Memento Of Prospero Posted January 11, 2014 Share Posted January 11, 2014 I want to see Landraider gain the same deepstriking failsafe rules as drop pods. Technically you can already do something similar if you declare a tank shock against a unit from reserves. Any unit you scatter onto would have to either move 1" away or perform a death or glory. For vehicles you would auto stop 1" away and work out a ram. Random movement doesn't disallow tankshocks/ramming, nor does coming in from reserves. It's a kind of oddball situation that can only happen with our landraiders or DE raiders that buy the shock prow upgrade. Not sure this is something legal... Link to comment https://bolterandchainsword.com/topic/285142-what-2014-will-bring/page/6/#findComment-3565955 Share on other sites More sharing options...
depthcharge12 Posted January 11, 2014 Share Posted January 11, 2014 I kinda liked the story that Dante tells of the lone squad who fight their way into a chaos vessel and have the sanguinor help them out. He even smiles at it, which quite possibly meant it was him long before he was any note in the chapter Link to comment https://bolterandchainsword.com/topic/285142-what-2014-will-bring/page/6/#findComment-3565958 Share on other sites More sharing options...
infyrana Posted January 11, 2014 Share Posted January 11, 2014 Cheers for the Asto / Seth info. Shame, they bring in a character like Astorath, only to have his authority and design of being in the chapter, completely thwarted in effort and morality by Seth... Did they want an excuse to boot him out or something? Seems odd, but I guess a bit of inner conflict is ok :) Link to comment https://bolterandchainsword.com/topic/285142-what-2014-will-bring/page/6/#findComment-3565960 Share on other sites More sharing options...
da emprah Posted January 11, 2014 Share Posted January 11, 2014 I think rather than an invulnerable save on sanguinary guard make them cause blind. I think that fits well into the fluff and game Link to comment https://bolterandchainsword.com/topic/285142-what-2014-will-bring/page/6/#findComment-3566052 Share on other sites More sharing options...
Terrahawk Posted January 11, 2014 Share Posted January 11, 2014 Cheers for the Asto / Seth info. Shame, they bring in a character like Astorath, only to have his authority and design of being in the chapter, completely thwarted in effort and morality by Seth... Did they want an excuse to boot him out or something? Seems odd, but I guess a bit of inner conflict is ok :) Agreed, Brother. Inner conflict is what we are all about. :) And despite my earlier joke, Astorath does not come off as a chump in the stories. In fact, they made me like him a lot more. He's written way better than in the Codex, with naturally a lot bigger page count. But yes, let's get back to the topic. Last post on this matter, I promise! :P Link to comment https://bolterandchainsword.com/topic/285142-what-2014-will-bring/page/6/#findComment-3566222 Share on other sites More sharing options...
knife&fork Posted January 11, 2014 Share Posted January 11, 2014 Kinda funny story considering Seth is supposed to be the FT chapter master with the most social skill in ages. :P Makes you wonder about his predecessors.... Link to comment https://bolterandchainsword.com/topic/285142-what-2014-will-bring/page/6/#findComment-3566267 Share on other sites More sharing options...
Chaplain Admetus Posted January 11, 2014 Share Posted January 11, 2014 written by ADB, so unsurprising the dante thing was very good, my favourite thing is that he litterally wasn't anyone special, he just happened to be the last one standing, my only gripe was the lack of info on whatever crime he committed that lead to the story of the sanguinor blessing him on the chaos ship, that sounds like two pretty important events in Lord Commander Dante's history, and neither are covered (but lots of other stuff is!!) Don't fire all your bullets at once ;). Using up all the fuel now leaves you nothing to write about later! Link to comment https://bolterandchainsword.com/topic/285142-what-2014-will-bring/page/6/#findComment-3566469 Share on other sites More sharing options...
Blindhamster Posted January 12, 2014 Share Posted January 12, 2014 oh boy... i'd be so happy if ADB was allowed to write an actual book on the events surrounding Dante's rise. likewise I'd be really happy if David Annandale wrote some full length BA stories... his bits he's done so far were fantastic, particularly the two first person Mephiston stories. Link to comment https://bolterandchainsword.com/topic/285142-what-2014-will-bring/page/6/#findComment-3566674 Share on other sites More sharing options...
