 24, 2017 Share Posted January 24, 2017 Vets vets vets a million times vets. You get S6 heavy flamers with pseudo-rending. You can also load up on S5 combi flamers for the units too. Seems like vets are the way to go, then. Would you really go with heavy flamers as the heavy weapon? Even when plasma and melta is on offer? And how many combi-flamers is recommended? Thanks for the feedback! All are solid choices, but sniper makes you premier at removing infantry, so it's best to help that by using the flame templates to get loads of potentially AP2 hits. Also, while not the best place for Salamanders, you can aways throw in a couple power weapons and only shoot flamers & bolt pistols, then charge in to finish off the unit. foamy248 1 Back to top Link to comment https://bolterandchainsword.com/topic/282525-hh10-salamanders-tactics/page/21/#findComment-4633079 Share on other sites More sharing options...
God-Potato of Mankind Posted January 25, 2017 Share Posted January 25, 2017 (edited) Melta/combi-melta vets with Machine Killer are also worth a punt, I think. Just you need CoF to make them really shine, whereas the S6 heavy flamer is omni-present. Edited January 25, 2017 by The God-Potato of Mankind foamy248 1 Back to top Link to comment https://bolterandchainsword.com/topic/282525-hh10-salamanders-tactics/page/21/#findComment-4633875 Share on other sites More sharing options...
Fireborne Posted February 8, 2017 Share Posted February 8, 2017 (edited) Greetings brothers! Long time lurker, but been playing salamanders for a couple years since book 2 dropped. Thought I'd share some things that work well for me :D. Cortus dreads w double fists & inbuilt flamers. I typically run a pair of these, 3rd member of the talon is MM and a fist w grav. The s6 baths followed by s10 beatdowns are wonderful for the good cost of the cortus, I can throw em at most units with confidence they will either kill or take a significant chunk out of it, almost always make their pts back. Drake's/praetor/Vulkan w Spartan. Nothing really new, we all know the load out and how nasty this unit is ;). I do often buy them w fists and shields opposed to hammers just to shave pts. Concussive usually doesn't do a lot for me that s8 ap2 wouldn't have done regardless. Been thinking about adding chainfist or 2 for cracking armor, but again, that many hammers usually do that too. Pyros! I honestly reach for this squad before drakes when building lists. They do so much work for me against everything from ork mobs to gal vorbak to dreadnoughts. Autohitting s5 fistfuls of dice will remove stuff. Nothing special in melee, but a MC fist on the warden is nice, and they can often tank with artificer armor til backup arrives. A favorite gimmick is stick a forge lord w rad grenades and a boarding shield with them. Nothing but some hardcore deathstars and walkers will survive to charge that unit :P Edited February 8, 2017 by Fireborne Caillum, God-Potato of Mankind and foamy248 3 Back to top Link to comment https://bolterandchainsword.com/topic/282525-hh10-salamanders-tactics/page/21/#findComment-4649903 Share on other sites More sharing options...
God-Potato of Mankind Posted February 9, 2017 Share Posted February 9, 2017 (edited) Good tips Fireborne. I am taking 3k of Salamanders out tomorrow, against Mechanicum or Thousand Sons. http://i.imgur.com/PY4HXYS.jpg Will post a batrep up to let people know how badly I get thrashed Edited February 9, 2017 by The God-Potato of Mankind Fireborne and Runefyre 2 Back to top Link to comment https://bolterandchainsword.com/topic/282525-hh10-salamanders-tactics/page/21/#findComment-4651842 Share on other sites More sharing options...
noigrim Posted February 10, 2017 Share Posted February 10, 2017 Tabled today eldar thanks to the inferno moritat. Up against D spams? use a combined arms detachment to field a typhon and bulk out with allied detachments of 1 tactical, 1 centurion and 1 MC fusion moritat. Link to comment https://bolterandchainsword.com/topic/282525-hh10-salamanders-tactics/page/21/#findComment-4652826 Share on other sites More sharing options...
caladancid Posted February 10, 2017 Share Posted February 10, 2017 We can't use Moritats in a Salamanders army sadly. Would be a pretty cool option, but we are just too idealistic. Link to comment https://bolterandchainsword.com/topic/282525-hh10-salamanders-tactics/page/21/#findComment-4652836 Share on other sites More sharing options...
noigrim Posted February 10, 2017 Share Posted February 10, 2017 you can in 40k read the new red book m8 Link to comment https://bolterandchainsword.com/topic/282525-hh10-salamanders-tactics/page/21/#findComment-4652939 Share on other sites More sharing options...
caladancid Posted February 10, 2017 Share Posted February 10, 2017 I have the newest red books. Are you not playing a Legion army? I could have missed something, but that rule against Moritats seems clear? I'd like to be wrong, those new models look pretty sweet and I'd like to include on in every list And even if you found a way to use a Moritat with allies, they wouldn't be able to take the inferno pistol option right? Link to comment https://bolterandchainsword.com/topic/282525-hh10-salamanders-tactics/page/21/#findComment-4652956 Share on other sites More sharing options...
