Excessus Posted December 8, 2016 Share Posted December 8, 2016 Instead of, but the average roll of 3d6 is 11 so it's almost like jump infantry... Link to comment https://bolterandchainsword.com/topic/295527-the-harrowing-an-alpha-legion-community/page/5/#findComment-4587021 Share on other sites More sharing options...
Nemisor Posted December 8, 2016 Share Posted December 8, 2016 good for termys then Link to comment https://bolterandchainsword.com/topic/295527-the-harrowing-an-alpha-legion-community/page/5/#findComment-4587045 Share on other sites More sharing options...
mika_angelus Posted December 8, 2016 Share Posted December 8, 2016 It's amazing with termies :) And the armour is only 5 points more expensive then artificial armour for sm, and what's quite funny also only 5 points more then a power armour for a daemon prince. Link to comment https://bolterandchainsword.com/topic/295527-the-harrowing-an-alpha-legion-community/page/5/#findComment-4587054 Share on other sites More sharing options...
adreal Posted December 8, 2016 Share Posted December 8, 2016 I like the 2+ AS relic, as chaos doesnt really have much in the way of 2+ outside of termie armour, but compared the night lords one, ours is kinda lame  Im warming up to the mindveil and cant wait to move around a obsec termi blob with it  Hydrablade i think ill only use on a daemon prince, ive done some test rolls and on a lord and he just doesnt have the damage output to make the ap5 not a big deal Link to comment https://bolterandchainsword.com/topic/295527-the-harrowing-an-alpha-legion-community/page/5/#findComment-4587067 Share on other sites More sharing options...
AtomAnt Posted December 8, 2016 Share Posted December 8, 2016 I think the trick is to put the 2+ armor on a daemon prince of tzetch for a 2+ rerollable armor save. Link to comment https://bolterandchainsword.com/topic/295527-the-harrowing-an-alpha-legion-community/page/5/#findComment-4587173 Share on other sites More sharing options...
adreal Posted December 8, 2016 Share Posted December 8, 2016 I think the trick is to put the 2+ armor on a daemon prince of tzetch for a 2+ rerollable armor save. Playing in ITC friendly environment means its not as good (still pretty good but) Link to comment https://bolterandchainsword.com/topic/295527-the-harrowing-an-alpha-legion-community/page/5/#findComment-4587175 Share on other sites More sharing options...
adreal Posted December 9, 2016 Share Posted December 9, 2016 So i played a ITC game last night using a alpha legion CAD vs a min maxed white scar double demi  I didnt win, but i was always going to be up against it with two drop cent units, still that being said, with mass infiltrate i did push his scout units back which helped massivily. Chosen as troops (i was running 3 min squads and 2 min csm squads) is amazing, having two special weapons out the top of a rhino is really really good. I realise most know this, but coupled with infiltrate is a very strong combo  Many heads of the hydra is a fun and frustrating rule (fun for me, frustrating for my opponent), its a really strong rule, keeping that slay the warlord point away is very strong Link to comment https://bolterandchainsword.com/topic/295527-the-harrowing-an-alpha-legion-community/page/5/#findComment-4588206 Share on other sites More sharing options...
Zectz Posted December 10, 2016 Share Posted December 10, 2016 There is also the Necron relic which is AP2 Flamer 1 use. But still... Yeah... Link to comment https://bolterandchainsword.com/topic/295527-the-harrowing-an-alpha-legion-community/page/5/#findComment-4588507 Share on other sites More sharing options...
mika_angelus Posted December 10, 2016 Share Posted December 10, 2016 There are also some pyromacy spells with ap 1/2 i think. Link to comment https://bolterandchainsword.com/topic/295527-the-harrowing-an-alpha-legion-community/page/5/#findComment-4588585 Share on other sites More sharing options...
Submarine Posted December 10, 2016 Share Posted December 10, 2016 Am I missing something? The Hydras Teeth, gives a bolter blast, ignore cover and poisoned 2+! For 15 points! Remember it gains those rules. So it is still an assault weapon with rapid fire within 12". That's an autoinclude for me. The mindveil can also be used on a unit locked in combat and the enemy can't consolidate. It is a bit pricey but there are a lot of tactical options with it. Â I am not sure I envisaged AL as a cultist spam army, but they are definitely encouraging you to do it with the decurion, but we don't play those in our group so it isn't an issue. Link to comment https://bolterandchainsword.com/topic/295527-the-harrowing-an-alpha-legion-community/page/5/#findComment-4588710 Share on other sites More sharing options...
