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Certainly though the Daemon Prince has no Lascannon option ;)

In general though there are just a few real reasons as to why I like the Warlord Daemon Prince with Axe in particular slightly more as a Warlord with Talons, one of those is that for visual reasons arming your Daemon Prince with an Axe of Khorne or something self converted is just very awesome, the second reason indeed is that S8 AP-3 and DMG3 add up quickly to remove elites where I do feel S7 AP-2 DMG2, even with 2+ more attacks, is easier to brick on or defend with for your opponent. The last reason is using Khârn aswell, we should play him and he really works on very similar levels as a Talonprince, meaning the attack quantity will work out fantastically against Infantry and the likes but there are routes where he bricks into a Vechicle, hurting it but not destroying it.

Offcourse a Khorne World Eater Daemon prince also has to live with the disadvantage of not being a Psyker to begin with also, meaning his specific utility is much more narrow as those of different marks. The moment we're talking about a 3rd HQ however I'd fully agree with a Daemon Prince with Talons, prime reason being that if the Warlord Trait and Artefact are taken the regular quantity still seems the best way to go for me.

In terms of hitting extremely hard though we also shouldn't forget the Terminator unit options offcourse. Fury of Khorne still feels very expensive but if used on these types of units with World Eater Legion, Khorne Icon and enough Power Fists it can make the difference against several super heavy tanks. It's niche and I still think 3 CP are just a bit too much for it but the option remain there for when you need it. 

The Daemon Prince also has no Berzerker option...tho I'd probably look pretty hilarious to have a Daemon Prince with some Berzerker on a leash. :biggrin.:

Would be funny though the prime design is that it wouldn't really need it, or at least I believe that anti-infantry as a plan for a character in World Eaters cannot be better made as Khârn himself presents. 160 points is a lot of points but the attack quantity and design towards anti-infantry make him so efficient it's often easy and good to fill in 2 HQ slots with him and a Warlord Daemon prince. As it's not uncomming to have that 3rd HQ in a whole other Detachment altogether I'd say you could go for practically any design to supplement it. 

 

Psychic Powers in Chaos are most certainly amongst the best so adding one say Renegade, Alpha Legion or other Legion Sorcerer would still be flavourful enough for me. The moment someone wants to go full World Eaters I think nothing beats the Daemon Prince point for point, so one without Artefacts and Traits but with Talons instead would certainly suffice.

 

I guess there is also something to be said in the end about a Terminator Chaos Lord with Chain Fist and his option to fight twice through stratagems but in all honesty I think those CP are better spend on World Eater Terminators if one really wants to go that route at all. In the end though I wish I would be able to ask GW why Shooting twice is 2 CP but Fighting twice is 3 CP. 

 

Cheers,

Hi there,

I played World Eaters Horus Heresy back in 7th Edition and now want to try out 8th edition Chaos Space Marines. I have a spartan, leviathan, 2 land raiders and 3 contemptors amongst a number of space marines lying around. The idea of a spartan filled with squads of khorne berserker sounds like fun, with either a normal land raider and more berserker or some of the dreadnoughts as support.  Can this kind of list work?

Certainly should work out. Khorne Berzerkers are our prime advantge and they demand transports, the Spartan and Land Raider are likely the best in their class. Fire support can be added through all means, Contemptors included.

I always liked Wade Pryce's world eater army composition in...uh one of the white dwarfs my friend gave me because he had duplicates when another friend gave them to him it was written for the gavdex in 4th I think (don't recognize some of the rule terminology from the batrep, which I think was Tau with a forgeworld commander conversion vs Deathwing). Tallying up the points from gavdex to Index (I don't have the new codex yet) it's almost 300 points cheaper (from ~2500 to almost 2200)

 

Daemon prince, lord daemon weapon (the old/new 2d6 blood feeder one)

 

3 units of zerkers, 2 single gun predators (that was always weird to me-though I don't like how sponsons look-if the rules don't change I think I may make my Predators have all their weapons on the turret since you don't have to have specific weapon line of sight)

 

Of course we got new tricks at our disposal, and I'm thinking of using landraiders instead of rhinos (which Wade ran his guys behind instead of embarking) to be transport and firesupport with some deep striking oblits now that they aren't :cuss, a heldrake and maybe a second formation with 2 maulerfiends and put one of the HQs in it-maybe up the Lord to tda and put him with some terminators (though I don't have any for my World Eaters, I was really hoping to get to make Dual power axe guys, I have the power axes and everything. :( )

 

Maybe throw in my helbrutes, and if I can get the forgeworld rules (seriously. They should offer to sell you a digital version of the specific dataslates you want for like $2 each. Because I don't need the Titan stuff from forgeworld, just the chaos contemptor stuff, this is some missed opportunitys like with Napster)

Little something I worked up as I slowly figure out how green stuff works:

med_gallery_86850_13358_128377.jpg

Rapax, former captain of the 88th Heavy Assault Company. Commanded the company at the Siege of Terra, laid low on Skalathrax. Rumor has it that Magos Redjak of Sarum personally oversaw his interment in a Contemptor sarcophagus in recognition of past service to the Crimson Priests. Reportedly among the first Contemptors to be equipped with then-experimental Soulburner type weaponry.

