Prot Posted December 6, 2016 Share Posted December 6, 2016 I think the non-vehicle thing is interesting. Outflanking bikes is going to be saucy. Actually it's very plausible to take your entire army, and let your opponent go first, and just react to it. Only the randomness of Outflank on table edges can be a bit hairy, but I see this being a super fun army to play. Cultists from LatD and the Alpha recycling mechanism sounds like something I'd do for sure. It just sounds fun. CAD's aren't bad for these guys either really, opening up FW units like a Fire Raptor... But I suppose it can't come on in T1? :) Link to comment https://bolterandchainsword.com/topic/295527-the-harrowing-an-alpha-legion-community/page/4/#findComment-4584466 Share on other sites More sharing options...
Khornestar Posted December 6, 2016 Share Posted December 6, 2016 I think the non-vehicle thing is interesting. Outflanking bikes is going to be saucy. Actually it's very plausible to take your entire army, and let your opponent go first, and just react to it. Only the randomness of Outflank on table edges can be a bit hairy, but I see this being a super fun army to play. Cultists from LatD and the Alpha recycling mechanism sounds like something I'd do for sure. It just sounds fun. CAD's aren't bad for these guys either really, opening up FW units like a Fire Raptor... But I suppose it can't come on in T1? Outflanking bikes? I think I'm overlooking that rule, where is that one? Link to comment https://bolterandchainsword.com/topic/295527-the-harrowing-an-alpha-legion-community/page/4/#findComment-4584494 Share on other sites More sharing options...
Prot Posted December 6, 2016 Share Posted December 6, 2016 are you being facetious? Is a bike a vehicle? I dunno... maybe this doesn't work? even so it wouldn't change my feeling that it's a very fun and usable army. Link to comment https://bolterandchainsword.com/topic/295527-the-harrowing-an-alpha-legion-community/page/4/#findComment-4584508 Share on other sites More sharing options...
Khornestar Posted December 6, 2016 Share Posted December 6, 2016 Is a bike a vehicle? The only thing I see is that CSM/Chosen/Cultists get Infiltrate. What I was trying to ask was more like: which rule allows bikers to Outflank, and how did I miss that? Link to comment https://bolterandchainsword.com/topic/295527-the-harrowing-an-alpha-legion-community/page/4/#findComment-4584510 Share on other sites More sharing options...
Prot Posted December 6, 2016 Share Posted December 6, 2016 Okay... I'm confusing it with the Shrouded rule. The bikes would get Shrouded? Link to comment https://bolterandchainsword.com/topic/295527-the-harrowing-an-alpha-legion-community/page/4/#findComment-4584513 Share on other sites More sharing options...
Khornestar Posted December 6, 2016 Share Posted December 6, 2016 Okay... I'm confusing it with the Shrouded rule. The bikes would get Shrouded? Wasn't trying to be facetious, I thought somehow I was missing something awesome. All I saw for non-vehicle models was Shrouded, yeah. Link to comment https://bolterandchainsword.com/topic/295527-the-harrowing-an-alpha-legion-community/page/4/#findComment-4584517 Share on other sites More sharing options...
Prot Posted December 6, 2016 Share Posted December 6, 2016 The cultists though... wow. It almost makes you want to put about 6 min sized squads in play and just swarm your opponent. See if you can get 2-3 free squasd, + 2-3 recycled squads. Link to comment https://bolterandchainsword.com/topic/295527-the-harrowing-an-alpha-legion-community/page/4/#findComment-4584524 Share on other sites More sharing options...
Khornestar Posted December 6, 2016 Share Posted December 6, 2016 Hell yeah, that sounds awesome! Too bad the HQ units don't also get Infiltrate, as that would allow one to create a bubble of Fearless with the relic. Still, can always deep strike something or rush up on a bike to keep up with the infiltrators. That is actually a sort of awesome idea, biker lord carrying this banner that drives all the cultists crazy and keeps them rushing forward. Link to comment https://bolterandchainsword.com/topic/295527-the-harrowing-an-alpha-legion-community/page/4/#findComment-4584530 Share on other sites More sharing options...
