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I'd Wouldn't take the Heavy Bolter Rapiers, thats for sure :tongue.:

 

See the previous page for my thoughts on the list; though I went in with the assumption that you were using Quad Mortar Rapiers.

That's when you put him with a unit of veterans for an additional special rule, or something suitably armed for melting things.

Phopshex rapiers sound like hilarious good fun

 

A TDA Siege Breaker with a Terminator Squad Equipped with 2 Assault Cannons could be pretty hilarious. 

 

Wait... is that a thing?

 

If So challenge accepted!

In theory you could crack AV 14 with some good rolls, and at very best take on a flare shielded spartan. Don't math hammer that though.

Is that a challenge? I can tell you just from a quick glance that given the maximum of 2 cannons in a maxed terminator squad the Spartan isn't going to be sweating. Blood Angels might do better.

 

In theory you could crack AV 14 with some good rolls, and at very best take on a flare shielded spartan. Don't math hammer that though.

Is that a challenge? I can tell you just from a quick glance that given the maximum of 2 cannons in a maxed terminator squad the Spartan isn't going to be sweating. Blood Angels might do better.

Not in the slightest.

It's more a dice gods are on your side scenario.

A BA HS assault cannon squad with attached break would do it.

But still the IF termie version can still do a thing or 2. Just don't math hammer it because it wouldn't look good :p

+++ IFPraetor (2450pts) +++

 

++ Legiones Astartes: Crusade Army List (Age of Darkness) ++

 

+ HQ +

 

Legion Praetor [Digital Lasers, Paragon Blade, Relics of the Dark Age of Technology, Terminator Armour with Combi-bolter and Power Weapon, Vigil Pattern Storm Shield]

····Master of the Legion [The Stone Gauntlet]

 

+ Troops +

 

Legion Breacher Siege Squad [3x Graviton Gun, 14x Legion Breacher Siege Space Marines]

····Legion Breacher Siege Sergeant [Artificer Armour, Power Fist]

 

Legion Breacher Siege Squad [3x Graviton Gun, 14x Legion Breacher Siege Space Marines]

····Legion Breacher Siege Sergeant [Artificer Armour, Power Fist]

 

Legion Tactical Support Squad [Legion Rhino Armoured Carrier, 6x Legion Space Marines, Plasma Guns]

····Legion Sergeant [Artificer Armour]

 

+ Elites +

 

Apothecarion Detachment

····Legion Apothecary [Artificer Armour]

····Legion Apothecary [Artificer Armour]

 

Legion Terminator Squad [Chainfist, 6x Legion Terminators, 3x Power Fist, Terminator Armour with Combi-bolter and Power Weapon, 6x Vigil Pattern Storm Shield]

····Legion Spartan Assault Tank [Armoured Ceramite, Flare Shield]

 

+ Heavy Support +

 

Legion Heavy Support Squad [Autocannons, 7x Legion Space Marines]

 

Legion Vindicator [Laser Destroyer Array]

 

Legion Vindicator [Laser Destroyer Array]

 

+ Legion +

 

Legion Astartes [VII: Imperial Fists]

 

Created with BattleScribe (http://www.battlescribe.net)

 

-------------------------------------------------

 

How about this form? Less units but upped bodies? Also without the 3rd elite slot taken up in Elites, I don't need the 3rd Troop of TSS. And that is really the only reason I bought it.

 

And if Vindicators ARE squadroned in the new book, that could open up a HS slot??

 

 

Oh also, the spare 50 points are for a bunker or bastion I don't know which is best and Shizzle? Someone help?

Assault Cannons are Heavy Weapons. Siege Breaker only confers Tank Hunters to Heavy Weapons in Squads he joins.

 

So, yes, this is very much a possible thing :p

I thought assualt cannons were assualt? Could've sworn they were assualt, since 4th edition.

 

If so then I don't think it can work. Otherwise it would be awesome.

 

Assault Cannons are Heavy Weapons. Siege Breaker only confers Tank Hunters to Heavy Weapons in Squads he joins.

So, yes, this is very much a possible thing :p

I thought assualt cannons were assualt? Could've sworn they were assualt, since 4th edition.

If so then I don't think it can work. Otherwise it would be awesome.

They heavy.