Little something I worked up as I slowly figure out how green stuff works:

med_gallery_86850_13358_128377.jpg

Rapax, former captain of the 88th Heavy Assault Company. Commanded the company at the Siege of Terra, laid low on Skalathrax. Rumor has it that Magos Redjak of Sarum personally oversaw his interment in a Contemptor sarcophagus in recognition of past service to the Crimson Priests. Reportedly among the first Contemptors to be equipped with then-experimental Soulburner type weaponry.

He looks like hes waving to someone, lol

So I have my first game of 8th edition this friday, 1000 points. This is my list atm:

Battalion Detachment World Eaters

 

Winged Daemon Prince with Axe

Dark Apostle with power maul and bolt pistol

 

Contemptor with deathclaw, combibolter and kheres assault cannon

 

2x 8 Khorne Berserker, champ with powerfist, rest chainsword and chainaxe, icon of wrath

10 Cultists with autoguns

 

1 Spawn

 

2 Rhinos with extra combibolter and havoc launcher

 

Plan is to rush forward with rhinos filled with berserker and contemptor, daemon prince stays in second row until he can charge. Dark Apostle rides in one of the rhinos and Cultists stay back, guarding objective or curtain against deepstrike or so.

@Tervak Dal, yeah that summery still helps out a lot. In typical fashion World Eaters can be described as a Transport heavy army that really likes ranged support in many forms. I do think that just infantry swarming is an option but the downside of it right now is that if you go full World Eaters your generally too slow as we do not have Psykers. As a result, Rhino, Land Raider and Spartan Tank are what I would say the mandatory options for our great and rather cheap Troops. The downside of Berzerkers however is that they usually do not have any ranged threat at all. 

@OPTIM, looks great to me! Really nice double fisted super robot right there :P

@Descho, you should be good with that in general fun games. I would consider using a Chaos Lord instead of the Dark Apostle, dropping the Chaos Spawn allows for some breathing room. Then again you might want to use the Chaos Spawn for objective holding? If this is the case I'd try to remove a Combi weapon here and there to drop another 10 Cultists.

++ STRATAGEMS ++
Wanted to drop in some notions on the Stratagems as with playing around with them I have had some nice test pieces to see how much value we can get out of it all.

- Daemon Shell can be really interesting still, it's a nice little add on to Terminator Lords in my opinion. Not often will this be used but it can help a lot to pin down the last wounds of a key multi-wound model. 
- Gifts of Chaos (once) is amazing to consider for army construction the moment your mixing up Marks. Now for us World Eaters I can't say that this is a common occurance but if you do ally yourself a Daemon Prince of Khorne with Talisman and Daemon Prince of Slaanesh with Elixer is bound to wreck things the way I was used to in 3rd edition.
- Veterans of the Long War feels like it's partially designed for Khorne Berzerkers and I do believe it's one of the Stratagems we will use the most as it is really good in guaranteeing a ton of damage with our Khorne Berzerkers especially since it basically doubles down on effect for the same CP cost.
- Fury of Khorne is sadly really expensive, likely too expensive still. It gets things done but by comparison spending CP to have two Veterans of the Long War Berzerker units is MUCH better. Then factor in that this is 2 CP vs 3 thus you could also have had an additional Gift of Chaos and I think it's just there for a win-more situation. Perhaps we could get more out if it with even larger Khorne Berzerker squads, I must admit I tested this all with 8 and not 10-15. Then again spreading points and hacking away in multiple battles is what I believe is the succes factor of World Eaters anyway. Therefore its decent but only if it wins you the game or likely will. 
- Tide of Traitors is cool with 30+ Cultists, less and I wouldn't spend the CP on it.
- Killshot is worth it but typically bends an army list in a particular way. If you do run 3 Predators though you can indeed slaughter a ton of stuff.
- Daemonforge is just fantastic use of CP, underestimated/missed it initially can certainly say that it allows you to field any Daemonic Vehicle without worry. Can highly recommend it.
- Flakk Missle is cool, very narrow but can't be forgotten about in my opinion. Like the Daemon Shell however only use when the opponent somehow got stuck on 1-2 wounds and you need the 'ensurance'.
- Fire Frenzy is the perfect excuse to run a Hellbrute. The Stratagem can be a bit niche but there isn't anything wrong with firing a Plasma Cannon or Twin Lascannon twice. 
- Scorn of Sorcery works though it's no replacement for a Psyker whatsoever. Now I won't say run Psykers but it's something to consider if you want to enter a more competitive field.