ThatOneMarshal Posted January 13, 2014 Share Posted January 13, 2014 I really want BA captains to be viable. though I don't think artificer armor is enough to make them good. Maybe they can take sanguinary guard as a command squad. Also relics would make them good. Just something so that a librarian isn't an auto include in my all of lists. Link to comment https://bolterandchainsword.com/topic/285142-what-2014-will-bring/page/6/#findComment-3567543 Share on other sites More sharing options...
Memento Of Prospero Posted January 13, 2014 Share Posted January 13, 2014 I really want BA captains to be viable. though I don't think artificer armor is enough to make them good. Maybe they can take sanguinary guard as a command squad. Also relics would make them good. Just something so that a librarian isn't an auto include in my all of lists. All I want is for the captain to make a unit of sanguinary guard scoring or vanguard vets. Link to comment https://bolterandchainsword.com/topic/285142-what-2014-will-bring/page/6/#findComment-3567605 Share on other sites More sharing options...
da emprah Posted January 13, 2014 Share Posted January 13, 2014 I really want BA captains to be viable. though I don't think artificer armor is enough to make them good. Maybe they can take sanguinary guard as a command squad. Also relics would make them good. Just something so that a librarian isn't an auto include in my all of lists. All I want is for the captain to make a unit of sanguinary guard scoring or vanguard vets. I ant captains to actually give out buffs like increase attacks or weapon skill, not to just be roided up marines Link to comment https://bolterandchainsword.com/topic/285142-what-2014-will-bring/page/6/#findComment-3567640 Share on other sites More sharing options...
Memento Of Prospero Posted January 13, 2014 Share Posted January 13, 2014 I really want BA captains to be viable. though I don't think artificer armor is enough to make them good. Maybe they can take sanguinary guard as a command squad. Also relics would make them good. Just something so that a librarian isn't an auto include in my all of lists. All I want is for the captain to make a unit of sanguinary guard scoring or vanguard vets. I ant captains to actually give out buffs like increase attacks or weapon skill, not to just be roided up marines That is chaplain department brother. Link to comment https://bolterandchainsword.com/topic/285142-what-2014-will-bring/page/6/#findComment-3567659 Share on other sites More sharing options...
Morticon Posted January 13, 2014 Share Posted January 13, 2014 I think simple things like, LD checks to reroll ones, one per game, or to give a unit Split Fire once per game. Small stuff that makes them interesting and actually makes them battlefield commanders. Link to comment https://bolterandchainsword.com/topic/285142-what-2014-will-bring/page/6/#findComment-3567668 Share on other sites More sharing options...
Bartali Posted January 13, 2014 Share Posted January 13, 2014 What I'd like for 2014 (and maybe 2015), is not a BA codex. Judging by the rulebook, DA and SM codexes, GW doesn't want to fix some things that are currently core for BA - Assault Marines and mech. Make BA the first Marine codex of 7th ed with hopefully revised vehicle, jump pack and assault rules. Link to comment https://bolterandchainsword.com/topic/285142-what-2014-will-bring/page/6/#findComment-3567753 Share on other sites More sharing options...
knife&fork Posted January 13, 2014 Share Posted January 13, 2014 What I'd like for 2014 (and maybe 2015), is not a BA codex. Judging by the rulebook, DA and SM codexes, GW doesn't want to fix some things that are currently core for BA - Assault Marines and mech. Make BA the first Marine codex of 7th ed with hopefully revised vehicle, jump pack and assault rules. While this is certainly true, what BA is has changed with every codex. And rarely will any codex allow you to play in the same way you used to do or fix fundamentally broken units. Yes, it would take crazy points reductions and a whole smattering of USRs to "fix" us, and it's probably not going to happen. Take terminators for example; with the Tau and Eldar books out the old point cost is totally unreasonable, yet GW didn't touch them in the new SM dex. A 15 pt reduction per terminator wouldn't be out of place at all. One very easy way to make assault marines viable is to give them more power weapons at reasonable cost. Let's say you could take power weapons for 10 pts or fists for 15 at the most. And give tacticals back their combat blade for 2 attacks to make them a bit more tactical. Easy fix for two troop choices! (that's not going to happen) Link to comment https://bolterandchainsword.com/topic/285142-what-2014-will-bring/page/6/#findComment-3567782 Share on other sites More sharing options...
