Jump to content

[HH1.0] Iron Warriors Tactics


AfroCampbell

Recommended Posts

No. Pride of the Legion does that. In the Red Books, that Rite of War states "This includes any Legion specific Terminator Squads which are also elites choices".

 

Golg merely states "Legion Terminator Squads". Legion Terminator are a specific thing, and notably different from Legion specific Terminator Squads. 

Link to comment
Share on other sites

Yeah, under the Rites of War section. Siege Tyrants should "probably" be Heavy Support in theme, but whatever. They're Elites so get to be in a PotL list. Brutal stuff - it is one of the few ways to have seriously effective Troops, even if it is at a big cost. Edited by Caillum
Link to comment
Share on other sites

So I've been reading Storm of Iron thus I have been considering Iron Warriors over Night Lords for a heresy army, again. I've been wondering what kind of playstyle they have on the table? I know that terminator lists using Golg or Perturabo are quite popular though I would rather not go down that road. The army looks pretty static and like a gunline, which I'm personally oppossed to. Also how would everyone rate the ROW? I'm thinking a siege type army with a horde of tacticals marching through while backed up by heavy firepower from artillery and Havocs.

Link to comment
Share on other sites

So I've been reading Storm of Iron thus I have been considering Iron Warriors over Night Lords for a heresy army, again. I've been wondering what kind of playstyle they have on the table? I know that terminator lists using Golg or Perturabo are quite popular though I would rather not go down that road. The army looks pretty static and like a gunline, which I'm personally oppossed to. Also how would everyone rate the ROW? I'm thinking a siege type army with a horde of tacticals marching through while backed up by heavy firepower from artillery and Havocs.

Sounds like exactly what you want from the RoW! Slam your dudes forward with extra combat weapons, rapid fire, charge, repeat.

 

Fill those heavy support slots with Artillery, Vindicators and some Spartany goodness for fun.

 

Props if you put a 20 tactical blob, apothecary and chaplain in a spartan then drive up and perform the above tactic :D

Link to comment
Share on other sites

As someone new to IW, how does a static gunline army involving Vhalen and an aegis defence line w/ ammo dump (this means that when the tacs go to ground on turn 1, they have a 2+ save re-rolling 1's) supported with medusas and siege tyrants sound? Also, is it worth using the RoW in this case? I thought I may as well, as I have a warsmith and 30 tacs, so there seems to be no reason not to take it. Finally, is it worth taking a master of signal?
Link to comment
Share on other sites

Need some help picking an HQ. I picked up the BaC set and decided to finally got with my gut and built Iron Warriors.

 

I'm trying to go for a breaching force theme. Pick up a vindicator to go with it lol.

 

Its just I've no idea what would be a good HQ or how to equip them. I generally struggle with HQs as I dislike having to have them lol.

 

What would be some good recomendations towards type and build, excluding the special characters?

Link to comment
Share on other sites

The tda preator has the exact loadout of Erasmus Golg.

 

So dont discount them.

 

Using BaC without any converting or kitbashing usually leave you with Sub-par characters.

 

For example, a Preator always wants a Paragon Blade since its more or less their best weapon.

 

And a Power Maul is, unless facing 4+ armor, not the best choice.

 

For gear: artificer armor is a must unless taking TDA as is giving the character an invulnerable save.

 

Otherwise, it comes down to what consul your using or RoW.

Edited by Slipstreams
Link to comment
Share on other sites

I always take a Preator with Paragon Blade and Artificer Armour .

He joins my Tyrant Siege Terminators on the battlefield. In addition to that I often take a Centurion and make him a Praevian. He also gets an Artificer Armour and is joined by two Castellax with Enhanced Targeter and Darkfire Lances. That is a pretty effective unit for killing tanks and heavy infantry.

Link to comment
Share on other sites

I'd rather a Firestorm Redoubt. Picks up a pair of Battlecannons too.

True, but sadly I don't have stronghold assault so I'm not sure of the rules for the whole wall of martyrs thing, although I think it would be super fluffy for an IW trench network.

 

Also, do you have any ideas as to how to conver the chaplain from BaC into either a praevian or master of signal, as at the moment he does not look like an Iron Warrior.