Assault Cannons are Heavy Weapons. Siege Breaker only confers Tank Hunters to Heavy Weapons in Squads  he joins.

 

So, yes, this is very much a possible thing :tongue.:

 

There I go reading stuff wrong again. I was thinking a Siege Breaker armed with 2 Assault cannons......

So that moment when you are trying to make a 1500 list  to play against a new comer

AND YOU JUST

+++ I AM GOING TO MURDER YOUR PREATOR (1500pts) +++

++ Legiones Astartes: Crusade Army List (Age of Darkness) (1500pts) ++

+ HQ (230pts) +

Sigismund (230pts)
Master of the Legion [Pride of the Legion]

+ Troops (875pts) +

Legion Terminator Squad (240pts) [Cataphractii Terminator Armour with Combi-bolter and Power Weapon, Chainfist, 4x Legion Terminators, 3x Power Fist, Reaper Autocannon, Teleportation Transponder]
Legion Terminator Sergeant [Grenade Harness]

Legion Terminator Squad (635pts) [4x Legion Terminators, Terminator Armour with Combi-bolter and Power Weapon, 4x Thunderhammer, 4x Vigil Pattern Storm Shield]
Legion Spartan Assault Tank [Dozer Blade, Flare Shield, Frag Assault Launchers]
Legion Terminator Sergeant [Thunderhammer, Vigil Pattern Storm Shield]

+ Heavy Support (395pts) +

Legion Sicaran Battle Tank (180pts) [Dozer Blade, Lascannons]

Sicaran Venator Tank Destroyer (215pts) [Dozer Blade, Heavy Bolters]

+ Legion +

Legion Astartes [VII: Imperial Fists]
 

Edited by Bladewolf

 

 

In theory you could crack AV 14 with some good rolls, and at very best take on a flare shielded spartan. Don't math hammer that though.

Is that a challenge? I can tell you just from a quick glance that given the maximum of 2 cannons in a maxed terminator squad the Spartan isn't going to be sweating. Blood Angels might do better.
Not in the slightest.

It's more a dice gods are on your side scenario.

A BA HS assault cannon squad with attached break would do it.

But still the IF termie version can still do a thing or 2. Just don't math hammer it because it wouldn't look good :p

Ok, I'll try to resist my compulsion to subject everything and anything to the trial of math hammer.

 

 

 

 

 

Failed. 0.54 glances for the IF termis and 2.72 for a maxed BA HS squad. Both with attached Siege Breaker.

LOL 

 

Your Self-Control puts the Legion to shame! TO THE PAIN GLOVE WITH YOU!

 

Good to know that, extant situations notwithstanding, AC HSS BA Squads w/ SB arent going to be tearing up Av14 all that much.

 

Will still Mulch Infantry Hard though! Bonus points if you sink even more points into them to slap on a Libby w/ Endurace for Relentless.

 

Speaking of which, has anyone tried an IF HSS Squad (9men) w/ Endurance Libby in a Pod/Claw? It could work out to be a pretty Hilarious Skew Option what with the Possibility of Relentless Tank Hunting Multi-Meltas dropping into your opponents backfield.

 

Naturally its very finicky since you 1) need a Librarian 2) Get the Endurance Power 3) Not Get Intercepted Dead 4) At least make your points back though Vehicular Nuking.

 

Its obviously not as efficient as other things you can possibly do but it has potential for some serious hilarity.

Edited by Slipstreams

In a Shattered Legion list with Morturg giving them Infiltrate and Endurance would be better if you to run that IMHO.

 

Otherwise you are praying to a 1/3 chance of getting endurance.

 

I'd personally prefer a Telekine with HSS Heavy flamer. It can always contribute with Assail forcing the slow, and has the option of unleashing a shed load of damage. With Tank Hunter, they can kill Rhinos reasonably effectively.

Edited by Hesh Kadesh

After reading a few pages sent from a friend about book6 I am thinking of putting a Knight Errant with Narthecium in my Terminator squad. And maybe a Herald with the Imperium Banner?

 

Same effect as a Primus Medicae, but overcoming the Stone Gauntlet rule of only one Consul.

 

And I also love Oath of Moment as a rule and loved playing Garrow in a campaign late last year.

