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Basically for fewer points you get a relatively good damage output from them. Heavy Bolter shots seem to synergies well with the new stratagems also, and they have the chance to cause Mortal wounds from their HoW attacks on the charge.

 

a squad with plasma bumps up to 221

 

I would rather have a guaranteed 18 shots @135 rather than Average 12 plasma @221. Plus all primaris is the goal and points add up quick!

Basically for fewer points you get a relatively good damage output from them. Heavy Bolter shots seem to synergies well with the new stratagems also, and they have the chance to cause Mortal wounds from their HoW attacks on the charge.

 

a squad with plasma bumps up to 221

 

I would rather have a guaranteed 18 shots @135 rather than Average 12 plasma @221. Plus all primaris is the goal and points add up quick!

With the changes in chapter approved plasma is just under 180 for a squad of 3. Still expensive enough that you have to think about it but not so bad that they'll never get used like before.

Imo if you want plasma in a Primaris list you should go with Hellblasted. The random amount of shots Plasma Inceptors have is also rather annoying.

 

I was having this discussion with somebody else on here. My experience is that if you want to run Hellblasters you basically have to take a repulsor to protect them. With Inceptors you can protect them against getting alpha struck entirely and have the ability to both place them basically wherever theyr'e needed on the table and then redeploy to someplace else using Upon Wings of Fire. They will also average 2 shots more per model than hellblasters. In exchange all Hellblasters get is an extra point of AP.

 

It seems like a pretty clear cut thing to me but I hear a lot of people wanting to take Hellblasters so maybe I'm missing something.

Longer range, hurts less when one dies to overcharging the plasma and allowing one more unit in reserve instead of being one of the units in reserve does it for me.

Not saying that Plasma Inceptors are bad now with the price drop but if I were to replace my Hellblaster with Inceptors I'd need to find points to get more Intercessors to place them all in reserves.

Plus the fact that the Standard of Sacrifice works really well with Hellblaster and really badly with Inceptors due Ancients not having access to Jump Packs.

Agreed, a big squad of Hellblasters, Tycho, an Ancient with SoS and a Sanguinary Priest of some flavour to patch up injuries looks like a pretty strong and mobile firebase.

 

I do see why you might want a Repulsor to protect against Alpha strikes though. Hmmmmmmmm

Yeah I think a Repulsor is a must for Hellblaster otherwise they get nuked instantly.

Oddly enough, I run Hellblasters in my Space Wolves and they usually either survive the battle or at least survive long enough to achieve some meaningful damage.

 

Part of this is due to pressure. I run my Space Wolves quite aggressively and while the Hellblasters are certainly a threat, they are often not the closest thing to the enemy as they have packs of plasma-toting Grey Hunters in AC/Razorbacks jumping down their throat.

 

Blood Angels are similarly aggressive and you will have to wonder whether your opponent is going to spend his shooting on your Hellblasters if you have Death Company screaming through the skies towards him while the Sanguinary Guard are dropping in and eyeing up juicy targets.

 

If your Hellblasters are the most threatening thing in your army or if they are you only (or even Primary) source of heavy firepower, they are likely to get targetted. If they are one threat in a mix of high priority targets, they may live longer. Best of all you may rattle your opponent into splitting their firepower and doing decisive damage to nothing.

Agreed, a big squad of Hellblasters, Tycho, an Ancient with SoS and a Sanguinary Priest of some flavour to patch up injuries looks like a pretty strong and mobile firebase.

 

I do see why you might want a Repulsor to protect against Alpha strikes though. Hmmmmmmmm

 

NOOOO

 

don't use Tycho in the same list as hellblasters... think of the timelines! *cries OCD tears*

 

Yeah I think a Repulsor is a must for Hellblaster otherwise they get nuked instantly.

Oddly enough, I run Hellblasters in my Space Wolves and they usually either survive the battle or at least survive long enough to achieve some meaningful damage.

 

Part of this is due to pressure. I run my Space Wolves quite aggressively and while the Hellblasters are certainly a threat, they are often not the closest thing to the enemy as they have packs of plasma-toting Grey Hunters in AC/Razorbacks jumping down their throat.

 

Blood Angels are similarly aggressive and you will have to wonder whether your opponent is going to spend his shooting on your Hellblasters if you have Death Company screaming through the skies towards him while the Sanguinary Guard are dropping in and eyeing up juicy targets.

 

If your Hellblasters are the most threatening thing in your army or if they are you only (or even Primary) source of heavy firepower, they are likely to get targetted. If they are one threat in a mix of high priority targets, they may live longer. Best of all you may rattle your opponent into splitting their firepower and doing decisive damage to nothing.

