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I like the idea of an Atropos, but I think folks are fixated on it b/c it has 7hp, a light saber and a portal gun. 

 

I mean... Can you blame us? :tongue.:

 

Definitely not. 

 

I'm just not entirely convinced a Knight is a good investment of 400-450pts for a legion army. I don't think they do so hot on their own. Maybe in a pair, but a single knight just isn't solid enough to stand up to legion firepower at 2500+ points. 

 

Plus I still wanna punch the ankles out of a Knight with a str10 powerfist Inductii sgt :laugh.:

 

Secondary concern. 

 

If you bros don't mind, I'd like a little input on this list I'm looking to try out a few times in the next couple days against an Iron Warrior Hammer of Olympia, a Survivors Militia mech infantry and an Imperial Fist Discofall Lightforce. As much as I love him (see my sig), I don't think I'm utilizing Khârn to the best of his abilities. Essentially I was leaving an entire squad as despoilers just so Khârn could hang out with them. So I've traded him in for his equivalent points in Inductii. 

 

I've also had some decent results with Leviathans without pods recently. I think it's the Typhon, Spartan and assorted land raiders that tend to draw target priority :laugh.:

 

Anywho, lemme know what you think:

 

Armored Berzerker Assault 3k

 

HQ

Gahlan Surlak (goes in Spartan)

Legion Consul - Delegatus, RoW - Berzerker Assault, Volkite Charger, Chainaxe, Artificer Armor, boarding shield, melta bombs (hangs out in volkite support squad)

 

Troops

10x Inductii - Chainaxes, Vexilla, Sgt w/artificer armor, power fist (goes in land raider)

10x Inductii - Chainaxes, Vexilla, Sgt w/artificer armor, power fist (goes in land raider)

16x Inductii - Chainaxes, Vexilla, Sgt w/artificer armor, power fist (goes in Spartan)

9x Tactical Support squad - volkite chargers, chainaxes, Sgt w/artificer armor, melta bombs, Rhino w/combi-bolter, dozer blade

 

Heavy Support

2x Land Raider Phobos - Armored Ceramite, Aux drive, dozer blade

Spartan Assault Tank - Armored Ceramite, Aux drive, dozer blade, flare shield

2x Leviathan Siege Dreadnoughts w/melta lance, murder drill, 2xheavy flamers, phosphex discharger, armored ceramite

 

Lord of War

Typhon Heavy Siege tank - armored ceramite, lascannon sponsons

Edited by Flint13

 

 an Imperial Fist Discofall Lightforce.

 

Legion Consul - Delegatus, RoW - Berzerker Assault, Volkite Charger, Chainaxe, Artificer Armor, boarding shield, melta bombs (hangs out in volkite support squad)

9x Tactical Support squad - volkite chargers, chainaxes, Sgt w/artificer armor, melta bombs, Rhino w/combi-bolter, dozer blade

 

2x Leviathan Siege Dreadnoughts w/melta lance, murder drill, 2xheavy flamers, phosphex discharger, armored ceramite

What in the Warp's name is a Discofall Lightforce?  :biggrin.:

 

the Delegatus gets a master-crafted weapon, not even a power sword for him? You really like your chainaxes!

 

Anyway, my biggest concern here would be that your warlord and solitary scoring unit are in one vehicle, the only one without AV14 all around. I would target that unit first with extreme prejudice.  Are the Leviathans walking?  That's over 600 points of dudes with <18" range guns and a bunch of big tanks in the way.  Other than that, that's a scary amount of Inductii.

 

Typhon or LOWs can't be taken here (as pointed out below), unfortunately, or I'd recommend dropping the Typhon and the Dreadnoughts for two Knights. Take two as allies and you can still get your LOWs and should have some points left over.

Edited by Terminus

I really like it! Everything there is a big threat and it really screws with target priority.

 

One big hitch: Delegatus block LoW choices, so no Typhon + Delegatus. Another thing, if the Support Squad starts to feel like an equivalent threat, clever opponents might start popping the Rhino ASAP and throwing S8+ at it for a relatively easy Slay the Warlord (and he is the Warlord, because he has to be via Rite of Command).

How do you use the Levvies without a pod? Run the first turn or two until in Melta/ Phosphex range?

 

Pretty much. They're also pretty good deterrents for opponents deep striking stuff. 

 

 

What in the Warp's name is a Discofall Lightforce?  :biggrin.:

 

Hammerfall Stikeforce gives a bunch of stuff Deepstrike, and that silly special rule where everything within a few inches of deepstriking Imperial Fist units has to take a blind test. 