Excessus Posted December 10, 2016 Share Posted December 10, 2016 The mindveil can also be used on a unit locked in combat and the enemy can't consolidate. It is a bit pricey but there are a lot of tactical options with it.  There is an insane amount of tactical options with it. Outfit your terminator squad with a plethora of ranged and melee options and jump around. 3d6 averages out at 11" so it's almost like having a jump infantry squad...but with 2+ save and power weapons, combi weps and 5+ invul. Shoot and charge something, next turn disengage and shoot/charge something else. You can even have sorcerers with witchfire in there because they'll be free to shoot every turn...also the unit gets charge bonus every turn. So MoK could also be an option. Link to comment https://bolterandchainsword.com/topic/295527-the-harrowing-an-alpha-legion-community/page/5/#findComment-4588739 Share on other sites More sharing options...
Cynicus Posted December 10, 2016 Share Posted December 10, 2016 Unfortunately, MoK isn't an option since Alpha Legion detachments can never include a unit with a Mark, either native or purchased as an upgrade. But yeah, you can totally smoke-bomb your way out of CC and then pump a bunch of flamer shots into the other unit before charging in again, assuming there were no other units of your still engaged. Link to comment https://bolterandchainsword.com/topic/295527-the-harrowing-an-alpha-legion-community/page/5/#findComment-4589052 Share on other sites More sharing options...
Excessus Posted December 10, 2016 Share Posted December 10, 2016 Oh, right...forgot about that... :( Â ...though, you could ally with a WE warband? :P Link to comment https://bolterandchainsword.com/topic/295527-the-harrowing-an-alpha-legion-community/page/5/#findComment-4589086 Share on other sites More sharing options...
Cynicus Posted December 10, 2016 Share Posted December 10, 2016 I mean heck, if you're not too concerned about fluff and can find a way to charge some World Eaters every turn, go for it! I don't think there's any rules about putting a character from one legion's detachment in a unit from another legion's detachment? Â I have a question about the Mindveil though; how does one place the moved unit? The fluff written implies it's a straight up teleport, but afaik the RAW don't say you can ignore obstacles or anything? The way I read it, you essentially just walk your guys 3D6 inches, out of combat if needed, but that doesn't really line up with the fluff concept of swapping places with an illusory double of the user and his unit. Link to comment https://bolterandchainsword.com/topic/295527-the-harrowing-an-alpha-legion-community/page/5/#findComment-4589105 Share on other sites More sharing options...
Excessus Posted December 10, 2016 Share Posted December 10, 2016 I'd say unless stated otherwise in the rules it's just like any other movement. Jump packs and such gives specific rules for moving over terrain. Link to comment https://bolterandchainsword.com/topic/295527-the-harrowing-an-alpha-legion-community/page/5/#findComment-4589124 Share on other sites More sharing options...
Cynicus Posted December 10, 2016 Share Posted December 10, 2016 Yeah, unfortunately! It doesn't make a lot of sense with how the fluff is written, and it limits the ability to blindside opponents a bit, but unless/until an errata comes out it's probably best to play it that way. Â But you know, it's GW, so they might just straight up have forgotten to write in the moving over terrain lines. Link to comment https://bolterandchainsword.com/topic/295527-the-harrowing-an-alpha-legion-community/page/5/#findComment-4589135 Share on other sites More sharing options...
AtomAnt Posted December 16, 2016 Share Posted December 16, 2016 The more I think about it. I may use alpha legion rules for my Fallen CSM detachment. The infiltrating chosen is real similar to the cypher dataslate. My plan is to run 4 squads of chosen with combo weapons in rhinos backed up by predators and indicator. I just don't think I can take cypher since he is unique. Link to comment https://bolterandchainsword.com/topic/295527-the-harrowing-an-alpha-legion-community/page/5/#findComment-4594772 Share on other sites More sharing options...
