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What 2014 will bring


Theduke08

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What sort of tactical bonuses have other chapters been getting for their formations? Are they similar to the bonuses in apocalypse formations? And what do people think ours might be?

 

Keeping DoA is fine with me personally only so long as there's a reduction in JP price for death company and our 5-man squads get to take 2 special weapons like everyone else.

 

Seems like nobody uses DoA these days...nuff said really.

I liked DoA great in the past. Not deviating a full 12" made maneuver a bit easier. But when gun lines became the better option, I didn't use it as much. Not sure how I'll play it in 7th with maelstrom missions. Might just keep them coming from the board edge rather than deep strike, trying to snag/contest objectives late game.

What sort of tactical bonuses have other chapters been getting for their formations? Are they similar to the bonuses in apocalypse formations? And what do people think ours might be?

 

Keeping DoA is fine with me personally only so long as there's a reduction in JP price for death company and our 5-man squads get to take 2 special weapons like everyone else.

 

Seems like nobody uses DoA these days...nuff said really.

 

I am the only one in my club who deploys vanguard veterans (I am also the only BA player) so DoA is great when you are trying to charge via deep strike. That one d6 scatter almost guarantees your distance roll. But since heroic intervention rule is going to disappear you might be right.

 

5 man squads can't take two weapons unless they are crusaders. They may take one heavy or one special weapon. And I am okay with that since we aren't allowed even that. 

 

Jump pack reduction is a must. Hell, a general price reduction is a must. 

Hang on though... RG can take AsSq as troops if you take Shriek. He has infiltrate, stealth and causes fear. He can only join jump troops and they are bulky so can't get infitrate!?!?!!??!

Idiots!

Iron that out, GW, make it work,give it to us!!

 

It is written directly into the chapter tactics of the Raven Guard.

 

Incorrect! The non-Bulky rule applies to Stealth ánd Scout which all other models have by default.

So you'd have Scouting Tactical and Devastator Squads.

Shrike gives Infiltrate and Stealth to a unit of Jump Infantry.

Korvydae from FW allows you to take Assault Marines as troops if you have at least one Scout Squad.

I am the only one in my club who deploys vanguard veterans (I am also the only BA player) so DoA is great when you are trying to charge via deep strike. That one d6 scatter almost guarantees your distance roll. But since heroic intervention rule is going to disappear you might be right.

 

5 man squads can't take two weapons unless they are crusaders. They may take one heavy or one special weapon. And I am okay with that since we aren't allowed even that.

 

Jump pack reduction is a must. Hell, a general price reduction is a must.

Do your VV tend to do well? Would love to use them but their cost soon builds up, for what is pretty much a suicide unit. That small element of risk also sits badly with my unlucky dice, I know I would either scatter badly or fail the charge!

 

My best mate at our club uses vanilla marines and tends to pod in 5-man ASM each with 2 flamers. We should get that too, though of course ours can take melta and theirs can't.

 

I am the only one in my club who deploys vanguard veterans (I am also the only BA player) so DoA is great when you are trying to charge via deep strike. That one d6 scatter almost guarantees your distance roll. But since heroic intervention rule is going to disappear you might be right.

5 man squads can't take two weapons unless they are crusaders. They may take one heavy or one special weapon. And I am okay with that since we aren't allowed even that.

Jump pack reduction is a must. Hell, a general price reduction is a must.

Do your VV tend to do well? Would love to use them but their cost soon builds up, for what is pretty much a suicide unit. That small element of risk also sits badly with my unlucky dice, I know I would either scatter badly or fail the charge!

My best mate at our club uses vanilla marines and tends to pod in 5-man ASM each with 2 flamers. We should get that too, though of course ours can take melta and theirs can't.

they can be nice tank killers furnishing them with melta bombs and having them charge a nasty bit of armour the turn they arrive.

 

 

I am the only one in my club who deploys vanguard veterans (I am also the only BA player) so DoA is great when you are trying to charge via deep strike. That one d6 scatter almost guarantees your distance roll. But since heroic intervention rule is going to disappear you might be right.