 

I can think of no fluff reason for that except Dorn and his terminator bodyguard arriving via air-bursting discoball fanfare. 

 

I really like it! Everything there is a big threat and it really screws with target priority.

 

One big hitch: Delegatus block LoW choices, so no Typhon + Delegatus. Another thing, if the Support Squad starts to feel like an equivalent threat, clever opponents might start popping the Rhino ASAP and throwing S8+ at it for a relatively easy Slay the Warlord (and he is the Warlord, because he has to be via Rite of Command).

Ah, you're right. Good catch. 

 

Mk, 120pt Praetor and two less Inductii it is then. 

 

 

 

the Delegatus gets a master-crafted weapon, not even a power sword for him? You really like your chainaxes!

 

+1 str for free wins out against any variety of power weapon for 10pts in my mind.

 

 

 

Typhon or LOWs can't be taken here (as pointed out below), unfortunately, or I'd recommend dropping the Typhon and the Dreadnoughts for two Knights. Take two as allies and you can still get your LOWs and should have some points left over.

 

 

Actually I really like this idea. It also lets me space out the Land Raiders. Lets see what it looks like:

 

 

Armored Berzerker Assault w/ Knight Allies, 3k

 

HQ

Gahlan Surlak (goes in Spartan)

Legion Consul - Delegatus, RoW - Berzerker Assault, Volkite Charger, Chainaxe, Artificer Armor, boarding shield, melta bombs (hangs out in volkite support squad)

 

Troops

10x Inductii - Chainaxes, Vexilla, Sgt w/artificer armor, power fist (goes in land raider)

10x Inductii - Chainaxes, Vexilla, Sgt w/artificer armor, power fist (goes in land raider)

16x Inductii - Chainaxes, Vexilla, Sgt w/artificer armor, power fist (goes in Spartan)

9x Tactical Support squad - volkite chargers, chainaxes, Sgt w/artificer armor, melta bombs, Rhino w/combi-bolter, dozer blade

 

Heavy Support

Land Raider Phobos - Armored Ceramite, Aux drive, dozer blade

Land Raider Phobos - Armored Ceramite, Aux drive, dozer blade

Spartan Assault Tank - Armored Ceramite, Aux drive, dozer blade, flare shield

 

Questoris Knight Ally

 

HQ

Seneschal - Knight-Lancer

 

Troops

Scion Martial - Knight-Acheron

 

 

 

 

So 2 questions

 

1.) Are these the best Knights for an allied force? I'm a little biased, but I've got a lancer, acheron, castigator, atropos, magera, two paladins and an errant. 

 

2.) That leaves me with 250pts left over. 

 

The hell do I use them on? :laugh.:

Edited by Flint13

Huh... that leaves me with 250pts left over. 

 

The hell do I use them on? :laugh.:

 

Fast Attack? Wait, are World Eaters actually good at melee Jetbikes? They tend to suck at that for everyone else, but with WE you get +1S on them, +1A for bolt pistol and chainaxe, plus Rage and Hatred? Can also tie something up while the Lancer or something else sets up for a more brutal charge.

 

Otherwise maybe a Lightning. Or if you can find 20 points you can take two bare-bones Cortus dreads and hurl them forwards as more AV saturation.

 

 

Actually I really like this idea. It also lets me space out the Land Raiders. Lets see what it looks like:

 

 

Armored Berzerker Assault w/ Knight Allies, 3k

 

HQ

Gahlan Surlak (goes in Spartan)

Legion Consul - Delegatus, RoW - Berzerker Assault, Volkite Charger, Chainaxe, Artificer Armor, boarding shield, melta bombs (hangs out in volkite support squad)

 

Troops

10x Inductii - Chainaxes, Vexilla, Sgt w/artificer armor, power fist (goes in land raider)

10x Inductii - Chainaxes, Vexilla, Sgt w/artificer armor, power fist (goes in land raider)

16x Inductii - Chainaxes, Vexilla, Sgt w/artificer armor, power fist (goes in Spartan)

9x Tactical Support squad - volkite chargers, chainaxes, Sgt w/artificer armor, melta bombs, Rhino w/combi-bolter, dozer blade

 

Heavy Support

Land Raider Phobos - Armored Ceramite, Aux drive, dozer blade

Land Raider Phobos - Armored Ceramite, Aux drive, dozer blade

Spartan Assault Tank - Armored Ceramite, Aux drive, dozer blade, flare shield

 

Questoris Knight Ally

 

HQ

Seneschal - Knight-Lancer

 

Troops

Scion Martial - Knight-Acheron

 

 

 

 

So 2 questions

 

1.) Are these the best Knights for an allied force? I'm a little biased, but I've got a lancer, acheron, castigator, atropos, magera, two paladins and an errant. 

