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On another note, by chance my fellow Warsmiths, can anyone point me to a resource that describes the physical characteristics of Iron Warriors?  I have a few helmetless marines that will be in my force and I'm trying to figure out what skin tone to give them, warp-exposure notwithstanding :tongue.:

 

Check the first post, +Iron Data+ for +ranks with in the IV legion & culture+. 

Should take you to a post I done a while back & look for +people of iron+ Kroeger comment about the member of his company & the different area's of the battle brother are from.

 

Edited by Insane Psychopath

Out of interest have any of you guys read imperial armour five?

There's a renegade leader upgrade called orderance tyrant. you can make thudd guns none-compulsery troops and fire into combat. combine that with limitless fearless zombies and you have the ultimate 'corpse grinder' allied force. I'm testing out the theory on monday along side my IV legion force. Not going to lie, i am excited to field hordes of bolterfodder. Why?

Orderance tyrants allow you to shoot into friendly units engaged in combat.

 

Oh so many dark thoughts.

 

-skrall

On another note, by chance my fellow Warsmiths, can anyone point me to a resource that describes the physical characteristics of Iron Warriors? I have a few helmetless marines that will be in my force and I'm trying to figure out what skin tone to give them, warp-exposure notwithstanding :P

There seems to be a Greek theme for the IVth in the recent 30k sourcebooks. Wherever the recruits for the Terran legionnaires were from, mid to late Crusade forward wouldn't it be reasonable to assume a prevalent portion to have Greek features according to 40k logic?

 

Another part of me thinks that the high success rate of IW gene seed combined with the, high attrition rate and pragmatic nature of the legion says that recruits wod come from anywhere and everywhere, making the legion as a whole ethnically diverse, with maybe higher concentrations of different ethnicities in different Grand Companies according to where they were when during the Great Crusade when large numbers of replacements suddenly became necessary.

Here the part from Angels Exterminatius Horus Heresy novel. 

 

 

At Kroeger’s insistence, none of his warriors wore their battle helms, each man’s stoic face staring straight ahead in iron unity. For the most part they had dark hair, close-cropped to the skull, but here and there he saw a warrior with the long scalp locks common amongst those from Lochos, the tattooed whorls of the Delchonians, the blood-tinted hair of his own folk from the Ithearak Mountains and the forked beards favoured by the Vedric Tyrpechs.

 

 

Xenith - Predator tank looking really cool :D

 

On another note, by chance my fellow Warsmiths, can anyone point me to a resource that describes the physical characteristics of Iron Warriors? I have a few helmetless marines that will be in my force and I'm trying to figure out what skin tone to give them, warp-exposure notwithstanding :tongue.:

There seems to be a Greek theme for the IVth in the recent 30k sourcebooks. Wherever the recruits for the Terran legionnaires were from, mid to late Crusade forward wouldn't it be reasonable to assume a prevalent portion to have Greek features according to 40k logic?

 

 

The Trojan war would appear to be a good historical note regarding a potential Greek influence. Also: Olympia.

Hopkins - is that one Mauler kit, and one Maggoth Lord kit, combined?

 

to make 3 i bought

 

1 x maulerfiend, minus the lashers

2 x maulerfiend body

3 x maggoth lord heads

2 x pair of maggoth lord arms

2 x pair of maggoth lord legs

 

just mix parts between all 3 accordingly, and use filler/green stuff for gaps and sculpting daemonic flesh

 

still hunting ebay for 2 pairs of lashers

Im thinking of converting one of the new vindicators out of a chaos vindicator + a forge fiend hades auto cannon

 

One of the Laser destroyer vindi's?

 

If you buy a regular pred, you get 4 lascannons in the kit already (2 sponsons and 2 TL turret ones), it's just a matter of mounting them on the hull.

 

 

Im thinking of converting one of the new vindicators out of a chaos vindicator + a forge fiend hades auto cannon

One of the Laser destroyer vindi's?

 

If you buy a regular pred, you get 4 lascannons in the kit already (2 sponsons and 2 TL turret ones), it's just a matter of mounting them on the hull.