5 man squads can't take two weapons unless they are crusaders. They may take one heavy or one special weapon. And I am okay with that since we aren't allowed even that.

Jump pack reduction is a must. Hell, a general price reduction is a must.

Do your VV tend to do well? Would love to use them but their cost soon builds up, for what is pretty much a suicide unit. That small element of risk also sits badly with my unlucky dice, I know I would either scatter badly or fail the charge!

My best mate at our club uses vanilla marines and tends to pod in 5-man ASM each with 2 flamers. We should get that too, though of course ours can take melta and theirs can't.

they can be nice tank killers furnishing them with melta bombs and having them charge a nasty bit of armour the turn they arrive.

 

 

I use them as an objective cleaner these days. A powerfist, two power weapons and a melta bomb. 5 men. They arrive, charge an unsuspecting group thats holding an objective in my enemies deployment zone. Depending on my tactical objectives they tend to do well. Plus, I love the models.

What sort of tactical bonuses have other chapters been getting for their formations? Are they similar to the bonuses in apocalypse formations? And what do people think ours might be?

 

Keeping DoA is fine with me personally only so long as there's a reduction in JP price for death company and our 5-man squads get to take 2 special weapons like everyone else.

 

Seems like nobody uses DoA these days...nuff said really.

 

The Formations in both codex Space Wolves and codex Grey Knights have been exceptionally disappointing.  Both require you to field a full, and suboptimal, Company of Marines to get the benefits, and the benefits simply don't justify the cost in loss of flexibility.

 

The Champions of Fenris supplement, however, has several terrific Formations, which are much more user-friendly, and the loss of flexibility is still worthwhile, because what you're being forced to take are still good units.  For example, the Void Claws is a Formation of 5x Wolf Guard in TDA with Wolf Claws, that allows a first-turn deployment and significant Reserves hijinks from then on.  

 

Based on what I've seen so far, expect a poorly crafted Formation, but a decent Detachment in the Blood Angels codex, with improved selection of Formations in your supplement.

 

V

I wouldn't call it 'disappointing', they are just too large.

Not as large as the Apocalypse-formations we have, but you will probably lack the points for additional stuff.

The Space Wolves have a minimum of 930 or so while the Grey Knights need a minimum of 1950.

 

What I really love is the Space Wolves 'Champions of Fenris'-Formation, which is basically a combination of all other Formations from the book.

And holy crap, those bonuses are amazing!

I like it because it gives me an easier goal of "what models should I get next?"

Our supplement will be Flesh Tearers - and it will be worth buying for the fluff alone (hopefully, if it anything like the Black Legion one) but the rules will probably be disappointing. As for detachments/formations, I wouldn't know what to expect, but perhaps Dante's Nipplewing and Astorath's Bamfwing.

So Space Hulk looks to be re-released soon so it will be a good time to get yourselves some of those tasty terminators.

 

Does anyone get the feeling that this might mean no new release this year for BA? Or do you get the feeling that this is a prelude to end of year release as rumors state?

 

Though I already have the game, I want a set of terminators for my army so bad.

I strongly suspect BA won't see a release until early 2015. Smart money has Dark Eldar being the next 40k book in line, likely to hit in October as a 3 week wave. Bretonnia are a very strong contender for the following slot, as they're the oldest book in circulation, a lot of their models are discontinued, and they feature heavily in the early part of WFB's End Times fluff. Considering both of those, and the Hobbit release that usually happens in December, alongside the holiday gubbins that arrives that time of year, I don't think there's space in the schedule for another big release.

If anything, shouldn't Astorath be swinging his axe at initiative?

 

I believe his fluff notes that he swings it around as if it weighed no more than a knife.

 

 

I mean hell, if Alexis Polux can get a rule where he trades all his base attacks for one (plus another for charging) to swing his power fist at initiative, it would be possible to replicate that for either Astorath or Dante. Maybe it would be better to use Eidolan's rule where he can swing his thunder hammer at initiative if he charges.