To me this basically is all the Stratagems you need for World Eaters in particular. I can't say they are the best but it's the best we can work with while staying in a narrative theme. As before though mixing up marks opens up the doors to many more rewards, so for that secondary Detachement a whole other Legion can certainly be considered. I've mentioned it elsewhere also but I feel the Slaanesh mark in particular is extremely good to have in this Codex. 

Building armies with these key Stratagems in mind is what I personally love to do, so for all World Eater players I think the following can always be considered.
- Daemon Princes from the World Eater Legion rock, though having to dismiss Warp Speed sucks. As a result running 1 is fantastic but Psyker Daemon Princes do give more bang for your buck. 
- Khorne Berzerkers really are our limelight and speciality, they are inceredibly good and awesome. Transports are key however and I do think that the Rhino (usually 74 points), Dreadclaw (200 points), Land Raider (usually 356 points) and Spartan Assault Tank (usually 477 points) are prime pick to thake with them. 
- Hellbrutes, Forgefiends, Maulerfiends and even Lord of Skulls have never been so good. The prime reason why I say this comes from the Stratagems we have for them but the other reason really is that costs seem to be at place for them now. I do think that a Kythan with Warp Speed outmatches a Lord of Skulls in simple efficiency but one of the big pro's to the Lord of Skulls is also that Daemonforge means a lot for it to guarantee practically all hits. Another thing to note here is that I believe the Maulerfiend now out-classes the Blood Slaughterer of Khorne. It does suffer more Strenght and output loss while damaged but if the damage is contained the Maulerfiend is cheaper and actually deals a ton of damage to a wider range of models. Something to keep in mind for sure!
- Lastly Havocs, Obliterators and Predators all seem really fine choices to me still. With the prime difference being that Havocs are cheap but easy to kill, Obliterators can act practically anywhere regardless of the field and Predators usually stick in the back and hold homebase objectives really well. 

With this in mind I think creating lists for World Eaters isn't particulary difficult. Im looking forward to see if Games Workshop will give Primaris Chaos Space Marines to us eventually but I also think this will still thake a while. In general I see them being a good choice for ranged support purposes but otherwise don't know how much I would want/need them. In many ways I feel Chosen could have allready had those 2 wounds and then we wouldn't even need them. Now that Possessed are up to 2 and don't see common play either I think Primaris variants of melee CSM would only add more redundancy to our choices...

Cooler things however are the considerations for allied Detachments. I believe that Alpha Legion offers us the best support there barring none really as others are also often melee focused (Renegades, Emperor's Children, Night Lords and to lesser extend Black Legion) while this isn't really what we need.
The prime advantage of us allying with Alpha Legion is also very straight forward and simple; Havocs are cheap and simply said survive enough with the Alpha Legion Trait. In additon skipping out on Warp Speed in general doesn't feel very smart thus adding a Psyker with Terminator armour always seems like a very solid plan for any World Eater army. The Helbrutes shair the same advantage. Standing still is a non-issue if you are -1 to hit. Lastly Khorne Berzerkers of the Alpha Legion are a fantastic plan also and allows you to skip a Transport basically.

More hobby stuff soon! Cheers!

That was a good read Commissar ... plenty to consider and great to see some rebalancing in this edition and some not so good models get a place in peoples lists. Defo worth considering getting some slanesh marks or alpha's into my WE army. Got plenty other bits to keep me busy until then though. 

 

What transport would you take Bez in? Rhino or LR? I cant afford either spartan or Dreadclaw (could always convert the drop pods for a dreadclaw I suppose) 

 

I really need to buy some daemon engines, 2 helbrutes and a drake wont cut it i feel ^^ 

Thanks! Only here to share some ideas based on the small to large changes, a lot of our Stratagems are actually really good and that especially applies for Daemon Vehicles and Hellbrutes.

For Transports I think you will do just fine with Land Raiders and Rhino's to be honest. I personally prefer the Raider because of it's added functionality but considering the cost involved a Rhino can still be nice to have aswell. I am less of a fan of running multiple Rhino's though, prime reason being that after they have dropped their unit they really don't have much to do other than trying and drive towards an objective... Which is okay but at 74 points still not that cheap. A Land Raider on the other hand is roughly tripple that cost but is also fully worth it. The Lascannons really make all the difference.
For 2K Ive seen a lot of lists with double Land Raider and a Rhino and I think this set up is really good for transporting and covering the ranged support we need.