Well A) because yeah I love NE. I haven't seen the entry yet so I can't make the points match but can you give him Narthecium and make him a Psycher??

 

The consul type I would like to dodge if I did expand the army this way is a Herald to make my Breachers or Terminators WS5

Problem with the herald is that he has the Rite of Command special rule forcing him to be Warlord.

 

So he would override Sigismund in that regard.

 

And yes, you can give your KE and PML. Though like Nusquam said in the KE thread, their Agents of the Imperium so even if theyre sworn brothers, he cant hop into other Vehicles.

Yeah saw that and hoped it would be overridden by the sworn brothers ally chart or something.

 

That scuppers plans a little. On both counts.

 

I think an Imperial Fist army is a great starter block for a KE but I have no idea how to use him really effectively. Which is a shame.

 

Although as a side note, I am probably ditching the Sigismund list in favour of the praetor list, as like Hesh, we have a local campaign starting soon and it disallows named characters in all but legendary battles.

 

So sticking to a regular and stuff stone gauntlet army.

 

In regards to the Rite of War, only the infantry units get to take the Teleporters, giving them the Deep Strike special rule. However, you do not need to Deep Strike everything (indeed, cannot do so). So, you must start on the board with at least one unit.

 

Ok Hammer Fall Strike Force question.

 

*This could be me been stubborn*

There are no restrictions in this RoW that make me have to start with a unit on the table, disallowing fortifications and making all vehicles start in reserve further lead me to believe that FW intention was to have this force arrive via deep strike turn 1. The whole premise of this force is that it is a shock attack on the enemy "The force utilises rare". This RoW is junk if you have to place infantry only on the table leave your vehicles in reserve and cant take fortifications, you are going to be tabled turn 1 against stuff like a typhon 

 

*This could be me been stubborn*

There are no restrictions in this RoW that make me have to start with a unit on the table, disallowing fortifications and making all vehicles start in reserve further lead me to believe that FW intention was to have this force arrive via deep strike turn 1. The whole premise of this force is that it is a shock attack on the enemy "The force utilises rare". This RoW is junk if you have to place infantry only on the table leave your vehicles in reserve and cant take fortifications, you are going to be tabled turn 1 against stuff like a typhon 

 

 

 

I seriously doubt the intention of this RoW was a turn 1 alpha strike force.

 

Also, nowhere does it state that you can only place infantry on the table.

 

Matter of factly, you're free to deploy: infantry, bikes, jetbikes and artillery units (since it does not prohibit 'immobile' units like some other RoW do), allowing for a broad force composition.

 

Also, as has been said, I'd try to actively avoid null deployment. Though bringing in one to three pods over the course of the first two rounds (2/1) might form a nice spearhead, especially when one or more of the podding units bring in nuncios to signal your teleporters.

 

 

Personally, and only partially related to this RoW, I believe that the main error many people make is that they try to construct their complete army (read: write their single army list) around a single RoW.

An army should not be build around a RoW exclusively IMHO. For me, it goes something like this:  

- Start campaign with friends

- Decide upon the specific mission being played 

- Decide if and what RoW might be beneficial for the mission / the scenario

- Write your list 

 

That's why I prefer to have a selection of models that allow me to utilise different RoW (or none) and adapt to the scenario being played. depending on the situation. 

Quick question you guys have probably answered but..

 

Stone Gauntlet.

 

Do I run with

A) Polux in Spartan with Phalanx Warders

B) Polux in Spartan with Terminators

C) Praetor in Term Armour in Spartan with Termies

D) Praetor made to be a Breacher King, in Spartan with Phalanx Warders?

HQ of Choice w/ Shield Terminators in a Spartan is the best bet due to 2+/3++ and T5 before/after they've Ran/Charged.

 

Phalanx Warders +1WS is nifty. Not +1Initiative nifty due to it having a lower impact on the attached IC but helps the squad as a whole survive CC more. It is, however, not as powerful as the weapons Terminators can bring En Masse since Warders are either Stuck with Axes or 1in5 Thunderhammers + Sarge Gear....but you're taking Plasma Guns in most cases.

 

They have more bodies, sure, but 3+/5++ (in CC) w/ Defensive Grenades is easier to cut through than the above.

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