God-Potato of Mankind Posted February 10, 2017 Share Posted February 10, 2017 (edited) Salamanders cant take Moritats. I just thrashed by Mechanicum. List above facing A Magos Prime with...like all the good stuff - 4 bloody cyber occularis 2 Dominus Magi 2x Castellax, maulers 3x Castellax, Darkfire and one Siege Wrecker 2x 3 Thallax, Photon Thrusters 20 Tech Thralls, RoP, Carapace Lightning with 2x Kraken, 4x Sunfury 4x Myrmidon - Imploder, 4 irradiators - Arvus Lighter w/lascannons 1 Thanatar Knight Styrix So three bad things happened. We rolled mission three of whatever book - Ambush! So one side was automatically going to be at a disadvantage. I then rolled to go second, so I was chosen to be in the middle of the board with a circular deployment zone. I then failed to seize the iniative. So turn one my Falchion got wiped by the Knight because stupidly I didn't put a Rhino infront of it. The resulting dspolosion took immobilised my Achilles Alpha, which meant night 900 points of my army didnt even get any shots off. Even with the Rhino, the deployment mean the Knight was in turn 1 charge range of *any* unit in my army. Pyroclasts are next to useless against Mechanicum. S5 flamers are crap, S6 meltas are even worse. I am almost never going to take them against Mechanicum. I'm going to take a lot more plasma next time, or at least sponsons on my predators to help bathe things in S6. Generally I suffered as I lacked the firepower to dent his army - but one Hero Dread wrecked a 3 unit squad of Castellax single handedly and the Thanatar. While blinded. Salamanders represent! Drakes would tear them apart though, I might take Drakes next time. Lots of dreadnoughts too - hitting first in melee is a godsend it really is. Javelins are quite good too - 3 S8 shots, all ignoring Castellax armour for 75 points? Winner winner chicken dinner. Overall though, I wager if I'd got a more even deployment and mission and got even a single Falchion blast out, I'd have stood a vastly vastly better chance. The 20 S8 shots from the quad guns would also have tidily wrecked the knight without breaking a sweat. Edited February 10, 2017 by The God-Potato of Mankind Link to comment https://bolterandchainsword.com/topic/282525-hh10-salamanders-tactics/page/21/#findComment-4653010 Share on other sites More sharing options...
Slips Posted February 11, 2017 Share Posted February 11, 2017 Specifically, Primary Detachments that are Salamanders cant take Moritats so that leaves Allied Detachments with a single HQ slot which Moritats cant fill. So effectively, no Salamanders Moritats. Link to comment https://bolterandchainsword.com/topic/282525-hh10-salamanders-tactics/page/21/#findComment-4653035 Share on other sites More sharing options...
Fireborne Posted February 13, 2017 Share Posted February 13, 2017 Great looking falchion potato! Rough time against admech, good to know to vary up tactics if they ever show up in local groups :O. Yeah some of the more obscure mission deployments are kinda brutal. Tried red angel cometh a few months ago...Ewww. Link to comment https://bolterandchainsword.com/topic/282525-hh10-salamanders-tactics/page/21/#findComment-4654863 Share on other sites More sharing options...
caladancid Posted February 13, 2017 Share Posted February 13, 2017 Specifically, Primary Detachments that are Salamanders cant take Moritats so that leaves Allied Detachments with a single HQ slot which Moritats cant fill. So effectively, no Salamanders Moritats. Yes exactly. For a minute there I thought I had missed some big change. Link to comment https://bolterandchainsword.com/topic/282525-hh10-salamanders-tactics/page/21/#findComment-4654894 Share on other sites More sharing options...
montambro Posted February 17, 2017 Share Posted February 17, 2017 (edited) Hey everyone, I am playing a salamanders 3k army later this week. I read the blog up tell now and got a lot of good advice. I play WE and IW. I Havnt had the pleasure of facing a salamander army yet. What are some good tips against them? Toughest units? Avoid the flamers? haha? Edited February 17, 2017 by montambro Link to comment https://bolterandchainsword.com/topic/282525-hh10-salamanders-tactics/page/21/#findComment-4659034 Share on other sites More sharing options...