 

2.) That leaves me with 250pts left over. 

 

The hell do I use them on? :laugh.:

 

Take the 2 Phobos as a squadron and bring a Proteus for the support squad for even more AV14? Javelins would give you more anti-transport firepower beyond the half dozen lascannons.

 

As for the Knight choices, if taking the Seneshal upgrade, it's easy, Lancer is the absolute best choice for a Questoris HQ. That or Draykavac. ;)

 

The Acheron is probably the best out of the Cerastus frames, but I'm not sure if you need his AP3 megaflamer. I feel the list either needs more AP2 (although Lancer eats Praetors and terminators with gusto as well) or more anti-armor guns. While he can contribute to glancing vehicles, the other use for it is horde control, and your chainaxes can deal with any power armoured or militia enemies, and even terminators will feel that volume. Plus you again run into a potential issue of difficult targeting when the lines of battle have met. Maybe not, it's certainly worth a shot.

 

You could also go with a Crusader for maximum mobile dakka: chaingun, skyspear, cannon.  Just use the Castigator's arm as the chaingun. :D

Ok, I've updated my previous list to swap out the Stormlord for 2 Leviathans and an additional 30 cultists.

 

Age of Darkness Detachment:

Crusade Force Organization Chart:

HQ:

Khârn: Gorechild
Gahlan Surlak


TROOPS:

Inductii x19: Chainaxes, Vexilla, Artificer Armor + Power Fist Sergeant <== Joned by Apothecary, embarked in Stormlord
Inductii x19: Chainaxes, Vexilla, Artificer Armor + Power Fist Sergeant <== Joined by Surlak, embarked in Stormlord
World Eaters Tactical Support Squad x8: Volkite Chargers, Chainaxes, Artificer Armor + Power Fist Sergeant <== Joined by Khârn and Apothecary

ELITES:

Apothecarion Detachment: 2x Apothecary: Chainaxe
Veteran Squad x10: Chainaxes, Rhino
Veteran Squad x10: Chainaxes, Rhino
Cortus Contemptor Talon: 2x Cortus Contemptor: DCCW, Chainfist, 2x Meltagun

HEAVY SUPPORT:

Land Raider Phobos: Extra Armor, Dozer Blades, Pintle Multi-melta <== Khârn, Apothecary, & Support Squad embarked
Leviathan Dreadnought Talon: Leviathan x2: One with Claw, Drill, and Phosphex; One with 2x Claw and Phosphex

FORTIFICATION:

Aegis Defense Line: Comms Relay


ALLIED DETACHMENT:

HQ:

Force Commander: Cult Horde, Tainted Flesh
Levies x50
Levies x20

Edited by Venomlust

Are you foot slogging those inductii?  Me thinks thats a bad idea, they will get murderized by the plethora of S8+ AP3+ big ass blast weapons available...or are you thinking there is enough other stuff that maybe they will get overlooked?

Are you foot slogging those inductii?  Me thinks thats a bad idea, they will get murderized by the plethora of S8+ AP3+ big ass blast weapons available...or are you thinking there is enough other stuff that maybe they will get overlooked?

 

I forgot to include that I'll be running the Sacrificial Offering RoW with that list. Outflank the entire Primary Detachment,  short of the ADL of course.

 

They will be foot slogging, but arrive via Outflank.

Edited by Venomlust

Even though walkers are still subject to the same weaknesses as 40k, I feel like they're 1.) Super cool, and 2.) slightly more viable than in 40k, due to delivery methods and overall cost balancing.

 

Glorious slaughter.

Submitted my list and painted the last marines today for the imperial truths event this weekend.... 38 chain axes in total....

 

Prays for militia/Thallax for ap4 fun time

Edited by Fangbanger
I'm considering running Cataphractii fully kitted out with powerfists and chainfists with Surlak or a Primus Medicae for that extra survivability...the number of s8 attacks with hatred/rerolling 1s to wound seems like it'd be good against just about everything, and they should be hard enough to kill that a good portion would survive to hit back. Anyone run something like this before?

 

 

10x Inductii - Chainaxes, Vexilla, Sgt w/artificer armor, power fist

Land Raider Phobos - Armored Ceramite, Aux drive, dozer blade

 

I see this type of unit a lot. The Inductii are undoubtedly among the most cost-effective units in the game, but the cost of these transports serves as a balancing factor.  In this case the transport costs 100 points more than the unit inside, so I wonder if a 275 module in an Assault Claw isn't a better bet (to the point of being perhaps obnoxiously effective #nerfinductii :D).