Alternatively though I will not dismiss the option to go heavy on Hellbrutes at all. Fire Frenzy is extremely good and "very cheap" all things considered. For sure it needs to target the closest enemy but a theoretical advantage we have is that in many cases if players will point poor targets toward us the Berzerkers have something to do.
So all in all going with 2 to 3 Hellbrutes does not seem like a bad choice at all. In fact it actually seems very good to me. Keep in mind it can have twin linked Lascannons so with Fire Frenzy it actually completely acts like 5 Havocs with 4 Lascannons (which isn't even perse better with Slaanesh and Endless Cacophony because Fire Frenzy just costs 1 CP). This does eat CP but if we're honest with each other good ranged support should mean Veterans of the Long War isn't that much needed on Berzerkers anyway (unless we somehow could not shoot at that target earlier).

Lastly I still like the Helldrake aswell but when we talk about tactical flexible targets that defend our homebase Objectives we can actually do this very well with Hellnbrutes and Forgefiends, which is completely thanks to the Daemonforge and Fire Frenzy Stratagems. The suprising beauty is that unlike the Dreadnought Stratagem found in Space Marines there is also no actual redundancy with Heroes being close, offering the same effect. If for whatever reason Khârn wants to hang out with 3 Hellbrutes near him you will be able to double shoot, re-roll all those hits and most certainly **** sh*t up! :wink: 
The Hellbrute is suprisingly cheap this time around also. With a Twin Lascannon and Helbrute fist with Combi Bolter or Power Scourge we're only talking 165 points. Which is the exact same cost as 5 Havocs with Lascannons/Missle Launchers but we both know Hellbrutes have the added survivability and punch in melee. It's just CP heavier because you will want to Fire Frenzy with it however we have those CP's so why not spend it on something more relevant as a single re-roll. 

Cheers,

Edited by Commissar K.

I'm looking to paint up a World Eaters detachment as follows: 1500 points, battalion.

 

Daemon Prince, talons, sword

Chaos Lord w/ Jump Pack, Power Axe, Plasma Pistol

 

Rhino with Combi-Plasma

5x Berserkers, chainswords/chainaxes, power axe

5x Berserkers, same

 

Rhino with Combi-Plasma

5x Berserkers, same

5x Berserkers, same

 

Xiphon Interceptor

Scorpius

Scorpius

 

And if I take it up to 2000 I can add a third rhino with berserkers.

 

Thoughts? I've got all the vehicles, but still need the berserkers and daemon prince.

Not super familiar with the Scorpius so can't comment to that, but I'd mostly be worried about having so few things advancing up the board- I think those Rhinos would end up eating all of the enemy's first turn fire by default since the other threats are either flying (or a character) or sitting on the other side of the board. Maybe something to escort the Rhinos and draw off some enemy fire?

 

As far as HQs, might I suggest an Exalted Champ or Dark Apostle to ride in one of the Rhinos? (maybe stick a 9-man squad in his Rhino instead of 2 5s) They'll definitely do a better overall job at buffing the Berzerkers, unless your intent was for the Lord to stay back with the Scorpii in which case you could probably get rid of the jump pack if you needed the points.

 

I'd also be a bit wary of taking combi-plasmas on vehicles- the way rules are written now, rolling a 1 on them would outright destroy the Rhino.

Maybe you can drop the prince and get another Xiphon, and also drop a zerker and swap the raptor lord for a normal one and make him ride in one of the rhinos. Free swap of the power axe por the AoBF. Drop the combis on the rhinos and take an Exalted Champion (dropping another zerker in the same squad, so you'll have 1x8 and 2x5 zerkers and your troop slots still meet the requirements).

I'm looking to paint up a World Eaters detachment as follows: 1500 points, battalion.

 

Thoughts? I've got all the vehicles, but still need the berserkers and daemon prince.

Seems solid to me, it's the basic abc. Thing to keep in mind however is that I personally don't like two squads all to much into one Rhino. By large because it's not terribly difficult to counter if an opponent spreads out enough, which they likely should anyway because their facing Berzerkers.

 

In general though I believe you should be good with the list. The only guy I think in addition with vehicles generally is Khârn and only because as a character he's immume to most fire when played well and does roughly the same as a unit of Berzerkers in melee anyway against infantry.

 

Cheers,

You're damn right, he's a killing machine. He will :cuss you to death.

 

In seriousness, I wanted to balance his crotch with the added mass to the torso. I think it looks decent in person, though not perfect.

Edited by Juggernut

Hey guys, long time lurker and first time poster in this thread.

 

To celebrate the new codex, I bought myself some Terminators for my World Eaters. What do you guys find to be the most efficient use of the kit's included bits? Equip them for tank-punching, or for MEQ crunching? I have a few extra bits from the Terminator Lord sprue to through in as well, so what's your opinion?

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