God-Potato of Mankind Posted February 17, 2017 Share Posted February 17, 2017 If he has a lot of flamers, your Inductii are gonna have a whale of a time :p Pyroclasts would probably hurt you real good, with a Forge Lord they're wounding on 2s with a boatload of hits. Heavy flamers start ID'ing you so Gahlans super 4+FNP is nuked. You also have to get through a 2+ save, with probably enough attacks to make it even after overwatch tbh. Whats your list? Link to comment https://bolterandchainsword.com/topic/282525-hh10-salamanders-tactics/page/21/#findComment-4659292 Share on other sites More sharing options...
montambro Posted February 17, 2017 Share Posted February 17, 2017 Here is my 3k list: ROW: The Crimson Path HQ: Legion Praetor 175 pts Artificer armor, digital lasers, iron halo, master crafted power axe, melta bombs Gahlan Surlak 110 pts Legion Chaplain 130 pts -artificer armor, jump pack, melta bombs, refractor field, crozius Elites Apothecary detatchment x 2 (115 pts) 1 w/ jum pack 1 w/ artificer armor Legion quad mortar (140 pts) 2 x mortars shatter shells troops: Legion Assault squad (360 pts) 19 x marines 1 x sgt 4x power axes with marines sergeant w/ power axe, melta bombs, artificer armor Inductii squad (292 pts) 18 x marines 1 x sergeant chain axes additional ccw vexilla sergeant w/ artificer armor, melta bombs, power fist egion tactical squad (305 pts) 19 x marines 1 x sergeant chain axes additional ccws legion vexilla</p> sergeant w/ artificer armor, melta bombs, power fist heavy support: Spartan 375 pts armored ceramite, dozer blade, flare shield, quad lascannons, TL heavy bolter Spartan 375 pts armored ceramite, dozer blade, flare shield, quad lascannons, TL heavy bolter Sicaran venator 215 pts armored ceramite, twin linked bolter LOW: Angron 3003 pts Tactics: Angron, Preator, and apothecary with tactical squad in a Spartan. Surlak, and inductii in a Spartan. Chaplain with assault Marines. Spartans push forward, Assault Marines push around outer edge looking for tacticals/heavy weapon squads. Venator tries to tie up a super heavy. Mortars try and kill light vehicles and or troops. Assault when ever able. Let me know what you think. Link to comment https://bolterandchainsword.com/topic/282525-hh10-salamanders-tactics/page/21/#findComment-4659526 Share on other sites More sharing options...
montambro Posted February 17, 2017 Share Posted February 17, 2017 Or I can take my IW. Either would be fun. But I want to try my WE against his salamanders Heres my IW. HQ: 145 pt Legion Praetor artificer armor, combi plasma, iron halo, melta bombs, power axe, warsmith 135 pt legion siege breaker artificer armor, refractor field, power axe, melta bombs Elites: 110 pt apothecary detachment (1 per blob squad) 2 x apothecaries artificer armor 160 pt legion quad mortars (mass phosphex) 2 x battery phosphex shells 160 pt legion quad battery (mass phosphex) 2 x battery phosphex shells 160 pt contemptor cortus dred chainfist with inbuilt bolter kheres assault cannons troops: 265 pt legion tactical squad 19 x marines 1 x sergeant (artificer, power fist, melta bombs) nuncio vox 265 pt legion tactical squad 19 x marines 1 x sergeant (artificer, pfist) nuncio vox, melta bombs 220 pt legion tactical squad (hold in back field for last minute objective grabbing) 9 x marines 1 x sergeant (artificer, pfist, melta bombs) nuncio vox rhino multimelta doze blade Fast attack: 230 pt primaris lightning strike fighter (tank hunting) battle servitor control ground tracking auguries 2 x kraken missile twin-linked lascannons 150 pt outrider bike squadron (scout forward, the flat out, then allow for maximum iron fire). 5 x scout bikes heavy support: 310 pt legion artillery squadron 2 x medusa 120 pt legion whirlwind scorpius 2 x twin linked bolters LOW: 565 pt Legion Fellblade armored ceramite legion crew 2995 points Let me know what you think. Link to comment https://bolterandchainsword.com/topic/282525-hh10-salamanders-tactics/page/21/#findComment-4659529 Share on other sites More sharing options...
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