Yup the problem with the predatpr idea is id want the lascannons for the predator

 

Hopkins - is that one Mauler kit, and one Maggoth Lord kit, combined?

 

to make 3 i bought

 

1 x maulerfiend, minus the lashers

2 x maulerfiend body

3 x maggoth lord heads

2 x pair of maggoth lord arms

2 x pair of maggoth lord legs

 

just mix parts between all 3 accordingly, and use filler/green stuff for gaps and sculpting daemonic flesh

 

still hunting ebay for 2 pairs of lashers

 

 

Cheers mate, good to know. Interesting - love the conversion!

Figured I'd throw this bad boy up here.  Got a Sicaran kit from FW in the mail.  Have to say its one of the cooler models I've built, but by the warp was this kit a pain in the rear as far as patching up goes.

http://i28.photobucket.com/albums/c206/Kaldoth/IMG_20150428_180403657.jpg

 

http://i28.photobucket.com/albums/c206/Kaldoth/IMG_20150428_180524869_HDR1.jpg

 

In case any of you would like to add one of these to your army, a couple of observations:

- The sides of the tank, to include the tracks, are one massive piece which makes building this thing very easy.  However, there are two injection points on the back side, one that flows right onto the flat part (covered with plasticard) and one right into the tracks (green stuff).  I was pretty darn careful sawing and filing through these, but it still took quite a bit of fixing up and resculpting to make it look pretty. The back of the tracks also have a slight inward curve the closer to the injection points they get, so be prepared to either cover it with green stuff/milliput to fill in the concave angle, or paint it up muddy (my plan).

- Lots of air holes towards the front of the tracks, right behind where I've put the spiked plates. Nothing a little green stuff cant fill, but tedious.

- Unholy warp does this kit take quite a bit of shimming. There are huuuuuuuge gaps in between the sides and the hull, as well as the main hull portion (driver's vision block/heavy bolter part) and that front piece that looks like a "V."  I looked at other WIP photos online and it seems to be pretty common with this kit. Expect to cut a lot of plasticard and smooth with GS if you don't want there to be gaps.

- The side sponsons (unpictured) aren't exactly the best built if you actually want them to move.  There is a sensor head and a cable that run into the top and bottom of either the lascannon or heavy bolter (depending on which one you want to use) that are supposed to hold it in place.  They definitely don't stand up to the rotation of the sponsons, even with gentle pressure.  Expect to either do some pinning, or if you're like me and you don't like your pieces moving anyway, just glue them together and call it a day.

- Gun barrels will likely be warped.  Be veeeeeery careful when bending them back into place, and I would get them a little warmer than you normally would when bending resin.  I ran one of them under hot tap water for a good minute (my usual trick) to get it to bend back into shape and it still snapped.  I'm guessing its because these are pretty thick compared to most barrels.  The second one I soaked in a container of hot water for about three minutes and it bent just fine.

Now, I've just got to figure out how I'm going to represent dozer blades with that weird front slope :rolleyes:  I've done some pretty minor chaotic additions to it, but it just doesn't look like an ancient, evil rolling death wagon like its described in the codex. I'm trying to avoid the standard spike racks on the top, as the turret wouldn't be able to rotate around.  Any suggestions on the dozer blades or making it look more Chaos-y?

Cheers,

-Kal
 

Kal, that's superb - thanks so much for that. I've literally just bought two, so that's incredibly helpful. Really do appreciate it!

No prob man! The most repair work you'll have to do will most likely be the back side of the tracks. I recommend cutting the extra resin with clippers and filing it down. I decided (foolishly) to saw it off as close to the armor/tracks as I could and skipped the blade into the armor itself, hence the plasticard/milliput hodge-podge I have going on back there. I'm infamously impatient, so its my fault that happened. Nothing worse than knowing you busted up a 100 dollar kit for nothing -_- The filing will definitely take you a long time given how much extra resin there is, but it might be worth it. Looking at it now I know it will look a bit wonky when its painted, which I'm not happy about. Maybe I can do something with those two back plate sections, but I'm running dry on ideas in general to make this thing look more chaotic.

