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What 2014 will bring


Theduke08

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FotD is very unlikely to return since it was essentially made into 'terrify' in 6th. Same for almost every other BA power except maybe lance and wings.

 

I'd actually be a little disappointed if all we get are watered down versions of the BRB powers, because let's face it, biomancy for instance is a far better pool of fighty powers than our old codex powers.  

 

We'll see, maybe we get improved BRB powers collected into one psychic deck. That would be both awesome and convenient. 

I'm pretty sure levitate restricts assault afterwards.

I don't think you'll see more than regular '6 move followed by wings extra '6 plus assault and possibly/hopefully fleet.

Maybe, and yes some of the possibles could be a bit extreme; but if they limit it to 6" move/6" wings/2D6" assault, then it's not worth even considering for a JP Psyker, as it's the same distance and wouldn't be worth taking up a power slot. Will be interesting to see what they do with it if we get it back. I would hedge a bet and say it would end up being a dedicated Meph power (and maybe Libby Dreads) on that basis, and maybe not universally accessible then.

Given where the Psi phase now sits, could they change it to be a buff to your Asst move perhaps? The only unit I know of that charges further than anyone else is the Eversor Assassin (3D6"), so there is a precedent I suppose. Maybe Wings becomes universal for BA and allows a 3D6" charge for Psyker (and unit) so: 12" JP move/6" normal move + 3D6" assault. You still run the risk of whiffing badly on occasion but your average range goes up with the extra dice... and it marries into the "Assault" chapter many feel should remain/be reinforced.

Aaaah, the joys of speculation laugh.png

Hmm I see what you are suggesting brother and I know what you mean about the psychic phase. I just don't see it buffing the squad as well. But yes the speculation is fantastic :)

 

Oh and I love he book reference, that scene in 'Fear to Tread' is by far one of my stand out favourites.

I almost think that something to protect our chargers from Overwatch would be nice, but it's hard to imagine how to do that without making our army into a hard counter for the Tau, which wouldn't be fair. Some kind of pass an Initiative or Leadership test or lose your Overwatch shots thing?

I almost think that something to protect our chargers from Overwatch would be nice, but it's hard to imagine how to do that without making our army into a hard counter for the Tau, which wouldn't be fair. Some kind of pass an Initiative or Leadership test or lose your Overwatch shots thing?

 

Ld test seems reasonable. That is more balanced at least. Otherwise tau is dead as soon as you reach their lines. 

Hmm I see what you are suggesting brother and I know what you mean about the psychic phase. I just don't see it buffing the squad as well. But yes the speculation is fantastic smile.png

Oh and I love he book reference, that scene in 'Fear to Tread' is by far one of my stand out favourites.

Yeah, the squad benefit is probably a bit much but one can always dream. Some of our old powers have been modified and come under the generic BRB powers, so maybe they might just add some new ones specific to us.

As for the book ref signature, those few lines truly encapsulate for me what the 9th Legion are all about. Ha, even poor and twisted Horus knew it biggrin.png

I almost think that something to protect our chargers from Overwatch would be nice, but it's hard to imagine how to do that without making our army into a hard counter for the Tau, which wouldn't be fair. Some kind of pass an Initiative or Leadership test or lose your Overwatch shots thing?

 

 

I'm not convinced on this...

Ld would be kind of OK, but most Tau squads have Ld of 7, or 8 with a sergeant...

As for taking an Initiative test?  "Roll a 1 or a 2, or you don't overwatch, get charged, lose 25%, fail morale check, fail Init check and get chased up"...

 

I used to play Tau, and I lose count of the number of times a unit got charged, lost 3 Fire Warriors, and then lost the whole unit due to chase up rule...

Are you all really that scared of overwatch?

 

I only think I've ever lost 1-2 models from it over the course of games. Put an IC at the front of the unit and have them LO,S! Wounds onto nearby models so you dont lose charge distance if guys die.

Are you all really that scared of overwatch?

 

I only think I've ever lost 1-2 models from it over the course of games. Put an IC at the front of the unit and have them LO,S! Wounds onto nearby models so you dont lose charge distance if guys die.

 

Not really that scared... I'm just trying to think of little things we could do to chip away at the edges of the boundaries of the towering collection of rules that prevent assault from being effective, but without turning the Blood Angels into a hard counter for shooting armies.

Right. I could have explained that more. But high strength weapons are a nightmare of gambling on overwatch. Also tau gun line supporting fire, I don't think it needs to be explained. You will lose more than a few models with that.

And normally I don't like being negative on the forums, apologises brothers.

New codex! :D

R

Depends what you are charging, but in most cases a combi-charge is always best. In fact it's worth trying to plan this in at the start of the game. Who do you absolutely positively have to deal with hand-to-hand? D-weapons? Charge with the weakest unit first. Infantry squads? Charge with the strongest unit first.

 

Or you could just put Corbulo at the front (if no D weapons) and render this discussion invalid :D

Personally I find using LOS blockers is the best way to nullify overwatch. You only need one model to have LOS to the target when you declare the charge. If that model is killed by OW the others can still charge so long as the distance is met.

 

It's quite funny when players insist the whole unit can fire overwatch even though 90% of them can see nothing but the wall in front of their noses.

Personally I find using LOS blockers is the best way to nullify overwatch. You only need one model to have LOS to the target when you declare the charge. If that model is killed by OW the others can still charge so long as the distance is met.

 

It's quite funny when players insist the whole unit can fire overwatch even though 90% of them can see nothing but the wall in front of their noses.

 

i would assume the argument is that you are charging around that corner so everyone can see them when they get around it, does it say in the main rule book that only the models that have line of sight when the charge is declared can over watch as i have never played it that way and it would be a boost to my army if that was correct.

The only reference to LOS is in the 'declare charges' section. That is the only time you need LOS.

 

The way I interpret it, that one model with LOS is the one alerting his squad to where the enemy are. Then the sergeant urges them forward, utilising surprise and agression to close with the enemy before they know what's happening.

Are you all really that scared of overwatch?

 

 

 

I have lost half a squad to a necron overwatch round before. Figuring it was a fluke, I attempted to repeat a charge in another game against chaos and lost 4 assault marines there too, effectively gutting my assault troops. This becomes worse as you increase the quality of your assault troop since that means you are losing more points for every wound.

Skytyrant Swarm- Hive Tyrant gaints 6" synapse, and the gargoyles can look out sir on a 2+. The tyrant and gargoyles are a single unit.

This is going to be a headache.

R

Oh hell. That's gonna be fun. But then, I've never had much success with denying synapse. The LO,S is going to be the really annoying part, I fear.

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