Prot Posted December 6, 2016 Share Posted December 6, 2016 Hell yeah, that sounds awesome! Too bad the HQ units don't also get Infiltrate, as that would allow one to create a bubble of Fearless with the relic. Still, can always deep strike something or rush up on a bike to keep up with the infiltrators. That is actually a sort of awesome idea, biker lord carrying this banner that drives all the cultists crazy and keeps them rushing forward. oh no... that stinks. That means the Dark Apostle cannot infiltrate with the squads. Well... that throws a wrench into it. Link to comment https://bolterandchainsword.com/topic/295527-the-harrowing-an-alpha-legion-community/page/4/#findComment-4584533 Share on other sites More sharing options...
durdle-durdle Posted December 6, 2016 Share Posted December 6, 2016 The cultists though... wow. It almost makes you want to put about 6 min sized squads in play and just swarm your opponent. See if you can get 2-3 free squasd, + 2-3 recycled squads. Is that how that works? So if a cultist unit gets destroyed, i roll a d6 for the formation and another for the detatchment? And if i get 2 4+'s, i get a free unit? Link to comment https://bolterandchainsword.com/topic/295527-the-harrowing-an-alpha-legion-community/page/4/#findComment-4584572 Share on other sites More sharing options...
Prot Posted December 6, 2016 Share Posted December 6, 2016 that's the way it reads. I'm no authority on it but it's been reported both ways. I think the Alpha Legion rule actually reads differently from the LatD rule. One says basically the Cultists go back into on going reserves. The other rule says you get a new unit. Link to comment https://bolterandchainsword.com/topic/295527-the-harrowing-an-alpha-legion-community/page/4/#findComment-4584587 Share on other sites More sharing options...
jumai Posted December 6, 2016 Share Posted December 6, 2016 Neither rule actually puts the old unit back into reserves. One rule creates a "new, identical unit", the other a "new unit that is identical, in terms of the original number of models, weapons and upgrades". They have different names, so they're separate rules. Nothing about doing exactly what each of them tells you to do conflicts in any way. RAW, you get 2 rolls and can get 2 new units. Whether that's FAQ'd away we'll have to wait and see. Until then, remember to bring extra models. I wonder if the chance for extra units may turn out to be actually less impactful than the improved chance of getting a unit back quickly. If you lose a unit of cultists on turn 1 or 2 with a regular tLotD, you have a 1/3 chance they walk back on next turn. Under an Insurgency Force, it's a 5/9 chance to see at least one new unit on the board. Extra units sounds pretty great too, but having your cultists back in time to go do stuff might be an even bigger deal. Link to comment https://bolterandchainsword.com/topic/295527-the-harrowing-an-alpha-legion-community/page/4/#findComment-4584719 Share on other sites More sharing options...
Cryptix Posted December 7, 2016 Share Posted December 7, 2016 Oh dear Lord."Hey Alphie have you noticed there's more cultists around than usual.""I have Pharius! I wonder why"*A cultist who gets his in a marine's way gets trod on, but instead of dying vibrates and splits into two.*"No idea Alphie. No idea." Link to comment https://bolterandchainsword.com/topic/295527-the-harrowing-an-alpha-legion-community/page/4/#findComment-4585005 Share on other sites More sharing options...
durdle-durdle Posted December 7, 2016 Share Posted December 7, 2016 #when the warmaster plays a prank by replacing all your cultists with pink horrors Link to comment https://bolterandchainsword.com/topic/295527-the-harrowing-an-alpha-legion-community/page/4/#findComment-4585009 Share on other sites More sharing options...
Excessus Posted December 8, 2016 Share Posted December 8, 2016 Am I missing something? Why would a 2+ invul save be good against flamers when you already have a 2+ armour save? Are there ap2 flamers somewhere? Link to comment https://bolterandchainsword.com/topic/295527-the-harrowing-an-alpha-legion-community/page/4/#findComment-4586625 Share on other sites More sharing options...