 

Chacks,

 

-Kal

Edited by Kaldoth

Thanks for your pictures and impressions of the kit, Kaldoth. A Sicaran is definitely high on my priority list (especially with those pesky new Eldar running around) and I might buy one later this year. Your advice will come handy at that time :)

So with a new job I'm going to have a bit of cash, and I'm thinking of starting Iron Warriors, but Im not sure what the current meta is, with the old book in the new edition. Where do I start? I figured I'll pick up a box of csm and a unit of terminators, for 4 Oblits and a lord, but after that where do I go? Are cult troops the way forward?

Whats the common CSM list like these days, so I can build towards a somewhat decent force?

Basically, if you worry too much about 'meta' and 'army power' etc, you wont have a good time, no matter what army you play.

 

If you like the background, like the models, love converting, and a quick, good looking paint scheme, then IW are for you!

 

The best advice is pick the units that you like the look of the most, and then you will always enjoy using them. There's no point getting a unit you dont like just because the internet tells you to, as you will never take joy from using it in game.

 

Get the termies, get a unit of devastators for heavy weapons to attach to the termies. Both I.P. and my paint logs have examples of plastic termies being converted to obliterators, among many others, if you would like a look :)

Edited by Xenith

Basically, if you worry too much about 'meta' and 'army power' etc, you wont have a good time, no matter what army you play.

 

If you like the background, like the models, love converting, and a quick, good looking paint scheme, then IW are for you!

 

The best advice is pick the units that you like the look of the most, and then you will always enjoy using them. There's no point getting a unit you dont like just because the internet tells you to, as you will never take joy from using it in game.

 

Get the termies, get a unit of devastators for heavy weapons to attach to the termies. Both I.P. and my paint logs have examples of plastic termies being converted to obliterators, among many others, if you would like a look :smile.:

 

Thanks for the response, I appreciate it, but Im not new to the game, I'm just looking for a bit of direction. I've no idea how CSM play, I'm looking for what a decent basis to start my army would be, I probably should rephrase myself. Im wondering, when you guys sit down to build a list, what initially jumps out at you. Where do you start? Do you go for big squads of CSM, small squads, what do you arm them with? Looks like maulerfiends are pretty good, same with oblits, what about cult troops?

 

Ive been playing space wolves exclusively for over a decade, so my initial reaction is to stick 10man squads in rhinos with dual plasmas.

 

Thanks for the response, I appreciate it, but Im not new to the game, I'm just looking for a bit of direction. I've no idea how CSM play, I'm looking for what a decent basis to start my army would be, I probably should rephrase myself. Im wondering, when you guys sit down to build a list, what initially jumps out at you. Where do you start? Do you go for big squads of CSM, small squads, what do you arm them with? Looks like maulerfiends are pretty good, same with oblits, what about cult troops?

 

Ive been playing space wolves exclusively for over a decade, so my initial reaction is to stick 10man squads in rhinos with dual plasmas.

 

As I said, a decent base for an army is always the models you like the most. The answer to the question 'should I take unit x' will vary depending on who you ask. The Jeske, for example, will suggest very refined armies with lots of redundancy, however lacking in variety. That is how he plays the game. At least he has stopped telling people to play as Space Wolves. My answer will always be pick the models that you like the most. People are generally unanimously agreed, however, that the Chaos codex is...lacking. If you dont mind using units that are over costed, or may seem sub par, then you're ok.

 

In terms of actual army building for my IW, The army generally has a core of:

 

2 x 10 CSM with 2xplasma

2 x 3 Obliterators

 

In previous editions, I ran a Lord, however now I generally use a sorcerer.

@Meatgrinder: Have look around. You may fin inspiration in the list section. Or check out Zhukov's recent tournament report thread. I also wrote up a longer post about some games with my current list in this here thread (a few pages back).

 

I think a good start for every csm army would be 3x 10 CSM (Tip: don't glue the specials to the hands, then you can swap them between games) with rhinos, a couple obliterators, and some bikes with an HQ (I'm currently a big fan of the sorcerer). Beyond it's what Xenith said. Add whatever you like. Units the buzz claims are "good" are Heldrake, Maulerfiend, Cultists and Chaosspawn.

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