 

 

I like the idea that you had, knife&fork, I totally see blood claws loaded up in assault rams as being quite similar to what a Flesh Tearer would do ;)

A new Dante sculpt, maybe?  As classic as the old model is, I wonder if GW may decide to update him and bling him out even more to stand out from the Sanguinary Guard.  I wouldn't have thought this for a second if it wasn't for Papa Wolf getting an update (eat your heart out Abaddon).

 

Whatever the case may be, I'll be watching with cautious pessimism.  I won't cry doom or anything, except maybe when I find out that Templars are yet another rung down on the 'Assaulty Marines' ladder :P

 

But Blood Angels were my first army as a wee little snotling, back when they were orange, and they always hold a special place in my hate filled, stunted little heart.

 

If they are treated well, I'll be delighted.  If not, I'll still be able to occasionally pop in and tease whingers with narcissistic 'At least you still got your own dex' smugness :lol:

Sheazus,

I'm so used to swimming against the current, but I use DoA. Used it last night vs Tau. He was a learner, but I was testing a 750+750 list for tourney in 3 weeks.

The board was pretty sparce for terrain. I won roll for deployment and thought, what the heck, I'm not gonna jump up the board getting hacked down! So I put everything in reserve, made him have 1st turn, boy did he sweat, and shuffle everything around. Fragioso in pod end of T1, failed to get 1st blood but prevented me from loosing there and then. T2 he and pod faired bad rolling, the whole of the rest of my army came on, thanks to DoA!

Also thanks to DoA; 5 man AsSq with flamer and priest scattered 4"( enough to torch the kroot and drive em back) 10 AsSq with Libby/Ppistol 2 melta guns and gunslinger Sgt with infernus pistols scattered 1" so still in melta range of hammerhead (guess what happened to that, with prescience?) and another 10 man AsSq with 2 melta, TH and Libby dropped on target infront of devil fish full of Fire warriors (but failed to blow it up!)

Also Baal infiltrated, took few more kroot, and objective. 2nd fragioso podded in and softened rip tide before 1st fragioso "riptided him a new one!" but they obvs not use DoA.

Last time I did this tourni I used =][= with servo skulls. Bringing 2 melta, gunslinger Sgt and Libby / priest with plaz pist with NO SCATTER, holds a certain joy! (due to DoA and skull)

From BOLS:

 

http://www.belloflostsouls.net/2014/09/space-hulk-beans-spill.html

 

"
via energongoodie 4-8-2014
 

 
So some people have their white dwarf.

It is a re-release but with extras.

$125USD or €100/£75
English only this time around. No translations
Limited Re-release from the 2009 edition but with
-4 new scenarios
-The box contains new counters (boarding torpedoes, breach counters, damaged control room and turbo lift tiles)Box

Contents
35 Easy fit models
22 Genestealers, 1 Broodlord and 12 Space Marine Terminators.
189 board sections and gaming counters.
1 x Rulebook and 1 x Mission book containing 16 scenarios including 4 new ones.

"

 

So, for those who already own the box, you get some extras with the new one. Looks like I'll still need to scour ebay regardless.

I strongly suspect BA won't see a release until early 2015. Smart money has Dark Eldar being the next 40k book in line, likely to hit in October as a 3 week wave. Bretonnia are a very strong contender for the following slot, as they're the oldest book in circulation, a lot of their models are discontinued, and they feature heavily in the early part of WFB's End Times fluff. Considering both of those, and the Hobbit release that usually happens in December, alongside the holiday gubbins that arrives that time of year, I don't think there's space in the schedule for another big release.

Good, I should be finished with my inquisition force by then and ready to go on a new purchasing binge biggrin.png

So who's gunning for Space Hulk this time around? If the rumoured price of 100€ holds true, count me in. smile.png I've agonized over the fact that I couldn't afford to buy it in 2009 for years.

It is true. Resellers have it 20% off, so I got mine for 300 PLN instead of 375 smile.png

Although I'm awfully sorry, but the Termies will end up as one or another flavor of Sons of Dorn :D

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