Edited by lorgar17
Link to comment
Share on other sites

Ok, well heres a Quick Breakdown. The 1d4chan goes into a bit more detail: https://1d4chan.org/wiki/Warhammer_40,000/Tactics/Space_Marine_Legion_List_(30k)#HQ

 

Centurion HQ: Can be given a wide range of gear but this list may be restricted depending on if you give him a Consul Upgrade and just which type of Consul it is.

Consuls that might Interest you:

  • Siege Breaker: If you count on using Siege Tyrants, a SB in Cataphractii gives their Cyclone Missile Launchers Tank Hunter. otherwise, he unlocks Phosphex Shells for your Medusae. (He gives tank hunters to any weapons with the Heavy Profile in a unit hes attached to).
  • Praevian: Support Officer. MUST take a squad of Vorax or Castellax as an Entourage and cannot leave the unit. Cannot take TDA. Always give him a bolter and make him shoot first to activate Preferred Enemy on the target you just shot at for the Robots.
  • Primus Medicae: Captain level Apothecary. Can rarely go wrong with one. Support Officer.
  • Master of Signal: Support Officer. D3 Orbital Bombardments, +1BS to a unit within 6" if he doesnt Shoot. Attach him to backfield shooty units.
  • Vigilator: Captain-Scout. Confers Scout to a unit. Causes D6 S5(6?) Ap5 hits pre-game vs a chosen target.

 

Think of them as specialist Captain-Level characters who help you specialize in a certain role.

 

Common gear options across all thse slections is: Artiicer Armor + Refractor Field OR Boarding Shield or TDA where applicable. Otherwise, their loadout is entirely up to you.

 

Though a pointer would be to make them fit the squad your looking to stick them to in terms of gear.

 

If you want a Beatstick, a Preator is the best choice regardless of if you're taking a RoW or not.

Link to comment
Share on other sites

No, the Praevian states Vorax or Castellax. The regular cortex controller lets you take Thallax or Castellax.

Also, squads hiding in walls of martyrs can last a LONG time - during the Scorched Earth tourney, I had a breacher squad camp in one in plain view of the redators loaded with plasma cannons. Six turns of firing and only 4 dead marines to show for it.

Then again, I play an "Iron Curtain" IW force - with maxed out Fortifications choices! Granted, haven't won a game yet...

Link to comment
Share on other sites

Also, squads hiding in walls of martyrs can last a LONG time - during the Scorched Earth tourney, I had a breacher squad camp in one in plain view of the redators loaded with plasma cannons. Six turns of firing and only 4 dead marines to show for it.

 

Then again, I play an "Iron Curtain" IW force - with maxed out Fortifications choices! Granted, haven't won a game yet...

That sound like my kind of play style!

 

Edit: what do you mean by maxed out fortification choices? I thought you only had one slot for fortifications

Edited by lorgar17
Link to comment
Share on other sites

 

Also, squads hiding in walls of martyrs can last a LONG time - during the Scorched Earth tourney, I had a breacher squad camp in one in plain view of the redators loaded with plasma cannons. Six turns of firing and only 4 dead marines to show for it.

 

Then again, I play an "Iron Curtain" IW force - with maxed out Fortifications choices! Granted, haven't won a game yet...

That sound like my kind of play style!

 

Edit: what do you mean by maxed out fortification choices? I thought you only had one slot for fortifications

 

Castellan FoC. Has mandatory 3 troops, 1 fortification and an allied detachment, and gives you 3 extra optional fortifications. You can also take the fortification "formations" which allows you to take a lot more in 1 fortification slot (like the wall of martyrs + bunkers option).

Link to comment
Share on other sites

Thinking of a cool IW allied detatchment/ tactic revolving around the Relic...

 

Destroyers in a LR with a Moritat and another HQ.

 

Load up the destoryers with a bomb, one rad missile launcher and then give the Moritat what you want and the other character the helm relic.

 

Drive up to something, disembark, unleash hell. You can't charge but between the shooting you should be okay.

 

Then whoever assaults you has to sit through the helm & rest of the overwatch and counter attacks.

 

Thoughts? Probably very expensive for what it is, but it'll erase some blobs/ specialist 3+ troops.

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.