Excessus Posted December 16, 2016 Share Posted December 16, 2016 Why combi-weapons on the chosen? Link to comment https://bolterandchainsword.com/topic/295527-the-harrowing-an-alpha-legion-community/page/5/#findComment-4594856 Share on other sites More sharing options...
AtomAnt Posted December 16, 2016 Share Posted December 16, 2016 You could put on meltas or flamers depending on what you need them to do. I just still like having the bolter there after they take out the primary target. So personal preference Link to comment https://bolterandchainsword.com/topic/295527-the-harrowing-an-alpha-legion-community/page/5/#findComment-4595261 Share on other sites More sharing options...
durdle-durdle Posted December 18, 2016 Share Posted December 18, 2016 So i just had a thought with the warband formation and the lost and damned. If the cultists/chosen/chaos marines are infiltrating, where do you put your chaos lord/dark apostle? They cant infiltrate themselves... Link to comment https://bolterandchainsword.com/topic/295527-the-harrowing-an-alpha-legion-community/page/5/#findComment-4596432 Share on other sites More sharing options...
Lukash_ Posted December 18, 2016 Share Posted December 18, 2016 Mindveil Chaos Lord with a unit of Terminators, hop around the board. Â Also, remember that infiltrate also automatically confers outflank, so stick your Apostle in a an outflanking unit (there's no restrictions for that.) Â Or fish for the Infiltrate warlord trait with a 1/3 chance. Link to comment https://bolterandchainsword.com/topic/295527-the-harrowing-an-alpha-legion-community/page/5/#findComment-4596456 Share on other sites More sharing options...
adreal Posted December 18, 2016 Share Posted December 18, 2016 Granted im playing a CAD for forge world goodness, but i just deploy my wizard in a chosen unit with double plasma, they loose infiltrate, but have range Link to comment https://bolterandchainsword.com/topic/295527-the-harrowing-an-alpha-legion-community/page/5/#findComment-4596578 Share on other sites More sharing options...
Panzer Posted December 19, 2016 Share Posted December 19, 2016 Mindveil Chaos Lord with a unit of Terminators, hop around the board. Â Also, remember that infiltrate also automatically confers outflank, so stick your Apostle in a an outflanking unit (there's no restrictions for that.) Â Or fish for the Infiltrate warlord trait with a 1/3 chance. Actually there is a restriction for that: "Q: Infiltrate rules state that an Independent Character without Infiltrate cannot join a squad of Infiltrators. Does this mean a squad that is actively Infiltrating or just any unit that has the Infiltrate rule? This matters for things like Outflank (granted freely by the Infiltrate rule) and Infiltrate units that have Deep Strike. Â A: An Independent Character without the Infiltrate special rule cannot join a unit of Infiltrators during deployment, whether they are Infiltrating, Deep Striking or Outflanking. They are free to join units as they wish after deployment." Â Whether your unit is an Infiltrator or not depends on whether it has the special rule or not. Even if it doesn't use it's special rule it still is an Infiltrator. Link to comment https://bolterandchainsword.com/topic/295527-the-harrowing-an-alpha-legion-community/page/5/#findComment-4596887 Share on other sites More sharing options...
Nomus Sardauk Posted December 19, 2016 Share Posted December 19, 2016 Me too! And i was about to leave the legion behind... But this! Â Link to comment https://bolterandchainsword.com/topic/295527-the-harrowing-an-alpha-legion-community/page/5/#findComment-4596971 Share on other sites More sharing options...
oreaper84 Posted December 20, 2016 Share Posted December 20, 2016 So I had a quick question when reading through the rules for outflank it says that it applies to units in reserve not ongoing reserve. This leads me to believe that no cultist repawns can outflank when they come back. We play here that we roll 2 dice and get a unit for each. Both unquestionably "have" outflank, but after rereading the outflank USR....they can't use it in ongoing reserve. Do you all think that this was intentional, or yet another example of GW not articulating their rules correctly. Link to comment https://bolterandchainsword.com/topic/295527-the-harrowing-an-alpha-legion-community/page/5/#findComment-4598075 Share on other sites More sharing options...
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