 

Well yeah Space Wolves have the odd effect of bringing fast&scary units that can soak up a lot of damage real close real quick so you barely have time to focus the ranged guys. Always hated that when playing against them in 7th. :D

That being said it would look quite differently in an all-Primaris list of course. ;)

 

 

Agreed, a big squad of Hellblasters, Tycho, an Ancient with SoS and a Sanguinary Priest of some flavour to patch up injuries looks like a pretty strong and mobile firebase.

 

I do see why you might want a Repulsor to protect against Alpha strikes though. Hmmmmmmmm

 

NOOOO

 

don't use Tycho in the same list as hellblasters... think of the timelines! *cries OCD tears*

 

I know right! There should be rules against something like this! >.<

 

Plus he'll look like a tiny little baby next to them.

I've placed my Knights of Blood Captain with Jump Pack I did for the GBBO in the middle of my new unit of Intercessor Knights of Blood...they are taller than him even without having a head. I don't think I could ever play an army consisting of regular Marines and Primaris Marines lol

That being said, the Primaris look just right when standing beside Cadia Guardsmen. :D

NOOOO

 

don't use Tycho in the same list as hellblasters... think of the timelines! *cries OCD tears*

I shall anoint my dice with the tears of timeline purists and rejoice at the lamentations of the fluff bunnies.

 

On a more practical note, I have just bought a cheap Tycho to paint up and want to find a use for him gosh-darnit. :wink:

 

 

Agreed, a big squad of Hellblasters, Tycho, an Ancient with SoS and a Sanguinary Priest of some flavour to patch up injuries looks like a pretty strong and mobile firebase.

 

I do see why you might want a Repulsor to protect against Alpha strikes though. Hmmmmmmmm

NOOOO

 

don't use Tycho in the same list as hellblasters... think of the timelines! *cries OCD tears*

Don't forget, Primaris were there the whole time...

 

 

Agreed, a big squad of Hellblasters, Tycho, an Ancient with SoS and a Sanguinary Priest of some flavour to patch up injuries looks like a pretty strong and mobile firebase.

 

I do see why you might want a Repulsor to protect against Alpha strikes though. Hmmmmmmmm

NOOOO

 

don't use Tycho in the same list as hellblasters... think of the timelines! *cries OCD tears*

Don't forget, Primaris were there the whole time...

 

 

not in active duty they weren't

 

Just my local independent shifting some stock, probably to make room for more Primaris? Dunno. Was the only one there amongst things like High Elves, etc.

 

I do cringe at the idea of more Tactical but then I haven't got these models so what can you do? Gotta catch 'em all basically.

They are sufficiently blinggy to make nice Sternguard IMO.

This made me think of a thing:

 

With intercessors being basically sternguard with one worse ap, but being troops, our elite slot crammed full with death co etc, and drop pods being expensive, do sternguard have a place?

 

My gut feeling is no. I remember reading somewhere that the special bolter is only better than a stormbolter in some super niche cases, and with jump vets having been a thing, I basically never took them. But now that jump vets are index only (and my group prefers to not use index rules if you have a codex), does that revalidqte them again?

Imo if you want plasma in a Primaris list you should go with Hellblasted. The random amount of shots Plasma Inceptors have is also rather annoying.

 

This. Random shots in a game where you have to rely on luck to hit and wound is silly unless you are using a flamer because they auto-hit.

 

I'm for the heavy bolter load-outs on my Inceptors. Plasma is left to the Hellblasters. 

 

Also the more and more I look at the Blood Angel rules, aside from our specialist units (SG and DC) the primaris are just better in every way over the old marines.

 

Intecessors: Come with 2 wounds, built in chainsword on every model, upgraded bolter... what is not to like? You can also change their bolter to an assault bolter if you feel like you need to move all over the field

 

Inceptors: Anti-horde (Heavy Bolters) / Anti-elite (Plasma though I would rarely field them this way I can see their use), can cause mortal wounds on the charge and make use of all of our jump pack stratgems

 

Hellblasters: These dudes are amazing and with our 5+++ banner are even more so.

 

The primaris line is full of win. The only thing they are missing imho are flamers. But they honestly don't need them. They have the firepower to take out elites, vehicles and mobs. the only other thing that I can think they might need is a bit more flair. I know I want to build almost entirely primaris but I see the benefits of the SG and the DC and so will have those as options as well. A 15 man DC with bolters and chainswords backed up with a SP & Chaplain are pretty scary and can delete almost anything. The SG are the same but more anti-elite focused imho.

 

In this edition I think Blood Angels are going to excel at all-comers lists. We may not have too many benefits to playing the shooting game but we can be as resilient as DG with an amazing fire base and that is something that really should not be ignored.

Edited by Aothaine

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