Galron Posted December 8, 2016 Share Posted December 8, 2016 No idea on the flamer thing. I don't know the chaos codex enough yet. I am excitied my 30k legions are now almost model for model useful for 40k. I just finished building and 3 color painting a 3k force(washes count right?) using infiltrate and rhinos. Not going to take much to use them as chaos, especially since I was never big on the whole spikey thing anyway. Will need to pick up the IA book finally for my 3 FW vehicles in the list(Sicarian, scorpius, contemptor) and I should be set. Will lack a lot of utility stuff like apothecaries with augery scanners but oh well. Even my support squads will have use as chosen troops freeing up space for a terminator squad :) Let the infiltrating infantry horde in APCs commence! Link to comment https://bolterandchainsword.com/topic/295527-the-harrowing-an-alpha-legion-community/page/4/#findComment-4586645 Share on other sites More sharing options...
Excessus Posted December 8, 2016 Share Posted December 8, 2016 Scorpius is loyalist scum only in 40k. The IA13 book is full of other things apart from the things you listed though, as Rapiers, Fire Raptors and dreadclaws (dedicated transport for chosen meaning it has obsec in a warband formation). Link to comment https://bolterandchainsword.com/topic/295527-the-harrowing-an-alpha-legion-community/page/4/#findComment-4586649 Share on other sites More sharing options...
Prot Posted December 8, 2016 Share Posted December 8, 2016 As far as I know the Frag Cannon is not a flamer so I have no idea if there is a rending flamer somewhere in the game? Link to comment https://bolterandchainsword.com/topic/295527-the-harrowing-an-alpha-legion-community/page/4/#findComment-4586664 Share on other sites More sharing options...
Excessus Posted December 8, 2016 Share Posted December 8, 2016 As far as I know the Frag Cannon is not a flamer so I have no idea if there is a rending flamer somewhere in the game? Yay, 25p for a 2+ armour save without any extra benefits... Well, who would take that one over the 3d6 move thingy anyway? Link to comment https://bolterandchainsword.com/topic/295527-the-harrowing-an-alpha-legion-community/page/4/#findComment-4586671 Share on other sites More sharing options...
civsmitty Posted December 8, 2016 Share Posted December 8, 2016 New (40k) operative here, just checking in. I aim to play a game the weekend after the new book comes in just to test it out. Link to comment https://bolterandchainsword.com/topic/295527-the-harrowing-an-alpha-legion-community/page/4/#findComment-4586767 Share on other sites More sharing options...
Lukash_ Posted December 8, 2016 Share Posted December 8, 2016 The Malcador Infernus can take an AP2 flamer, but that's the only one I can think of. To be honest, other than that oddity all the relics look good. Obvious winner is the Mindveil, but the relic bolters are both nice, the Blade of the Hydra is not half bad, and the Icon is nice too. Link to comment https://bolterandchainsword.com/topic/295527-the-harrowing-an-alpha-legion-community/page/4/#findComment-4586903 Share on other sites More sharing options...
Redtoof Posted December 8, 2016 Share Posted December 8, 2016 I'm thinking even with the almost totally useless 2+ invulnerable save, the armour is still pretty handy to stick on a biker/jump pack lord, or to give a better save to that dark apostle many of us will suddenly want to be taking. Link to comment https://bolterandchainsword.com/topic/295527-the-harrowing-an-alpha-legion-community/page/4/#findComment-4587006 Share on other sites More sharing options...
Excessus Posted December 8, 2016 Share Posted December 8, 2016 25p though... Link to comment https://bolterandchainsword.com/topic/295527-the-harrowing-an-alpha-legion-community/page/4/#findComment-4587008 Share on other sites More sharing options...
Nemisor Posted December 8, 2016 Share Posted December 8, 2016 so the Mindveil, is that in addition to normal movement or instead of? Link to comment https://bolterandchainsword.com/topic/295527-the-harrowing-an-alpha-legion-community/page/4/#findComment-4587010 Share on other sites More sharing options...
Redtoof Posted December 8, 2016 Share Posted December 8, 2016 Instead of I think. Importantly it can get you out of combat though. Link to comment https://bolterandchainsword.com/topic/295527-the-harrowing-an-alpha-legion-community/page/4/#findComment-4587014 Share on other sites More sharing options...
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