Chaplain Admetus Posted January 13, 2014 Share Posted January 13, 2014 I think we're lucky in that we have models for every current unit in the codex, otherwise we might go the way of the Tyranids. My biggest worry is that we come out after another 2 ridiculous codices and the GW team feels the need to scale things back somewhat to compensate. Link to comment https://bolterandchainsword.com/topic/285142-what-2014-will-bring/page/6/#findComment-3567799 Share on other sites More sharing options...
Memento Of Prospero Posted January 13, 2014 Share Posted January 13, 2014 Knife&Fork did you just call 25 point termies reasonable? Link to comment https://bolterandchainsword.com/topic/285142-what-2014-will-bring/page/6/#findComment-3567824 Share on other sites More sharing options...
Bartali Posted January 13, 2014 Share Posted January 13, 2014 What I'd like for 2014 (and maybe 2015), is not a BA codex. Judging by the rulebook, DA and SM codexes, GW doesn't want to fix some things that are currently core for BA - Assault Marines and mech. Make BA the first Marine codex of 7th ed with hopefully revised vehicle, jump pack and assault rules. While this is certainly true, what BA is has changed with every codex. And rarely will any codex allow you to play in the same way you used to do or fix fundamentally broken units. Yes, it would take crazy points reductions and a whole smattering of USRs to "fix" us, and it's probably not going to happen. Take terminators for example; with the Tau and Eldar books out the old point cost is totally unreasonable, yet GW didn't touch them in the new SM dex. A 15 pt reduction per terminator wouldn't be out of place at all. One very easy way to make assault marines viable is to give them more power weapons at reasonable cost. Let's say you could take power weapons for 10 pts or fists for 15 at the most. And give tacticals back their combat blade for 2 attacks to make them a bit more tactical. Easy fix for two troop choices! (that's not going to happen) Indeed. GW aren't making major changes to codexes this round - add a couple of units here, tweek some points there, and add a couple of USRs for good measure. Unfortunately this doesn't work for codexes that had problems in their previous incarnation - CSM, DA and Tyranids for example. Codexes that were largely ok previously transition across well - Tau, Eldar and SM. I'd imagine Space Wolves and Imperial Guard will transition to a 6th ed codex quite well too. BA won't do very well with a 'tweek' codex. Not because the previous codex was bad (I loved it in 5th), because the rules of the game have swung away from the current cornerstones of the BA dex. It needs a bit more of a revision to get by in sixth. I agree on the reduced points costs for CC weapons, they should always be less than guns. 25pts for a Power Fist is ridiculous in the current state of the game. Also agree with Terminators, the DA dex badly needed drastic points reduction in Deathwing Terminators to make them viable- not the points hike they ended up with ! Link to comment https://bolterandchainsword.com/topic/285142-what-2014-will-bring/page/6/#findComment-3567835 Share on other sites More sharing options...
knife&fork Posted January 13, 2014 Share Posted January 13, 2014 What I'd like for 2014 (and maybe 2015), is not a BA codex. Judging by the rulebook, DA and SM codexes, GW doesn't want to fix some things that are currently core for BA - Assault Marines and mech. Make BA the first Marine codex of 7th ed with hopefully revised vehicle, jump pack and assault rules. While this is certainly true, what BA is has changed with every codex. And rarely will any codex allow you to play in the same way you used to do or fix fundamentally broken units. Yes, it would take crazy points reductions and a whole smattering of USRs to "fix" us, and it's probably not going to happen. Take terminators for example; with the Tau and Eldar books out the old point cost is totally unreasonable, yet GW didn't touch them in the new SM dex. A 15 pt reduction per terminator wouldn't be out of place at all. One very easy way to make assault marines viable is to give them more power weapons at reasonable cost. Let's say you could take power weapons for 10 pts or fists for 15 at the most. And give tacticals back their combat blade for 2 attacks to make them a bit more tactical. Easy fix for two troop choices! (that's not going to happen) Indeed. GW aren't making major changes to codexes this round - add a couple of units here, tweek some points there, and add a couple of USRs for good measure. Unfortunately this doesn't work for codexes that had problems in their previous incarnation - CSM, DA and Tyranids for example. Codexes that were largely ok previously transition across well - Tau, Eldar and SM. I'd imagine Space Wolves and Imperial Guard will transition to a 6th ed codex quite well too. BA won't do very well with a 'tweek' codex. Not because the previous codex was bad (I loved it in 5th), because the rules of the game have swung away from the current cornerstones of the BA dex. It needs a bit more of a revision to get by in sixth. I agree on the reduced points costs for CC weapons, they should always be less than guns. 25pts for a Power Fist is ridiculous in the current state of the game. Also agree with Terminators, the DA dex badly needed drastic points reduction in Deathwing Terminators to make them viable- not the points hike they ended up with ! The tweaks could go a long way, I just don't think it's likely considering how little happened with the regular marines and DA. It's not impossible mind you, after all it happened with wolves and GK last edition. But from what we've seen so far I don't think a new BA dex is going to be all that different from vanilla. Knife&Fork did you just call 25 point termies reasonable? Yes. Because of GW handing out AP1-2 + rending like candy that's about the pricepoint where the tactical terminator could be considered an asset and not a unit that will actively hurt your chances to win. Link to comment https://bolterandchainsword.com/topic/285142-what-2014-will-bring/page/6/#findComment-3567971 Share on other sites More sharing options...