 

Also, while Inductii are certainly the star of the show right now, has anyone looked at assault marines? They still get all the bonuses of hatred, re-rolling 1s to wound, rage, and free chainaxes like Inductii, they just trade that extra point of strength and FNP for in-built mobility, a hammer of wrath attack, and retaining scoring.

 

298 points buys you 15 Assault Marines with chainaxes, 3 power axes, Sgt with artificer/combat shield/power fist.  Although S5 for the most part, and "only" S8 on the power fist, this unit delivers 75 attacks on the charge vs. the 40 from Inductii (or 50 if you decide to lose a few). 12 of those attacks are AP2 not counting the Sgt. 

 

If I didn't like my friends, I'd use the rumored incoming Mk2/3 assault marines to make this as an allied detachment:

Praetor - 205

Rite: Berserker Assault
Paragon Blade, Power Fist, Iron Halo, Digital Lasers, Jump Pack
Elites: 2x Apothecaries, chainaxes, jump packs - 120
Troops: 15x Assault Marines - 298
chainaxes, 3 power axes, sgt with artificer, combat shield, power fist
Troops: 15x Assault Marines - 298
as above

 

10x Inductii - Chainaxes, Vexilla, Sgt w/artificer armor, power fist

Land Raider Phobos - Armored Ceramite, Aux drive, dozer blade

I see this type of unit a lot. The Inductii are undoubtedly among the most cost-effective units in the game, but the cost of these transports serves as a balancing factor. In this case the transport costs 100 points more than the unit inside, so I wonder if a 275 module in an Assault Claw isn't a better bet (to the point of being perhaps obnoxiously effective #nerfinductii :D).

 

Also, while Inductii are certainly the star of the show right now, has anyone looked at assault marines? They still get all the bonuses of hatred, re-rolling 1s to wound, rage, and free chainaxes like Inductii, they just trade that extra point of strength and FNP for in-built mobility, a hammer of wrath attack, and retaining scoring.

 

298 points buys you 15 Assault Marines with chainaxes, 3 power axes, Sgt with artificer/combat shield/power fist. Although S5 for the most part, and "only" S8 on the power fist, this unit delivers 75 attacks on the charge vs. the 40 from Inductii (or 50 if you decide to lose a few). 12 of those attacks are AP2 not counting the Sgt.

 

If I didn't like my friends, I'd use the rumored incoming Mk2/3 assault marines to make this as an allied detachment:

Praetor - 205

Rite: Berserker Assault

Paragon Blade, Power Fist, Iron Halo, Digital Lasers, Jump Pack

Elites: 2x Apothecaries, chainaxes, jump packs - 120

Troops: 15x Assault Marines - 298

chainaxes, 3 power axes, sgt with artificer, combat shield, power fist

Troops: 15x Assault Marines - 298

as above

Inductii in dreadclaws does seem to be the most chop for your dollar.

 

I love jump troops and kind of want to build a whole army centered around them, lol. Also, you need a 3rd troop unit to run that rite of war.

Having just placed my first ever forgeworld order, I'll be likely fielding a list looking like this once I get around to building all my infantry:

 

HQ 

 

Surlak

Praetor - Cataphractii, Paragon Blade, Berserker Assault

 

Troops

3x Inductii x10 - Powerfist sgt.

 

Elites

Terminator squad x5 - 5x powerfists

 

Heavy support-

LR Phobos Squadron x3 - Aux drive, extra armor

Spartan - Aux drive, flare shield

 

Terminators go in the spartan with both HQ units, inductii in the land raiders.

 

I'm highly unlikely to be seeing alot of melta so I'm not thinking armored ceramite will be terribly necessary, though the list can be retooled to include that without too much difficulty. Extra armor on the land raiders seems like a better investment considering they absolutely need to be moving forward at all times, so I can't afford for them to spend a round stunned.

 

Thoughts/criticisms?

Edited by OPTIMVSCHRISTVS

I would probably roll with tartaros instead of the cataphractii...you get to sweeping advance, you can still get a 4++ on the praetor via an iron halo, and if you are putting surlak in that unit you won't miss the 4++ as much on the line terminators since their 5++ would be backed up by FnP 4+.  

 

I would be alittle worried about the lack of dedicated anti-tank, particularly if you are going to play the phoboses...phobi?...super aggresive, you'll reduce their lascannons' efficacy.

 

edit: i like the idea of that list though, would probably be very fun to play.

Edited by Guiltysparc

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