Memento Of Prospero Posted January 13, 2014 Share Posted January 13, 2014 Knife&Fork did you just call 25 point termies reasonable? Yes. Because of GW handing out AP1-2 + rending like candy that's about the pricepoint where the tactical terminator could be considered an asset and not a unit that will actively hurt your chances to win. Only to two specific armies. I would have been happy for a 35 point price tag. Because otherwise for 10 points more than a marine, you get : +1 attack, 2+ save, 5++, a storm bolter and a powerfist. That's quite a bit. Link to comment https://bolterandchainsword.com/topic/285142-what-2014-will-bring/page/6/#findComment-3568013 Share on other sites More sharing options...
knife&fork Posted January 13, 2014 Share Posted January 13, 2014 Only to two specific armies. I would have been happy for a 35 point price tag. Because otherwise for 10 points more than a marine, you get : +1 attack, 2+ save, 5++, a storm bolter and a powerfist. That's quite a bit. It's a bit more than that... Tau and Eldar are kinda given, plus they spam tons of high S shots that will wear you down. Marines have grav now, and the best lists are those that spam them. Chaos have princes and artifacts, as well as decent shooting from oblits. DA also only do bike spam well, and you'll see a lot of melta and probably a dakka stick. Monstrous creatures are everywhere. So pretty much every 6th ed list will chew through a terminator squad pretty quickly. (tactical) Terminators have pretty a bad gun, poor mobility without expensive transports and not enough staying power to warrant that cost. The powerfist is nice but not that nice for a slow unit in a shooting edition. It might seem like you get a lot for 10 pts but when you put them against stuff like wraithguard it's not overpowered at all, just what they need to catch up with the meta. That marine isn't exactly a steal either when you can add 2 pts and get jetbike guardians. Sure the marine is superior in some ways, but not where it counts in 6th. Link to comment https://bolterandchainsword.com/topic/285142-what-2014-will-bring/page/6/#findComment-3568090 Share on other sites More sharing options...
Blindhamster Posted January 13, 2014 Share Posted January 13, 2014 Id like to see a two wound sergeant of some kind, with stats like the ones forgeworld do. Thatd be lovely. Perhaps if they do tychos 3rd, we will see sergeant machiavi get rules or something :) Link to comment https://bolterandchainsword.com/topic/285142-what-2014-will-bring/page/6/#findComment-3568101 Share on other sites More sharing options...
Bartali Posted January 14, 2014 Share Posted January 14, 2014 Bikes in the new SM codex cost 25pts, having Tactical Terminators cost the same seems entirely reasonable to me. Certainly no more than 30pts. Link to comment https://bolterandchainsword.com/topic/285142-what-2014-will-bring/page/6/#findComment-3568626 Share on other sites More sharing options...
Morticon Posted January 14, 2014 Share Posted January 14, 2014 30 points seems reasonable. They can teleport after all. Combos with massed terms and telehomers would get beserk if they were cheaper. Link to comment https://bolterandchainsword.com/topic/285142-what-2014-will-bring/page/6/#findComment-3569001 Share on other sites More sharing options...
knife&fork Posted January 14, 2014 Share Posted January 14, 2014 I disagree Mort :P Suncannons and that big Tau blast is already the bane of deepstriking terminators. Or deepstriking anything really. Link to comment https://bolterandchainsword.com/topic/285142-what-2014-will-bring/page/6/#findComment-3569018 Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.